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Old 11/14/07, 10:16 AM   #3051
bartholas
Glass Joe
 
Human Priest
 
Dalaran
Thanks for the advice, should help some. Here's the link again, any and all critiques welcome.

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Old 11/14/07, 2:41 PM   #3052
Darlal
Piston Honda
 
Night Elf Rogue
 
Doomhammer
Your rogues need some help.

Sheath is using anasthetic poison and eviscerate, neither of which are a good idea. Rupture should be his primary/only finisher and deadly poison will be a big dps boost. Also, I know he is fairly under-geared, but he needs to focus on hit rating, 96 hit is a big problem from a raiding rogue. Finally, he had 59 parries, which means he was infront of Gruul which both drops his dps and contributes to your tank getting gibbed.

Kane is in even worse shape despite having much better gear than sheath. He seems to be sinister striking with daggers!! He absolutely has to change his spec as well. He is running some kind of deranged combat daggers build without imp backstab, only 4/5 combat potency and no relentless strikes. Given his gear you should expect 700+ dps from a poorly played rogue. Once again, rupture is the finisher he should be using, not eviscerate.

Kourok has consistent gear other than the netherwing commanders badge (I'm going to assume he switches that out for raids), but he needs to drop all his gems. He should be socketing for hit first (rigid dawnstone in yellow, glinting noble topaz in red/blue sockets, and 2 shifting nightseye to activate a relentless earthstorm diamond metagem). Also, he may be in some strange pvpish build, if not he needs to go to a standard combat swords build. Improved slice and dice is mandatory, relentless strikes is mandatory. Finally, once again eviscerate is a big problem.

Lastly, Ritsimmion. Please tell him (and all other rogues) that a dagger rogue should never.ever.ever.ever.ever. sinister strike. Also, use rupture, and regem.

In general your rogues (given their gear) should be at 700+ dps just by fixing their specs. Expect them closer to 1000 dps if they actually read Roguecraft 101.

Force them to read the info in that thread and then quiz them on it. Don't let them raid until they can get at least the spec down. Also, if you see a rogue with daggers using sinister strike or hemo, your raid is losing massive dps.

Last edited by Darlal : 11/14/07 at 2:48 PM.

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Old 11/14/07, 5:37 PM   #3053
Twid
Bald Bull
 
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Beepz
Human Warrior
 
No WoW Account
Here's our Gorefiend parse from last night (post 2.3), and we tried out having one of our holy paladins spec ret. His armory should still be current for ret.

Loading...

I'm curious what we can do to improve our performance. WWS has the group comp a tad off, as Bx was in with Friski and Turpin in the rogue group (Resto shaman, Ret paladin, MS warrior), and the Marks hunter (Mordikai) was in with the MT group because I didn't know where else to cram him. We don't have the roster really to swap out our 2nd prot warrior, but he's not really something I'm worried about. He's also very good at ghost controlling.

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Old 11/14/07, 5:54 PM   #3054
Morelis
Piston Honda
 
Draenei Shaman
 
Lightbringer
Originally Posted by Twid View Post
Here's our Gorefiend parse from last night (post 2.3), and we tried out having one of our holy paladins spec ret. His armory should still be current for ret.

Loading...

I'm curious what we can do to improve our performance. WWS has the group comp a tad off, as Bx was in with Friski and Turpin in the rogue group (Resto shaman, Ret paladin, MS warrior), and the Marks hunter (Mordikai) was in with the MT group because I didn't know where else to cram him. We don't have the roster really to swap out our 2nd prot warrior, but he's not really something I'm worried about. He's also very good at ghost controlling.
On the melee, Bx doesn't appear to be dropping an earth totem of any kind, SOE is a no-brainer in a melee group. Adding an enhancement shaman in his place though would definitely improve things.

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Old 11/15/07, 9:44 AM   #3055
Taliafears
Piston Honda
 
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Night Elf Rogue
 
Malygos
Originally Posted by Darlal View Post
Your rogues need some help.
You aren't kidding. Take a look at the parries.. they were all attacking from the front, even the dagger rogue. That's probably why the tank got fragged early on the best attempt - his gear isn't bad.

