This is our guild link if it provides more insight with the various attempts from other nights up on there.
My main questions would probably be:
1. Are Calahon, Davellis, Cadderly, Earthertia or myself pulling enough DPS? If not, how can this be improved please. As far as I'm aware their gear hasn't had much of an upgrade in the preceding time since that kill. I'll log out in my DPS gear tonight so hopefully you will catch my gear on armoury (normally prot).
2. Im not hot enough on WWS stats enough to understand Davellis' report and how it arrives at a DPS time of 5mins 3seconds.
3. Any other additional help would be greatly appreciated.
On point 1,
Calahon: He has significantly more autoshots than steady shots. That simply should not happen. If he's using a macro, he needs to fix or replace it. If he's manually weaving shots, he should at least try a macro and see the performance boost. You CAN get more DPS by manually weaving shots, but only if you can actually do it. He's specifically looking for a 3:2 macro.
Davellis: Darki cast 117 fireballs. Dave cast 95. That's all there is to it. This probably has something to do with him dying. Note: Darki had a freakishly crit rate. This was the first and probably last time he will ever top the meters on Brutallus.
Cadderly: Just compare their number of casts to Curie. I'm sure you can figure out how Cadderly can improve their DPS. Also, do you really have them in a healer group and not with the warlocks?
Mind Flay: 123 vs 209 ticks
Mind Blast: 36 vs 48
Shadow Word: Pain: 97 vs 110 ticks
VT: 86 vs 112 ticks
Shadow Word: Death: 11 vs 18
And just for the record, be very nice to Curie. 20 more DPS and they'd be on the WWS Scoreboard Brutallus charts.
Earthertia: The same as the above two.
2. He died before the end of the fight. WWS calculates DPS time by how long you were alive and in how many 5-second periods you did damage in. When he was alive, he was DPSing 100% of the time.
3. Rogues: >Here< is the lowest-ranked rogue on WWS Scoreboard. Check out his abilities used, specifically Slice and Dice. Compare it to your rogues. Your rogues let it drop 12 and 18 times, whereas he never let it drop.
My guild has just started doing Zul'Aman. I've lead a fairly static group the past 3 weeks. tonights run was our best so far with getting the first timed event, and downing a 3rd boss for the first time. first I'll post the link to my WWS report.
Wow Web Stats
this report is good until Thursday June 12th.
I usually don't have the same 3rd healer, and off tank. in this report my off tank was Asterix, warrior (prot), and our 3rd healer was a new paladin, Syrtython (holy). i had to pug this paladin, and he joined our guild after we dropped the first boss. I've had a restoration shaman, and i have also used a shadow priest. i feel both worked well given the group make up.
What I'm looking for is, I'm new to the WWS reports. i can read and understand just a little of what its telling me. while was trying to find a guide or manual on the WWS forums, i found the link to this thread. if you, or someone from the forums here could take a look, and give us a few pointers on what we could do different to be more effective. maybe point out a few things that we are doing wrong, and hopefully a few tips on how to read the reports so that i might be able to better interpret the charts and information provided. I'm also new to being a raid leader, so if within the report you notice I'm doing something wrong. please don't hesitate to let me know of any corrections i should make.
I was hoping you guys might find time to look at Wow Web Stats
I'd be curious to hear any feedback on DPS in particular but also healers. That's our second Lurker kill, we took 7 attempts to get our first kill then came back after the reset with a couple new people and got him.
The tidewalker attempts were all suffering from positioning issues, and our first candidate for warlock to be murloc bait was an idiot and thought when we said life tap we meant drain life.
Feel free to ignore Chross, the aforementioned idiot, we only took him because we felt that any dps > 0 was better than an empty raid spot. Thanks in advance!
Just first your warlocks as I'm obviously more familiar with that class:
All this analysis is from the TLB kill.
Gear:
Shadowbuns - Although obviously performing very well in relation to the rest of your guys he'd perform better if he was hit capped/close to hit capped. He needs to realise you shouldn't always go for socket bonuses! He could also stop being cheap and get soulfrost on his main hand, 6 stats on chest is better for him than 150 health also. To get hit capped I'd reccomend resocketing some of his stuff to 8 hit gems if necessary. If he gets the shaman (as the warlocks should if the shaman isn't Enhancement) he only needs to regem a bit and get 15% rather than 16.
