Beldaran and Sirel are both protection spec'ed yes. Mangudai and Sorell are i believe Fury spec'ed, though both of them have recently changed from Prot spec to being DPS spec, and are probably still working heavily on getting better gear, and getting used to being DPS'ers instead of tanks.
By druid, are you talking about Ayumi or Katura ? (both of them are in some logs, 1 or the other in other logs).
Thanks alot for the comments though, really appreciate them, and keep them coming
Your rogues are also strugglign with slice and dice, dropping it 4-5 times in a 2-3 minute fight is not acceptable.
Sorry, I was also referring to "Teron Gorefiend - Death" & Katura in the report, which is considered a good melee benchmark, if you do not have to do the Ghost-Game.
This is a WWS from Mount Hyjal taken last night: Wow Web Stats
As far as I can tell, we had the exact same healing presence, yet he did 1100 HPS compared to my 800! Oddly, his overhealing wasn't really more than mine. You can tell from how hard his heals land that his +healing is a great deal bigger than mine. One clear adjustment I'm making next time is to use more +healing. Also, you can see where holy light was his primary spell, though it doesn't really look like he downranked it any. He must have been blowing through mana, because his crit rate is worse than mine.
You've identified the two major differences: the +healing gap and the HL/FoL ratio. I can't help with your gear choices, but I can explain the HL disparity. Check out the buffs and gains - he was in a Shadow Priest group at least part of the night, which probably allowed him to happily spam HL.
As my guilds raid leader I was wondering if you guys could give me some tips to help with my guilds performance. I'm pretty happy with how we're progressing at the moment but I feel that a couple of people could be doing better. I've tried to learn some of the other classes more in depth to analyse our WWS parses but think it might be a better idea to get some help as it's hard to know every class well enough to give feedback to my members. With Archimonde next on the list I think everyone in guild really needs to be at the top of their game so any help would be much appreciated. Our gear isn't amazing yet (only just downed Azgalor this week) but I think we're doing ok.
Here are the most recent raids we've done:
Hyjal (note we're not dpsing on archimonde until everyone can survive for a decent amount of time) Wow Web Stats
This is the wws for our 3rd day kalecgos attempt today: Wow Web Stats
Our best attempt is at around 30-35 for both kale and demon. We have problems with our tanks dying easily in other less successful attempts and some of our raid members also dying easily from curse and aoe shadow dmg in demon realm.
This is the wws for our 3rd day kalecgos attempt today: Wow Web Stats
Our best attempt is at around 30-35 for both kale and demon. We have problems with our tanks dying easily in other less successful attempts and some of our raid members also dying easily from curse and aoe shadow dmg in demon realm.
Any input will be greatly appreciated.
Kalecgos WWS are generally pretty awful for trying to discern what happened in a given fight (unless you have 1 person from each group running a report, and then manually compiling them). However, you've identified 2 glaring problems, and there are multiple reasons these problems can occur.
First, with tanks dying:
-Are your DPS giving healers in their group priority at getting through the portal?
-Are healers missing portals?
-Are your tanks being smart about dropping Demon aggro when healing is light on the inside? Are they waiting for two groups to be present before taunting the first time around? Are they dropping aggro in the event of a delayed portal?
-Did you make sure to put a solid raid healer and a solid single target healer in each group? If so, are their roles explicitly designated so they know who they should be healing?
With the raid dying:
-Are people missing portals, and thus taking more arcane buffets than necessary?
-Do you have at least 1 decurser per portal group?
-Are raid healers having to pick up slack on the healing of the MT in either given area?
-Again, do you have a good raid healer combined with a good single target healer per group?
-Are decursers the people who are dying (this is huge, because it creates a nasty domino effect)?
-Are at least 2 (preferrably 3) of your decursers mages or moonkin druids (people who, towards the end of the fight, can focus solely on decursing)?
These, I find, are the most common reasons for each problem. The other things that would be helpful to know are: what kind of portal rotation you're working with, how many healers/decursers you're taking, and what kind of group setups you are using with your strat.
My guild mates and I have been looking over my WWS parse on our recent near-kills of Brutallus. The thing that fries my brain is that if i had been doing the DPS i should be, we most likely would have won on one of our attempts.
