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Old 10/31/07, 4:21 PM   #3001
Halldritch
Glass Joe
 
Undead Mage
 
Argent Dawn
Originally Posted by ionlylooklazy View Post
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our second gorefiend kill.

i hear some people use this a benchmark fight.
how is our dps?

we took 8 healers, but it seems like we start to lose control of the fight around 30% and its basically hit or miss
Someone already responded but I'll throw in my opinion here which basically is the same. Your top dps seem fine. This is a good benchmark because the tank is getting hit so hard and doesn't have to move they can typically generate a lot of TPS on this fight allowing dps to not worry about threat at all. Obviously shadow of death will lower someone's damage done but I personally look at the dps number and dps time more than that. Some of your dps numbers look low. Every class including feral druids should be able to top 1000 dps on this fight, we typically have almost all of our dps above 1200 dps and our top dps will be 1400-1500 or higher.

All that being said your dps is pretty close to where we were on our first kill. I think we were at about 15.5k on our first kill and nowadays we are up around 18k.

We do the fight with 7 healers so depending how strong your healers are and how much you trust them you can bring another dps to this fight. The quicker Teron dies the less chance of it falling apart. The fight gets progressively worse as time goes on.

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Old 11/01/07, 1:12 AM   #3002
Myul
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Dwarf Hunter
 
Eredar (EU)
Took 8 healer to avoid a wipe just because 3 of them becoming ghosts after each other.
It's not really a dps race (thanks to battleres, soulstones and ankh), let your tank chainjug ironshield pots and use mass absorb gear and he should be fine.
Let your raid get 1-3 pieces of shadow resistance gear to save the healer's mana and they will be happy (and it's really annoying having someone getting three shotted by incinerated/sbolt/sbolt with the debuff on him).

I really dislike this fight as benchmark, because your caster without a concentration aura will struggle a lot (icemages even with it). But you can see, how strong your hunter and rogues are, nothing more (but be aware of dying support before claiming of struggling dps).

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Old 11/01/07, 6:02 AM   #3003
Beatus
Von Kaiser
 
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Human Priest
 
Shadowsong (EU)
Don't agree there. Killing it quickly makes things a lot, lot easier. Also, once you master the fight it's the closest thing to a benchmark fight you can get.

I agree, there are some pushbacks from spells yes, but not a lot. (Like Essence of Desire, eeew) Only other fight that would come close as a benchamark in T6 content would be P1 Illidan I guess, but meh, if you've gotten there you already -know- that you're doing ok.

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Old 11/01/07, 6:46 AM   #3004
Thekki
Glass Joe
 
Human Warrior
 
Proudmoore
We're a casual raiding team that's been downing Gruul regularly (after several attempts) for just over a month now. We're looking to go to SSC/TK/Mags next week, so any advice we can get for improvements would be helpful.

31/10 Gruul kill
24/10 Gruul Kill

My biggest concern is that our total DPS is going to be a problem when we progress to the next few bosses.

Thanks in advance for any help you can give us.

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Old 11/01/07, 5:05 PM   #3005
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by Thekki View Post
We're a casual raiding team that's been downing Gruul regularly (after several attempts) for just over a month now. We're looking to go to SSC/TK/Mags next week, so any advice we can get for improvements would be helpful.

31/10 Gruul kill
24/10 Gruul Kill

My biggest concern is that our total DPS is going to be a problem when we progress to the next few bosses.

Thanks in advance for any help you can give us.
For one thing why the heck aren't your Warlocks using Curse of Elements/Shadows? With Shadows at least, you had 2 Spriest and 2 Warlocks, in that particular raid Curse of Shadows untalented would have dealt almost three times as much as Curse of Doom/Agony, not to mention the less partial resists from lowering Gruul's resists, and a little more life/mana for the Spriests' groups.

Seriously, light a fire under their ass and tell them to sacrifice for the greater good. Same with Curse of Elements, in each raid you had 3 Fire mages, that's really unfair not only to the raid but to those mages.