We usually put a skull over my head (as rogue) to help the melee group up and get good positioning. Otherwise his whole backside gets covered with cave-ins and people edge too close to his front (however unwise that may be).

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Old 11/15/07, 12:03 PM   #3056
Darlal
Piston Honda
 
Night Elf Rogue
 
Doomhammer
Yes, the parries are quite high. Here's a quick checklist of things to fix (for all the rogues) incase they can't read the much more complete and informative thread Roguecraft 101.

. attack from behind only
. if you use daggers, backstab is your attack unless you spec for mutilate (see below)
. If you are daggers your spec should be 15/41/5
. if you use swords, fists, or maces you can use sinister strike or hemo depending on spec
. gemming = Put Rigid Dawnstone in yellow sockets and glinging noble topaz in all other sockets. Save 2 blue sockets for shifting talasites to activate your Relentless Earthstorm diamond (see below)
. get a helm with a meta socket, put a Relentless Earthstorm diamond in it
. use only slice and dice and rupture as your finishing moves with the emphasis on slice and dice. Keep slice and dice up at all times and rupture when possible. This will often look like a 3pt slice and dice, a 5pt slice and dice, then a 5pt rupture for dagger rogues.

Don't let your rogues raid until they read the tread linked above. I mean it, you'll gain 1k raid dps if they each absorb 1/3 of what's in the thread, up to 2k dps if they all read the whole thing.

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Old 11/15/07, 12:21 PM   #3057
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
How did Wow Web Stats get the group compositions showing up like that at the bottom of the report? That's a very interesting feature that I'd like to get more use out of.

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Old 11/15/07, 3:04 PM   #3058
bludwork
Von Kaiser
 
Human Warrior
 
Eonar
Last week we killed lurker, this week we fell flat on our faces and wasted the entire night.

Wow Web Stats

Isykle is a good friend, has decent gear but always has the least "dps time" in raids which is affecting the overall damage contribution by a lot. Some have suggested lag, can someone look at her logs to see what she is missing?

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Old 11/15/07, 3:38 PM   #3059
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by bludwork View Post
Last week we killed lurker, this week we fell flat on our faces and wasted the entire night.

Wow Web Stats

Isykle is a good friend, has decent gear but always has the least "dps time" in raids which is affecting the overall damage contribution by a lot. Some have suggested lag, can someone look at her logs to see what she is missing?
Arcane spec is dead this patch, and last patch it only worked because of Mystical Skyfire Diamond, which she lacks. That said, if she is dead set on speccing arcane, she should at least have Arcane Instability and Empowered Arcane Missiles. There is no reason to pass up core DPS talents in favor of things like Magic Absorption. But respeccing Fire is the easiest way to deal more damage. She'll want to regem ger gear for more spell hit if she does that, of course.

Next, the DPS time. You have 6 mages and only 1 shadow priest, so they can't all be in the same group. I guarantee that the mages without shadow priests will run out of mana, especially the arcane ones. Arcane has worse DPM and DPS than Fire, and she wasn't in a shadow priest group. Either get enough shadow priests for all the mages or swap in different DPS classes. If Isykle wasn't the mage without a shadow priest, it would have been someone else and their DPS time would have suffered instead.

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Old 11/15/07, 3:48 PM   #3060
Polleke
Foobar
 
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Troll Priest
 
Azjol-Nerub (EU)
Originally Posted by bludwork View Post
Last week we killed lurker, this week we fell flat on our faces and wasted the entire night.

Wow Web Stats

Isykle is a good friend, has decent gear but always has the least "dps time" in raids which is affecting the overall damage contribution by a lot. Some have suggested lag, can someone look at her logs to see what she is missing?
Hydross is a hard fight to judge this, but it seems to me like Isykle is just smashing his buttons to cast some random spell.

Actually, all of the mages (and you bring 6) seem to be doing random button smashing. I'm no mage expert, but assuming your tanks pull the adds nicely on top of eachother, fire mages go with flamestrike, frost mages with blizzard, and arcane mages with AE.
Whats the reason you guys are using blizzard on the spawns? If it is for slowing, blizzard does not add any slow effect unless talented. The armory decided to go down while posting this, and only checked two of your mages, but they weren't frost specced.