I've been comparing my own parse to the parses of some elite 2700-2850 DPS rogues and I can't for the life of me understand what I'm doing differently to make such a huge difference in DPS. Please help, it's killing me being a Warglaive rogue with sub-par DPS. I just need to know if it's a gearing issue or if it's something I'm doing in my rotation and if possible a suggestion on how to fix it.
link to my parse for our 1% Brutallus attempt: Espi - WWS
The only large differences I see are that he got roughly 200 more combat potency procs and his % of misses are slightly lower, he also did get 2 heroisms throughout the fight. I did however score more hits in total both with sinister strikes and white hits than he did but my average damage is a little lower.
Any insight you guys could offer me would be greatly appreciated. I'd really like to improve my overall DPS i just don't know how to go about doing it.
My guild mates and I have been looking over my WWS parse on our recent near-kills of Brutallus. The thing that fries my brain is that if i had been doing the DPS i should be, we most likely would have won on one of our attempts.
I've been comparing my own parse to the parses of some elite 2700-2850 DPS rogues and I can't for the life of me understand what I'm doing differently to make such a huge difference in DPS. Please help, it's killing me being a Warglaive rogue with sub-par DPS. I just need to know if it's a gearing issue or if it's something I'm doing in my rotation and if possible a suggestion on how to fix it.
link to my parse for our 1% Brutallus attempt: Espi - WWS
The only large differences I see are that he got roughly 200 more combat potency procs and his % of misses are slightly lower, he also did get 2 heroisms throughout the fight. I did however score more hits in total both with sinister strikes and white hits than he did but my average damage is a little lower.
Any insight you guys could offer me would be greatly appreciated. I'd really like to improve my overall DPS i just don't know how to go about doing it.
edit: grammar etc.
Just a note, Rensy doesn't have dual glaives (at least in that parse, I don't know if he's gotten them since). Check his buffs/debuffs, but he never gains Twin Blades of Azzinoth, which is the haste proc.
First, did you forget to refresh your elixir, or did you have one active pre pull? If you forgot to refresh your elixir 5 mins in, that'll hurt your DPS a bit.
Second, never ever use envenom unless the mob is going to die in less than 15 seconds. Eviscerate would've been a better choice (I assume those were up at the ends of ARs timed at 4 pt snd to get a 5 pt rupture, and another 5 pt finisher).
Third, haste pots. It looks like you were using them, but I can't be sure (13 seems a bit high, but your attempt went on for a very long time).
Fourth, your enhancement shaman seems to be undergeared. You had UR fall off 5 times...if your shaman is even decently geared, it should be up always. Other buffs that fell off for an undetermined amount of time: CoReck (possibly breaching debuff limit?) and Battle Shout.
Also, Blood Frenzy is a huge buff to have in the raid. I realize your DPS warrior has dual glaives as well (and is severely underperforming...that warrior should EASILY be doing 2200+, and that's being generous on the low end), but having only 1 DPS warrior and them being fury is a pretty big misallocation.
Lastly, what rotation are you using? You never mentioned it at all. If your cycles are bad, it impacts your DPS a whole lot.
Gear choices: Get Nyn'jah's Tabi Boots ASAP, the black featherlight boots are abysmal (or if you get lucky at mother, get shadowmaster's). Replace deep shadow with the badge belt, readjust your gemming to keep your meta socket (toss a blue in the nynjah's and a blue in your chest). Replace your god awful rings. Badge ring is multitudes better than the prince ring. As far as replacing the hydross ring, I wouldn't wait on Illidan ring, but rather try to get the Hard Khorium Band made (if any guilds alliance side have the pattern on your server) or get the 3rd ZA chest ring. Ideally, you'll be using the Illidan ring and Hard Khorium Band eventually, but in the meantime do whatever you can to replace your rings.
Would appreciate some WWS critiques. This is of Hyjal and Brutallus attmepts: Wow Web Stats
Please keep serious suggestions only. I don't want to hear "get a warglaive" or "get a zardoom" - looking for =specific info about specs, rotations, gems, enchants, or consumables. Healer critiques would also be nice (even tanks!)
