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Old 12/10/07, 1:59 PM   #3151
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
It was discussed in the past, but in the end people agreed that measuring such a stat would likely just serve to hurt your raid once the healers realized they were being judged by how close to letting the tank die they could get.

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Old 12/11/07, 3:01 PM   #3152
Edghar
Von Kaiser
 
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Tauren Druid
 
Bloodscalp
I'm looking for some advice on some specs/classes in our raids that I don't have very much knowledge of first-hand. Here's the WWS for a full SSC run we did recently, which I broke up into separate links for each boss.

Hydross - Wow Web Stats
Lurker - Wow Web Stats
Leotheras - Wow Web Stats
Fathom-Lord - Wow Web Stats
Tidewalker - Wow Web Stats
Vashj - Wow Web Stats

I'm most concerned with our paladins. Every holy paladin we bring to raids has almost always been at the bottom of the healing charts for any particular boss fight, barely outhealing shadow priests. Yes, I know healing charts aren't a good indicator of performance, but combined with the fact that they can't seem to put out enough HP/s to keep their assigned targets alive and just coming dead-last most of the time, I'm really inclined to believe something is wrong. Since I've been Horde for all of my WoW career, my exposure to Paladins in PvE is limited to TBC only, and I've never had the chance to play around with one to learn how they tick as well as other classes, so I'm hoping the EJ community can help me out with this one.

Aside from Paladin healing, I'm also concerned with the disparities I'm seeing among multiple DPS people. Take a look at the damage gap between Devilnaht and Psyphin, for example, both Warlocks. You can see a similar situation with Coa and Manina, both hunters. I'm wondering if this is spec, gear, skill, or a combination of these things that I am unable to identify.

Any advice would be incredibly helpful.

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Old 12/11/07, 3:26 PM   #3153
 Caniki
Occasional Success
 
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Tauren Druid
 
Mal'Ganis
I was wondering if I could get a quick Feral Druid check-in. I was DPS on Gruul last night, I think I'm okay for my gear level (4/5 T4), but wanted to know if I could make any improvements to my attack cycle or something. I had to apply my own mangles, which hurt my DPS, and I wasn't always able to get the Rip off at 4CP, sometimes it happened at 5CP.

Wow Web Stats

Thanks.

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Old 12/11/07, 4:57 PM   #3154
Docjowles
Soda Popinski
 
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Docjowles
Gnome Mage
 
No WoW Account
Originally Posted by Kinsen View Post
Here is the WoW Web Stats for the Al'ar attempts and VR kill (should link to VR kill, not too concerned about trash, if anyone wants to make suggestions on Al'ar attempts that's cool but it was our first night ever trying him)

...

Next was our attempts and eventual lurker kill. We had probably 5-8 ppl who were new to the fight or atleast new to the fight w/ our guild, here are the WoW Web Stats for the death.
Does Symme always run with that bizarre build? He should pick either fire or frost (preferably fire, except when you're actively focusing on a first Al'ar kill) and stick with it. He's currently missing some of the best talents from every tree. He also has a pretty abysmal hit rating. The fact that he did literally half the DPS of the other mages is something of a red flag, I hope .

Likewise, unless working on Al'ar, Moirentt's arcane spec is going to be inferior to deep fire. He did well on Void Reaver, but I'd wager his DPS would be even higher with a deep fire build.

The Lurker parse actually looks corrupt. A few of the mages are listed as doing less than 100k damage but did not die early, which seems unlikely, unless they jumped in the water and went AFK for 10 minutes.

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Old 12/11/07, 5:12 PM   #3155
Edghar
Von Kaiser
 
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Tauren Druid
 
Bloodscalp
Originally Posted by Docjowles View Post
The Lurker parse actually looks corrupt. A few of the mages are listed as doing less than 100k damage but did not die early, which seems unlikely, unless they jumped in the water and went AFK for 10 minutes.
I'm guessing those mages were put on permanent sheep duty so only ambushers would spawn on subsequent dives. We used to try doing this but found it was too risky. If a sheep broke early, it quickly turned into a wipe.

