I havnt made it up to Bloodboil yet but by the looks of it you're losing a lot of dps by not using Mind Blast and shadow word: Death every cooldown.
I may have missed a couple of MB's, I'll have to look that over. As for SW, I wasn't using it on the fight. The other spriest in raid uses a VT, SW:P, MB, MF, MF, MB, MF, MF replace dots rotation and is constantly doing more damage than mine where I was using a SW so I was trying something out in recent raids.
halldorr: the shadowpriests on a first Bloodboil kill should not be putting out 1000 DPS. It's not a DPS fight, the fight is very aggro-sensitive and about 2/3rds of the fight I suspect they'll have to rein in what they're doing. They also have to move around a fair amount depending on what BB group they're in. Not using SW will hurt their DPS but will make them a lot easier to heal; that's good on a raid damaging setup like BB. I'd encourage you not to make them do more damage necessarily. SW if they can, mind blast is a good one, but it is very aggro sensitive.
If you're looking for a benchmark, try Teron; BB is not a good dps benchmark for all sorts of reasons.
We killed Illidan four weeks ago and have been clearing 5/5 9/9 since then. We're just beginning to dedicate about half of our raiding time to SWP and I want to make sure that we are doing everything we possibly can to stump up the raid dps to meet Brutallus.
Here are a couple of Gorefiend parses that I'd love some comments on - pretty much on anything dps-related, but if you have tanking or healing comments they'd be appreciated as well.
Does anyone know of a more complex log splitter that separates raids by time, not by day? I know earlier in the thread there was a log splitter that separated by day, but sometimes i raid past midnight and then there's a raid the next day. When I attempt to split the log, then upload to WWS, the file would have part that spilled over from the pervious day raid combined with the current day raid, creating a log file "more than 12 hours long."
Curse gaming doesn't come up with something useful that I could use for WWS.
When I attempt to split the log, then upload to WWS, the file would have part that spilled over from the pervious day raid combined with the current day raid, creating a log file "more than 12 hours long."
WWS's java program isn't that stupid. It goes by the actual hours, and not by actual days. If you go in and manually edit the combatlog yourself, it can contain 12 hours, even if the raid goes past Midnight.
Well, what's the best way to edit the combatlog? I opened it with wordpad, and it takes about five minutes to load. When I try to edit it, it takes a long time to select stuff to delete by highlighting the beginning then moving the mouse down so it scrolls down. There's literally hundreds of lines per second of combat time, and I don't know how to delete it more efficiently than spending 20-30 minutes staring and the screen waiting for it to get to the desired cut off.
Well, what's the best way to edit the combatlog? I opened it with wordpad, and it takes about five minutes to load. When I try to edit it, it takes a long time to select stuff to delete by highlighting the beginning then moving the mouse down so it scrolls down. There's literally hundreds of lines per second of combat time, and I don't know how to delete it more efficiently than spending 20-30 minutes staring and the screen waiting for it to get to the desired cut off.
There are plenty of alternatives to WordPad that can load large files quickly and let you search/select more easily. Personally I use Notepad++ but surely there are heaps of other free text editors out there.
Renaming WoWCombatLog.txt to something else after you log off for the day also saves a lot of hassle so that the next time you turn on logging it'll start a fresh file and you won't even have to split anything.
We killed Illidan four weeks ago and have been clearing 5/5 9/9 since then. We're just beginning to dedicate about half of our raiding time to SWP and I want to make sure that we are doing everything we possibly can to stump up the raid dps to meet Brutallus.
Here are a couple of Gorefiend parses that I'd love some comments on - pretty much on anything dps-related, but if you have tanking or healing comments they'd be appreciated as well.