Also keep in mind that we've only downed Illidan 5 times and Kalecgos 3 times. We've moved very fast, and this could just be a gear barrier.
Would appreciate some WWS critiques. This is of Hyjal and Brutallus attmepts: Wow Web Stats
Please keep serious suggestions only. I don't want to hear "get a warglaive" or "get a zardoom" - looking for =specific info about specs, rotations, gems, enchants, or consumables. Healer critiques would also be nice (even tanks!)
Also keep in mind that we've only downed Illidan 5 times and Kalecgos 3 times. We've moved very fast, and this could just be a gear barrier.
Get your fury warrior in a proper melee group, he is geared fine (his hit gems are a little unnerving but with hit that low I can understand the rage generation problem). Unfortunately he needs at least a shaman to output the kind of dps you need, obviously ideally an enhance shaman. It seems as if you have 2 Rogues 2 dps warriors and a ret paladin with 2 hunters and a feral druid.
Going by the looks of things your hunters and feral would be in a group with one of your resto shaman, i would also put your lower dps rogue in this group for goa. Either that or drop one of the melee, a rogue with dual poisons and goa will be much better off than a warrior with 0 support.
The lower DPS Rogue seems to be dropping SND eight times during a ~6:30 minute fight on Brutallus.
DPS seems alright for your progression, although concerning lack of gear, you will probably have learn how to prolong the fight in order to get a kill.
I agree with orcsgotbooty, that the group setup seems to be suboptimal. 6 melee means one soaker less on top of the lower support the one left out gets.
Would appreciate some WWS critiques. This is of Hyjal and Brutallus attmepts: Wow Web Stats
Please keep serious suggestions only. I don't want to hear "get a warglaive" or "get a zardoom" - looking for =specific info about specs, rotations, gems, enchants, or consumables. Healer critiques would also be nice (even tanks!)
Also keep in mind that we've only downed Illidan 5 times and Kalecgos 3 times. We've moved very fast, and this could just be a gear barrier.
Going off your best attempt (6)
Dezign: Doing fairly well -- might just be gear limited
Einslicht: Compared to Dezign he is terrible, he wasn't running deadly poison and let SND drop 7 time compared to Dezign who only let it drop once.
Blacksen: Hes using Executioner, switch that up to mongoose. He only has ~32% avoidance. That seems to be a little low to me - Should seriously contemplate gemming/getting a t6 avoidance set.
Kyton: He could be going cat when hes not tanking and throwing a rip up for a slight dps gain (especially if every point of damage counts). He is also not casting barkskin before taunting and is not using Ironshield potions. His avoidance is also only ~30%. What is his hp at buffed? I think he should consider getting more agi -- also what is his second trinket, I only see the auto-activate buff from Commendation.
Murder: Pressed shadowbolt 189 times
Obliviation: Pressed shadowbolt 135 times
Etnom: Pressed shadowbolt 145 times
It is clear Murder either had an amazingly better group than both of the other two locks or is quite better geared than both of them. I also believe none of them are either mana potting or destro potting (Murder used 1). I strongly suggest one of them spec affliction (hopefully they can keep a few dots up and go back to mashing shadowbolt).
Knack: Casted 152 Fireballs
Kurinai: Casted 148 Fireballs
Gempulse: Casted 108 Fireballs
I think you can see the problem. Again are any of them mana potting/destro potting? This fight really requires you to go all out. Mages will see a decent increase in dps if you bloodlust at 25% (Not sure when you casted it).
Crisys: Knows what he is doing, can smash his macro nice and hard. Don't believe he is using haste potions though.
Garlack: Survival is harder to play, he could still step his game up and stop casting arcane shot...
Kambria: Not potting and not that informed on Elemental dps. With full BT gear he should be able to pull at least another 300.
Vapid: Could shock a little bit more often. Have him invest in Execution (can't remember if it should go on OH or MH). Elixir of Demonslaying > Flask. Melee group could use more drums and I have a slight feeling Vapid is a little undergeared.