Eggwhite - To pick up on what I said about Shadowbuns - Eggwhite is hit-capped but he's over it, its small but every little helps; he should replace a spell hit gem with a spell damage one. Although he's using GREEN gems! For the items he has - Belt of Blasting for example he should be getting epic ones, but at least blue in everything. He also needs to get that MH sorted and enchanted.
Omnigear - Needs to again sort his hit cap, he has terrible trinkets at least get the badges one and the scryers bloodgem (would help him get hit-capped too). He also needs to realise he doesn't have to stick to getting socket bonuses he's wasting alot of slots by socketing for stamina. Get his ring enchanted/weapon with soulfrost. He also should get some badge gear instead of the PvP gear or get a Belt of Blasting crafted.
Raid Performance:
Shadowbuns - Knows what he's doing generally - lack of consumables possibly? I don't know the the leadership request but alot of others used food buffs. Check who gained Well Fed the most for you guys it should be even.
Eggwhite - Should be doing CoE/CoS/CoR or CoD if all 3 are being covered. Never CoA, although I can see the reason for CoA with TLB still he's up for more than a minute (been over a year) good on consumables although couldnt see an oil used.
Omnigear - With his spec he should never use Corruption/CoA (again see above) or immolate the only one thats arguable is the last, possibly. Consumables he's good for.
I'm not that experienced at healing but ALL your holy priests are using only flash heals. What were the healing assignments for the fight? Are all your holy priests specced for imp. devine spirit? At least two should be abusing CoH and using Greater heal a bit more. Malchelo is doing better and is I assume healing the MT (only one?) and using more holy light although really he should be using that in the majority. Really need to know assignments to give anymore help however.
Calahon: He has significantly more autoshots than steady shots. That simply should not happen. If he's using a macro, he needs to fix or replace it. If he's manually weaving shots, he should at least try a macro and see the performance boost. You CAN get more DPS by manually weaving shots, but only if you can actually do it. He's specifically looking for a 3:2 macro.
Davellis: Darki cast 117 fireballs. Dave cast 95. That's all there is to it. This probably has something to do with him dying. Note: Darki had a freakishly crit rate. This was the first and probably last time he will ever top the meters on Brutallus.
Cadderly: Just compare their number of casts to Curie. I'm sure you can figure out how Cadderly can improve their DPS. Also, do you really have them in a healer group and not with the warlocks?
Mind Flay: 123 vs 209 ticks
Mind Blast: 36 vs 48
Shadow Word: Pain: 97 vs 110 ticks
VT: 86 vs 112 ticks
Shadow Word: Death: 11 vs 18
And just for the record, be very nice to Curie. 20 more DPS and they'd be on the WWS Scoreboard Brutallus charts.
Earthertia: The same as the above two.
2. He died before the end of the fight. WWS calculates DPS time by how long you were alive and in how many 5-second periods you did damage in. When he was alive, he was DPSing 100% of the time.
3. Rogues: >Here< is the lowest-ranked rogue on WWS Scoreboard. Check out his abilities used, specifically Slice and Dice. Compare it to your rogues. Your rogues let it drop 12 and 18 times, whereas he never let it drop.
Thanks for your reply,
Having learnt a bit more, what I'm interested in is a bit more specifics over individual DPS rotations and whether these can be improved.
W.r.t. Calahon, I know he is using Scorpid Sting to help out a bit with the healing of the tanks and is also using a macro of some form, yet to find out what this is. Is there some macro appropiate to his attack speed that could marry the use of scorpid sting and provide a rotation with more of the sort of shot usage you think is required to improve his dps?
Having flicked through the various hunter threads, I'm still at a loss as to choice of rotation and required macro to achieve this (can't say I'm an expert on hunters).
Are Davellis or Earthertia doing something in particular wrong with their rotations, gear set-up or perhaps talents? From what I can see with Earth, he is way over hit cap and doesn't seem to have the haste that alot of other Ele Shammies I see are using.