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Old 12/11/07, 7:01 PM   #3156
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by Edghar View Post
I'm looking for some advice on some specs/classes in our raids that I don't have very much knowledge of first-hand. Here's the WWS for a full SSC run we did recently, which I broke up into separate links for each boss.

Hydross - Wow Web Stats
Lurker - Wow Web Stats
Leotheras - Wow Web Stats
Fathom-Lord - Wow Web Stats
Tidewalker - Wow Web Stats
Vashj - Wow Web Stats

I'm most concerned with our paladins. Every holy paladin we bring to raids has almost always been at the bottom of the healing charts for any particular boss fight, barely outhealing shadow priests. Yes, I know healing charts aren't a good indicator of performance, but combined with the fact that they can't seem to put out enough HP/s to keep their assigned targets alive and just coming dead-last most of the time, I'm really inclined to believe something is wrong. Since I've been Horde for all of my WoW career, my exposure to Paladins in PvE is limited to TBC only, and I've never had the chance to play around with one to learn how they tick as well as other classes, so I'm hoping the EJ community can help me out with this one.

Aside from Paladin healing, I'm also concerned with the disparities I'm seeing among multiple DPS people. Take a look at the damage gap between Devilnaht and Psyphin, for example, both Warlocks. You can see a similar situation with Coa and Manina, both hunters. I'm wondering if this is spec, gear, skill, or a combination of these things that I am unable to identify.

Any advice would be incredibly helpful.

I looked at a few boss fights for your hunters and two things stand out.

1. Coa has a higher auto to steady shot ratio than Manina. Manina actually wins on Morogrim, which is a tank and spankish fight, but Coa wins by fairly large margins on fights where you need to move.
2. Coa's pet is also doing a lot more damage.

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Old 12/11/07, 8:09 PM   #3157
Rexjr
Glass Joe
 
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Dwarf Paladin
 
Scarlet Crusade
Originally Posted by Edghar View Post
I'm looking for some advice on some specs/classes in our raids that I don't have very much knowledge of first-hand. Here's the WWS for a full SSC run we did recently, which I broke up into separate links for each boss.

Hydross - Wow Web Stats
Lurker - Wow Web Stats
Leotheras - Wow Web Stats
Fathom-Lord - Wow Web Stats
Tidewalker - Wow Web Stats
Vashj - Wow Web Stats

I'm most concerned with our paladins. Every holy paladin we bring to raids has almost always been at the bottom of the healing charts for any particular boss fight, barely outhealing shadow priests. Yes, I know healing charts aren't a good indicator of performance, but combined with the fact that they can't seem to put out enough HP/s to keep their assigned targets alive and just coming dead-last most of the time, I'm really inclined to believe something is wrong. Since I've been Horde for all of my WoW career, my exposure to Paladins in PvE is limited to TBC only, and I've never had the chance to play around with one to learn how they tick as well as other classes, so I'm hoping the EJ community can help me out with this one.

Aside from Paladin healing, I'm also concerned with the disparities I'm seeing among multiple DPS people. Take a look at the damage gap between Devilnaht and Psyphin, for example, both Warlocks. You can see a similar situation with Coa and Manina, both hunters. I'm wondering if this is spec, gear, skill, or a combination of these things that I am unable to identify.

Any advice would be incredibly helpful.
It looks like your guild is about as progressed as the guild I am in, killing ssc bosses in about the same time. I basically compared your pallies to ours. Here are to wws reports covering 1 ssc run from the guild I'm in:

Wow Web Stats
Wow Web Stats

For Hydross, Morogrim, Karathress, and Leotheras the numbers look fine, though they could be doing better. I'm a bit more concerned with Madula than Martun. Both pallies while lowish on the meter, generally are not far behind. You'll notice Kimbelin and/or me are usually quite high on the healing meter, but not always. So it is possible for your pallies to be putting out a bit more healing in most situations.

I noticed Madula uses FoL heavily, I think often too much. I happen to also use FoL a lot too (more than many other pallies), but even I don't rely on FoL as much as Madula sometimes does. Sometime Madula is at like 10:1 ratio of FoL to HL (on hydross she had a ratio of HL to FoL of 133:2...). Should be more like 3 or 4 to 1. This will help keep Lights Grace up a bit more, which is handy. There are definitely times when heavy FoL is fine, but think Madula relys on it too much.