Nighthammer: How in gods name is he getting outdps'd by an arms warrior and why did he cast Hamstring 12 times? Personally I would give the fury warrior unleashed rage / awesome group, but maybe not if this guy is undergeared.
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That's all I got, overall some people need to step it up and in general your entire raid needs to start going all out (Elixirs or at the very worst flask, Weapon Buffs, Food, Pot on EVERY GCD). Load up on consumables and go in for the kill.
Last edited by Regen : 06/10/08 at 11:26 AM.
Reason: Spelling
Vapid: Could shock a little bit more often. Have him invest in Execution (can't remember if it should go on OH or MH). Elixir of Demonslaying > Flask. Melee group could use more drums and I have a slight feeling Vapid is a little undergeared.
Nighthammer: How in gods name is he getting outdps'd by an arms warrior and why did he cast Hamstring 12 times? Personally I would give the fury warrior unleashed rage / awesome group, but maybe not if this guy is undergeared.
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That's all I got, overall some people need to step it up and in general your entire raid needs to start going all out (Elixirs or at the very worst flask, Weapon Buffs, Food, Pot on EVERY GCD). Load up on consumables and go in for the kill.
Definitely mainhand executioner, but nighthammers real problem is really not having a melee group, he has a solid gear set up.
Just a note, Rensy doesn't have dual glaives (at least in that parse, I don't know if he's gotten them since). Check his buffs/debuffs, but he never gains Twin Blades of Azzinoth, which is the haste proc.
First, did you forget to refresh your elixir, or did you have one active pre pull? If you forgot to refresh your elixir 5 mins in, that'll hurt your DPS a bit.
Second, never ever use envenom unless the mob is going to die in less than 15 seconds. Eviscerate would've been a better choice (I assume those were up at the ends of ARs timed at 4 pt snd to get a 5 pt rupture, and another 5 pt finisher).
Third, haste pots. It looks like you were using them, but I can't be sure (13 seems a bit high, but your attempt went on for a very long time).
Fourth, your enhancement shaman seems to be undergeared. You had UR fall off 5 times...if your shaman is even decently geared, it should be up always. Other buffs that fell off for an undetermined amount of time: CoReck (possibly breaching debuff limit?) and Battle Shout.
Also, Blood Frenzy is a huge buff to have in the raid. I realize your DPS warrior has dual glaives as well (and is severely underperforming...that warrior should EASILY be doing 2200+, and that's being generous on the low end), but having only 1 DPS warrior and them being fury is a pretty big misallocation.
Lastly, what rotation are you using? You never mentioned it at all. If your cycles are bad, it impacts your DPS a whole lot.
Gear choices: Get Nyn'jah's Tabi Boots ASAP, the black featherlight boots are abysmal (or if you get lucky at mother, get shadowmaster's). Replace deep shadow with the badge belt, readjust your gemming to keep your meta socket (toss a blue in the nynjah's and a blue in your chest). Replace your god awful rings. Badge ring is multitudes better than the prince ring. As far as replacing the hydross ring, I wouldn't wait on Illidan ring, but rather try to get the Hard Khorium Band made (if any guilds alliance side have the pattern on your server) or get the 3rd ZA chest ring. Ideally, you'll be using the Illidan ring and Hard Khorium Band eventually, but in the meantime do whatever you can to replace your rings.
My rotation is a standard 3s/5r but when i get few combat potency procs i swap down to 2s/5r and work my way back up to 3, i never let SnD fall off, ever, those 2 refreshes you see were less than a half second after falling off. I was chugging haste pots every CD and also using drums every CD. I can see the blood frenzy making a big difference, i never thought of that one. Also, i did take an elixir before the pull and another one at about 3 minutes so i wouldn't be in any danger of it falling off. The envenom i used was actually at the end of an AR AND was to make use of a dying stack of DP (had like 1 second left on it and i didn't want to shiv). I think the other one was during wipe time to clear my dots and get a more accurate reading on the parse.