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Old 11/01/07, 5:12 PM   #3006
Moshne
Bald Bull
 
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Draenei Shaman
 
Whisperwind
Originally Posted by Thekki View Post
We're a casual raiding team that's been downing Gruul regularly (after several attempts) for just over a month now. We're looking to go to SSC/TK/Mags next week, so any advice we can get for improvements would be helpful.

31/10 Gruul kill
24/10 Gruul Kill

My biggest concern is that our total DPS is going to be a problem when we progress to the next few bosses.

Thanks in advance for any help you can give us.
Your shadowpriests are performing way under what they should be. VT is their most important spell to be keeping up at all times, as any spell cast when its not up has a higher mana cost to them (no mana returned) and no mana to the group, the lower one had close to 50% more SW:P ticks than VT, which is atrocious, and the ground slam is not an excuse. I do not want to put all your issues on them, but its part of it (The CoS helps this synergy as well.)

EDIT: I just looked at the first kill, wow, that is really an issue, get on their asses.

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Old 11/01/07, 5:43 PM   #3007
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Also, if when people are posting these threads, they simply look at what people are always saying to other people, you might find a common theme.

Alot of DoT classes have atrocious uptime, alot of classes don't up their hit rating and suffer miserably, alot of classes don't bother with the proper consumables, alot of classes don't use all the raid buffing abilities they have (Curse of Shadows/Elements)...there are bad elements that are pervasive, and if you correct those, you are well on the way to bettering the raid.


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Old 11/02/07, 3:22 AM   #3008
Lokar
Von Kaiser
 
Human Rogue
 
Black Dragonflight
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First Teron Gorefiend kill, which I hear is a good bench mark for dps. Just looking for some advice on anywhere we can improve as a guild, areas of strength, weakness, etc. Any recommendations is appreciated Thanks!

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Old 11/02/07, 6:03 AM   #3009
Wymsprocket
Glass Joe
 
Undead Rogue
 
Defias Brotherhood (EU)
Originally Posted by Thekki View Post
Strykerr needs to stop shiving and eviscerating and start backstabbing, rupturing and using Slice and Dice and poisons. He's sort of doing the exact total opposite of what he should be doing right now. His spec is 'not optimal' either. He has some sort of combat build so I can only assume he wants to be raid dps specced but he's missing a lot of the key talents. Ask him to read the Roguecraft 101 thread and get a cookie cutter dagger spec from there. If he does that and starts using the right skills, gear (faster offhand dagger) and gems, his dps will get a huge boost just from getting the basics right.

Liddy seems to have a better grasp of the basic stuff so maybe ask him/her to have a word with Strykerr too.

You're a tall one

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Old 11/02/07, 8:42 AM   #3010
Bearach
Glass Joe
 
Night Elf Hunter
 
Nordrassil (EU)
Originally Posted by Thekki View Post
We're looking to go to SSC/TK/Mags next week, so any advice we can get for improvements would be helpful.

31/10 Gruul kill
24/10 Gruul Kill

My biggest concern is that our total DPS is going to be a problem when we progress to the next few bosses.
Your hunters need work and should aim for at least 700 DPS on Gruul. Shot rotations seem to be their biggest weakness, have them read up.

Oct. 24
Phobos is using aimed shot and serpent sting, he should stop that now, they have no place in a shot rotation. Auto-steady on repeat and mix in arcane and multi. More use of kill command will help as well but the rotation is the big issue.
Rhea doesn't look like he's using a rotation at all, one steady shot for every 3.7 autoshots, yikes. Serpent sting = nono. Same as above, basic rotation of auto-steady with arcane and multi interspersed. Pets are part of being a hunter, not using them because you are Marksman just gimped your DPS by 15%.
Deimos seems to know what he's doing, more use of kill command will lift DPS and uptime of Ferocious Inspiration (KC can crit).