Your shadowpriest, Maiwiew, knows exactly what he is doing. Drop him with your mages, and not your healers. Especially on AOE fights they will need the mana more than your healers. Most of your mages seems to be going oom.

Last edited by Polleke : 11/15/07 at 4:54 PM.

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Old 11/15/07, 4:41 PM   #3061
snape
Great Tiger
 
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Human Mage
 
Destromath
Also, if you're not specced Frost, Blizzard is really really mana-inefficient (for being a spell that channels for 8 seconds on top of everything else). Arcane Mages will spam AE, Fire Mages will Flamestrike (MAYBE - it's also really mana-inefficient, especially if the mobs are moving) -> Blast Wave -> Dragon's Breath and then AE spam until either BW or DB is up again, but on Hydross that likely won't happen before it's time to switch back to Frost phase.

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Old 11/16/07, 10:38 AM   #3062
Caryna
I'm Awesome
 
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Draenei Death Knight
 
Turalyon (EU)
Originally Posted by constantius View Post
How did Wow Web Stats get the group compositions showing up like that at the bottom of the report? That's a very interesting feature that I'd like to get more use out of.
That report was generated using the 2.0 beta version of the client (see bottom note on the report). It also requires you to have an addon installed. Have a look at the WWS forums for more information.

[10:05:49] <Nat> how do u know if a unicorn is a virgin?

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Old 11/16/07, 11:41 AM   #3063
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Hello everyone here. I play as a Fury Warrior pve wise and I'm trying to figure out how to sort an issue with damage done/DPS discrepancy I'm having quite often.

I usually end up very high in the %damage done chart and this has been true in several guilds, even with some blue pieces and still a few enchants missing, but sometimes I'm behind people who dealt a lot less damage than me in the DPS one. Yesterday I ended up #4 on Karatress, but a shadow priest who dealt 100k less damage than me was ahead in the DPS chart.
Any tips on why? In my personal WoW experience though I have to say that the damage done chart is far more important, but I still can't figure out the reason of this.

I asked in the DPS Warrior thread, someone answered that damage meters calculate DPS in a far-from-accurate way, basically counting time into DPS 2 seconds after last cast, therefore favoring casters in the DPS/overall damage comparison. This is really true in my experience, but I have yet to understand the real reasons behind this. People usually say I'm a great dpser because with decent gear I deal a lot more damage than full epic-geared players.
Is this just happening(it happened lots of times in different guilds tho...even two different servers) because they cannot play their character or what?
Any kind of help would be greatly appreciated, for which I thank you in advance.

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Old 11/16/07, 11:52 AM   #3064
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Originally Posted by Danath View Post
Hello everyone here. I play as a Fury Warrior pve wise and I'm trying to figure out how to sort an issue with damage done/DPS discrepancy I'm having quite often.

I usually end up very high in the %damage done chart and this has been true in several guilds, even with some blue pieces and still a few enchants missing, but sometimes I'm behind people who dealt a lot less damage than me in the DPS one. Yesterday I ended up #4 on Karatress, but a shadow priest who dealt 100k less damage than me was ahead in the DPS chart.
Any tips on why? In my personal WoW experience though I have to say that the damage done chart is far more important, but I still can't figure out the reason of this.

I asked in the DPS Warrior thread, someone answered that damage meters calculate DPS in a far-from-accurate way, basically counting time into DPS 2 seconds after last cast, therefore favoring casters in the DPS/overall damage comparison. This is really true in my experience, but I have yet to understand the real reasons behind this. People usually say I'm a great dpser because with decent gear I deal a lot more damage than full epic-geared players.
Is this just happening(it happened lots of times in different guilds tho...even two different servers) because they cannot play their character or what?
Any kind of help would be greatly appreciated, for which I thank you in advance.

Do you find yourself using thrown weapons alot when you're out of range?


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Old 11/16/07, 11:54 AM   #3065
Goggles
King Hippo
 
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Selggog
Dwarf Shaman
 
No WoW Account (EU)
Classes with DoTs tend to have lower DPS (but higher DPS time) on WWS due to the way it calculates it (I assume Deep Wounds is whats causing you to have low DPS). If you want DPS figure that is more directly related to damage done then go to [config] and turn on Average DPS column. Basically you can't just look at 1 figure on WWS, you have to look at total damage, DPS and DPS time and the general pattern of these will differ between classes and specs.

