Originally Posted by Laeni
My guild's been trying Brutallus for a while now, and we're getting close to a kill.
Our best is a 3% wipe (boss was at 6 or 7% when enrage hit) on our last try yesterday.
WWS Parse for the night's tries
Group makeup varied a little during the evening, but for the last several tries it was like this:
<snip>
Tank healers were the 2 holy priests and one of the paladins (Deathreaper)
Burn healers were the other paladin and the druid
The shamans were on meteor slash, chaining off tanks where possible
I'm aware the group makeups aren't ideal, especially for the caster groups. We don't have enough shadow priests to be able to bring 3 to most raids, however, and our tank healers all report that they can't last through the fight without one.
Any comments on what we could improve would be greatly appreciated.
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Few random points (a lot of other good posts so far):
Locklocklock was bad and let himself die, wasting a lot of the tree's heals.
23:12'36.974 Brutallus's Meteor Slash hits Locklocklock for 2500 Fire <-- 8 Soakers, good
23:12'37.318 Locklocklock is afflicted by Meteor Slash
23:12'49.053 Brutallus's Meteor Slash hits Locklocklock for 4375 Fire <-- Still 8 soakers
23:12'49.349 Locklocklock is afflicted by Meteor Slash (2)
23:12'55.833 Locklocklock is afflicted by Burn <-- Got Burned with 6 seconds until the 3rd slash - bad timing.
23:13'00.276 Brutallus's Meteor Slash hits Locklocklock for 6250 Fire
23:13'00.630 Locklocklock is afflicted by Meteor Slash (3) <-- Didn't move fast enough to avoid the 3rd slash.. not the end of the world but it makes things tight. Depending on his position, quite possibly not his fault.
He stops casting for about 4 seconds at this point, running to safe spot.
23:13'39.802 Ability : Burn's Burn dots Locklocklock for 5200 Fire <-- Last nasty tick of Burn and the only one for 5200, ~40 seconds after last slash, 14 seconds left on Burn
23:13'50.102 Brutallus's Meteor Slash hits Locklocklock for 2500 Fire <-- Still 8 soakers
23:13'50.426 Locklocklock is afflicted by Meteor Slash <-- Ouch.
23:13'52.863 Locklocklock dies
23:14'27.441 Locklocklock gains aura K'iru's Song of Victory <-- 35 seconds to res him (at 2k dps, thats 70k dmg, nearly 1% on Brut).
All could have been avoided if he didn't run back in for a slash. Given that he ate the 3rd slash, didn't take a slash for 50 seconds and then promptly died *just* before Burn was about to wear off.. he either didn't move at all or moved back too early. Since he knew it was getting taunted off anyways, he could of safely just stood there for a bit, moved at his leasure to a safe spot (tapping on the way), then moved back right *after* the 1st slash went out on his side.
Daroth had a similarily bad death to Burn.
23:11'33.501 Daroth is afflicted by Burn
23:12'00.032 Brutallus's Meteor Slash hits Daroth for 2223 Fire
23:12'11.990 Brutallus's Meteor Slash hits Daroth for 3889 Fire
23:12'21.240 Daroth dies
He's a damn tree with instant cast heals. He didn't move in the first 27 seconds of burn and got slashed - fail. Perhaps he thought he was out of the way.. at least move before the SECOND slash. He was the first guy to get Burnt and the second guy was a mage who ice blocked it. Yes he would of been taking 75% more damage than normal for the last 33 seconds of burn, but he would have been the ONLY person getting burnt aside from a priest in their first 20 seconds (3k dmg over 20 seconds isn't exactly life threatening). Completely 100% avoidable.
Mckinley obviously had a bad group - add on top of that getting burnt 3 times (had to run once since block was on CD). Needing a full Evoc and still being 10k mana regen behind the other mages.. its obvious to see why his dps was so low.
Consider having groups like:
Mage
Mage
Mage
Spriest
Ele Sham
Resto Sham
Moonkin
Warlock
Warlock
Warlock
Partway through the fight, swap the moonkin and spriest. Make sure you lust the warlocks earlier in the fight (about 2:15 in, so they get in timed with 2nd usage of trinkets). After lust fades (about halfway), swap the Spriest and Moonkin. Lust the mages at 15-20%. This way both groups get Moonkin during lust, mages get a 20% lust and both groups get some mana. The big loser in this situation is the Moonkin - however he used 3x Destro pots last fight and could switch to mana pots. Make sure the Resto shaman mana tides just before the moonkin leaves the group. Hell, give him an innervate if he's desperate - he wouldn't be a bad choice.