As for my gear, i realize my rings are abysmal (i actually use Band of the eternal Champion not the prince ring) and most of my off gear is still pretty crappy (please give me some badges). Those glaives put me pretty far into the negatives on DKP so i haven't been able to compete on any of the off gear really. The thing about the gear is if I optimize i still only get another 100-150 DPS on the spreadsheet, which makes up some of the difference but the bulk of it lies in something else I'm doing. Thanks for your input, I never would have caught the blood frenzy thing. It's also possible curse or recklessness is falling off i never payed attention to that.
My rotation is a standard 3s/5r but when i get few combat potency procs i swap down to 2s/5r and work my way back up to 3, i never let SnD fall off, ever, those 2 refreshes you see were less than a half second after falling off.
In general, unless you're using the 2pc T4, droppping down to a lower Xs/5r won't net you much more dps (the math is in one of the rogue threads, but I think it worked out to being something like a 7dps increase). And the increase is easily offset by missing a few seconds of SnD time. If you get extra combat potency procs, use them in your next cycle by pooling up energy before your next SnD refresher. That way, the risk of dropping SND due to bad ruthlessness/CP streaks is substantially reduced, if not eliminated.
Blacksen: Hes using Executioner, switch that up to mongoose. He only has ~32% avoidance. That seems to be a little low to me - Should seriously contemplate gemming/getting a t6 avoidance set.
Ack :-X I was using the wrong weapon all night. I use Brutallizer + Executioner for threat. Unbreakable Will + Mongoose for armor and such. I can't believe it
I was told for this fight that effective health was significantly more important than avoidance. Have been working on getting my armor and health up as high as possible. Right now I'm sitting just over 24k raid buffed. Kyton also went the same route.
Do feral's really need to chug Ironshield potions also?
Also, Blood Frenzy is a huge buff to have in the raid. I realize your DPS warrior has dual glaives as well (and is severely underperforming...that warrior should EASILY be doing 2200+, and that's being generous on the low end), but having only 1 DPS warrior and them being fury is a pretty big misallocation.
I realize this is ironic to say from a guild with 4 glaives, but we have terrible luck with drops, we can often times see the same thing from a mob for 7-8 weeks in a row, usually its worst loot (Healing pants+Shoulders from akama 6 weeks). Our blood frenzy warrior, due to this, is also extremely under-geared for the content level, his personal DPS difference would be greater than what we would gain from the BF buff, which, I know sounds hard to believe, but, melee drops for us are that dire.
The fury warrior's biggest problem is flurry falling off, unfortunately a re-gem of his gear will only net him +1% more crit, so we aren't sure of what the solution can or should be until we see some of the loot we have been starving for. The main thing right now though is that we are looking for mechanical errors or "easily" replaceable gear errors, because we really can't count on drops. (Also, the mages were frost, which was probably a mistake, but they were in a non-support group so we were nervous about mana issues.)
Looking over espi's logs, I was scratching my head, he seems to be making the correct choices in so far as mechanics go, I did, however, miss the UR buff falling off, which is big but its not going to account for 600 DPS.
Ack :-X I was using the wrong weapon all night. I use Brutallizer + Executioner for threat. Unbreakable Will + Mongoose for armor and such. I can't believe it
I was told for this fight that effective health was significantly more important than avoidance. Have been working on getting my armor and health up as high as possible. Right now I'm sitting just over 24k raid buffed. Kyton also went the same route.
Do feral's really need to chug Ironshield potions also?
Yes ferals should be chuging Ironshield potions (Also why Badge pretty much owns on this fight as well clicky+mad armor). In my opinion the only time a tank death should ever occur is during stomp, maxing out your armor will reduce stomp damage quite significantly.
Effective health is an ongoing debate --- I strongly suggest all 10 dodge in red / 10 def in yellow if you plan on getting another set of t6 for avoidance, or simply resocketing. As a prot warrior I recommend using Moroes (click during stomp) + Shadowmoon Insignia if you have one. Having an affliction lock for brutallus (toss him 100g from gbank) will go a very long way.
Looking over espi's logs, I was scratching my head, he seems to be making the correct choices in so far as mechanics go, I did, however, miss the UR buff falling off, which is big but its not going to account for 600 DPS.