Oct. 31
Myene I guess is the same player as Rhea. Try to cast a steady shot after every autoshot, start worrying about other specials afterwards. Looks from the log like button spam once cooldowns are up, unfortunately or fortunately that doesn't work for hunters. The pet does 1% damage, there really should be no reason not to use him on Gruul or for the pet to die. Train him with Rank 2 avoidance to mitigate AoE damage, toss the occasional heal and pull him out if he's taking too much damage from Cave In.
Aerothon (I'm guessing Deimos) looks decent here, he might be able to help your other hunters with rotations and spec...

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Old 11/02/07, 8:43 AM   #3011
Ele'
Piston Honda
 
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Human Warlock
 
Kirin Tor (EU)
Being in a 6/6 3/4 guild, I'm having some problems to improve myself. As I'm usually one of the primary damage dealers and theorycrafters of my raid, I feel that I could get here some help that my guildmates can't really provide me .

Here is our latest SSC session, short of Vashj:
SSC 5/6

I know that my results are quite good. However, as I was "fully potted" the whole run, trash included (basilisc + oil + pure death), I feel that it's not good enough and that I should be able to get those kind of results anytime, even without potions.

I realise that my armory is not up-to-date (I don't know why, but I logged out in my crappy pvp gear >_>), but basically what change is the spellstrike helm, Elven kings shoulders, Havoc bracers, blasting boots and belt, some "hit" rings and wand, and Crusade. So yes, I'm capped.

Considering that my potions are almost always on cooldown, how could I improve myself ?

(Comments on the other players are welcome too, but as I'm not really knowledgeable with other classes mechanisms I will just "feedback" them ^^).

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Old 11/02/07, 11:23 AM   #3012
bludwork
Von Kaiser
 
Human Warrior
 
Eonar
Plagued by low dps, we hit the hydross enrage timer at 40% . We typically get him to 88% before the first transition.

Wow Web Stats

Looking for feedback on all dpsers

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Old 11/02/07, 11:30 AM   #3013
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by bludwork View Post
Plagued by low dps, we hit the hydross enrage timer at 40% . We typically get him to 88% before the first transition.

Wow Web Stats

Looking for feedback on all dpsers
Your top warlock missed almost 16% of Shadow Bolts. that is very bad.

Your other warlock is destruction fire spec, which is worse.


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Old 11/02/07, 11:59 AM   #3014
Littlefinger
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
Originally Posted by bludwork View Post
Plagued by low dps, we hit the hydross enrage timer at 40% . We typically get him to 88% before the first transition.

Wow Web Stats

Looking for feedback on all dpsers
Some random points...

Your melee should leave the adds alone. They are better used staying on Hydross the whole fight...They lose alot of DPS by going from add to add, let the AOEers handle the adds...Just have them stick on hydross and have the rogues use Bladeflurry when the adds are up while still sticking to Hydross...

Isykle was standing around to much. His DPS time was only at 60% and it should be at 80-85% on Hydross.

Badchaos wasn't using his pet? Or is it simply missing from the log?
Both hunters also need higher DPS time as does some other classes too perhaps...

On the transitions make sure you have good timing. Make people stop their dots on hydross in time and then move him over the line with 5-6 seconds to go on the 250% timer. Then make sure your tanks get quick aggro so that people can start nuking right away...Make sure everyone uses Omen so they can watch the tanks threat and start nuking sooner. Make sure all the adds are under control when the AOE starts..you lose DPS if adds break free and start going after casters etc.

88% before the first transition sounds low...While learning the fight we had him down to 80-83% before the first transition...When are you moving him exactly? You should start to move him at around 10 seconds left of the 250% timer and stop all DPS at 5 seconds or so...88% sounds almost like you're moving him before he reaches the 100% mark?

Also you have some people dieing early...That will ofc not help your DPS...try to make sure everyone stays alive in the fight...

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Old 11/02/07, 1:53 PM   #3015
Bearach
Glass Joe
 
Night Elf Hunter
 
Nordrassil (EU)
Originally Posted by bludwork
Plagued by low dps, we hit the hydross enrage timer at 40% . We typically get him to 88% before the first transition.