Martun also sometimes possibly relys too much on FoL, but not quite as bad as Madula.

HL is just plain more HPS = more healing. Keeping Light's Grace up also helps a lot, though I don't think it is mandatory to keep up all the time. Martun and Madula don't pull out big heals (HL) as often as they could, which hurts more by not have LG up as often as they could.

Just look at the HPS in wws between me and them. HPS is just to the right of "HPS Time" towards the topish of the individual player's page (Raids & Mobs).

Madula -- Martun -- Rexjr
Vashj: 602 ---- 747 ---- 969
Leo: 508 ---- 685 ---- 1028
Fathom: 870 ---- 992 ---- 1098
Lurker: 505 ---- 682 ---- 1115
Hydros: 516 ---- 661 ---- 1022


Another area with some problems in some fights is the number of casts. Some fights Martun and/or Madula simply are not casting much. I.E. in lurker I had 81 FoL and 33 HL, while Martun had 51 FoL and 6 HL. It looks like both of us were doing raid healing during that fight, with focus of 4.6 for me and 3.7 for Martun. Assuming nothing weird happened or they have some special role, I suspect Martun and Madula of not spam casting as much as they could be. Sometimes they might be doing reactive healing (waiting for tank to take damage before healing).


Gear:
Why are Martun's head, legs, and boots not enchanted (might just be a armory bug)? Madula didn't log out in PvE healing gear so I can't say anything there. However, she was wearing the Brighthelm, which was not enchanted, though she might use a different helm. Make sure they get there stuff enchanted.

I recommend Martun use the Insightful Earthstorm Diamond. It's widely considered the best paladin gem, though I don't think it is going to make a big difference. The problem with his current gem, the one that cuts next spell in half time, it isn't very good for a person who uses FoL as much as Martun does. That gem does not improve FoL HPS, only HL.

Also, are blue gems really that hard to farm for? I'm seeing a lot of green gems. There isn't a big difference between green and blue gems in terms of stats. However, it's always seemed to me that the players that go with green gems in epics tend to be more casual, less competitive, or just don't care all that much about performance.


LURKER

I think for most fight's Martun is fine, but on Lurker he seemed especially poor. I notice this is the only fight where Martun's focus is over 2, which probably means that he simply isn't very good at raid healing. This is not a paladin strength, but Martun is still far behind.

Take a look at how well I did on this fight with a lot of raid healing. /flex

- Mardun is not healing enough. Mardun had 57 hits versus Me at over 100 and Veritie at over 80. Kimbelin was at only 65 hits, but she was doing mostly HL and focusing on the tank.

Looks like Martun was trying to raid heal based on the 3.6 focus rating. Some might think that is a source for failure, however, I tend to do a lot of raid healing during the fight since I tend to cover the backside of Lurker. I did almost 300k eff. healing with a focus of 4.6, where as he did less than 100k, yet both fights were about the same length.

Martun just isn't clicking his heal button enough. My guess is that he is doing too much 'reactive healing' (waiting for the tank to take damage before choosing what heal to click and then clicking it).I find it hard to believe Martun was anywhere near going oom. So, he really shouldn't be afraid of doing more spam casting of FoL on the tank, or tossing out FoL's on the raid.

- Overhealing: What is weird about his overhealing is that he isn't doing a lot of healing for such a high OH. Look at Kimbelin in my guild who was doing a sort of healing style of spam casting HL, and has a similar OH % as martun. Kim did 200k eff. healing and was one of the top 3 healers for the MT, enyce. Kim's total healing (including overhealing) was almost 500k, while Martun's total healing was only about 160k.

Having a high OH% without lots of healing probably means 1 of 2 things. First, that he was doing a ton of unnecessary healing. This is obviously not the case since Martun is doing so little total healing. The alternative is that he is just a slow responder. His heals get off later than most other people because he doesnt click fast enough.

For raid healing, I recommend Click2Cast addon (there is another addon that is similar, can't remember the name). It allows you to hover your mouse over the raid frame of a person, then click mouse to heal them. This means you don't have to click once to select each person as your target, then click again to do the heal. One click instead of 2. It save a lot of time when raid healing when you switch a lot of targets.