Not actually a member of Refusion on Burning Blade.

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Old 11/16/07, 12:07 PM   #3066
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by clavarnway View Post
Do you find yourself using thrown weapons alot when you're out of range?
It happens, but very rarely. On most fights I obviously Intercept targets. It just happens for example on Vashj when I get entangled, and in Al'ar phase 1 before the first switch.
I don't think it has any relation since the fights I'm considering do not suffer from this issue.

Originally Posted by Goggles View Post
Classes with DoTs tend to have lower DPS (but higher DPS time) on WWS due to the way it calculates it (I assume Deep Wounds is whats causing you to have low DPS). If you want DPS figure that is more directly related to damage done then go to [config] and turn on Average DPS column. Basically you can't just look at 1 figure on WWS, you have to look at total damage, DPS and DPS time and the general pattern of these will differ between classes and specs.

I must admit I'm not using WWS at the moment, but of course I'm going to do it very soon, possibly this evening. I use Violation in conjunction with Omen, latest versions, and with these addons my general experience is to actually see dot classes like Warlocks doing 1200+DPS but really low overall damage in comparison(usually most fall behind me).

The first thing which came to my mind when I noticed this problem was that as a Fury Warrior I have to use lots of skills/cooldowns that just refresh buffs:
-Battle Shout every 2 minutes;
-Rampage every 30 seconds;
-Bloodrage every 1 minute;
-Bloodlust's Brooch every 2 minutes.

Could this potentially be part of the problem?

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Old 11/16/07, 12:18 PM   #3067
Goggles
King Hippo
 
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Selggog
Dwarf Shaman
 
No WoW Account (EU)
Originally Posted by Danath View Post
I must admit I'm not using WWS at the moment, but of course I'm going to do it very soon, possibly this evening. I use Violation in conjunction with Omen, latest versions, and with these addons my general experience is to actually see dot classes like Warlocks doing 1200+DPS but really low overall damage in comparison(usually most fall behind me).

The first thing which came to my mind when I noticed this problem was that as a Fury Warrior I have to use lots of skills/cooldowns that just refresh buffs:
-Battle Shout every 2 minutes;
-Rampage every 30 seconds;
-Bloodrage every 1 minute;
-Bloodlust's Brooch every 2 minutes.

Could this potentially be part of the problem?
Not sure why you're posting in this thread if you're not using WWS. If what you say really is the case though it just means your warlocks have terrible DPS time (ie they're spending a lot of time standing round doing nothing) whereas you are hitting stuff all the time. When the warlocks are hitting stuff however they're hitting them hard. I imagine they're destruction, not affliction to have high DPS/low DPS time and the majority of their damage will be shadowbolts, not DoTs.

Another possibility is you've not got extended combat log range so you're missing a lot of their damage, hence them being lower on total damage.

Not actually a member of Refusion on Burning Blade.

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Old 11/16/07, 12:34 PM   #3068
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Goggles View Post
Not sure why you're posting in this thread if you're not using WWS. If what you say really is the case though it just means your warlocks have terrible DPS time (ie they're spending a lot of time standing round doing nothing) whereas you are hitting stuff all the time. When the warlocks are hitting stuff however they're hitting them hard. I imagine they're destruction, not affliction to have high DPS/low DPS time and the majority of their damage will be shadowbolts, not DoTs.

Another possibility is you've not got extended combat log range so you're missing a lot of their damage, hence them being lower on total damage.
Because whilst I'm still not using WWS this is the closest thread able to possibly answer this kind of questions. I will download the client and let you know more, anyway a short answer could be that they have far better gear and use it quite bad whilst I have only decent gear and tend to use it as best as I can: am I correct?

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Old 11/16/07, 12:37 PM   #3069
Goggles
King Hippo
 
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Selggog
Dwarf Shaman
 
No WoW Account (EU)
Originally Posted by Danath View Post
Because whilst I'm still not using WWS this is the closest thread able to possibly answer this kind of questions. I will download the client and let you know more, anyway a short answer could be that they have far better gear and use it quite bad whilst I have only decent gear and tend to use it as best as I can: am I correct?
Yes that is a possible answer.