In truth my knowledge can expand by trawling the relevant class threads and I am looking for a quick win here, but deciphering WWS up against what I can find out about the classes starting at 0 knowledge can't be as good as the feedback you guys can give.
My guild has just started doing Zul'Aman. I've lead a fairly static group the past 3 weeks. tonights run was our best so far with getting the first timed event, and downing a 3rd boss for the first time. first I'll post the link to my WWS report.
Wow Web Stats
this report is good until Thursday June 12th.
Kaitjin has a pretty bad spec. With his current weapons he should be speccing mut. If he wants to stay backstab spam, this is a much better spec, although he should aim for a faster offhand dagger, such as s1 from honor, in order to get more Combat Potency procs. Optimally, he'd pick up a couple good swords and go SS combat, but mut and combat dags don't fall that far behind.
As far as playstyle, he doesn't seem to be doing that badly. Cycles seem fine as well as choices of finishers. Only issue I would address is the seemingly overuse of SS. As I used to play daggers myself, I know there can be times when you have to SS rather than BS, but he seems to be SSing more than the bare minimum chance should ask for.
He is also lacking a bit of raid synergy. If you ever happened to bring a DPS war into the run, your rogue would see very nice returns from constant battle shout. Windfury from a shaman would be a large boost as well. Since ZA is a 10 man, he cant always expect great synergy; it's just something to keep in mind.
Also, Felsteel Whisper Knives are better than his shuriken if he doesn't mind the fact that they're blue. They are BoE and can be crafted by a BS or bought off the AH.
So my guild's just stepping into the 25-man realm, and I'm trying to analyze as best I can the performance of various people. I don't want to do a constant "Hey EJ, here's the WWS parse tell me what's wrong" - is there any sort of list/guide to what to look for? I can see some obvious stuff wrong (hunter using a LOT of aimed shot, warlock never using shadowbolt, no CoE on the boss, etc), but there are classes (rogues, mages) where I don't know what to look for, and I have NO idea what to look for on the healers (even though I'm resto). If there isn't a guide, should we make one? Maybe in the think tank area? I'm envisioning mostly a list of things to look at and watch out for for various specs.
Just first your warlocks as I'm obviously more familiar with that class:
All this analysis is from the TLB kill.
<snip excellent warlock feedback>
I'm not that experienced at healing but ALL your holy priests are using only flash heals. What were the healing assignments for the fight? Are all your holy priests specced for imp. devine spirit? At least two should be abusing CoH and using Greater heal a bit more. Malchelo is doing better and is I assume healing the MT (only one?) and using more holy light although really he should be using that in the majority. Really need to know assignments to give anymore help however.
We only had 1 CoH priest in that raid, Kd. Malchelo, Amasal (tree druid) and Holyboly (imp ds) were healing the tank, the remainder plus the shaman (me) were raid healing. We had ranged DPS standing out on the islands and spread the priests around so that at least 1 was in range of each island, I was primarily healing the melee group as I was also dropping windfury for them which in hindsight may have been the wrong group/totem choice with just 1 fury and 1 rogue.
Thank you for the warlock feedback, that will help me a lot in looking at future parses also.
W.r.t. Calahon, I know he is using Scorpid Sting to help out a bit with the healing of the tanks and is also using a macro of some form, yet to find out what this is. Is there some macro appropiate to his attack speed that could marry the use of scorpid sting and provide a rotation with more of the sort of shot usage you think is required to improve his dps?.
I honestly have no clue. Here's the 'standard' macro I throw at BM hunters.
My gut instinct is that he should just pay attention to the debuff and manually a replace steady shot now and then with a scorpid while being careful not to clip his autoshots, although that may be completely wrong. Hopefully, an experienced hunter can chime in and explain how I'm an idiot.
Are Davellis or Earthertia doing something in particular wrong with their rotations, gear set-up or perhaps talents? From what I can see with Earth, he is way over hit cap and doesn't seem to have the haste that alot of other Ele Shammies I see are using.
Earthertia shouldn't be casting earth shock unless there's something for them to interrupt, but other than that, no (Note: It would help if the enhancement shaman stopped using earth shock too when Earthertia is around). Mages spam fireball and cast a scorch now and then. They try to pop their cooldowns at just the right time. That's what Dave is doing.
