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Old 06/02/07, 10:08 AM   #276
Equalizer
Von Kaiser
 
Blood Elf Paladin
 
Crushridge
Maulgar and Gruul, we were teaching some new people the encounter (about 6). Including 2 of the healers. So it was ugly on Gruul. But most of the DPS should be doing more imho.

http://www.lossendil.com/wws/?report=3quca5s6hydpm
 
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Old 06/02/07, 12:19 PM   #277
Kruthal
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Kruthal
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Originally Posted by Equalizer View Post
Maulgar and Gruul, we were teaching some new people the encounter (about 6). Including 2 of the healers. So it was ugly on Gruul. But most of the DPS should be doing more imho.

http://www.lossendil.com/wws/?report=3quca5s6hydpm
It looks like you didn't have CoE or CoS up the entire fight, and the other curse not up for the entire time either. Two of your warlocks have 5 CoD hits, and the third has 1 hit. Likely CoE (what warlock wouldn't want CoS up?), which means your mages would likely be 10% higher if your warlocks learned how to curse...

Also, Speck should most likely read through UA vs Ruin thread here.
 
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Old 06/02/07, 12:45 PM   #278
Kapoue
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Tauren Druid
 
Earthen Ring
One thing that bothers me about this tool (and all the DMs for that matter) is that some healing spells are recorded as being casted by the healed person. As a druid, my 1400 bloom at the end of my lifebloom is calculated as being cast by the tank and it bothers me quite a bit. I know Earth Shield does the same thing, and maybe Prayer of Mending too.

I was looking at some of the charts posted here, notably http://www.lossendil.com/wws/?report=tfwwmzazwojz3&m and the druid there did 46000 healing that was unaccounted for. I know, most of that is overhealing, same with ES and PM, but it still distorts the overall results.
 
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Old 06/02/07, 12:50 PM   #279
Cesar2000
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Night Elf Druid
 
Dragonblight (EU)
Earthshield and PoM will do about zero overhealing... Unless the mob is very weak ofc. I think priests/shammies are the biggest loser with this problem. As a druid I very rarely let the final heal from Lifebloom hit, since I'm trying to keep 3 stacks up all the time.

This is likely one of the reasons people find paladins so strong, all their heals show up on the meters :P
 
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Old 06/03/07, 7:02 AM   #280
RK
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http://www.lossendil.com/wws/?report=cyeouw4ryiixe

Mission: Fix our guild's DPS performance.

Reason: Our Kara meters and Gruul meters alike consistently show a massive gap between the "good" DPS and everyone else. Our mages in particular are largely underperforming.

Unofrtunately, I didn't have the presence of mind to log any Gruul attempts... I'll do that next week and post them, win or lose.

In Kara, we run three groups now. Two killed Prince, one didn't this week (mine, unfortunately) and it was entirely a DPS thing (it's usually masked by having a much better group set up, but we should be at the point where perfect setup is unnecessary). We have reached the point where we need to work out how to improve our DPS players. Getting to 15 grows on Gruul and having him still above 20% with no deaths and everyone with their Gruul's Lair flask on is not good enough.

What I'm mostly looking for out of this log is "what can our DPS do better?", although everyone (even me) will take constructive criticism. This is a log of the last attempt of the night- coincidentally, the best one for our mages and the worst from the hunter.

Three other notes...
1. Aldo is a 2nd prot warrior and for some reason was doing crap damage and being very sloppy (note he gets killed early). This has been addressed. (Edit: not saying prot is an excuse, Psiven, just meant we are aware that he wasn't pulling his weight and that in reality we probably would have got the kill if he had been, but that doesn't mean there's not room for other people to improve).

2. The log actually starts at 97% because yours truly was chatting to someone on the pull and put casting initial heal and totems ahead of starting the logging. Shouldn't make a difference. Wipe was at about 5%.

3. Group set up: melee + hunter, casters + healers. Simple.

Hopefully the Gruul one (where I can get a few logs done, and include a hell of a lot more of our DPS players) will be a bit better, but I'll take any advice I can get here.

Last edited by RK : 06/03/07 at 10:40 AM.
 
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Old 06/03/07, 7:32 AM   #281
Jayde
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Night Elf Warrior
 
Bronze Dragonflight (EU)
RK, just some comments that maybe you can use as constructive feedback for your Mages:

Rotcaster:
Has pretty solid gear, you should expect better DPS from him really...