Not actually a member of Refusion on Burning Blade.

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Old 11/16/07, 12:54 PM   #3070
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Goggles View Post
Yes that is a possible answer.
After a bit of research I found something written by the very author of the addon, which pretty much confirms previous statements.
(hope this is not too much OT)
Violation has a minimum time of 1.5 second for damage and a cooldown time for dps of 4 seconds.

Lets call them MINTIME = 1.5 and CDTIME = 4

How does this work in practice:

When doing damage it checks your combat duration. It basically keeps your last time of a combat action and checks if it's within the CDTIME, if so your total time keeps ticking. Otherwise a minimum time of MINTIME is added.

Example:
I damage a mob for 300 initially. My DPS is immediately updated, but since I have not been in combat yet it's 300/1.5 => 200 DPS.
2 seconds later I damage the mob again for 500. 2 seconds is < CDTIME so my new dps is (300+500)/(1.5+2) => 800/3.5 => 228 DPS.
Now I do no damaging actions for 6 seconds. And then hit the mob for 400. 6 seconds is > CDTIME. So my duration for that slot is 0, thus MINTIME is used. Calculating my DPS again: (800+400)/(3.5 + 1.5) => 1200/5 => 240 DPS.

As you can see this calculation results in somewhat of a burst dps type statistic. However it will give pretty damn accurate results for something like an affliction warlock who's dot's in general tick often enough to keep a good overview for the actual DPS done.

The DPS statistic in Violation should be used next to the damage done statistic for some simple analysis of people's dps and damage. Someone doing 1000 dps and producing the same amount of damage as someone doing 500 dps means the first guy is more of a burster than the other. etc. For an analysis on the how and what I suggest using WowWebStats. Violation will only give a rough overview of the performance of the raid, and will never give you more than that.

Hope this explains the violation dps statistics a bit. And for those wondering, I didn't think up the DPS calculation, Adirelle did, but I do agree it's more valuable than just taking the Damage done and dividing it by the total time in combat, since that is basically the same bars with a different number.

Well, tonight I'm trying WWS then. :P

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Old 11/18/07, 3:12 AM   #3071
Shoujahitsumetsu
Glass Joe
 
Night Elf Rogue
 
Skywall
Hello, my guild just downed Gruul for the first time tonight. I'm trying to figure out ideas to raise our efficiency for harder fights.

Wow Web Stats

I know that I, personally, did not have the most stellar performance. I forgot to take shiv off my hotkeys after completing the pvp daily and mis-clicked it once during the fight. I also could not find a safe spot behind Gruul several times during the fight due to massive cave-ins on the melee. During these situations, I opted to sinister strike occasionally rather than lose energy ticks.

P.S.
Holy shit, as I was writing this post I realized that I'm an idiot. Earlier today, my mainhand weapon broke doing something stupid solo, so I switched it with my offhand. Apparently I never switched them back after I repaired. It makes some sense though, as my damage did seem low.

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Old 11/18/07, 4:35 AM   #3072
DeeNogger
Red Coat
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Shoujahitsumetsu View Post
Hello, my guild just downed Gruul for the first time tonight. I'm trying to figure out ideas to raise our efficiency for harder fights.

Wow Web Stats

I know that I, personally, did not have the most stellar performance. I forgot to take shiv off my hotkeys after completing the pvp daily and mis-clicked it once during the fight. I also could not find a safe spot behind Gruul several times during the fight due to massive cave-ins on the melee. During these situations, I opted to sinister strike occasionally rather than lose energy ticks.

P.S.
Holy shit, as I was writing this post I realized that I'm an idiot. Earlier today, my mainhand weapon broke doing something stupid solo, so I switched it with my offhand. Apparently I never switched them back after I repaired. It makes some sense though, as my damage did seem low.

Your shadow priest, Jades, is a train wreck.

Gear
Solid spell damage, over +1,000 shadow damage. Has the appropriate +6% spell hit from gear which should hit cap him if he was spec'd properly (more on that below). Some of the worst PvE raiding gems I've ever seen. +8 spell penetration. +Critical/Spell Penetration. +Critical/Spell Power. There are 2 types of gems as far as a shadow priest is concerned: +9 Spell Power, and everything else. Put +9 spell power in all sockets and you are on the fast track to improvement. Cloak enchant should be -2% threat as spell penetration has no effect in PvE. +15 spell power enchant on bracers is ideal, but it can be expensive and +12 int isnt an unheard of replacement.