*Armory seems to be down so I can't look at gearing*
*Going all based on the first parse*
Karleek - Decent dps for a Surv hunter, but could still be better. Used Arcane Shot a lot, he should be using Steady Shot more instead of Arcane Shot. Generally, something like a 3:2 macro would be advisable for a Surv hunter. Have him consult the Hunter threads here to get a good macro. Have him get a new pet. Preferably a Wind Serpent. Owls are less dps and only good for their Screech debuff, but you guy have Demo Shout anyways. That said, pet dps for a Surv hunter won't be spectacular anyways so his pet isn't a big issue. He should NOT be in a caster group.
Bulmers - Spec Fire.
Cotch - Only used Icy Veins and his trinket once. Should definitely of had a Shadow Priest.
Valkirri - Should be casting more. He seems to be spending a lot of time doing nothing. He got off 11 fewer Fireballs and 5 fewer Scorches compared to Cotch. Speaking of Scorch, your mages seem to be doing it too much. They should get a 5-stack of scorches at the start of the fight then only one of them needs to refresh it every 30 seconds. In practice, they should probably re-scorch around 27 seconds in case of a resist. Either way, thats 5 scorches at the start and another ~8 over the fight to keep it up. 13 scorches total. Your mages scorched 25 times combined.
Middi - could use SW and to a lesser extent Mind Blast a bit more, but overall just fine.
Tikhvin - Large portions of time without VT on the boss. Spriests aren't taken for their dps, they're taken for their mana returns. Doing more dps helps provide more mana, but only when VT is on the boss. 50 ticks of VT means 150 seconds of mana return on a fight that lasted for 233 seconds. That needs to be fixed. Quick. Similarily, he should also be getting SW:P up there a bit more. He used MB and SW fine (not quite on CD, but decently). He didn't have a bloodlust so that roughly explains having fewer MF ticks, but his SW:P and VT uptime needs to improve. If he doesn't have a dot timer, have him get one.
Knobbywan - CoH is a pretty shitty spell on this fight.
Aamon - Should have Mongoose on his weapons. Executioneer is sub-par. The Hyjal exalted ring is trash for rogues. Can't see what he's wearing, but the Akama, Kael, Illidan, ZA 3rd chest and Badge rings are all better (not in that order). Make sure he's got 2 from that list at least. He let SnD drop twice, but its really not the end of the world if it was only for a split second. Make sure its not down for more than that (and preferably not dropping at all). Does he have a slow Offhand? It should be 1.4 or 1.5 speed (there are plenty of options) and unless its the badge fist, it should be a sword (if he's human, should be a sword regardless). He had substantially less Combat Potency procs compared to the other rogues (and subsequently fewer Sinister Strikes) which to me indicates a slow OH (since his miss rate wasn't strange.. and the variance is *that* huge).
Dijhon - Does he have Weapon Expertise (smack in the middle of combat tree) in his spec? He had a 4.8% dodge rate on melee, 8.6% on Sinister Stike. It could certainly just be bad RNG, but DAMN. Have him get a Shard of Contempt. He's got a DST already so that's nice. His crit is REALLY low, considering he's using AToL as a second trinket. Either this guy is the king of bad RNG (terrible dodge and crit) or his gear is a bit off (or just crappy gear overall). He let SnD drop 4 times, and based on his number of attacks, he might of let it drop for a good while. Should fix that. Have him run a 5s/5r cycle to be safe. The theoretical dps difference between 5s/5r and 3s/5r is minimal (like.. 10 at a reasonable gear lvl) and a LOT safer (read: you'll actually get higher dps from it in practice). He shouldn't envenom that much. Once per fight basically, as the boss dies, if he's got combo points to burn at the end.
Nyruk - Using good trinkets, same comment on rings as Aamon. Ability breakdown and such looks good.
Erinai - Seems to know what he's doing. Only comment is perhaps he should be Stormstriking a bit more, but he's pretty damn close to where he should be. Is he totem twisting? If not, he should be. Based on the rogues crit rates, I would guess he probably isn't.
Arryana - Should be hitting shadowbolt harder. Seems to have a higher spell dmg than Dotmore, but substantially lower crit (and haste?). 20% crit for a destro lock is quite low.
