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Old 06/11/08, 1:00 PM   #3801
Johnneke
Von Kaiser
 
Human Warlock
 
Kilrogg (EU)
Hello I'm raid leader at the moment of a guild that is currently struggling on Felmyst, although we got till where we are at the moment I have the feeling some of our healers arent performing in a way they should and due to my limited knowledge about healing classes I really cant pinpoint the exact problems in our guild healing wise other then the reports I get from people.

Our guild's WWS index: Wow Web Stats

I would really appreciate if some people who are more in the know about this could maybe look a bit at what our healers are doing and if they are doing it correctly. And give me some advice that I could pass on that can improve us. A good example is still getting wipes due to tank deaths after 4 brutallus kills even though we take 8 healers while most seem to be doing it with 7 and some even with 6. We use 2 druids to hot mt's & burned people and 2 shamans on meteor slash, the rest are mt healers.

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Old 06/12/08, 6:06 AM   #3802
Dominus
Von Kaiser
 
Undead Rogue
 
Blackrock
Originally Posted by espiDT View Post
Sorry for double post. It may not seem like it but the ranged slot was indeed the biggest upgrade for me at the time. I was still using Wolfslayer Rifle, yes you heard me correctly. We had bad luck on the arc steampistol all through TK and there hasn't been anything nearing it since. In terms of badges, as lithose can attest we have a few too many rogues in guild and our rogue rotations are a little messed up. We (rogues) usually only go on 6-8 hours of raiding a week and some weeks we only get 3. Nin'jah's have been on my wishlist for a while now although not as long as they've been out, more like for a month or so, although at the time i purchased my ranged slot in the spreadsheet it was a bigger upgrade (+ holding out for shadowmasters). Anywho this is getting a little off topic. The gear choices you guys have given me will certainly help me out and i'm very appreciative of it.

Is there anything else that i could try differently in terms of mechanics? i think I'll try the 4s/5r as the standard rotation as Dominus posted above, sounds like a possible increase there since i actually sometimes have to do a 1s/3s to get back on track.
The good thing about working on fights is comparing notes. Here is our raid from tonight (Kalecgos, then 9 attempts at Brut before we had people needing to leave): Wow Web Stats

Specifically, I'll point to our last Brutallus attempt: Wow Web Stats

This one we went up to 8 healers because our main problem was tank gibs, and we had no suitable DPS to replace Fishstix (I think attempt 6, the last attempt we had our third hunter Fishstix there, we went full out consumables...tank gib at 39% with 2:35 left until enrage, but we realized we had the DPS to roll with 8 healers).

The one thing I see missing are two important specs to max the synergy of your physical DPS. A survival hunter and arms warrior (which I already mentioned in a previous post).

Crytz is our survival hunter, and between imp mark and expose weakness he provides every single melee with over 400 AP. That's a rather large buff (over 3 flasks worth) that your raid is missing. If you decide to start using a survival hunter, I very highly suggest that he is your highest play time hunter (also make sure he is very good at his class), as his buffs are invaluable if you have even a decent amount of melee. I wouldn't even be close to reaching where I am in this parse without his buffs.

Ruwon is our arms warrior, and he was only 200 DPS behind your best in slot glaive fury warrior (this is probably partially due to him receiving 400 more AP than your warrior). He also provided, through blood frenzy, another 564 DPS (which puts his total contribution above your glaive'd fury warrior's by about 300 DPS). As you can see, arms warriors are also incredibly valuable if you have strong physical DPS (on your parse BF would've added 518 DPS without considering personal DPS loss...it would've upped your personal DPS by 84).

Honestly, these two things add up huge when you're considering melee DPS. 400 AP is ridiculous, and I alone gained a little less than 95 DPS (2386 x .04) from Blood Frenzy. Honestly, I thought your parse was underperformance, but in reality your raid still hasn't mastered the synergy of all your classes. 4 of your top 5 are physical, in addition to carrying 3 more physical DPS + tanks, and without BF and Expose Weakness you're not giving them what they need to really shine. Especially when you have 2 sets of glaives in the raid, you are going to want to use as much synergistic buffing as possible.

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Old 06/12/08, 7:34 AM   #3803
Talyx
Von Kaiser
 
Tauren Hunter
 
Mannoroth
Originally Posted by maahony View Post
Hunter stuff
First of all, your macro looks fine. Since it appears you don't have 4 piece, weaving in arcane shots might be a benefit, although I prefer using just multi-shot, especially against a low target target like Teron.