Earthertia is way over the hitcap, but that pretty much just happens with ele shaman. There's so much hit rating littered on their gear that it's all but unavoidable. They could replace a couple pieces with new badge gear (notably their belt) to remedy that situation, but I'd be hard-pressed to find a caster who would ever give up the Skull and that's half the rating they need to cap right there. They'd need to spend some time talking with a spreadsheet to know if regemming for spell haste would be a DPS gain. They're always going to be kinda low compared to many of the other DPS by virtue of being an ele shaman. It's not an accident that none of the KJ kills so far have included an ele shaman or balance druid. But their biggest problem is that they're not casting enough spells; that's why the brut kill lists them as having a DPS time of 94%. Maybe they could start using destruction pots.
90% of DPS is pressing your buttons really fast.
---
I don't want to do a constant "Hey EJ, here's the WWS parse tell me what's wrong" - is there any sort of list/guide to what to look for?
Someone tried that before; >this< was the result. Keep in mind that post is very brief and out of date. Some sort of "An Idiot's Guide To WWS" might be useful to someone. Frankly, a lot of WWS queries could be answered by an automated tool.
Kaitjin has a pretty bad spec. With his current weapons he should be speccing mut. If he wants to stay backstab spam, this is a much better spec, although he should aim for a faster offhand dagger, such as s1 from honor, in order to get more Combat Potency procs. Optimally, he'd pick up a couple good swords and go SS combat, but mut and combat dags don't fall that far behind.
As far as playstyle, he doesn't seem to be doing that badly. Cycles seem fine as well as choices of finishers. Only issue I would address is the seemingly overuse of SS. As I used to play daggers myself, I know there can be times when you have to SS rather than BS, but he seems to be SSing more than the bare minimum chance should ask for.
He is also lacking a bit of raid synergy. If you ever happened to bring a DPS war into the run, your rogue would see very nice returns from constant battle shout. Windfury from a shaman would be a large boost as well. Since ZA is a 10 man, he cant always expect great synergy; it's just something to keep in mind.
Also, Felsteel Whisper Knives are better than his shuriken if he doesn't mind the fact that they're blue. They are BoE and can be crafted by a BS or bought off the AH.
I will mention these suggestions, and let her read your post. I know she is pretty happy with her spec, but she does mention every so often about the lack of dps she thinks she should be putting out. since this is a guild that is going from casual to a bit more raiding oriented i think they'll be open to suggestions a little more.
As far as a dps war, I think i could fit on in if we have one availble. possibly in the OT slot. when my ret pally hits 70, and geared I'll be bringing that toon instead. I don't think the ret pally will bring what your talking about to the raid, but i may be wrong in that thinking as well. I do have a prot pally that wasn't available this week. he does pretty good, but my healers do mention that he is very hard to keep up.
Edit: the Ret pally wont do anything to help my rogue, since the rogue doesn't do holy dmg, but would increase her dmg if they are in the same group by 2% and her Crit chance by 3%. would those minor bonuses come close to the bonuses of a dps war?
What I'm looking for is, I'm new to the WWS reports. i can read and understand just a little of what its telling me. while was trying to find a guide or manual on the WWS forums, i found the link to this thread. if you, or someone from the forums here could take a look, and give us a few pointers on what we could do different to be more effective. maybe point out a few things that we are doing wrong, and hopefully a few tips on how to read the reports so that i might be able to better interpret the charts and information provided. I'm also new to being a raid leader, so if within the report you notice I'm doing something wrong. please don't hesitate to let me know of any corrections i should make.
While I can't speak as a raid leader, as the Hunter class leader in my guild and keeper of our WWS reports, there are a few things I look at after each of our raids that might give you an idea of how to better understand your reports.
I generally find the Full Report split not very useful. Since it includes trash, people do all kinds of things that don't necessarily contribute to their optimum dps or healing in a raid that just can't be helped. People CCing instead of shooting things, kiting things that need to be kited, holding back on certain abilities for fear of breaking CC. These things have to be done but it can make their performance look worse on the overall split then it really is on boss fights which, to me, are all that matter.