Dotmore - Your best lock. Looks like he switched to CoR after Greenilocks got ghosted, awesome.
Greenilocks - Hard to evaluate much due to getting ghosted.
Irric - Shouldn't of got the shadow priest. Standard bitch-spec UA lock to buff everyone else. Did ok I guess.
Barundin - Seems to know whats up. Has his ability rotation down pretty good.
Nandui - Popped Reck (good) and only had 17% crit on Execute? Very odd and not in a good way.
Boss Debuffs:
-Using both CoE and CoR (good)
-Sunders are up (yay, prot warrior)
-Faerie Fire not used (resto druid should put it up for your physical dps.. 610 arm pen)
-TClap only fell off once, pretty good
-Demo shout only fell off once, pretty good (shouldn't need the Screech)
-JoW seems to be up the whole time (or close enough)
-Using a Surv hunter, good
-No Arms warrior, might be worth looking at
-No Ret pally, might be worth looking at (although, admittedly not as big a deal for an alliance guild with a prot pally)
-Highest spell dmg lock using Doom, good
Overall seems pretty good
Raid Makeup/Groups:
Looking at the various party buffs it looks like you had this:
Rogue
Rogue
Rogue
Enh
Fury
Spriest
Resto Sham
Fire Mage
Frost Mage
Surv Hunter
Spriest
Hpriest
Hpriest
UA lock
Hpally
Prot Warr
Prot Warr
Prot Pally
Resto Sham
Resto Druid
Destro Lock
Destro Lock
Destro Lock
Fire Mage
Resto Sham
The melee group is good. I might go something like this for the other 4 groups though:
Resto Sham
Spriest
Destro Lock
Destro Lock
Destro Lock
Resto Sham
Spriest
Fire Mage
Fire Mage
Frost Mage that should be fire
Resto Sham dropping WF
Prot Warr (tank)
UA Lock
Resto Druid
Prot Pally
HPriest
HPriest
HPally
Prot Warr (he's doing useless dps anyways)
Surv Hunter (no feral druid, really hard to get him a GoA)
This would increase your caster dps a good bit (mainly the warlocks). The tank would get an imp. Surv hunter would lose the Spriest he doesn't need. Prot warrior (non-tank) would lose WF.. but thats not more than a ~15k dmg loss for him anyways. I suppose the tank losses battle shout.. not a huge deal.
As demonstrated by Cotch, your mages don't *need* a spriest (didn't even need Evoc, which is generally the breaking point). Give the healers a spriest over the mages if people are dieing due to oom healers. Basically swap the 3 mages for the 3 healers in the last group. Your 2 resto shaman with spriests should be able to keep the raid up by themselves though really, providing your priests and paladins are good at dispells (or well.. whichever one you assign to dispelling).
If your pushing dps, taking the extra prot-spec'd people who aren't tanking is obviously a bad idea. Only 1 drummer in the raid and its a caster to boot. Rogues should be ashamed, although really every physical dps should have it also. More consumable usage would go a long ways too. I see a total of 3 mana pots being used in the whole fight (Wow Web Stats). Physical dps seems to be using Haste pots decently.. hard to tell with 3 of them having a DST though. Not a single Destro pot was used.
Thanks for the detailed analysis - much appreciated.
I should mention that we weren't specifically trying to push the max dps for those particular parses (drums/destro pots etc weren't called for). Drums is something we're working on though, and should have ~a dozen dps with lw by the time we get to Brutallus. We also didn't rotate heroisms into dps groups (I'm guessing that optimally the melee get two and the mages get one below 20%).
We usually have a druid offtank and when we don't I keep forgetting to get the resto druid to put up FF - will put that on my to-do list.
I'd appreciate some glances at gearing, but I know that's a pretty big job I try to keep an eye on people's gear myself, but for non mages/warlocks that's more making sure everything's enchanted and gemmed decently than evaluating the gear itself.
If we get a good raid group tonight (ie mostly people who will be on progression raids) I'll post another WWS and see if we've improved any.