As far as your WWS parses go, I would only take a real hard look at Teron. Archimonde is mostly about keeping yourself alive and DPS can be very variable. And with Azgalor, Dooms and pets only being able to attack Doomguards really doesn't give an accurate representation of your damage and won't really prepare yourself for something like Brutallus.

So looking at the Teron parse, your steady:auto ratio seems fair enough with the arcanes being thrown in. Your pet damage seems a bit low, did it die early? The fight lasted 4:41, probably in part due to lack of shamans (you had 1 elemental shaman, I hope he was still in the melee group), and the other part is just a lack of overall raid synergy. I'll go over some ways to possibly fix that:

You had 3 warriors DPSing (1 was prot, which of course you need to tank trash and other bosses), 2 were fury. One of those warriors should switch to a blood frenzy build for 4% more physical damage. You had 3 warlocks, I'm assuming 2 of them put up CoE/CoS, while the other was using Doom. I don't know if your raid leaders are not so adamant on using CoR due to the damage increase of the boss, but if one of your DPS warriors were to spec for improved demo shout, it would counter the CoR and be very negligible. Also, you have 4 holy paladins -- ret builds aren't as much of a taboo as they were once before, and can really increase your raid DPS, especially for hunters by keeping a JoW and JotC up (I barely ever need to pot anymore with JoW up 24/7). I didn't look at the other hunter in your raid, but I assume he wasn't survival. Personally for me, adding a survival hunter in the raid is about a 150 DPS increase. And finally, was your feral keeping FF up?

Your gear looks fine. The only thing I don't really like about it is your belt, I'm sure you can find an easily attainable upgrade somewhere such as [Belt of Deep Shadow] or [Bladeangel's Money Belt]. Are you exalted with Ashtongue yet? The trinket should definitely be an upgrade over the hourglass.

Try using your macro strictly with just steady/auto without the manual weaving, and just mash it as fast as possible. If it's not a DPS upgrade, at least you'll know it's not due to human error! Hopefully in the future you won't have such bad luck with the raid composition.

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Old 06/12/08, 10:33 AM   #3804
Lithose
Don Flamenco
 
Night Elf Warrior
 
Llane
Originally Posted by Dominus View Post
Honestly, I thought your parse was underperformance, but in reality your raid still hasn't mastered the synergy of all your classes..
The BM hunter has improved mark, we also have a survival hunter who wasn't in raid during this night. As I also said, the BF warriors we have won't give the DPS to make the difference between slotting them over the fury, their best DPS on teron was 1400 (After some new gear last night they hit 1600). On Brutallus he is going to be bringing 1300, based on higher armor+500-600 based on the debuff, which still won't surmount the fury warrior.

I understand this is a problem, but the gear isn't there yet, unfortunately those warriors fell behind when we seemed to only get one DPS plate for a while. So, as is, this is our optimal set up, as far as raid Synergy goes, mastery of it takes subservience to availability.

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Old 06/12/08, 10:41 AM   #3805
maahony
Glass Joe
 
Dwarf Hunter
 
Perenolde
Thank you very much Talyx; I appreciate the comments.

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Old 06/12/08, 10:43 AM   #3806
Lumb
Von Kaiser
 
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Orc Shaman
 
Sunstrider (EU)
Hi, just posting a WWS of a random brutallus kill from not too long ago, and was wondering if I (enhancement shaman) should be doing more dps than I am currently doing. Granted we did not have a survival hunter or ret pally (we did have an arms warrior), but I was hoping to do around 1.9k instead of the 1.75 I achieved, is that plausable with my current gear and that raid setup? Am I doing anything inherently wrong?

Wow Web Stats

Thanks

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Old 06/12/08, 12:16 PM   #3807
soverpowerd
Von Kaiser
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Lumb View Post
Hi, just posting a WWS of a random brutallus kill from not too long ago, and was wondering if I (enhancement shaman) should be doing more dps than I am currently doing. Granted we did not have a survival hunter or ret pally (we did have an arms warrior), but I was hoping to do around 1.9k instead of the 1.75 I achieved, is that plausable with my current gear and that raid setup? Am I doing anything inherently wrong?

Wow Web Stats

Thanks
Are you twisting GoA? Do you have executioner? I don't see it on your list of buffs. Survival hunter helps a lot, but you still could be higher just by getting executioner.

Here's the wws from one of my guild's recent brutallus kills.