Spec
Again, to be blunt, a very poor spec. 0/5 Misery means that he is not only forgoing +5% dps for his own spells, but +5% ranged dps for the entire raid. This is a titanic over sight and reduces not only the Shadow Priests raid synergies (which are amazing) but knocks the legs out from under his own dps. Further, only 3/5 points in Shadow focus means that he is missing excessively with his spells. "Hit Caped" means 16% +hit so that you are only missing the hard-coded 1%. Ditching the points in the pvp talents such as improved fear and silence (Mobs that are silencable in raids are extremely rare. And no silence does not work as a spell interrupt like kick/shield bash/counter spell) would free up points for misery and shadow focus. Drop additional points out of improved mindblast if need be.

Spells Cast/WWS Information
Right off the bat his VT up time is laughable. Only 25 ticks (or 75 seconds of up time) in a ~7 minute kill is horrible. Not only does Jades flush a considerable amount of his own personal dps down the toilet, but he is a terrible mana battery for the other 4 people in his party (weather it be healers or other dpsers). Poor dot uptime such as this (his SW: Pain uptime wasnt anything to brag about either) suggests that he does not use a Dot Timer. A dot timer is a simple mod that is mandatory for Shadow Priests. It shows via simple bars with numbers and colors how much time is left till your Dots wear off. This allows shadow priests to keep their dots up for as much time as possible, ideally 100% of the time.

Also, he was alive the entire time but only had 85% dps time. So for 15% of the time he was doing nothing. That definitely doesnt help.

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Old 11/18/07, 8:20 AM   #3073
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Shoujahitsumetsu View Post
Hello, my guild just downed Gruul for the first time tonight. I'm trying to figure out ideas to raise our efficiency for harder fights.

Wow Web Stats

I know that I, personally, did not have the most stellar performance. I forgot to take shiv off my hotkeys after completing the pvp daily and mis-clicked it once during the fight. I also could not find a safe spot behind Gruul several times during the fight due to massive cave-ins on the melee. During these situations, I opted to sinister strike occasionally rather than lose energy ticks.

P.S.
Holy shit, as I was writing this post I realized that I'm an idiot. Earlier today, my mainhand weapon broke doing something stupid solo, so I switched it with my offhand. Apparently I never switched them back after I repaired. It makes some sense though, as my damage did seem low.
Regarding your Hunters:

Neuge seems to do fine. He´s BM and does a pretty good Steady/Auto rotation. No complaints here.

Kalula is MM which isn´t a problem in itself but she should use a 1:1.5 shot rotation. That means there should be either an Multi or Arcane Shot between in addition to the obligatory Steady Shot between every other two Auto Shots. (eg. Auto - Steady - Muli/Arcane - Auto - Steady -> rince & repeat). Looking at her log She only insterts an Arcane every now and doesn´t use Multi at all.
Looking at her talents I´d advise taking Improved Barrage for 12 additional percent Multi Shot damage which is by far the best special dps wise (not dpm) for MM Hunters. Also she should dump 3 points to Surefooted while she´s still so far below the 9% hit cap. The WWS report shows her having ~2% miss rate on Gruul, that´s 2% more damage she could´ve done with Surefooted. Last not least Go for the Throat in my experience always is a very good investment for any hunter. In turn there´re some talents that´re mostly only useful in 5 mans or PvP like Improved Concussive Shot, Clever Traps and Trap Mastery.

Nightkat basically has the same problems as Kalula. She´s also MM specced and doesn´t use a proper shot rotation. What´s worse - she´s using Aimed Shot which is a dps killer since BC. Unless you want to pack as much punch as possible into one misdirection or - as of 2.3 - need the healing debuff applied, Aimed Shot isn´t required - ever! Make sure she doesn´t use it.
Concerning talents it´s almost the same as with Kalula too. She´s got a little bit more hit rating due to equipment so in her current gear 2 points in Surefooted would be sufficiant.