Wow Web Stats

Looking for feedback on all dpsers
Your hunters' DPS makes me go sad face.
Rotations seem to be the problem, so many autoshots, so few steady shots.
Calithramir is BM specced but it looks from his shots that he's still using a Marksman rotation. Start by making him use a auto-steady-auto-steady rotation, his multis are probably delaying his autoshot. His hitrating is 55, that should be above 100. And I do hope the trinkets on his Armory are not his raiding trinkets. His spec is messy, 7 points in pet stamina and armor and missing out on several DPS talents. He's using The Beast Within twice in an 8-minute fight...
Badchaos should be doing much more DPS with that gear, though his spec looks more PvP oriented. He is using Aimed Shot and Volley, that's pretty bad... I see three Misdirects so assuming those Aimed Shots are used for that, looks like he's still using Aimed in a rotation. He should stop that, it's a major dent in DPS. He should also start using a proper rotation that is based on auto-steady, and take the specials from there. Right now he's using 56 specials for 90 autoshots, looks almost as if he was AFK for part of the fight. Log shows him not using his pet, so giving up 15% of his DPS right there.

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Old 11/02/07, 2:33 PM   #3016
eirek
Glass Joe
 
Gnome Mage
 
Muradin
Lurker Attempt

I wanted to see some of your opinions for this attempt. I know our Locks need to keep Curse of Elements/Shadows up, and the S-Priest needs to keep VT up more; anything else you could help me pass on to our members?

WWS

Thanks!

Last edited by eirek : 11/02/07 at 5:54 PM.

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Old 11/02/07, 5:28 PM   #3017
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by eirek View Post
I wanted to see some of your opinions for this attempt. I know our Locks need to keep Curse of Elements/Shadows up, and the S-Priest needs to keep VT up more; anything else you could help me pass on to our members?

WWS

Thanks!
Vangre is specced Fire...you do NOT spec fire as a Warlock, you do less damage all the time, there is no reason to spec fire. For that matter, he's specced destruction when he doesn't even have 800+ damage and basically no hit rating. Affliction will let him do alot more damage given his stats, and he needs 5 points in Suppession until he can get more hit rating. That's just basic Warlock stuff right there.

I don't understand how to read your report too much though, can you link it in the same format everybody else is? I don't have any idea how long that fight is from your link, it says this at the top:

Kindred - - Thu 01 November, from 22:53 to 23:34

So like, you killed Lurker in less that a minute? Or 40 minutes? I'm confused.


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Old 11/02/07, 5:47 PM   #3018
eirek
Glass Joe
 
Gnome Mage
 
Muradin
Sorry, here is the regular link:

Wow Web Stats

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Old 11/03/07, 9:39 AM   #3019
Iro
Glass Joe
 
Troll Priest
 
Spinebreaker
My guild has recently had many core members leave on the way to Kael'thas. In order to judge the performance of some of our new members I ran a WWS on our TK run to give some of the new members experience on it and to make sure they were performing on a Kael'thas ready level.

As such, any advice would be appreciated but specific advice for Smashem, Moosemaster, Masanori, Khajera and Lotsaheals would be fantastic. I had previously posted WWS in regards for information for our previous Enchancement shaman but our new one seems to be behind the performance level despite the recycled tips I gave him.

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Old 11/03/07, 11:13 AM   #3020
higel
Glass Joe
 
Human Warrior
 
Frostmane (EU)
Originally Posted by Thekki View Post
My biggest concern is that our total DPS is going to be a problem when we progress to the next few bosses.

Thanks in advance for any help you can give us.
We're a couple of weeks ahead of you in progression and are a relatively casual guild. Here's our most recent Gruul kill:

Gruul 30/10

The same raid went in to Magtheridon for our third attempts afterwards, as you can see for yourself. Our DPS on the adds was acceptable - I think nearly 4 dead when he broke free - but I don't think 7 healers cuts it for learning him. We had our first attempts on Hydross (80% at first 250% mark and wipes at around 50% after 5 minutes to sloppy transitions) and Lurker (I don't want to talk about it) in the last weeks.

Your raid DPS could be higher and I think that possibly rules out Magtheridon until they up it a bit. I would say Lurker would probably be the next boss you should try given that "clue" is a bigger factor than outright dps.