Vashj

Here I take a good look at Madula. It looks like me and Madula were both healing up top, focusing on the tanks (not on the stairs). Based on the 'who heals who', we have similar focus values of 1.7 and 1.9. There is some difference in overhealing %, nothing major. There is a noticeable difference in ratio of FoL to HL, where I am the one doing noticeably more FoL. This isn't a big deal either.

The big problem is the number of casts. Both fights were about the same length, my fight was slightly longer (30ish seconds). I had 166 FoL hits, and 23 HL hits. Madula had 67 FoL hits and 18 HL hits. I clicked my heal button's over twice as much. Why? It's not like I was doing more raid healing, we have similar focus values.

I think Madula is simply not doing much of any spam casting, perhaps too much reactive healing. Maybe you have significantly more healers up top healing the tanks, idk, maybe doing more healing was not neccisary. It's just that Madula pretty consistently clicks the heal buttons less than the pallies in my guild, or even less than Martun.

Madula might simply be an overly mana conservative.


All this is based just on the comparison to Ladies of Destiny's one raid, not several others, so not sure how other things compare.

Sorry, I was a bit redundant and probably could have made this much more concise >_<

Last edited by Rexjr : 12/13/07 at 4:29 AM.

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Old 12/14/07, 4:52 AM   #3158
Straton2
Glass Joe
 
Draenei Shaman
 
Die Silberne Hand (EU)
Hello there,
my guild struggled with Vashj lately. After endless weeks of Kael attempts, some people just seemed to have forgotten how the fight works. Anyways, there's currently a fight going on between our damage dealers (basically mages bashing warlocks for doing too little damage) and before this goes out of control, I would like to ask you for advice.

Here are some recent WWS parses:
Morogrim
Vashj Try (the closest we've got to killing her that night)
and from another night:
Lurker
Hydross
Morogrim

So my questions are:
1. Should the warlocks be able to do more damage in these fights?
2. If yes, how come they weren't?
3. How could they improve their damage?
4. Oh, and if anyone has advice for that pityful enhancement shaman down there with the tanks, it'd be appreciated.

Thanks!

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Old 12/14/07, 11:07 AM   #3159
Vessyra
Glass Joe
 
Human Mage
 
Terenas
Answers to your questions
1. Yes!
2. They seemed to be limiting themselves mostly to only DPSing the Striders in Phase 2. If you've got a warlock kiter (like we do) make sure he clicks off salv and goes to town. The other locks should be able to lay into him hard. It's possible they're holding back due to threat issues. Make sure they're using Omen so they can see where they are versus whomever is kiting the strider and consider getting Subtlety to cloak enchants. Also, when they strider isn't up, they should be helping DPS the naga. Their DPS time should be much higher just from throwing a dot or two up on the naga while they're killing stiders. Some of your locks aren't doing this at all.
3. Things like DotTimer are a must have for locks. They're definitely not keeping their dots up look at your Lurker. Some of them need some regemming/reenchanting. Spell Penetration is worthless in PVE and they should be using Blue Quality gems in their gear. And Spell Damage > Spell Crit. Trinkets like the Icon of the Silver Crescent and Darkmoon Card: Crusade are must-have items as well. Or the new Trinket out of ZA.
4. Can't help with the shammy, sorry

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Old 12/15/07, 4:26 PM   #3160
Jedit
Glass Joe
 
Tauren Druid
 
Crushridge
Vessyra seems to have answered most of your questions. As for the one about your enhance shaman, the largest problem I can see is his miss rates. I cannot tell if that is due to actual misses or parries/dodges/etc. My first suggestion would be to stand behind the target if they are not already. If they are, increase the hit rating. In the very least they want to get rid of the 6% Windfury misses, try to get that down to the cap.

That is my take on it from my limited experience with the class raiding wise. A more knowledgeable person may be able to give more advice.