Looking at an individual boss split, I first look at Presence. How long were they alive? If it is consistently low, they may not know the boss strategy and are dying from doing something they shouldn't be and you need to yell at them to learn the strategy, watch a video, look at a picture or whatever you do to prepare for progression content. Next, I look at DPS time. Of the time they were alive, how much of that time was spent doing something? If they were alive the whole fight but stood around doing nothing and have a 30% DPS time, they aren't contributing as much as they should. Some fights are just designed so that everyone has a low DPS time and it can't be helped, but if someone is far lower then other people performing a similar role, they may not be doing something that they should be.
Next I look at DPS. If a boss has four million hp and enrages after 10 minutes, you know the raid as a whole needs to put out a minimum of roughly 6.6kdps. Divide by the number of DPS classes in the raid and you have individual DPS targets. Sure, one strong DPSer can pick up the slack of someone slightly below the target mark, but it is still an indication of who needs to push harder to justify their spot in a raid.
Next, I look at individual pages. This is more class-specific and more the realm of class leaders so that the raid leader doesn't have to be an expert in every class they bring to a raid. Is the person casting the things they need to cast? Using your parse as an example, I notice you are a BM hunter, but were casting Arcane Shot and Multishot. BM hunters generally want to stick to an auto-steady shot rotation of some type. I look at what my hunters cast to identify potential areas for improvement. Did they cast Serpent Sting? Unless the boss is particularly immune to Nature damage, this is generally considered a loss of DPS, and I'd tell them this. I look at how many autoshots they cast and how many other shots, and if the ratios are off from what they should be, I'll point it out to them and ask them to try to cast more of whatever they were lacking. For example, on the Bear death, you cast more autos then steady shots. There's some stopping and starting in that fight but those two numbers should be very close to one another.
No fight ever goes perfectly, so I always try to identify areas of improvement for myself and my other hunters, and would expect our other class leaders to do the same. I would expect a raid leader to be more concerned with the overall picture (are DPS targets being met? Are the healers managing their overhealing and not running out of mana? Is everyone alive and doing something through the whole encounter, as much as the fight design allows?). There's quite a bit of information in a parse that can get overwhelming, but for the most part I just look for things that strike me as potentially being a problem during a raid, then investigate using the WWS to try to focus my efforts.
Thanks for the input, and advice. I had figured that Presence was the amount of time during the boss fight you were doing what your supposed to be. Dpsing, healing, and so on. I do mainly focus on the boss fight parsing, and pretty much ignore the trash.
I was unaware of the "raid dps" number needed for the bosses. I see how you did the math, and will use that as well. I'm not much into theorycrafting just yet, though being a raid leader I'm beginning to think there is some needed. Thats something I'll have to start learning.
I do use a AS/SS macro as such:
#showtooltip Steady Shot
/castsequence reset=2.10 Steady Shot, !Auto Shot
/castrandom [target=pettarget,exists]Kill Command
/petattack
I'm aware this isn't the hunter discussion thread, but this macro was given to me. I was told to change out the reset= to match my weapon speed, and spam the hell out of it. I try to throw in the Arcane, and Multi-shots every so often, and apparently more then I need to. Is this bad form?
I don't use any stings, and I told the other hunter in my group not to use them either after I saw him using serpent sting.I will also stop using Arcane, and Multi-shot. probably just take them off my bar.
Yes, while boss fight never do go perfectly. We do want to get them as perfect as we can. the guild does not enforce certain specs, so we have to work with whats handed to us. I think I've got a pretty good group. we do well together, enjoy raiding together, but do strive to our goal of clearing ZA. I will take, and trickle down any knowledge I can gain from the WWS reports, and these forums here.
We had some Trials with us (Dance, Cipress, Buschi), but it's hard to say how good they perform, when it's not sure that every other player performed well. Yesterday I tried to build the groups more damage oriented (for example Feral + Hunter with Resto Shaman for agi, etc...), but in overall our DPS keeps almost the same.
Same thing with our Restoration druids... on Bosses both had the same position, but on almost all fights "Dummgelaufen" performs better than "Edga", with equal equipment.
Maybe someone could help me, or give some good advise how to read or how to "buff" our raid performance.