He's socketed for +Int for some reason I can't understand. That's a big issue in terms of his +dmg pool. He has put +6 Int in every single slot. I can't fathom why. He should consider re-socketing for the standard +dmg gem array (Runed Living Ruby/Potent Noble Topaz/Glowing Nightseye as appropriate)

He has a "full Arcane" spec with only 5 points for Imp. Fireball, yet most (75%) of his damage comes from Fireball. If he's going to spam Fireball so much, he should spec Fire. With such a deep Arcane spec, he should be using AB/AM rotations not simply AM on Clearcast+Fireball spam. Really a waste of a lot of talent points just for that.

If he re-spec'd and re-socketed, he would probably see a huge leap in DPS.

Mortalsin:
His gear isn't bad, although notably worse than Rotcaster's in general. He has decent socket choices, but he should pony up for blue gems instead of green gems given how easy it is to prospect them now. (Prices have gone way down on most servers.) He should enchant his Gloves, Bracers, and Legs with +dmg. Why is he using the Talisite Owl instead of Living Ruby Serpent or a +dmg trinket?

His spec is a little strange. Again, he is playing more like a Fire Mage in WWS. He was obviously keeping Scorch up for the other Mage and himself, and got the majority (73%) of his DPS from Fireball. Yet, he also has Imp. AM. Given his gear, I could see it as viable to use an Arcane/Fire hybrid spec with Mind Mastery until he broke the 800 base +dmg mark, but drop those points in Imp. AM and get something useful. Imp. Fireblast/Impact are not going to be as good as Master of Elements or Critical Mass for PvE either.

Also, using Molten Armor on a long fight like Prince without MoE is asking to run OOM.

My general message to both of them would be: If you're going to play as if you are a Fire Mage in raids, just spec deep Fire. They will do much better damage with a more optimized spec. Also make sure to stay up to date on all +dmg enchants, it helps a ton--as does good gems.
 
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Old 06/03/07, 8:36 AM   #282
PsiVen
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Dwarf Paladin
 
Moonrunner
Being prot dps is not an excuse to be useless, and that was 1/6 of your DPS right there. Could probably tell more from a Gruul meter.

I'm mildly confused about Balkas' spec. MS/flurry without DW or Blood Frenzy?
 
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Old 06/03/07, 10:04 AM   #283
kahtrina
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Second Morogrim kill... WF + BShout. W/ LotP I can pull around 1460 dps.

http://www.lossendil.com/wws/?report=izytwi41gnlro
 
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Old 06/03/07, 10:14 AM   #284
Osse
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It's nice that you get over 17% dps increase from 5% crit. What is your secret?
 
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Old 06/03/07, 11:08 AM   #285
Lysander1
Von Kaiser
 
Night Elf Hunter
 
Blackhand
Originally Posted by RK View Post
http://www.lossendil.com/wws/?report=cyeouw4ryiixe

Mission: Fix our guild's DPS performance.

Reason: Our Kara meters and Gruul meters alike consistently show a massive gap between the "good" DPS and everyone else. Our mages in particular are largely underperforming.

Unofrtunately, I didn't have the presence of mind to log any Gruul attempts... I'll do that next week and post them, win or lose.

In Kara, we run three groups now. Two killed Prince, one didn't this week (mine, unfortunately) and it was entirely a DPS thing (it's usually masked by having a much better group set up, but we should be at the point where perfect setup is unnecessary). We have reached the point where we need to work out how to improve our DPS players. Getting to 15 grows on Gruul and having him still above 20% with no deaths and everyone with their Gruul's Lair flask on is not good enough.

What I'm mostly looking for out of this log is "what can our DPS do better?", although everyone (even me) will take constructive criticism. This is a log of the last attempt of the night- coincidentally, the best one for our mages and the worst from the hunter.

Three other notes...
1. Aldo is a 2nd prot warrior and for some reason was doing crap damage and being very sloppy (note he gets killed early). This has been addressed. (Edit: not saying prot is an excuse, Psiven, just meant we are aware that he wasn't pulling his weight and that in reality we probably would have got the kill if he had been, but that doesn't mean there's not room for other people to improve).

2. The log actually starts at 97% because yours truly was chatting to someone on the pull and put casting initial heal and totems ahead of starting the logging. Shouldn't make a difference. Wipe was at about 5%.

3. Group set up: melee + hunter, casters + healers. Simple.

Hopefully the Gruul one (where I can get a few logs done, and include a hell of a lot more of our DPS players) will be a bit better, but I'll take any advice I can get here.
Hunter:

Either Leosnipes isn't using his pet or you forgot to give him ownership of his pet in the Actors column. Regardless, that needs to be fixed. Tell him to start using his pet if he isn't. If he's concerned about pet food costs, tell him to get a Wind Serpent - they eat conjured bread. His spec is meh, it could be improved, but marginally. Won't make enough of a difference to warrant talking to him about it, especially because I'm pretty sure he will not want to choose a different main talent tree (Just for reference, BM will improve his DPS).