Throm is the enhancement shaman and he did have pally and survival hunter for this.
Wow Web Stats

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Old 06/12/08, 12:19 PM   #3808
Lumb
Von Kaiser
 
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Orc Shaman
 
Sunstrider (EU)
I was twisting yes, no I do not have executioner - I was under the impression it was particularly ineffective on a fight like brutallus.

Also, your guilds enhancement shaman has far better gear than me, I think with a ret pally a survival hunter and a bit more gear I should be able to see 2k dps.

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Old 06/12/08, 1:00 PM   #3809
soverpowerd
Von Kaiser
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Lumb View Post
I was twisting yes, no I do not have executioner - I was under the impression it was particularly ineffective on a fight like brutallus.

Also, your guilds enhancement shaman has far better gear than me, I think with a ret pally a survival hunter and a bit more gear I should be able to see 2k dps.
His gear is better, but he actually got several pieces of his gear since the wws I posted took place. However, hopefully those more knowledgeable with enhancement shaman will be able to offer greater insight.

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Old 06/12/08, 1:05 PM   #3810
Lumb
Von Kaiser
 
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Orc Shaman
 
Sunstrider (EU)
Yeah that's true, I didn't account for what his gear was actually like when you did that particular kill

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Old 06/12/08, 1:40 PM   #3811
orcsgotbooty
Banned
 
Orc Warrior
 
Jaedenar
Originally Posted by Lumb View Post
I was twisting yes, no I do not have executioner - I was under the impression it was particularly ineffective on a fight like brutallus.

Also, your guilds enhancement shaman has far better gear than me, I think with a ret pally a survival hunter and a bit more gear I should be able to see 2k dps.
Executioner is definitely still worth it on the higher armor valued bosses unless you are near capped somehow without it.

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Old 06/12/08, 1:58 PM   #3812
Dominus
Von Kaiser
 
Undead Rogue
 
Blackrock
Originally Posted by Lithose View Post
The BM hunter has improved mark, we also have a survival hunter who wasn't in raid during this night. As I also said, the BF warriors we have won't give the DPS to make the difference between slotting them over the fury, their best DPS on teron was 1400 (After some new gear last night they hit 1600). On Brutallus he is going to be bringing 1300, based on higher armor+500-600 based on the debuff, which still won't surmount the fury warrior.

I understand this is a problem, but the gear isn't there yet, unfortunately those warriors fell behind when we seemed to only get one DPS plate for a while. So, as is, this is our optimal set up, as far as raid Synergy goes, mastery of it takes subservience to availability.
Well, if your BF pulls 1300 with that current setup, he's on par with your fury warrior because of damage added. His threshold for viability is much lower the more physical DPS you add (I assume if the survival hunter were available, you would run 3 hunters?).

At any rate, if you give him windfury minimum he should pull 1100-1200, and if you have equal (or more) physical DPS, he'll be more than worth his spot over a mage pulling 1500 DPS.

Plus I was more answering the question as to why Espi was so low in the parse. Imp mark is good (110 AP), but that extra 300ish is what puts survival over the top. Combined with lack of blood frenzy, and no solarian's sapphire (at least I didn't see it on the fury warrior armory), your melee are missing a whole lot of synergy. Honestly, we would have brought our BF warrior if he was doing 1200, simply because we have physical DPS so high in our charts. Luckily we have one geared enough to pull 1600 (on the first night he saw the fight no less), so it's even more of a no brainer. Honestly, your BF warrior at 1200 DPS could easily replace Rhiannon and provide a net gain in RDPS.

EDIT: You could also drop a healer, and put more stress on them. If you did this you'd potentially kill him before enrage.

Last edited by Dominus : 06/12/08 at 2:13 PM.

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Old 06/12/08, 2:47 PM   #3813
Whistles
Piston Honda
 
Gnome Rogue
 
Staghelm
Originally Posted by orcsgotbooty View Post
Executioner is definitely still worth it on the higher armor valued bosses unless you are near capped somehow without it.
This depends on your raid setup (what debuffs are available) and how much armor penetration the rest of your gear has but the formulas are all known so the math to make a comparison on damage increase isn't too difficult.

Last edited by Whistles : 06/12/08 at 2:52 PM.