We killed Illidan four weeks ago and have been clearing 5/5 9/9 since then. We're just beginning to dedicate about half of our raiding time to SWP and I want to make sure that we are doing everything we possibly can to stump up the raid dps to meet Brutallus.
Here are a couple of Gorefiend parses that I'd love some comments on - pretty much on anything dps-related, but if you have tanking or healing comments they'd be appreciated as well.
The other guy did a great job responding to your post, but I have to mention your Enhance Shamam, Erinal. I'm amazed you've brought him along this far. His gearing needs a lot of work. Hit gems are a gigantic no-no. 20 AP gems are pretty pointless since 10 strength are better. Same with 5 str/5 crit > 10 AP/5 crit. I have no idea why he's using 5/8 T6... none of those pieces are better than their off-set equivalents in BT/Hyjal. He's Aldor, he should pick up the Exalted SSO neck, it'd be a DPS upgrade. If he's going to use the PvP Bracers/Belt, he should at least get the Guardian versions.
If for some reason he has an entirely different gear set for normal raiding and his Armory is just a quasi-PvP set, his DPS is still extremely low. I was hitting 1600-1700 on Gorefiend in mostly SSK/TK gear when we first got there... he's doing 1100-1300 with mostly BT/Hyjal gear. His rotation seems alright, although it doesn't look like he's totem twisting, which if he isn't bothering to do that he's not worth a raid slot, no matter his DPS. He wasn't even bothering to use Shamanistic Rage, so mana isn't an issue here.
Overall, he should A) regem everything so he's only using 10 str, 5 str/5crit, or 5 str/7 stam gems. B) Drop the PvP and T6 pieces for better off-set pieces. The leather badge bracers, belt, legs, boots, and chest, along with the mail badge gloves would all be upgrades. C) Stop being lazy and totem twist.
We killed Illidan four weeks ago and have been clearing 5/5 9/9 since then. We're just beginning to dedicate about half of our raiding time to SWP and I want to make sure that we are doing everything we possibly can to stump up the raid dps to meet Brutallus.
Here are a couple of Gorefiend parses that I'd love some comments on - pretty much on anything dps-related, but if you have tanking or healing comments they'd be appreciated as well.
*Armory seems to be down so I can't look at gearing*
...
So, armory is back up. I'll look at your rogues since I wouldn't be able to give exact gear upgrades and such for most other classes (just general gem/enchant stuff).
Aamon - I can't see his neck (BT neck is on) but overall he's doing ok. Should replace the Hyjal rep ring with the badge ring. Belt could likely be upgraded by the badge belt. Replace the 20 AP gem in his belt with a Lionseye (10 hit), Pyrestone (5 hit / 5 agi) or Spinel (10 agi). Cloak of Fiends (from ZA chests) should be an upgrade for him. He's got a 10 AP / 7 Stam gem in his chest, that should be a Shadowsong Amethyst (5 Agi / 7 Stam). He has 3 blue (well, purple) gems, the Meta req. is only 2. Again, Mongoose on the MH (both weapons). He doesn't need Endurance (near the bottom of the combat tree) nor does he need imp Evis (first row of the Assasination tree). He should put 1 point in Nerves of Steel and 4 points split between Vile and Imp Poisons instead of 5 he has split between Imp Evis and Endurance. If he's anal about Endurance, going 1/2 in that instead of 1/2 in Nerves of Steel is fine I suppose - not a big deal either way.
Dijhon - Upgrade the thrown weapon to the badge x-bow, teron thrown or sunwell trash thrown. He also has gemming issues, I'll just do a summary at the bottom. Get this guy a T6 Chest and Legs. Chest is a bit of an upgrade, Legs are a slight (~5 dps) downgrade.. but they give him the 4pc bonus which is pretty decent. Don't let him take that helm off until KJ. 2/2 Endurance should move over to 2/2 imp Sprint (situational, not huge.. its filler). Should have 5/5 Lethality instead of 5/5 Vile poison - swap one point from Vile Pois. to Lethality.