Also note, your healers aren't exactly chugging mana pots. They should be. Depending on how your tanks are and how skilled your healers are with their mana consumption, spriests aren't always necessary. This assumes your healers aren't being cheap though. If the only reason they *need* spriests is because they don't wanna go through mana pots, give them a shake. You could always swap things around such that you use my groups above, and then swap the healer's spriest with the moonkin at 50%. This would up the dps and just means healers need to pot a bit.
You guys have 3 druids, but only 2 innervates. Whats worse.. they went to a resto druid and HOLY PALADIN. Resto druids should be fine without their own innervate (note the single mana pot and missing mana spring the entire fight despite being in a resto shaman group). Holy paladins.... just no. Give it to a holy priest instead. Hell, you coulda given it to that mage and got better use out of it. That said, at least that druid *used* their innervate.
Hunter should be Surv - drop GoA in that group (helps the tanks too). If your warrior is REALLY struggling for threat, see if the Resto Shaman can "twist" once per tank-taunt (it means 1 totem per 36 seconds instead of every 2 minutes). WF the warrior, GoA the druid. Also have the druid start tanking. This of course assumes you are a guild with roughly normal tanks (ie the druid puts out more TPS).
Rogues:
Daxxii is probably your worst rogue. He should stop using Eviscerate - fast. Daxxii did 35k dmg in 20 Eviscerates. Thats 1750 dmg per Evis (average after crits). Feanaro did 2280 dmg per Rupture. Eviscerate costs 40% MORE energy (25 vs 35). Use rupture. Daxxii also was using too tight of a cycle, likely 3s/5r or something. He should switch to 5s/5r or 4s/5r so he stops letting SnD drop so much. 11 times in a single fight is laughable, he shouldn't really be letting it drop, therefore you should see SnD gains - 1. The other 2 rogues weren't great, but better than Daxxii.
Why the hell did Feanaro Shiv 26 times? Thats retarded never Shiv. Sinister Strike only for combo points. Fix that fast - he has ZERO excuses. Any reason he gives you is wrong. Period.
A very minor nitpick, but Ravatus shouldn't Garrote after vanishing.. just sinister Strike again. Its cheaper and does the same ore more dmg on a debuffed mob. Starting off with Garrote is a good call, but don't bother doing it after vanish.
Daxxii should get a Shard of Contempt - its a lot better than Madness (which really isn't good to begin with). He'll be just over expertise cap with his belt, but it should still come out on top. Optionally, WSC or AToL are both viable alternatives. If he gives you shit, remind him he lost (on dps) to a rogue with a 1.5spd 95.7 dps OH on a demon boss.
All 3 of them should buy the Badge ring, replacing Akama Ring (Daxxii), Hyjal Rep ring (Feanaro), and SSC ring (Ravatus). You only need 2 blue gems, not 3 to meet the Meta Req (Daxxii and Feanaro). Ravatus should get the socket bonus on Gloves of the Immortal Dusk via Pyrestones. Surefooted is not a great PvE enchant, Cat's Swiftness or Dexterity will be more dps (pending if its a movement fight or not).
There are other random things to nitpick about on your rogues, but nothing more than 5 dps here and there that's a quick fix.
Your enhancement shaman is failure. He should be pulling about 80% of the dps rogues are doing. The Arms warrior is right about where he should be at ~67% of the rogues while doing Demo Shout but not T-Clap. Your melee in general are being REALLY cheap. The rogues only used about 3 demonslaying pots the entire night - at least they were on your best attempt. Looks like the arms warrior stopped using them after 12 demonslaying exlirs - none were used on the best attempt. Your enhancement shaman didn't use a single one all night. He didn't use a single Haste pot all night, ate a flask and a BLOODBERRY?! elixir. I doubt he's twisting based on your groups crit rate and his very limited usage of Shamanistic Rage. Basically, this guy is a deadbeat who won't pay for anything more than repairs and a single flask all night, while other guys are chugging through likely 40+ pots and exlirs/flasks. Oh, and he has 4 blue gems despite needing only 2. Tell him to NOT earthshock. He's eating up Stormstrike charges that your Elemental shaman can use. As a side note, it hurts your rogues deadly poison dmg as well (nature dots such as poison benefit from the 20% increased nature damage without consuming charges). Have him rotate Flameshock (which is more dmg anyways) and Earthshock (well after Stormstrike charges are gone anyways). His dps and the elemental shaman's dps will go up.
Boss Debuffs:
Faerie Fire fell off too much, moonkin needs to get a bit better at keeping it on. Its worth very roughly about 1500 raid dps when its up, so any time its not up he's effectively doing 0 dps (considering he puts out ~1500 himself).
Scorch stack appears to have fallen once (and then not get fully re-applied). Perhaps the mage who was supposed to refresh it died first and the other two didn't notice and only got it back to 4 by time they died? If it fell off in the middle.. not good. I don't see any full resists so someone just didn't refresh it in time.