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Old 06/13/08, 3:28 PM   #3814
Riljrak
Glass Joe
 
Undead Rogue
 
Ravenholdt (EU)
We are just starting sunwell now , so im just wondering if theres anything that anyone is doing thats terribly wrong, and if we have the dps for Kalegcos.

wws-teron

We have only 2 illidan kills so far , and i realise the raid synergy wasn`t that great (due to sign ups that night we were a bit healer heavy) but i`m more worried about individual performance really.

Lioneye and Razman are new recruits and pretty undegeared , angerika is prot and put on healing gear to throw some FOL`s around.

Last edited by Riljrak : 06/13/08 at 5:19 PM. Reason: grammer

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Old 06/13/08, 11:27 PM   #3815
Marraver
Banned
 
Orc Warlock
 
Aerie Peak
Long time reader, first time poster so I apologize if I mess something up. We've been progressing through Hyjal and Black Temple and had some turnover with people leaving for numerous reasons. Last night we had a bunch of new people for Gorefiend and Bloodboil. Obviously this made for a fun raid night. I was hoping with the parse I could get some feedback on everyone for stuff to work on. If you just have a minute, I'm particuarly interersted in the healers for my own reasons.

Last night's
Wow Web Stats

First half
Wow Web Stats

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Old 06/16/08, 8:38 AM   #3816
Rerox
Piston Honda
 
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Dwarf Rogue
 
Proudmoore (EU)
Hi there again,
last time, I ventured into this thread to gain some insights on how to improve the dps of my raid, you helped me and our people tremendously with your analysis and suggestions.

We're now facing the first big roadblock in Sunwell with Brutallus and I was hoping to gain some insights from you again.
First here's the report on our trys last night: Wow Web Stats

Group setup was as follows:
Tank-Group: 2x Def-Warr, Resto-Shaman (for WF), Paladin and Resto-Druid
Melee-Group: 2x Rogue, Retri-Paladin, Enh-Shamie, MS-Warrior
Caster-Group 1: 2x Mage, 1x Moonkin, 1x Shadow, 1x Warlock
Mixed-Group: 2x Hunter, 2x Warlock, 1x Resto-Shaman
Healer-Group: 2x Holy Priest, 1x Shadow, 2x Paladin

It was our second night with trys on Brutallus and we managed to bring him down to 16% on enrage with only basic buffs (Flasks & Buffood) on try #5. But when we then called "all out" buffs incl. Demon Slaying elixirs, Haste- & Destruction Potions, Scrolls etc. we simply were not able to improve. We still have some problems with people getting burn and thus dying or tanks getting gibbed, but even on our second enrage-try we couldn't really improve the dps, despite beeing fully buffed.

So my question here is: do you have any advice on how to improve the dps of our people (again), do you see any playstyle errors and can you maybe explain, why buffing up with all that's available didn't net considerably more dps?

Oh and one final question that just came up in guild-discussion: is there any way to filter the use of Flamecaps in WWS? The ability Flamecap fire seems to be the melee-attac-proc only.

Thanks for your time and help!

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Old 06/16/08, 9:41 AM   #3817
phellan
Glass Joe
 
Tauren Druid
 
Frostmane (EU)
This is last night's attempts on Brutallus. Best tries were 2% and 4% wipes. (try #5, #7). I would very much like to get some pointers on any class, since we feel there is room for a lot of improvements.

Some notes, our slam warrior was first time slam and didn't have a working cast-timer for his autoattacks. We run with feral druid (me) + prot warr as tanks. In the #5 try one warlock was specced shadow embrace and malediction, but we let him go back to destro in the last try just to get more dps out of our raid.

WWS try #5 (2% wipe)
WWS try #7 (4% wipe)

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Old 06/16/08, 10:02 AM   #3818
MackTheTemp
Glass Joe
 
Undead Warlock
 
Lothar
Originally Posted by Rerox View Post

So my question here is: do you have any advice on how to improve the dps of our people (again), do you see any playstyle errors and can you maybe explain, why buffing up with all that's available didn't net considerably more dps?
-1 Moonkin + 1 DPS

Moonkin doing 1350ish dps is not pulling his weight on this encounter. You can upgrade the crap out of his gear and he still won't be. A lock, mage, hunter will all do more dps. Perhaps if you fit a caster in the caster group spot where that moonkin is, you coud run a hunter group.

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Old 06/16/08, 10:04 AM   #3819
Fafhrd
Von Kaiser
 
Tauren Druid
 
Zenedar (EU)
Originally Posted by phellan View Post
This is last night's attempts on Brutallus. Best tries were 2% and 4% wipes. (try #5, #7). I would very much like to get some pointers on any class, since we feel there is room for a lot of improvements.