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Old 12/15/07, 5:24 PM   #3161
Hodor
Von Kaiser
 
Tauren Shaman
 
Blackmoore (EU)
About the melee Shaman:

Why isn't all of his stuff enchanted (especially the legs)?
Why isn't there a Metagem in his helmet?!
Why does he have green gems?
Why does he have a 15 stamina gem in a slot?
I sincerely hope the Earthen Elixir he currently has in his armory profile is from something that has nothing to do with raiding, dungeon crawling, or so.

If he hasn't done so before: Point him at this thread and tell him to read at least the entire first post.

Point him at this simulation, tell him to use it to find out his stat weights.
Point him at this site, tell him to input the weights found out in the sim and get the appropriate items. He has a lot of items he can improve (like that terrible, terrible ring of his).

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Old 12/15/07, 7:36 PM   #3162
Straton2
Glass Joe
 
Draenei Shaman
 
Die Silberne Hand (EU)
Originally Posted by Hodor View Post
About the melee Shaman:
...
To sum the replies to most of these questions up: I have recently respecced from elemental and since my guild went primarily to TK since then, I had to take what I could get. So, most of this gear is only temporary. And I'm too cheap to put expensive gems / enchants on items I will most likely replace within 3-4 raids.

About the 15 Stamina gem: I'm not invincible and dead people won't do any damage. Maybe with better gear (that has more stamina already on it) I will replace this particular gem, but for the time being, I'm comfortable with it. Also, it counts to the RED I plan on putting in the next decent helmet I get.

The earthen elixir is a random buff from the Mad Alchemist's Potions I chug.

@Jedit:
When you click on the Windfury Line in WWS, you can see what percentage has been missed, dodged, etc. Windfury is hit capped by talents alone and you can see in WWS that the "misses" are actually dodges.

Thanks to you three for taking the time and looking at these parses. I've forwarded your advice, Vessyra, to our warlocks. We'll see if they can improve.

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Old 12/15/07, 8:11 PM   #3163
Jedit
Glass Joe
 
Tauren Druid
 
Crushridge
In that case Straton the stat of choice would be expertise. You will want about 91 rating according to this.

Thanks for the tip about the miss info though. I am a balance speced druid so I generally don't need to look at that stuff. Oddly enough I am the one that usually records our WWS and didn't know you could do that. Guess its true what they say about learning something new every day.

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Old 12/17/07, 4:22 AM   #3164
Zindel
Don Flamenco
 
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Asik
Human Warrior
 
No WoW Account
Rogues! I'm kinda curious about the reason our rogues are underperforming usually on Naj'entus/Gorefiend ..etc. This is a WWS of Tidewalker which is a straight tank and spank fight and I suppose it's easier to find the problems with their rotations/abilities used ....etc

Wow Web Stats

And this is a Gorefiend WWS from our other two rogues:

Wow Web Stats

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Old 12/17/07, 7:49 AM   #3165
Todorka
Glass Joe
 
Dwarf Priest
 
Neptulon (EU)
Originally Posted by Zindel View Post
Rogues! I'm kinda curious about the reason our rogues are underperforming usually on Naj'entus/Gorefiend ..etc. This is a WWS of Tidewalker which is a straight tank and spank fight and I suppose it's easier to find the problems with their rotations/abilities used ....etc

Wow Web Stats

And this is a Gorefiend WWS from our other two rogues:

Wow Web Stats
On teron Hariseldon has performed slice and dice only twice for the whole fight which lasted more than 4mins. This means he had slice and dice up only for 25% of the time which is more than terrible and a loss of roughly 300 dps or more.

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Old 12/17/07, 9:38 AM   #3166
Zath
Glass Joe
 
Tauren Warrior
 
Darksorrow (EU)
This is a WWS parse of our first raid in BT and I would like some feedback on how I (Ohl) could improve my damage because I can't seem to break 1k dps, not even on najentus.

Wow Web Stats

I was in tank gear on Akama which bugged anyway so I guess that doesn't really say much. I know that my trinkets are a bit outdated but unfortunatley we don't see that many melee trinkets drop. I think we've had a total of 2 DST and 2 TT so far.

