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06/12/07, 6:01 PM
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#551
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Information Overload
Kruthal
Human Warlock
No WoW Account (EU)
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Originally Posted by Brando
Here's our 2nd Gruul kill: http://www.lossendil.com/wws/?report...dc&s=5207-5710
Our guild's DPS really seems to ebb and flow, in our one night of Maghteridon attempts last week we were consistently getting through the 4th add by Mag release on our last handful of attempts yet both of our Gruul kills have been at the 16th growth mark which is obviously always dicey.
Looking for some things to work on tonight for our Gruul raid. I can dig up group make-up if it would help. I usually keep CoR on Gruul until growth 8 then I let the warlocks have it fall off, at that point we are usually at about 40% HP which would seem to be on target for a 12 growth kill but things seem to really drag on from there. Again any good critiques would be appreciated.
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Well, barring your locks logging out in non-boss gear, you should really tell Pynkie to skip the sta and spell penetration gems, as well as using +9, not +7 spell damage gems. And 15 spell power > 12 int on bracers. And he's still running around with a ZHC...? There's better green quest-rewards in Zangermarsh.
He's also keeping immolate up less than half the time. Corruption is better, but still not good. He also bandaged twice, and while I'm too tired to run the exact numbers, something tells me he'd get better dps out of draining that hp back... And in an 8min kill where he's hp-starved he only used one hp-stone when you have two different ranks in the raid?
Moanderx also has wrong bracer enchants (9st...?), and he's 375 tailoring without the FSW-set? Also has horrible immolate uptime.
Fateblade has appearently respecced since the kill, but while he otherwise has the best dot uptime (though it needs improvement), he only has 4 immolate's?
As for Fermat, he really really needs to look into how your other shadowpriest dps's, his dot uptime leaves a lot to be desired 
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06/12/07, 6:20 PM
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#552
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Bald Bull
Human Death Knight
Kilrogg
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Referring back to: The WWS Thread
Working on trying to convince my RL's that CoE isn't going to be worthwhile with those kinds of mage DPS numbers. Is there some straightforward equation that would help me say "Look, unless the mages, combined, are putting out __ DPS, it's not worth doing". Looking at leulier's spreadsheet I can see that, totally unbuffed, me not being able to CoD is costing me in excess of 125 DPS (can that be right?!).
I can understand CoR as we're melee heavy, and I can understand CoS for healer mana (I think the mages had the shadow priest to improve their DPS, but groups were swapped a few times that night so I have no idea where the shadow priests ended up for the kill). I just have a hard time swallowing the concept that w/ 3 warlocks in a raid, none of them should be using a damage curse given that it's over 125 DPS for the better geared ones, when the mages aren't putting up numbers where an extra 10% would net out > 125 DPS.
Or am I looking at that too simplistically?
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06/12/07, 6:25 PM
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#553
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Bald Bull
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Multiply your CoA/D dps by 10. If your total mage dps is under that number, CoA/D is better (unless the mob has resists which are actually being lowered by CoE, or if you're threatcapped even without CoA/D).
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06/12/07, 6:33 PM
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#554
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Piston Honda
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Originally Posted by Kruthal
Warlock & Shadowpriest Critique
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Yeah, Fermat didn't have a DoTimer so we fixed that. Will be interested to see how she does this week with it, she should have her FSW set shortly as well. We had her switch from a Holy spec some weeks ago so she's a bit behind the curve.
For the rest of the locks, I'll pass along your advice. Thanks
Anybody have anything they see with our melee dps? Granted we didn't have many, just want to get a full picture.
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06/12/07, 8:06 PM
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#555
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Von Kaiser
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I see people referencing dot uptime, which I assume is simply calculated by number of dot ticks. Does anyone have a reliable way of determining the uptime of Vampiric Touch? Is comparing HPS time to DPS time a valid way of measuring this?
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06/12/07, 8:19 PM
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#556
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Piston Honda
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Originally Posted by aadric
I see people referencing dot uptime, which I assume is simply calculated by number of dot ticks. Does anyone have a reliable way of determining the uptime of Vampiric Touch? Is comparing HPS time to DPS time a valid way of measuring this?