We had some Trials with us (Dance, Cipress, Buschi), but it's hard to say how good they perform, when it's not sure that every other player performed well. Yesterday I tried to build the groups more damage oriented (for example Feral + Hunter with Resto Shaman for agi, etc...), but in overall our DPS keeps almost the same.
Same thing with our Restoration druids... on Bosses both had the same position, but on almost all fights "Dummgelaufen" performs better than "Edga", with equal equipment.
Maybe someone could help me, or give some good advise how to read or how to "buff" our raid performance.
I can only comment about the hunters(i checked the rage winterchill wws) but seems to me that Spielmann has a very weird shot rotation with 4 aimed shots used, a pet with no bite or lightning breath and as i said a weird shot rotation which comes to him using 60 specials when he's fired only 31 autoshots... with his gear I would definately suggest a 1 auto : 1.5 special rotation that goes like this: Auto steady arcane auto steady auto steady multi auto...rinse and repeat.
as for Rynjin. Tell him to stop using serpent sting. Also dropping at LEAST arcane shot would be a good choice. It hits less than steadyshot at that level and costs alot of mana. Make him start use the 3:2 rotation as he seems to be lacking haste which makes this rotation the best for him. He should come and read these forums. Especially the Beastmastery Bible topic at Class Mechanics(should be on front page all the time). I noticed their group has 2x drums of wars used, whoever was LW in that group should start using Drums of Battle which are far more efficient.
Edit: I checked the debuffs on Rage Winterchill and I suggest you start immediately using Curse of Recklessness on bosses since it's a huge raid dps boost if you have several physical dps classes.
This is our WWS of our MT from Teron last night. WWS Teron
We found that he had a little bit low tps and did not have a ideal ratio of ablities. Our DPSer said they have to stop for a while. There is a BIG no-no. Can anybody give some advise?
@Axon: either he was getting rage-starved (avoidance gear, perhaps) or he wasn't pushing his buttons as soon as they are available. I'd say it's the first case, but he wasn't missed all that much, so.. who knows. A part of the problem might be his TF. It might still be useful for multi-mob targets, but if he's using it AND thunder clapping at the same time something is off. He did an awful low number of revenges as well, but the shield slam:devastate ratio is normal.
As above, this is a WWS of our first Teron kill last night: Wow Web Stats
Any suggestions for any of the folks there? We're not really used to tank/spank fights with high threat such as Teron, so some people might not have pushed to their limits..
Ah, consider that we play in a 400ms environment :P
This is our WWS of our MT from Teron last night. WWS Teron
We found that he had a little bit low tps and did not have a ideal ratio of ablities. Our DPSer said they have to stop for a while. There is a BIG no-no. Can anybody give some advise?
For starters he could equip a better tanking weapon. Thunderfury, seriously? From looking through a few different points in the log it seems like he averages close to 9 seconds between revenges and uses little to no expertise gear. Those are probably the biggest contributers to the low threat. Upgrading his weapon alone would probably do wonders. Thunderfury stopped being relevant a long time ago. Cleave and Rend are not exactly major threat generation abilities either, I have to imagine those were misclicks?
This is our WWS of our MT from Teron last night. WWS Teron
We found that he had a little bit low tps and did not have a ideal ratio of ablities. Our DPSer said they have to stop for a while. There is a BIG no-no. Can anybody give some advise?
>Cool Yo's< threat calculator says he did 865 TPS. He could certainly improve (Thunderfury is not a viable tank weapon at Tier 6), but with the amount of DPS your DPSer are doing, they shouldn't be having any problems as long as they're all getting Salvation.
From what I know is that SW: P should not be the most damage spell, but i dunno what to tell her to do better. Any experienced shadow that could give some advise?
I cannot kick her, because she is the GF from our feral tank, but i think she will become more and more a handicap, if nothing will change.
From what I know is that SW: P should not be the most damage spell, but i dunno what to tell her to do better. Any experienced shadow that could give some advise?
I cannot kick her, because she is the GF from our feral tank, but i think she will become more and more a handicap, if nothing will change.