The biggest difference seems to be that Rensy's white damage hits quite a bit harder than Epsi's. Rensy had 20 fewer hits but did approximately 70k more damage. This could be due to a gear issue, a buff issue, or both. If we had a snapshot of both rogue's gear at the time the WWS taken, we could make some comparisons, but at this point, it seems that Rensy has quite a few more Sunwell pieces than Epsi.
It looks like the rotations are fine--Rensy actually had SnD drop off more times than Epsi. There is also a little of RNG involved as Rensy missed slightly less despite having a lower hit rating.
As for gear, Epsi has a few badge options so you don't have to rely on drops. Angelista's Revenge, Nyn'jah's Tabi Boots, Belt of the Silent Path are all upgrades over his current pieces. Shattered Sun Pendant of Might and Choker of Vile Intent are also upgrades over the Worgen Claw Necklace. Your mileage may vary but I would plug those gear upgrades in your preferred spreadsheet as listed in the Rogue PVE DPS TTT post to see how much more DPS you're missing out.
My rotation is a standard 3s/5r but when i get few combat potency procs i swap down to 2s/5r and work my way back up to 3, i never let SnD fall off, ever, those 2 refreshes you see were less than a half second after falling off. I was chugging haste pots every CD and also using drums every CD. I can see the blood frenzy making a big difference, i never thought of that one. Also, i did take an elixir before the pull and another one at about 3 minutes so i wouldn't be in any danger of it falling off. The envenom i used was actually at the end of an AR AND was to make use of a dying stack of DP (had like 1 second left on it and i didn't want to shiv). I think the other one was during wipe time to clear my dots and get a more accurate reading on the parse.
As for my gear, i realize my rings are abysmal (i actually use Band of the eternal Champion not the prince ring) and most of my off gear is still pretty crappy (please give me some badges). Those glaives put me pretty far into the negatives on DKP so i haven't been able to compete on any of the off gear really. The thing about the gear is if I optimize i still only get another 100-150 DPS on the spreadsheet, which makes up some of the difference but the bulk of it lies in something else I'm doing. Thanks for your input, I never would have caught the blood frenzy thing. It's also possible curse or recklessness is falling off i never payed attention to that.
3s/5r has always seemed dicey to me since I dropped 4 pc T5. I've been running 4s/5r since then, as in general you can just easily energy pool while trying not to clip your SnD too hard. In reality, the only time you ever swap to a lower SnD is when it's in danger of falling off (IE, you do it when you get a bad CP/ruth string, use a 1-2 snd to jog your timer and let energy pool, then do another 4 SnD to get back into the rotation).
Example:
4 SnD -> no ruth -> no CP procs (maybe a dodged SS, too) -> 5 rupt -> SnD is too low to build back to 4 -> build 1 CP, let energy pool -> SnD right before the other wears off -> build 4 CP SnD -> 5 rupture (at this point you're back in your cycle).
If you manually try to adjust cycles based on CP, you really aren't planning for future bad streaks (everything tends to even out in the end...for each amazing CP/ruth streak, you're going to have an equally bad one), and one of the most important things about a cycle is consistency. You maintain much less consistency by trying to adjust a cycle based on very good incoming energy gen, rather than sticking to the same cycle with energy pooling. The #1 and #2 rogue rules are: Never let SnD fall, and never let your energy cap.
As far as badge pieces: Nynjah's have been out since before I was on my current server (mid december). How you don't have them is a mystery. Since 2.4 you've had a little over 2 months of clearing whatever content you could at a given time...depending on when you killed Illidan that's 19 badges per BT and 11 (?) per Hyjal. 30 badges per week from raid instances (more if you're like my guild and still do gruul for the elusive DST).
Your ranged slot was probably the worst bang for the buck you could've gotten as an upgrade. It was something like a couple DPS increase for me over Arcanite Steam Pistol (which is a slight DPS increase over the exalted Thrallmar/Honor Hold ranged), so I saved it for last while grabbing the badge ring, the badge legs (at the time I didn't have Slayer's), and the badge belt. I had Shadowmaster's before the vendor opened, but I had my Nyn'jah's since December at least.
As for the 150 badges you spent, you could've picked up any two items that are an upgrade. Nyn'jah's + badge ring, Nyn'jah's + badge belt, badge belt + badge ring...you get the idea. You basically spent 150 for 1 piece that won't net you the same DPS increase as 1 60 badge piece, let alone 2 badge pieces.