Last not least - don´t be too harsh with them. A good 1:1.5 shot rotation is propably one of the most difficult ways of dealing damage in WoW especially if you´ve got to stay aware of your surroundings. I´m having difficulties to keep it up myself sometimes but knowing how it should work in theory and trying to do it right is the first step. Maybe they can practise it a bit at Dr. Boom to get the hang of it.

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Old 11/19/07, 12:03 AM   #3074
Dominus
Von Kaiser
 
Undead Rogue
 
Blackrock
Originally Posted by Shoujahitsumetsu View Post
Hello, my guild just downed Gruul for the first time tonight. I'm trying to figure out ideas to raise our efficiency for harder fights.

Wow Web Stats

I know that I, personally, did not have the most stellar performance. I forgot to take shiv off my hotkeys after completing the pvp daily and mis-clicked it once during the fight. I also could not find a safe spot behind Gruul several times during the fight due to massive cave-ins on the melee. During these situations, I opted to sinister strike occasionally rather than lose energy ticks.

P.S.
Holy shit, as I was writing this post I realized that I'm an idiot. Earlier today, my mainhand weapon broke doing something stupid solo, so I switched it with my offhand. Apparently I never switched them back after I repaired. It makes some sense though, as my damage did seem low.
Your rogues should all be getting windfury. They're in an enhancement shaman group (they're getting UR according to WWS), so they should be getting windfury. It's an insane DPS boost.

Arthamus: He's using eviscerate as his main finisher (besides SnD), and he should be using rupture. He's also got an abnormal parry/miss rate. 11% is a very high miss rate, and 6% parry rate basically means he was attacking from the front the entire time. Tell him to move behind the mob, and his DPS will go up by taking parry off the table. Looking at his armory, he's using daggers with a 19/42 build. That's awful, and needs to be rectified. Put him on a standard 15/41/5 build, or get him swords/fists. Sinister strike with daggers = NO.

Sennyo: Dual poisons. Once again, leave MH open for windfury, DP on the offhand, and make sure your enhancement shaman is dropping windfury. Beyond that, he needs some help. In his current armory he's got a feltooth eviscerater MH with emerald ripper offhand. Tell him to switch these now, especially with a combat daggers build. Should be a fast offhand/slow mainhand combo, so you get more combat potency proc chances, and bigger backstabs. Also, 12 sinister strikes seems high. Backstab is your primary attack as combat daggers, you should only sinister strike if it's not possible to backstab (IE, backstab almost always).

Daelenn: I notice he used mutilate as his main attack in the parse, so I won't go off on how he should use a different spec if he has BBWP in his MH. His 15% miss rate is hurting his DPS, tell him to get more hit. Socket 8 hit gems in yellow sockets, 4 hit 4 agility in red sockets, and 4 agility 6 stamina in blue sockets. If the socket bonus does nothing for DPS, then put 4 hit 4 agility in blue sockets on those pieces as well (make sure to have 2 4 agility 6 stam for the meta). Also, his spec needs work. Mutilate standard spec is 41/20/0 for raiding. Precision and DW spec are too good to pass up, and they definitely beat out opportunity for mutilate.

Your other two rogues are in PvP gear, so I can't comment on gemming (or lack thereof) for them. Honestly, making some basic changes (proper spec, WF totem, proper gemming) and they should be seeing a nice DPS increase. I also noticed you have no DPS warrior. I'd highly suggest one. Battle shout is one of the best buffs for rogue DPS. If you can't fit one into raids (or don't have any), put a prot warrior in there (as long as it isn't the main tank) to keep the rogues buffed with battle shout.

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Old 11/19/07, 9:52 AM   #3075
monstor
Von Kaiser
 
Tauren Druid
 
The Forgotten Coast
We are a new guild for barely four weeks, and we've just started pushing in to SSC/TK since we got our spots filled up with the new transfers. We've spent three nights on Vash, and here's the WWS > Loading...

We wiped on 1% but that was due to bad luck and we had about almost 6 people disconnect through out the raid, which held us back. Hopefully we can go back tonight or finish her off by next week, but it might be hard due to Thanks giving coming up. Anyways, let me know if you have any suggestions after looking over the wws.

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