Some notes, our slam warrior was first time slam and didn't have a working cast-timer for his autoattacks. We run with feral druid (me) + prot warr as tanks. In the #5 try one warlock was specced shadow embrace and malediction, but we let him go back to destro in the last try just to get more dps out of our raid.

WWS try #5 (2% wipe)
WWS try #7 (4% wipe)
If you can manage without Shadow Embrace, you should have all warlocks destro-shadow-specced.
Make Cruoris stop casting Corruption, and have him and Ecoo l2use mana pots. Nubs.
Replace the lowdps mage with a Surv hunter, and the lowdps shaman is better off healing. Switch out a priest healer for a another BM hunter.
(Hunters are the best dps class in game with high end gear: Wow Web Stats)

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Old 06/16/08, 11:16 AM   #3820
phellan
Glass Joe
 
Tauren Druid
 
Frostmane (EU)
Originally Posted by Fafhrd View Post
If you can manage without Shadow Embrace, you should have all warlocks destro-shadow-specced.
Make Cruoris stop casting Corruption, and have him and Ecoo l2use mana pots. Nubs.
Replace the lowdps mage with a Surv hunter, and the lowdps shaman is better off healing. Switch out a priest healer for a another BM hunter.
(Hunters are the best dps class in game with high end gear: Wow Web Stats)
Yeah, we realized we could manage without it and therefore at the last attempt our affli warlock had specced back to destruction.

Our only hunter was survival, sadly we dont have that many hunters in our guild that we can use.

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Old 06/16/08, 1:39 PM   #3821
Rerox
Piston Honda
 
Rerox's Avatar
 
Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by MackTheTemp View Post
-1 Moonkin + 1 DPS

Moonkin doing 1350ish dps is not pulling his weight on this encounter. You can upgrade the crap out of his gear and he still won't be. A lock, mage, hunter will all do more dps. Perhaps if you fit a caster in the caster group spot where that moonkin is, you coud run a hunter group.
Thanks for your advice.
Unfortunately (or luckily) replacing someone just because his class or spec might not be the perfect choice for an encounter is not possible, due to our small raid size, and even if it would be possible, we wouldn't do it. We don't bench someone who has fought with us any other encounter in this game up until today just because he/she might not be the perfect choice. We try to get the encounters done with what we have, we try to get raid dungeons done with one setup, not a different setup for each boss and we try to keep a rel. small raid size (<40) so that those who want to raid don't have to rotate too much (we only have three raid-days a week).

So in the spirit of that I woud like to find ways to improve raid-dps by optimizing individual dps (i.e. optimizing that Moonkin's dps to what it should be - by the way, how much should it be?), not by replacing someone.

I still hope someone can point me in the right direction.

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Old 06/16/08, 1:53 PM   #3822
• malthrin
stalemate associate
 
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Osseric
Blood Elf Paladin
 
No WoW Account
Originally Posted by Rerox View Post
Mixed-Group: 2x Hunter, 2x Warlock, 1x Resto-Shaman
Healer-Group: 2x Holy Priest, 1x Shadow, 2x Paladin
This is not so good. I'm far from a guru on setting up groups, but I would do something like:
Warlock group: 2x Warlock, BM Hunter, SPriest, Resto Shaman
Other group: other Hunter, 2x HPriest, 2x Paladin

Are your DPS groups timing cooldowns to overlap with Bloodlusts? Are you rotating extra Shamans into their groups for more Bloodlust time?

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Old 06/16/08, 2:20 PM   #3823
soverpowerd
Von Kaiser
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Rerox View Post
replacing someone just because his class or spec might not be the perfect choice for an encounter is not possible
Well the way it sounds you have 2 real options, then. Either you recruit someone to at least step in for them until the rest of your raid is strong enough to carry them, of course, there is also the option of accepting what your attitude makes it sound like you are - a casual guild. Casual raiding can be fun, but if you're not willing to step on some toes, you're not going to get past certain encounters as quickly as you could.

Unfortunately I can't get to the European armory to check out your moonkin's gear or spec, but if he's got improved faerie fire and he's going to be coming to every raid make sure that no one's wasting gems on +hit stat that doesn't need it with the +hit from improved faerie fire - that's about all I can suggest for now.