In general, unless you're using the 2pc T4, droppping down to a lower Xs/5r won't net you much more dps (the math is in one of the rogue threads, but I think it worked out to being something like a 7dps increase). And the increase is easily offset by missing a few seconds of SnD time. If you get extra combat potency procs, use them in your next cycle by pooling up energy before your next SnD refresher. That way, the risk of dropping SND due to bad ruthlessness/CP streaks is substantially reduced, if not eliminated.
Sorry i wasn't clear about my CP usage. I only go to 2s/5r if i don't have enough energy to get that third point without SnD falling off completely, it's not an insane attempt at increased DPS as it seems.
3s/5r has always seemed dicey to me since I dropped 4 pc T5. I've been running 4s/5r since then, as in general you can just easily energy pool while trying not to clip your SnD too hard. In reality, the only time you ever swap to a lower SnD is when it's in danger of falling off (IE, you do it when you get a bad CP/ruth string, use a 1-2 snd to jog your timer and let energy pool, then do another 4 SnD to get back into the rotation).
Example:
4 SnD -> no ruth -> no CP procs (maybe a dodged SS, too) -> 5 rupt -> SnD is too low to build back to 4 -> build 1 CP, let energy pool -> SnD right before the other wears off -> build 4 CP SnD -> 5 rupture (at this point you're back in your cycle).
If you manually try to adjust cycles based on CP, you really aren't planning for future bad streaks (everything tends to even out in the end...for each amazing CP/ruth streak, you're going to have an equally bad one), and one of the most important things about a cycle is consistency. You maintain much less consistency by trying to adjust a cycle based on very good incoming energy gen, rather than sticking to the same cycle with energy pooling. The #1 and #2 rogue rules are: Never let SnD fall, and never let your energy cap.
As far as badge pieces: Nynjah's have been out since before I was on my current server (mid december). How you don't have them is a mystery. Since 2.4 you've had a little over 2 months of clearing whatever content you could at a given time...depending on when you killed Illidan that's 19 badges per BT and 11 (?) per Hyjal. 30 badges per week from raid instances (more if you're like my guild and still do gruul for the elusive DST).
Your ranged slot was probably the worst bang for the buck you could've gotten as an upgrade. It was something like a couple DPS increase for me over Arcanite Steam Pistol (which is a slight DPS increase over the exalted Thrallmar/Honor Hold ranged), so I saved it for last while grabbing the badge ring, the badge legs (at the time I didn't have Slayer's), and the badge belt. I had Shadowmaster's before the vendor opened, but I had my Nyn'jah's since December at least.
As for the 150 badges you spent, you could've picked up any two items that are an upgrade. Nyn'jah's + badge ring, Nyn'jah's + badge belt, badge belt + badge ring...you get the idea. You basically spent 150 for 1 piece that won't net you the same DPS increase as 1 60 badge piece, let alone 2 badge pieces.
Sorry for double post. It may not seem like it but the ranged slot was indeed the biggest upgrade for me at the time. I was still using Wolfslayer Rifle, yes you heard me correctly. We had bad luck on the arc steampistol all through TK and there hasn't been anything nearing it since. In terms of badges, as lithose can attest we have a few too many rogues in guild and our rogue rotations are a little messed up. We (rogues) usually only go on 6-8 hours of raiding a week and some weeks we only get 3. Nin'jah's have been on my wishlist for a while now although not as long as they've been out, more like for a month or so, although at the time i purchased my ranged slot in the spreadsheet it was a bigger upgrade (+ holding out for shadowmasters). Anywho this is getting a little off topic. The gear choices you guys have given me will certainly help me out and i'm very appreciative of it.
Is there anything else that i could try differently in terms of mechanics? i think I'll try the 4s/5r as the standard rotation as Dominus posted above, sounds like a possible increase there since i actually sometimes have to do a 1s/3s to get back on track.
This is the wws report for our latest Brut kill: Wow Web Stats
(Kill was almost spot on the enrage)
Just want to get some input, where some of our fellow raid members can improve.