Hopefully that's of some use to you.

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Old 11/03/07, 12:45 PM   #3021
Proxy
Von Kaiser
 
Troll Priest
 
Hellscream (EU)
Originally Posted by eirek View Post
I wanted to see some of your opinions for this attempt. I know our Locks need to keep Curse of Elements/Shadows up, and the S-Priest needs to keep VT up more; anything else you could help me pass on to our members?

WWS

Thanks!
Your spriest should easily be hitting double the dps in this fight. He can go all out on threat and when he's in the water dodging a spout, just continue spellcasting and don't get out of the water if he doesn't need to. Have him go with a full VT,SWP,MB,SWD cycle and don't let him ever stop blasting the boss (you don't need to move).On adds he should use his shadowfiend and do the same cycle. With pots and maybe a random innervate he should easily sustain on his mana.

He's at the same gearlevel as I am, and I do this fight with 1050dps, without a spelldmg totem and without innervates, and just two non-destro warlocks. I do get CoS though and the occasional ISB boost.

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Old 11/03/07, 12:51 PM   #3022
Ralene
Math Challenged
 
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Tauren Shaman
 
Aerie Peak
KZ

Here is a link to our last KZ run. Let me know what's missing

Crimson Halo KZ

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Old 11/03/07, 5:30 PM   #3023
Kytrarewn
In 1st, e-brake activated.
 
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Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Ralene View Post
Here is a link to our last KZ run. Let me know what's missing

Crimson Halo KZ
Initial note on gearing of Breezey: If he's going to wear the wastewalker tunic, he might as well grab another piece (probably gloves, NB gloves are terrible, whereas the wastewalker ones are very nice) and get the 2pc WasteWalker bonus. 35 hit rating is *probably* better than the dubious 4pc netherblade bonus.


That said, his DPS is quite a bit better than mine was at a similar gear level, so he's doing something very right (judging this on maiden, which is a pretty fair spank/tank by TBC standards).

Re: Amelie. I don't entirely understand the point of 43 affliction, 18 demonology? Imp healthstone and... no demonic sac which is the main point of anyone going that deep in Demo to begin with. His spec in general seems a bit... confused. Have your best warlock talk to him (Deamonid also seems a bit confused with regard to Unstable Affliction v. Ruin in an affliction build).

Rodgerick is probably being a bit silly, using notoriously mana-intensive arcane spells in a group without a shadow priest (and bringing a shadow priest in place of your third healer probably would have added a lot of DPS in general).

Still, given that you seem to be killing Magtheridon and Gruul, and we're comparing during a kara run without full raid buffs/debuffs, comparing to other fights in SSC/TK or in 25-man raids seems to be, likely, a bit silly, especially given that group makeup in that raid is a lot less flexible.

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Old 11/03/07, 6:35 PM   #3024
Ralene
Math Challenged
 
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Tauren Shaman
 
Aerie Peak
Amelie was a last min pug replacement so not a whole lot I can do about that ones but thank you very much for the insight on the rest of the crew. We have done the run with 2 healers before just for some reason adding a 3rd makes our runs faster this run was done in just under 3 hours. Gruul is on Mondays for us I'll throw it up here then. And thanks again!

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Old 11/04/07, 9:12 AM   #3025
Silverhorn
Glass Joe
 
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Tauren Hunter
 
Skullcrusher (EU)
Hello,it's me again.
First want to thank everyone that helped out on my first request back in the days when I asked
for tips when we were struggling with Gruul.Now that this is behind us,I am looking for personal
improvement suggestions.

Silverhorn - 0/31/30 Hybrid Hunter - WWS report last raid

I know my biggest problem is the shot rotation.Thing is,as being a raid leader,I am usually
paying attention to a lot other things than my own performance.Also,I am starting to realize
that my fast weapon is becoming a burden for a good 1:1.5 rotation,so I am stuck with a 1:1

Any tips would be welcomed,and if you have anything to add for the other raiders also.

Thank you for your time.

Truth is a question of point of view.
We all have our truths.

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