Leo's gear is rather good. 2200 RAP / 22 crit is a nice setup, so he really ought to be hitting higher numbers than he is. So anyway, some constructive comments:

He needs to use Multi-Shot and Arcane Shot more. Yes, they cost more mana, but he's MM spec. His advantage over BM spec is that he has an awesome Multishot (+12% damage and +12% critrate) and his increased RAP which means higher Arcane Shots. I see 11 Arcanes and 6 Multis - not nearly enough. Talk to him about trying to weave Arcane Shot in as follows: Auto - Steady - Arcane - Auto - Multi - Auto - Steady.

His main problem, IMO, is the gun he's using. He's using a 2.7 speed bow as an MM spec, which gets cut down to 2.35 speed post-quiver. He also has Quick Shots, meaning that goes even lower from time to time. A 2.35 speed just isn't slow enough to consistently do 2 specials in a single Auto to Auto rotation time. IMHO, get him a better bow. The best choice would be Sunfury Bow of the Phoenix, but of course thats just a drop. Other options include Wrathtide (from Heroic SV - its lower dps but the speed will accomodate his rotations better), Steelhawk (from Attumen - comparable dps, slightly slower speed.. still not GREAT, but better than what he's got), or Gladiator's XBow (Season 2 coming out soon, I would think this would be his most easily attainable option, but he's not on any arena teams... shaame, a 1500 team will get you 350ish points a week, which adds up, lol).
 
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Old 06/03/07, 11:18 AM   #286
kahtrina
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Stormscale
Originally Posted by Osse View Post
It's nice that you get over 17% dps increase from 5% crit. What is your secret?
Huge AP + Unleashed Rage, 1907 unbuffed
 
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Old 06/03/07, 2:18 PM   #287
Fellwraith
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Orc Warrior
 
Mal'Ganis
Originally Posted by RK View Post
http://www.lossendil.com/wws/?report=cyeouw4ryiixe
1. Aldo is a 2nd prot warrior and for some reason was doing crap damage and being very sloppy (note he gets killed early). This has been addressed. (Edit: not saying prot is an excuse, Psiven, just meant we are aware that he wasn't pulling his weight and that in reality we probably would have got the kill if he had been, but that doesn't mean there's not room for other people to improve).
Well here's the number 1 problem - he shouldn't be using a shield if he's on dps. Dual-wield devastate is considerably more dps and he has a blazeguard which makes a great offhand. He should start running heroics or other instances to build up a "fury" set so he isn't dead-weight when he's not tanking. You should be able to push 5-600 dps as prot once you get geared up.

If Balkas' dps gear is what's currently in his armory profile, he needs to swap out pvp items for pure dps items for fights like this where there's no chance of him having to tank. All that resillience is costing him AP and crit vs other blue alternatives. Bloodcraze is a crappy talent (especially if he's stacking pvp gear with resillience), he should have imp execute and deathwish.

Also you had 4 melee (including the tank) why didn't you put the shaman in that group? With 2 warriors on dps windfury + strength of earth would have helped quite a bit.
 
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Old 06/03/07, 2:32 PM   #288
BeeLz
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Undead Mage
 
Frostmane (EU)
Originally Posted by kahtrina View Post
Second Morogrim kill... WF + BShout. W/ LotP I can pull around 1460 dps.

http://www.lossendil.com/wws/?report=izytwi41gnlro
You guys bring 10 healers but not a single shadowpriest to the raid?
 
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Old 06/03/07, 2:51 PM   #289
Minnow
Glass Joe
 
Orc Warrior
 
Shu'halo
Originally Posted by Fellwraith View Post
Well here's the number 1 problem - he shouldn't be using a shield if he's on dps. Dual-wield devastate is considerably more dps and he has a blazeguard which makes a great offhand. He should start running heroics or other instances to build up a "fury" set so he isn't dead-weight when he's not tanking. You should be able to push 5-600 dps as prot once you get geared up.
That was partial my fault. All, at least 10, other attempts he was dual weilding and his damage was, seriously, just as bad. 5% under me. It was just my desperate attempt to do SOMETHING to get more DPS out of him. Obvoiusly, it didn't work.
 
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Old 06/03/07, 5:20 PM   #290
kahtrina
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Stormscale
Originally Posted by BeeLz View Post
You guys bring 10 healers but not a single shadowpriest to the raid?
Dalshane is a Shadow Priest, he heals water tomb on that fight however. Mana isn't really an issue on that fight.
 