Some comments:
Masaru/Juhani were in a soaker group, Yasuko was not.
Tokhard specced retri for this fight, we wanted to try how that impacts our performance (turned out it increased it ).
I know that some of my gear choices seem akward. But I am quite busy at the moment, so farming badges is difficult. The badge ring is on my list. We have quite bad luck with vanquisher dropps (triple prot FTW), but next belt/bracers surly go to us (well I hope so).
Thanks in advance.
edit: Of course I do not wear the swiftsteel bludgeon during combat (I have the S3 offhand), forgot to manually switch back. (using rightous weapon coating with ThreeArmedBandit for weapon switching)
This is the wws report for our latest Brut kill: Wow Web Stats
(Kill was almost spot on the enrage)
Just want to get some input, where some of our fellow raid members can improve.
Some comments:
Masaru/Juhani were in a soaker group, Yasuko was not.
Tokhard specced retri for this fight, we wanted to try how that impacts our performance (turned out it increased it ).
I know that some of my gear choices seem akward. But I am quite busy at the moment, so farming badges is difficult. The badge ring is on my list. We have quite bad luck with vanquisher dropps (triple prot FTW), but next belt/bracers surly go to us (well I hope so).
Thanks in advance.
edit: Of course I do not wear the swiftsteel bludgeon during combat (I have the S3 offhand), forgot to manually switch back. (using rightous weapon coating with ThreeArmedBandit for weapon switching)
Being is a soaker group has nothing to do with with Yasuko doing 400+ more dps than both of your other hunters. Juhani casted Arcane shot ... 34 times? Masaru casted Arcane shot ... 31 times? I am slightly confused as to your group set up as well. None of your hunters appear to be potting and only Yasuko appears to BM?
Retribution paladins are amazing for this fight to keep judgements up. Wisdom alone allows hunters to haste pot instead. Unfortunately hes an alliance paladin and I'm not sure if "Seal twisting" exists without seal of blood, but 1600 seems average.
Your tanking druid could be dpsing in cat while he isn't tanking and popping barkskin before taunting, and your warrior seems to be taking an extreme amount of damage, possibly have him wear moroes and use it during a couple stomps.
I've been a long time reader of this forum and would like to thank everyone for the amazing wealth of information you've provided to the community.
I took a break from WoW and came back ~4 months ago to an end game raiding guild. My gear was terrible and I was a MM spec from when that was what was a good raiding spec. I'm now BM spec and my gear has significantly improved. The World of Warcraft Armory (need to put +10 agi on wrist) However, my DPS seems very low for the gear that I have. As you can see I am using a BM spec 41 and 20 in MM.
Here are some of the WWS for boss kills: I'm Vrorthol in the reports Wow Web Stats - 4th in total damage on this one but my dps was only 1160 Wow Web Stats - I had a bad string of Fire coming towards me and keeping me out of DPS range on archi but still...that's pathetic dps Wow Web Stats - Gorefiend - another terrible dps performance
All three of these are before we killed Kalecgos and I got my new pants so that will help out. Also, I was below the hit cap once I traded in for a new ring, so, prior to yesterday I was having to eat Talbuk to get to 8.8something % hit. I'm now over the hit cap by 1 point so I can go back to mudfish. I lost 12 agility to get the +hit and gained a little direct RAP - so the +20agi food makes up for that loss and the +hit gems.
My shot rotation macro is as follows:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto Shot
/click [target=pettarget,exists] MultiBarBottomLeftButton12
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
The second button call in that macro links to:
/castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot
I try to cast arcane shot when on cool down and when it won't appear to interrupt my rotation.
I'll take any criticism at all I can get. I realize I have some sub-par gear still but I'm under the impression that with what I have and my spec I should be able to reasonably hit 1400-1600dps without too much effort - something I'm not coming close to.
Brutallus is coming up for us and based on what I've seen in the WWS reports I'm going to be more of a crutch than an asset unless I can figure out what I'm doing incorrectly.
Thanks in advance!
Last edited by maahony : 06/11/08 at 11:57 AM.
Reason: Clarified which character I am in WWS