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The number of tics show in the WWS parse so it's somewhat easy to figure it out from there.
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06/12/07, 8:20 PM
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#557
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by aadric
I see people referencing dot uptime, which I assume is simply calculated by number of dot ticks. Does anyone have a reliable way of determining the uptime of Vampiric Touch? Is comparing HPS time to DPS time a valid way of measuring this?
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Vampiric Touch (the mana gain buff, unrelated to HPS really..) uptime is easiliy calculated. Check mana gained by VT, multiply by 20 (then we get the dmg done during VT), divide by total damage done.
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06/12/07, 8:27 PM
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#558
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Great Tiger
Worgen Priest
Ravencrest (EU)
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He probably meant Vampiric Embrace.
To check Vampiric Embrace uptime, go to the Mob and check his debuff list. Take the amount of landed VE's, divide it by the number of shadow priests, then divide it by the fight duration in minutes. That will give you a good idea of percentage of time VE was up, unless the priest messed up and reapplied it while it still had a long duration. To check if one priest used it more than the other, check their VE healed compared to total damage.
Note that VE uptime is not a clear cut "higher is better" case in the same way that VT or SWP uptime is. Some threat sensitive fights may reward sparse and intelligent use of VE.
EDIT: For a different measure of VE uptime that takes variable DPS into account, take the shadow priest's "Heals received". Go to "Who is healed by whom", and multiply that number by the % of heals the shadow priest has received from himself. Subtract any healthstones, first aid or similar. Finally divide this by the total damage the shadow priest has done (less abilities like Shatter), and you'll have a measure of VE uptime. This will allow you to check each shadow priest individually, but the uptime percentage will not be "for how much of the fight was VE up", but rather "for how much of the damage done was VE up". It's more relevant, but subject to the same disclaimer as above.
Last edited by Elerion : 06/12/07 at 8:38 PM.
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06/12/07, 8:36 PM
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#559
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King Hippo
Gnome Warlock
Spinebreaker
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Originally Posted by aadric
I see people referencing dot uptime, which I assume is simply calculated by number of dot ticks. Does anyone have a reliable way of determining the uptime of Vampiric Touch? Is comparing HPS time to DPS time a valid way of measuring this?
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Looking at http://www.lossendil.com/wws/?report...=5207-5710&a=5 as an example you have 127 SWP ticks against 128 VT ticks, 128 ticks requires 381 seconds which is 6 minutes 21 seconds considering it was a 7 minute fight with shatters/slam/reverb/cave in.
Whereas from the same fight http://www.lossendil.com/wws/?report...5207-5710&a=13 has 84 SWP ticks and a frankly scandalous 30 VT ticks. That is 6 casts of VT in 6 minutes of dps time. With 26 mind blasts and such a low VT time its no surprise they had to resort to wanding.
Last edited by Darkmantle : 06/12/07 at 9:00 PM.
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06/12/07, 9:08 PM
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#561
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Glass Joe
Tauren Hunter
Dentarg (EU)
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Ah thanks for your answer
I generally don't flask before Leotheras, saving some cash for where it really matters.
I still use around 9 flasks per week, and around 80 stacks of Adamantite Shells, so saving from where it is not as essential, to where it really matters, is a way to fix my personal economy.
After all, what are gear upgrades for, if you can't save a bit from consumables when farming content?
For benchmarking purpouses, I would gess that Gorefiend will make a good target. You can tell by presence who got a special duty, and it is a pretty much straight fight as a whole.
Ontopic : http://www.lossendil.com/wws/?report...207-5710&c=hnt
Ryodan seems to be clipping his shots alot. judging by his autoshot damage done. Also he really could use some more hit there.
Anhur on another hand, has low weaving time - he made 149 special shots in 167 autoshots - that means he should work a bit on his dps cycles and especially weaving within haste effects (i guess that is why the huge differance) : that is another 18 possible shots done there. Or he ran out of mana 
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06/12/07, 10:20 PM
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#562
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Von Kaiser
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Originally Posted by Elerion
He probably meant Vampiric Embrace.
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Yes, my mistake. Vampiric Touch is easily calculated using the number of dots.