Based entirely on the gorefiend death
I'd be more worried about a 1400 dps rogue who is about 400 dps behind par, for your gear level than a 1000 dps priest who is maybe 150 dps behind par. Sinner is prety good and he's not that far ahead.
Her vampiric embrace uptime looks to be too low, but her damage percentages look roughly right, I would expect mind blast to be a bit higher and she missed a few ticks of vt and swp but not a scary amount. On this fight at least her mana regen looks fine, probably pressing buttons slightly too slowly, cliping or just a bit laggy.
Over the whole raid its kinda hard to tell as many people seem to not be pressent for large periods and bloodboil which makes up many of the tries is the one fight where, I'm regularly agro capped significantly.
Thanks for the reply - but should MindBlast or Mindflay be on top of the damage done abilites? So she is missing some cooldowns - perhaps looking around in the area xD
Perhaps I try to convince her to talk with Sinner (or one of our other shadows) - she is our weekest shadow (almost every fight around 150-200 dps less / i think Archimonde is hard to compare due bad / more Airbursts and things like this), but equip should be on par with the others.
@ Rogues
I though Dance performed not too bad, his gear is not optimal - many Karazhan / T4 niveau - except the S3 maces. But Svapoo has to rework. I see he dropt slice 'n' dice a bit too often, and i will talk to him. Even he didn't use rupture, but overall with the mangle debuff it should do more dps. - And bad bad thing, our Warriors forget to stack Sunder Armor *doh*
For Bloodboil it was our first night, and our first kill yesterday, i think many things screwed up and so these tries couldn't say much about the performance. Archi was the 2nd kill
Could use some input on our Anetheron attempts here: Anetheron try 5
Our strat for dealing with Infernals has been changed, that was our big problem, but just looking for input on how everyone can improve. Our ranged dps should be able to put out around 7500 dps, enough to drop an Infernal in 30 sec and spend the next 30 back on the boss. Anyone see anything terribad in people's rotations/spec/gear?
Last edited by Maturin : 06/02/08 at 3:05 PM.
Reason: fixed wws link
Could use some input on our Anetheron attempts here: Anetheron try 5
Our strat for dealing with Infernals has been changed, that was our big problem, but just looking for input on how everyone can improve. Our ranged dps should be able to put out around 7500 dps, enough to drop an Infernal in 30 sec and spend the next 30 back on the boss. Anyone see anything terribad in people's rotations/spec/gear?
Not related to ranged DPS, but are your Rogues keeping Wound Poison up all the time?
Thanks for the reply - but should MindBlast or Mindflay be on top of the damage done abilites? So she is missing some cooldowns - perhaps looking around in the area xD
Perhaps I try to convince her to talk with Sinner (or one of our other shadows) - she is our weekest shadow (almost every fight around 150-200 dps less / i think Archimonde is hard to compare due bad / more Airbursts and things like this), but equip should be on par with the others.
@ Rogues
I though Dance performed not too bad, his gear is not optimal - many Karazhan / T4 niveau - except the S3 maces. But Svapoo has to rework. I see he dropt slice 'n' dice a bit too often, and i will talk to him. Even he didn't use rupture, but overall with the mangle debuff it should do more dps. - And bad bad thing, our Warriors forget to stack Sunder Armor *doh*
For Bloodboil it was our first night, and our first kill yesterday, i think many things screwed up and so these tries couldn't say much about the performance. Archi was the 2nd kill
I trawled through last 2 pages looking for reports showing Bloodboil and the two I found show your priest as being competative with these (see bottom), obviously not an ideal way of checking but not crazy. You seem to expect all your dps classes to do similar amounts of damage, the wws scoreboards say differently, a perfectly played well geared shadow priests will barely beat 1600 dps on a single target fight of any length, while a lock can achieve 2600 dps on the same fight and a rogue or mage 2400. I'm certainly not saying you are wrong in your assessment, but logs you listed don't really show this. Mind flay will only become a top damage ability when she has more spell haste, she is missing mindblast cooldowns though, would expect that to be her top damage ability.
Does WWS show whether a Nightmare Seed was used? If so, what is the buff called? The seed appears to apply an aura giving the person +2000 health. However, even searching my log for an aura on the tank came up with nothing. Thanks.