Nyruk - Understands gemming and gearing. Should get him the next T6 shoulders and leg, as well as the Illidan ring (akama ring would also be an upgrade, but Illidan is end-game). Spec is good - have the other rogues look at this. Again, Endurance and Nerves of Steel can be swapped.. but its not a big deal (situational filler talents).
Gemming for Rogues:
Rogues should basically only ever have 1 of 4 gems in any given slot:
Lionseye - 10 Hit
Pyrestone - 5 Agi / 5 Hit
Spinel - 10 Agi
Shadowsong Amethyst - 5 Agi / 7 Stam
Should have 2 purple gems to meet the meta req, put them in whatever sockets give you the biggest upgrade. Generally the badge pants, badge boots and T6 chest are good options. Once some of the badge gear is replaced, T6 shoulders becomes the next best idea. Only have 2 purple gems. Going from 5 Agi / 7 Stam + Socket Bonus to a 10 Agi gem nets you 5 agi. No socket bonus is worth 5 agi.
In general, put Lionseye in all your yellow sockets, pyrestone in all your red sockets. If an item has blue sockets and you are NOT going to put a purple in there (bad socket bonus, 2 other pieces have purples).. just ignore *all* socket colours and put in a bunch of Lionseye. If you are near/over the hit cap (363), switch to pyrestones and spinels as needed. Hit and Agi both scale pretty well and are quite similar in terms of dps weight. Its not worth discussing the finer points between the two in here. This assumes your raid has Blessing of Kings on the rogues (3rd paladin). If not, definitely stick to Lionseye and only use Pyrestones in red sockets on gear that has exclusively Yellow/Red sockets with a dps-boosting (read: not stam) socket bonus.
Exception to this is for a jewelcrafter who has 24 AP and 12 Crit gems.. those are sometimes better (pending stat scaling). Generally they will be roughly equal to the Epic gems listed above.
Latito and Andoras - thanks a lot for the comments.
We put some of the changes in place for last night's raid, here is the Gorefiend parse from that. It was one of our best kill times, but someone let all their ghosts get away from them at the end which made the last 20 seconds a bit messy
Erinai is now twisting and has regemmed out most/all of his AP gems for strength.
I'm Greenilocks in that parse - I've only just realised that shadowbolt is now better than immolate (they were about equal until my last gear switch-around but I never re-checked) so I shouldn't have been casting any immo except at the start. Also, I generally give CoDoom duty to one of the other locks on Gorefiend because I'm usually fairly threat-capped on the fight anyway. As Arryana seems to have caught up now I'll re-evaluate next week :P Also, I should really have popped a mana pot or two.
Iirc the dps groups were:
3*rogue, enh, fury
3*warlock, ele, moonkin
3*mage, spriest, resto shaman
2*hunter, resto shaman dropping GoA, <healers>
There was some more drums usage over last week as well.
Group 1 and 2 look fine too me, but you should probably have put the shaman in the mage+sp group. Also I dont know how your last (tank group I assume) looked but for teron you might consider giving your MT some group buffs, for instance if you use bm hunters is boost to threat.
and tell your dps war to try to get the trinket+ring from za(or the badge ring) and swap out MH ring. You can also add in that the dps legs from BB is better than t6.
Group 1 and 2 look fine too me, but you should probably have put the shaman in the mage+sp group. Also I dont know how your last (tank group I assume) looked but for teron you might consider giving your MT some group buffs, for instance if you use bm hunters is boost to threat.
Edited my post, the mage/spriest group did actually have a resto shaman.
The tank group looked something like...
Warrior (MT), Paladin (OT/dispeller), Resto Shaman, Healer*2
Latito and Andoras - thanks a lot for the comments.
We put some of the changes in place for last night's raid, here is the Gorefiend parse from that. It was one of our best kill times, but someone let all their ghosts get away from them at the end which made the last 20 seconds a bit messy
Erinai is now twisting and has regemmed out most/all of his AP gems for strength.