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Old 06/03/07, 5:25 PM   #291
BeeLz
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Originally Posted by kahtrina View Post
Dalshane is a Shadow Priest, he heals water tomb on that fight however. Mana isn't really an issue on that fight.
10 healers seems a bit much though and seeing that you top hunter popped 5 fel mana and your top mage popped 5 super mana pops it seems pretty mana intensive for them.
 
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Old 06/03/07, 5:49 PM   #292
Safiyania
Von Kaiser
 
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Troll Rogue
 
Zul'Jin
Thanks to everyone so far with the feedback to Altraman's post, I'm seeing some very constructive feedback thus far. We will definitely be passing on this information to our raiders.

On a note of personal concern I still feel that there was room for improvement in my dps in terms of getting a finisher rotation that works well with this fight given that it's not a sit and 3/5/5 my way the whole time through. 632 dps feels a touch light for a fight where I can actually spend a reasonable amount of time behind the boss (especially if I don't get enfeebled and have CoS up).

Last edited by Safiyania : 06/03/07 at 6:05 PM.
 
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Old 06/03/07, 6:19 PM   #293
Rotcaster
Glass Joe
 
Undead Mage
 
Shu'halo
Originally Posted by Jayde View Post
Rotcaster:
Has pretty solid gear, you should expect better DPS from him really...

He's socketed for +Int for some reason I can't understand. That's a big issue in terms of his +dmg pool. He has put +6 Int in every single slot. I can't fathom why. He should consider re-socketing for the standard +dmg gem array (Runed Living Ruby/Potent Noble Topaz/Glowing Nightseye as appropriate)

He has a "full Arcane" spec with only 5 points for Imp. Fireball, yet most (75%) of his damage comes from Fireball. If he's going to spam Fireball so much, he should spec Fire. With such a deep Arcane spec, he should be using AB/AM rotations not simply AM on Clearcast+Fireball spam. Really a waste of a lot of talent points just for that.

If he re-spec'd and re-socketed, he would probably see a huge leap in DPS.
Hey all, thanks for the input. I wanted to reply here to explain my thinking. I know that with my heavy arcane spec, doing fire damage is gimping my dps by about 200dps. That's alot. The problem is that this and gruul are the only two fights so far that i have mana problems in, so casting fire for the first 2 phases is my attempt to mitigate that. Heavy arcane is a mana intensive spec, and to accommodate that I have put together a very high int build (hence all those int gems). The other night in gruul, with full buffs, I was up to 13k+ mana. That is usually enough to keep me going with pots, evocate, etc., but gruul and prince are just too long. Perhaps more raid dps would shorten the fight to where i could stick with arcane dmg, perhaps I need to explore different consumables/enchants, I dont know. I know I really like my arcane spec and the damage it does (usually 550dps avg.), but a mage with no mana does 0dps. Thoughts?
 
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Old 06/03/07, 6:56 PM   #294
Kavan
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Gnome Mage
 
Kilrogg
Originally Posted by Rotcaster View Post
Hey all, thanks for the input. I wanted to reply here to explain my thinking. I know that with my heavy arcane spec, doing fire damage is gimping my dps by about 200dps. That's alot. The problem is that this and gruul are the only two fights so far that i have mana problems in, so casting fire for the first 2 phases is my attempt to mitigate that. Heavy arcane is a mana intensive spec, and to accommodate that I have put together a very high int build (hence all those int gems). The other night in gruul, with full buffs, I was up to 13k+ mana. That is usually enough to keep me going with pots, evocate, etc., but gruul and prince are just too long. Perhaps more raid dps would shorten the fight to where i could stick with arcane dmg, perhaps I need to explore different consumables/enchants, I dont know. I know I really like my arcane spec and the damage it does (usually 550dps avg.), but a mage with no mana does 0dps. Thoughts?
I'm full arcane spec so I'll give you some input on how to make it work for you. You have the right idea of stacking on int, depending on gear I use I'll have up to 15k raid buffed. If you have a shadow priest in a group mana is a non issue and you can do 1 min+ of AB spam and the rest on high dps ABx3/AM/Scorch cycles. However if you don't have a shadow priest you have to change your tactic. First of all even ABx3/AM/Scorch has higher dpm than Fireball for you so you're doing yourself a disservice if you're trying to improve your mana efficiency by casting Fireballs. But usually that's not enough. First downrank AM to rank 8. Then depending on how the fight plays out change the number of AB in rotation appropriately. If you think you'll run OOM switch to ABx1/AM8, that should keep you going for a reasonable time while only losing about 100 dps compared to your max AB cycle.
 