Ohl

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Old 12/17/07, 1:24 PM   #3167
Soladoras
Von Kaiser
 
Draenei Shaman
 
Moonrunner
Originally Posted by Todorka View Post
On teron Hariseldon has performed slice and dice only twice for the whole fight which lasted more than 4mins. This means he had slice and dice up only for 25% of the time which is more than terrible and a loss of roughly 300 dps or more.
WWS doesn't record abilities like SnD when they are refreshed before the buff wears off. The log shows the number of times Hariseldon "gained" SnD, which can only occur if SnD is not already up. If he gains SnD twice, that means SnD dropped one time (first gain is initial application, second gain is at somepoint mid-fight). Further, his DPS is fine for gorefiend. Although, I would recommend shivving zero times instead of 10. He was probably watching his deadly poison stack, and shivved when it was in danger of falling off. Doing so is a loss in DPS, although it's not going to be huge.


Originally Posted by Zindel View Post
Rogues! I'm kinda curious about the reason our rogues are underperforming usually on Naj'entus/Gorefiend ..etc. This is a WWS of Tidewalker which is a straight tank and spank fight and I suppose it's easier to find the problems with their rotations/abilities used ....etc

Wow Web Stats

And this is a Gorefiend WWS from our other two rogues:

Wow Web Stats
I don't see any big problems with your Rogues from initial glance at those logs. Have Eldim use Rupture instead of Eviscerate though, and try to wean your rogues off of using shiv to prevent deadly poison stacks from falling off. It's not worth the opportunity cost on the energy spent.

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Old 12/17/07, 2:14 PM   #3168
Alk
Von Kaiser
 
Orc Rogue
 
Lethon
Anyone got WWS of a well played combat mutilate rogue vs teron?

There seems to be something wrong with one of our rogue, he used instant poison as mut, I'd like to see what ELSE he did wrong.

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Old 12/17/07, 8:04 PM   #3169
Ariose
Von Kaiser
 
Draenei Priest
 
Lightbringer
I don't think a rogue using instant poison on the MH as mutilate is necessarily wrong. Dual DP + Envenom might be better if he's running full poison talents in his spec, but he might not be.

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Old 12/18/07, 2:13 AM   #3170
Magrish
Banned
 
Night Elf Druid
 
Anachronos (EU)
Originally Posted by Zindel View Post
Rogues! I'm kinda curious about the reason our rogues are underperforming usually on Naj'entus/Gorefiend ..etc. This is a WWS of Tidewalker which is a straight tank and spank fight and I suppose it's easier to find the problems with their rotations/abilities used ....etc

Wow Web Stats

And this is a Gorefiend WWS from our other two rogues:

Wow Web Stats
What the hell is this?

Wow Web Stats

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Old 12/18/07, 7:15 AM   #3171
Draxardius
Glass Joe
 
Blood Elf Paladin
 
Stormrage (EU)
Hi!

I am one of those "ready only" member of the forum. But now I need to speak up and hope to get some good feedback.

Some time ago we noticed, that our shadow priest's performance is lower than what we are looking for. At least we feel it's like that. We only have one shadow priest raider and another one is currently on trail. There is some talking going on, if we can expect more from our shadow priests and if the trail should fail because of this.

We have cleared SSC up to Vash, while in TK only Reaver is down. We decided to go for the lady first.

Out last week's raid night got screwed by server issues, so we did a non mandatory run on Sunday. This caused us to take people with us who usualy don't raid (retired, guests). Still our two shadow priests showed up. The players in question are Oeps and Avy. Our raidsetup was lacking certain key people. So we only killed Lurker and Morogrim.

The Lurker Below

Morogrim Tidewalker

Persons to look at:

Amory Link Oeps
Amory Link Avy

I know that Avy is lacking tons of +hit. But Oeps seems fine to me. So where are his issues? Or is he already doing 100% his gear allows him to?

Thanks a lot for the feedback!

-Draxardius-

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Old 12/18/07, 9:28 AM   #3172
Todorka
Glass Joe
 
Dwarf Priest
 
Neptulon (EU)
Originally Posted by Draxardius View Post
Hi!

I am one of those "ready only" member of the forum. But now I need to speak up and hope to get some good feedback.

Some time ago we noticed, that our shadow priest's performance is lower than what we are looking for. At least we feel it's like that. We only have one shadow priest raider and another one is currently on trail. There is some talking going on, if we can expect more from our shadow priests and if the trail should fail because of this.