I used both your methods in one of my recent 10-man parses and compared it to the simple "HPS time" given by WWS. Unfortunately it appears that 3/3 Frozen Shadoweave makes the "HPS time" value completely useless. I may try purging the log of all Shadowmend ticks and then compare.
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06/13/07, 12:09 AM
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#563
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Piston Honda
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Originally Posted by Pachwa
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That's... Unreal.
How do you hold threat over anything with that little rage?
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06/13/07, 2:49 AM
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#565
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Great Tiger
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Originally Posted by Savos
That's... Unreal.
How do you hold threat over anything with that little rage?
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That was the problem, no one could even do close to their regular dps. It was unhealthy avoidance basically =p
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06/13/07, 2:57 AM
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#566
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Piston Honda
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Our full SSC clear tonight minus Vashj:
http://www.lossendil.com/wws/?report...ui&s=5361-5765
I linked the Morogrim fight since it's the best gauge for dps currently. What amazed me was that we had 18k raid dps while there is still so much room for improvement from so many people. Most notably our shadow priest. Our enhance shaman just switched from 3 years of resto and has bad gear, and I don't have bagspace to carry dps gear with FR/NR gear and my other stuff. I still think there is a lot of ways to improve though. Our second fury warrior was taking the spot of our 3rd warlock who wasn't on which was a large loss of dps from CoR.
There may have been some random pots here or there, but it shouldn't be that hard to push to 20k raid dps unflasked with max performance from everyone.
Any tips on further improvements are be welcome.
I should also mention our second warlock was graved 4 times, at least twice during aoe, hence his low position.
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06/13/07, 5:32 AM
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#567
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Piston Honda
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Solarian
Our first Solarian kill: http://www.lossendil.com/wws/?report...&s=5283-5720&m
I'm most interested in feedback on our druid. He's tree-spec and should be logged in raid gear. I realize the kill isn't the best as he died about two-thirds of the way though, but you can view the other attempts. Specifically, the Druid was assigned to heal the two AR sponges. Also, a priest, Trinitie, was helping out with the sponges as the number of Wraths grew unmanageable for solo healing.
Also, any other specific feedback would be greatly appreciated. For reference, DPS groups were a) 3x rogues, 1x warrior (Gilmore), 1x resto shammy; b) 1x BM hunter, 1x felguard warlock, 1x mage, 1x resto shammy, 1x SP; c) 1x mage, 1x aff warlock, 1x resto shammy, 1x SP, 1x holy priest
To pre-empt comments regarding raid composition: If we had had more AOE online they would've replaced a hunter and perhaps a rogue. Also, our Feral Druid isn't yet attuned.
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06/13/07, 5:44 AM
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#568
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Glass Joe
Troll Hunter
Draenor (EU)
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Hydross yesterday : http://www.lossendil.com/wws/?report...6q&s=5393-5951
This is far from our ideal raid setup. We are cursed with people having bad connections and other commitments right now.
2 BM hunters on top, I am survival.
Only 1 lock and our regular 3 mages (1 frost mage..). And this is where I really would like some guidelines. How can our mages improve their dps. I see the same over and over. They should be a lot higher up the meters with the gear they have, but they are consistently beaten by hunters, warlocks, rogues and ench shamans. I don't really know the shadowpriest class very well, but from other parses I've seen I'd imagine our sp should do way more than <600 dps
Thanks for this great initiative, some really good feedback in this thread!
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06/13/07, 6:08 AM
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#569
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Piston Honda
Draenei Shaman
Nordrassil (EU)
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Originally Posted by DeeNogger
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Not to sound offensive but how long was your Hunter afk? he did not use his pet, and did not use mana consumeables... the rotation looks very wierd.
I can not find him on the armory but could you supply me a link ?
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06/13/07, 6:27 AM
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#570
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Don Flamenco
Blood Elf Death Knight
Mal'Ganis
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Guilds first Magtheridon kill from last night: http://www.lossendil.com/wws/?report...&m&s=3410-4414
I'm sure that there are a lot of areas for improvements for a lot of people as we're a more casual guild and a lot of people don't really take much time outside of WoW to learn as much as they can about their class/specs/gear etc..