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Old 06/16/08, 4:01 PM   #3824
Dominus
Von Kaiser
 
Undead Rogue
 
Blackrock
Originally Posted by phellan View Post
This is last night's attempts on Brutallus. Best tries were 2% and 4% wipes. (try #5, #7). I would very much like to get some pointers on any class, since we feel there is room for a lot of improvements.

Some notes, our slam warrior was first time slam and didn't have a working cast-timer for his autoattacks. We run with feral druid (me) + prot warr as tanks. In the #5 try one warlock was specced shadow embrace and malediction, but we let him go back to destro in the last try just to get more dps out of our raid.

WWS try #5 (2% wipe)
WWS try #7 (4% wipe)
Well, to start, I'll say that only you and Bjaadi were using major demonslaying (if your rogues/hunter were using major demonslaying, they didn't refresh it). Evidenced here Wow Web Stats

Now, in either case I'd say that's part of what cost you a kill. If your rogues and hunter were running at 120 AP instead of 265 for the entire fight, they probably make up that 2%. If they just didn't refresh it, then it would've been a lot closer, but at minimum (if you chug after Brut is engaged, which is clearly something that didn't happen) that's a full minute with no elixir buff. More than likely it's closer to 2 mins of no elixir buff.

Further, only two of your casters are using destro pots. Wow Web Stats. Your top DPS lock, and one of your shadow priests. Running with 8 casters and only 2 of them are using destro pots on the DPS race of Sunwell? Now that we're looking at the full picture, you guys would've had a kill if A) your physical were all using demonslaying, and B) all of your casters were popping destro pots on CD (3 over the course of the fight).

As far as group setup, none of your warlocks receiving shadow priests at all? Warlocks don't benefit AS much as mages do, but it's not insignificant either. 3 of your mages received a shadow priest (Goafreakk, Rallykalle, Frozten) and instead of letting that incoming mana allow them to use destro pots, they used 1 mana pot CD each. Give the shadow priests to casters who are going to use their consumables, and utilize vampiric touch to let them use destro pots. Ara probably would've been running at 2300+ if he didn't have to lifetap so much. Also, your healers should not be needing VT (except maybe a pally on MT healing, we just tossed him in an extra caster DPS group spot and had him run conc aura). Use it more effectively to up your raid DPS, especially since you aren't running a ret pally to keep up wisdom. If you have one pally on burn healing, they can judge wisdom if the burn healing load gets lighter because of CoS/bubble/iceblock.

Originally Posted by MackTheTemp View Post
-1 Moonkin + 1 DPS

Moonkin doing 1350ish dps is not pulling his weight on this encounter. You can upgrade the crap out of his gear and he still won't be. A lock, mage, hunter will all do more dps. Perhaps if you fit a caster in the caster group spot where that moonkin is, you coud run a hunter group.
It just depends. We ran a boomkin on Brutallus for our first kill (our rogues/hunters/etc are geared around the extra 48 hit rating) for a few reasons. First, he's a great player and he has very high attendance. Second, insect swarm is a nice bonus to be running on a mob that hits like Brut does. Third, up until we got a new recruit recently, we didn't have an active feral druid to keep up FFF. Moonkins can pull their weight with the gear (bringing 2% chance for the boss to miss, fearie fire + 48 hit rating, an amazing aura for your top casters, and solid personal DPS), but there is definitely a stigma of "uselessness" attached with the class, much like ret paladins before their changes.

Wow Web Stats WWS of the kill, with 2 BLs (rotated Vex, Vartt and Tebb in for an early BL, then had their group pop BL at 20% for molten fury) doing 1660 plus his utility.

Last edited by Dominus : 06/16/08 at 4:12 PM.

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Old 06/17/08, 2:26 PM   #3825
rooj
Piston Honda
 
Goblin Priest
 
Madoran
How to use WWS

I hope this is the right location for this question.

Is it possible when examining a timeline for a WWS parse to separate out events that occured to raid members?

For instance, when browsing a log, it indicates when an event happens (say, a person is afflicted with doomfire) and then it keeps listing all the events.

Is it possible to only look at what happened to that one person afterwards? IE to see when the person next gets heals, takes damage uses a Healthstone? I can do it by sheer looking over lines and lines of events. But is it possible to have WWS to sort it for me? (Similar to using the WoW combat log's "Self" or "what happened to me" but for anyone in the raid, or for any ability?)

Sorry if this is poorly worded or an inappropriate location.

[I FOUND THE FUNCTIONALITY YOU MAY DELETE POST]

Last edited by rooj : 06/17/08 at 2:32 PM.

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