We have cleared SSC up to Vash, while in TK only Reaver is down. We decided to go for the lady first.

Out last week's raid night got screwed by server issues, so we did a non mandatory run on Sunday. This caused us to take people with us who usualy don't raid (retired, guests). Still our two shadow priests showed up. The players in question are Oeps and Avy. Our raidsetup was lacking certain key people. So we only killed Lurker and Morogrim.

The Lurker Below

Morogrim Tidewalker

Persons to look at:

Amory Link Oeps
Amory Link Avy

I know that Avy is lacking tons of +hit. But Oeps seems fine to me. So where are his issues? Or is he already doing 100% his gear allows him to?

Thanks a lot for the feedback!

-Draxardius-
My first impressions from going through Oeps armory is that his build is really bad. He is 5% over the hitcap vs bosses (talant points he could invest into meditation) On a side note talking about regen why the hell does he use flask of mighty restoration? He is a tailor ( maxed skill ) so make him craft the Frozen Shadoweave Robe - Items - World of Warcraft and Frozen Shadoweave Boots - Items - World of Warcraft . His gems choice is obviously wrong.Tell him to socket everything with Runed Living Ruby - Items - World of Warcraft chest should be enchanted with 6mana / 5sec ( 6 all stats is an option too but since he has mana probems i'd highly recommend 6mp ). Also his bracers should be enchanted with 15 spelldmg.
Looking trought the WWS logs , it is obvious that he has mana problems coming mainly from his bad gear and the lack of meditation. You should advise him not to use his mind blast ans SW:D in his rotation until he has atleast 1100 dmg or more.At morogrim he should get innervated, as a matter of fact he should get innervated on all bosses where feral druid are able to innervate him.

On Avy's armory , you are wrong he is actually hit capped since he has 5/5 shadow focus.Tell him to pick the gladiator's mace and to craft Spellstrike Pants - Items - World of Warcraft this would be an extra 4% hit allowing him to socket everything with Runed Living Ruby - Items - World of Warcraft instead of all those crap gems.Make them both collect the blessings deck which equals 80 spell dmg.Getting 41 badges for Icon of the Silver Crescent - Items - World of Warcraft shouldnt take more than 1 karazhan and 2-3 daily heroics. Thats pretty much all on the gear. Analysing his WWS i would pretty much advise him the same as Oeps.Although his dots refreshment seems to be abit messed up.

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Old 12/18/07, 1:13 PM   #3173
Alk
Von Kaiser
 
Orc Rogue
 
Lethon
Originally Posted by Ariose View Post
I don't think a rogue using instant poison on the MH as mutilate is necessarily wrong. Dual DP + Envenom might be better if he's running full poison talents in his spec, but he might not be.
I've looked at our WWS parse for Teron. He used no deadly poison whatsoever... He probably figured that since the other rogues had DP, he didn't need to.

But DP OH > Instant OH in terms of DPS. *sigh*
He used to have a crappy rotation, I gave him the advice to keep FW up.
A mutilate rogue that didn't know he had to keep FW up. *sigh again*

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Old 12/18/07, 6:50 PM   #3174
Forty
Glass Joe
 
Night Elf Rogue
 
Draenor
WWS reports and Haste

Hello,

In several WWS reports I've noticed that a few players will have Haste applied 10 or more times. I first thought it was Haste being recorded as the Haste potions and DST but a druid also had Haste (listed 3 times) but used none of those during the fight. What else, other than Haste potions, is WWS defining as Haste? My apologies if this has been mentioned before, but I was unable to locate anything on this.

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Old 12/18/07, 8:32 PM   #3175
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Forty View Post
Hello,

In several WWS reports I've noticed that a few players will have Haste applied 10 or more times. I first thought it was Haste being recorded as the Haste potions and DST but a druid also had Haste (listed 3 times) but used none of those during the fight. What else, other than Haste potions, is WWS defining as Haste? My apologies if this has been mentioned before, but I was unable to locate anything on this.
I'm mostly sure that the abacus effect is "haste" too. You should probably look at the druid's armory? or you know, link the wws for us.

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