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Old 06/03/07, 7:03 PM   #295
Jayde
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Night Elf Warrior
 
Bronze Dragonflight (EU)
Originally Posted by Rotcaster View Post
Hey all, thanks for the input. I wanted to reply here to explain my thinking. I know that with my heavy arcane spec, doing fire damage is gimping my dps by about 200dps. That's alot. The problem is that this and gruul are the only two fights so far that i have mana problems in, so casting fire for the first 2 phases is my attempt to mitigate that. Heavy arcane is a mana intensive spec, and to accommodate that I have put together a very high int build (hence all those int gems). The other night in gruul, with full buffs, I was up to 13k+ mana. That is usually enough to keep me going with pots, evocate, etc., but gruul and prince are just too long. Perhaps more raid dps would shorten the fight to where i could stick with arcane dmg, perhaps I need to explore different consumables/enchants, I dont know. I know I really like my arcane spec and the damage it does (usually 550dps avg.), but a mage with no mana does 0dps. Thoughts?
Heya, I'd strongly recommend hopping over to the Mage theorycrafting thread in addition to downloading Vontre's Mage DPS spreadsheet. Can probably have some more in-depth discussions about it over there without dragging this thread too far off-course.

Short version: my experiences so far is that Int doesn't really give much return in the way of damage pool... You would probably get more sustainability and "bang for buck" out of getting Master of Elements, running Mage armor, and spec'ing deep fire. Arcane is a really fun tree--I was 40/0/21 for a long time when I hit 70--but you're at the gear level where Fire will do significantly more damage. I think if you re-socketed and went with a 11/47/3 type of build. You would probably be shocked at what kind of DPS you would put out.

However, if you want to stay Arcane, I would strongly recommend using AB cycles instead of falling back on Fireball. Fireball really isn't very mana efficient in the long-run (especially without MoE) and ABx3/AM/Scorch rotations would probably net you a considerably higher damage pool. Arcane isn't bad by any means (I'm not much of a spec-Nazi, really) but you're not playing well to the strengths of your build. Leveraging AM on clearcasts for crit bonus, taking advantage of AB debuff fall-offs, and working up an adaptive rotation will probably net you a large damage increase.
 
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Old 06/03/07, 10:26 PM   #296
bskchamp
Glass Joe
 
Human Warlock
 
Frostmourne
here is a parse on morogrim last night can somone critique my dps.. parse 4-7 where our best attempts

http://www.lossendil.com/wws/?report=erxyswde14xno

thanks guys
Champ
 
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Old 06/03/07, 10:43 PM   #297
Whitemane
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Orc Hunter
 
Tarren Mill (EU)
http://www.lossendil.com/wws/?report...7827,8342&a=34

For any hunters, please take a look at this. The hunter is survival specced, the dps he can put out seems the exact same as MM. Generally our hunters are horrible, I'm seeing some great numbers from the hunters here and since our hunters is our weak spot ... HELP!

We used to have a hunter that was pretty awesome, he'd compete for top 5 but he had to stop playing. Sadly that leaves us with two hunters that wallow in mediocracy.

I'm satisfied with most of our dps, except our hunters that are consistently horrible. We bring them along for misdirection, nice utility to have often but I'd really like to be able to bring them along for their dps.
 
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Old 06/03/07, 10:46 PM   #298
Cesar2000
Don Flamenco
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Whitemane View Post
http://www.lossendil.com/wws/?report...7827,8342&a=34

For any hunters, please take a look at this. The hunter is survival specced, the dps he can put out seems the exact same as MM. Generally our hunters are horrible, I'm seeing some great numbers from the hunters here and since our hunters is our weak spot ... HELP!

We used to have a hunter that was pretty awesome, he'd compete for top 5 but he had to stop playing. Sadly that leaves us with two hunters that wallow in mediocracy.

I'm satisfied with most of our dps, except our hunters that are consistently horrible. We bring them along for misdirection, nice utility to have often but I'd really like to be able to bring them along for their dps.
Not a hunter so I cant say much about most stuff.. but, it seems he doesnt even have his pet out? :s
 
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Old 06/03/07, 10:53 PM   #299
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
No pet, auto shot clipping and serpent sting.

Pets do awesome damage especially on Morogrim.

Horrible spec. tell him to try http://www.wowhead.com/?talent=VxbZVxbRVZIu00tcRhVbb and that 3% hit from talent is awesome as there's a lot of gear with high crit / ap / agi out there which you can use if you have the hit.

/castsequence Auto Shot, Steady Shot

Cant fail when you get those right.
 
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Old 06/03/07, 10:56 PM   #300
Whitemane
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Orc Hunter
 
Tarren Mill (EU)
Auto shot clipping? And can you even do that macro?
 
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