I'm Greenilocks in that parse - I've only just realised that shadowbolt is now better than immolate (they were about equal until my last gear switch-around but I never re-checked) so I shouldn't have been casting any immo except at the start. Also, I generally give CoDoom duty to one of the other locks on Gorefiend because I'm usually fairly threat-capped on the fight anyway. As Arryana seems to have caught up now I'll re-evaluate next week :P Also, I should really have popped a mana pot or two.
Iirc the dps groups were:
3*rogue, enh, fury
3*warlock, ele, moonkin
3*mage, spriest, resto shaman
2*hunter, resto shaman dropping GoA, <healers>
There was some more drums usage over last week as well.
Looks like Erinai improved considerably. His DPS was still low but he got royally screwed by the RNG(17% crit on WF? Ouch.) With some improvements to his gear, and willingness to use consumables, he should shoot up pretty high eventually.
Also, is there a reason your Moonkin doesn't have Improved Faerie Fire? Your group seems to have pretty good synergy, that would help a lot, especially if the Hunters can take a couple hit pieces out when he's in the raid.
Just wondering if anybody could give any input on the healing of the resto druid 'Moera'. The only WWS report I could find with him in recently is a ZA timed run, so obviously take into account that it isn't a 25 man raid environment.
The reason I ask is that we're a 5/5 MH 9/9 BT guild working on kalecgos, and we fear he could be responsible for a portion of our wipes, the tank always seems to die when he is in the realm with them.
Just wondering if anybody could give any input on the healing of the resto druid 'Moera'. The only WWS report I could find with him in recently is a ZA timed run, so obviously take into account that it isn't a 25 man raid environment.
The reason I ask is that we're a 5/5 MH 9/9 BT guild working on kalecgos, and we fear he could be responsible for a portion of our wipes, the tank always seems to die when he is in the realm with them.
Is he healing correctly or not?
Without examining your WWS Druids are not primary tank healers on Kalecgos, they are decursing heavily (unless you stack Mages) and should only be maintaining a LB stack + RJ. If you have tank deaths the blame is more likely to lie with poor debuffing or lack of direct heals.
So our guild first attemps on Brutallus a few days ago. After a few attempt learning the positioning, we're going through the healing learning (Avie is the only Burn healer just fyi). Then the DPS progress.
Prior to try 12, we all did not use consumbles *aka. flasking, haste/destro pots, demonslaying elixir. Our goal was to hit enrage before start using consumables. Best attempt was try 11 at 16% without any consumables used.
We did not have the perfect group makeup, either, and just a note: Pankakes was in a group providing no synergy to him or the group. The locks did not have a shadow priest, and JoW wasnt kept on every attempt.
Group makeup was like this:
G1: 1 drummer
SP (Longfep)
Resto Shaman Bapam
Resto Shaman/Holy Pally (Bifrost/ Sqwee)
CoH Priest (Contagium)
Rogue (Pankakes) (meh)
G2: Only 1 drummer
BM Hunter (Solefly)
BM Hunter (Nlkko doesnt have 4 pc)
Feral Tank (Moonachie)
Resto Shaman
Resto Druid (meh?)
G5: 4 drummers
MS War (lacking DPS because we didnt have a prot tank so have to throw up debuffs, sunder, demo)
Feral Tank (Nagaffen)
Rogue (Sylent)
Retardin (morelkan)
Ehc Shaman. (Alphajin)
Any insight where we should pick up more for a kill: tank's defense, tank's threat generation, healer's issues, DPS's issues. Please feel free to rip in. any help is greatly appreciated.
Without examining your WWS Druids are not primary tank healers on Kalecgos, they are decursing heavily (unless you stack Mages) and should only be maintaining a LB stack + RJ. If you have tank deaths the blame is more likely to lie with poor debuffing or lack of direct heals.
We have taken 4 and even once, 5, mages to our last Kalecgos attempts and have made sure that the druids don't have to worry about decursing because tank deaths have been the cause of 90% of our wipes.