However I'm mostly interested in some advice for myself from perhaps some resto shaman vets as I feel I might of been doing some things wrong, but perhaps it's just the nature of the fight and my healing assignment. I placed last in healing but that also partially because I was DC'd from about 40%-a little after 6k debris had fallen. Am I doing something totally wrong? I mean 64% overheal is pretty high and unusual as when I'm in Kara I hover around what most people would consider normal and acceptable overheal amounts, 15-25%. In the fight it's just one tank who needs heals with a boss who has huge burst potential(There were a decent amount of heals that went through that I could of canceled but I let land anyway because of the whole "oh shit a 9k cleave landed 0.1 seconds after I canceled that heal" reason or to keep healing way up)and with so many healers and the raid not needing much attention it would seem like there would be a lot of overheal.
My assignment was basically in p1 spot heal anyone who needed healing, then when mag was up I shifted to the MT for the rest of the fight(I also basically stayed on the MT almost full time as we had a couple of wipes in the past where it was just "oops, everyone shifted to spot healing after a nova and now the tanks dead" so I figured I'd let other people do it and be full time MT duty). My approach was basically LHW for volleyed/infernaled/nova'd people and chain heal when it made sense, then HW for channeler tanks, then HW 6, 9, and 12 for the MT when I switched to him.
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06/13/07, 6:29 AM
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#571
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I park my feet under my desk.
Night Elf Druid
Dragonblight
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Alidien: 8-minute kill, your shadow priest had just under four minutes of VT uptime. Bad. SW:P was slightly better at five minutes or so. If s/he is worried about pulling aggro on a transition, have them move across the line beforehand (can reapply dots/ve on the run)
Also, 13 Mind Blasts and 24 wand hits means your priest has bad mana management (ideally you want to arrange things so that your mana runs out when the boss falls over, but failing that you play it safe and don't use mind blast since it sucks mana like no tommorow). Also if you're not threat capped (which I highly doubt he was at 589 dps), SW: Death should be used instead of mind blast for mana efficiency.
edit: just checked his profile, gear is solid (although he should look into either LC exalted for the mace or doing enough arena for a dagger). Spec is generally solid (although personally I'd drop two from shadow power and fill out shadow focus/shadow weaving - that's mostly personal preference though).
Last edited by Thelyna : 06/13/07 at 6:40 AM.
Reason: fixed accidental emote
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06/13/07, 6:33 AM
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#572
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Such a Cassandra
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The frost mage's issue is obvious, he's crap during frost-immune phases. I just had my first 25-man as elemental last week, and I can't say I'm looking forward to Hydross. I may need to just contribute to the healing quotient during nature-immune phases (or just regen, then be a CL and shockaholic during frost-immune phases).
Vampiric Touch only seems to have been up less than 50% of the time, even though your shadow priest (correctly, as far as I understand it) was on Hydross 100%. SW:P was only up about 5/8ths of the time. I imagine your priest was letting dots run out just before transition or whatever, but that's still quite a lot percentage (and there's no reason why there should be a third less VT ticks than SW:P ticks). Given that he also spent some time wanding, I'm going to assume he had mana issues which would be contributed to by the aforementioned lack of VT uptime.
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06/13/07, 7:02 AM
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#573
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Glass Joe
Troll Hunter
Draenor (EU)
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Thanks for the feedback.
Now that you have said it I also notice VT not being up and that might also explain some of the mage performance as they might have had mana issues as well.
Should think that having 3 hunters among the top 4 would make people wanna improve their performance a bit.
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06/13/07, 9:44 AM
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#575
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King Hippo
Selggog
Dwarf Shaman
No WoW Account (EU)
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Originally Posted by nuno
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I think Juxtapoze could have done with a few more scorches. As the sole fire mage I can't see 8 scorches keeping the debuff up the whole fight. I'm also a little surprised he didn't get more fireballs in (possibly latency issue or maybe just a lot of bad luck with environmental damage and silences).
Lingolas, Forchina and Ruffles are also way below the top people in their class. Either there is a major gear imbalance or the people at the top should have a word with them and see what's going on.
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Not actually a member of Refusion on Burning Blade.
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