We would love to take 4 paladins to keep up the tanks but it just has not been possible, pretty much struggling to get 2.
We use a 4 portal-4 group setup on Kalecgos, with 1 group healer and 1 MT healer per group. Resto druids never count as either of these, because we usually only run with ~2 mages and need them for decurse.
When we bring a resto druid I put them in as a third healer with a portal group (which has no mage) so they can focus on decursing if needed - and have no danger of their group/mt dying as a result. If the decursing is fine, the druid will keep hots on the MT instead. So the healing setup is something like:
Portal Group 1 - Paladin + Shaman
Portal Group 2 - Paladin + Shaman + Druid
Portal Group 3 - Paladin + COH Priest
Portal Group 4 - Paladin + COH Priest
Obviously some classes/specs are interchangeable, but the druid is 'tacked on' to an already self-sufficient portal group - and isnt solely responsible for healing the raid or MT- so they can turn to decurse when needed and still have other healers continue those roles.
We use a 4 portal-4 group setup on Kalecgos, with 1 group healer and 1 MT healer per group. Resto druids never count as either of these, because we usually only run with ~2 mages and need them for decurse.
When we bring a resto druid I put them in as a third healer with a portal group (which has no mage) so they can focus on decursing if needed - and have no danger of their group/mt dying as a result. If the decursing is fine, the druid will keep hots on the MT instead. So the healing setup is something like:
Portal Group 1 - Paladin + Shaman
Portal Group 2 - Paladin + Shaman + Druid
Portal Group 3 - Paladin + COH Priest
Portal Group 4 - Paladin + COH Priest
Obviously some classes/specs are interchangeable, but the druid is 'tacked on' to an already self-sufficient portal group - and isnt solely responsible for healing the raid or MT- so they can turn to decurse when needed and still have other healers continue those roles.
Yeah that would be ideally what we would take too, we currently have one active Paladin who actually has 4/8 and one who is pretty undergeared (still T4 shoulders). I am confident we would have killed it a long time ago if our two other geared paladins weren't on vacation.
We pretty much have to settle for druids MT healing.
My guild is currently working on Brutallus, we are not really very well geared and have some people with gear problems, so we are struggling with it. This day the tries (2nd day of serious tries) we had 2 tanks, 7 healers and 2 shadow priests. The raid setup is not really the best but was what we had online, and we ended with way to much melee.
Our biggest problem is tank deaths, no matter how many healers we bring it seems to continue to happen and are the cause of almost all wipes. On the DPS part, that try was the only one that I think we had the DPS, we reached 50% and were 24 seconds behind with no heroism used, so with some below 20% DPS boost and 3 heroism I believe we would have made it.
If your taking ~7-8 healers of the correct classes, then look into ways to get more healing on the MT. Your shaman healing in particular is interesting, for the whole night:
Smirlan is doing 94% chain heal, but healing himself for more than one of the MT's and almost as much as the other, for the course of the night : Wow Web Stats
Saffie is doing 92% chain heal and healing the two tanks the most: Wow Web Stats
How exactly are you assigning the raid healing? It looks like the shamans arent exclusively assigned to direct CH through the current MT. If I noticed a shaman healing themself more than the MT, id think something is very wrong. Something Id suggest switching to (aka, what most guilds use these days) is all Shamans CH through the MT in the default-accepted 3x3 grid formation. Shamans literally do one of two things in this setup: "Chain heal through MT1" or "Chain heal through MT2". It would be advantageous for your healing and DPS, to remove the second druid you take also and replace them with a third Resto shaman healing in the same manner as the first two.
Thanks for the comment, I'm not the one in charge of assigning the healers but will for sure talk to them to understand what was the problem since we were supposed to have the "standard" 2 healers on burn, 3 on tanks and 2 shamans spaming chain heals on tank.
As much as we would like, is not really possible to put another resto shaman in raid because those are the only two we have in the guild.