We have been trying Magtheridon and SSC for the past few weeks but massive differences in Raid DPS from week to week have caused us a lot of problems and member frustration. The Gruul kill shows a massive difference in performance from people that are relatively similarly geared.
I have been running WWS for the past 2 weeks on our kills but apart from people just checking their own DPS it hasn't brought much benefit to increasing our raid dps. I get the feeling people aren't critiquing themselves or helping others. Being a healer it makes it hard to look at WWS and see glaring DPS problems apart from the massive differences in numbers between our top and bottom performers.
Should we be concerned with our Priests overall healing? I figured they're doing okay, as they're pretty much together in the meters, with no large gear gaps amongst themselves. Although I'm not entirely sure on the way they're healing, are they being efficient enough?
As for DPS, not entirely sure about the Mages - it should be noted that Colclutch had a Shadow Priest, and popped multiple mana pots. Warlocks, not too worried about Kemish as his gear isn't as well rounded as myself and Scarypants. Rogues, again I feel useless as I don't know a whole lot about them, so any sort of feedback on potential improvements for anyone in the raid would be most greatly appreciated!
"For nothing can seem foul to those that win." - Henry IV, Pt.1 Act 5
We have been trying Magtheridon and SSC for the past few weeks but massive differences in Raid DPS from week to week have caused us a lot of problems and member frustration. The Gruul kill shows a massive difference in performance from people that are relatively similarly geared.
I have been running WWS for the past 2 weeks on our kills but apart from people just checking their own DPS it hasn't brought much benefit to increasing our raid dps. I get the feeling people aren't critiquing themselves or helping others. Being a healer it makes it hard to look at WWS and see glaring DPS problems apart from the massive differences in numbers between our top and bottom performers.
Your feral druid is performing terribly in a DPS role - he needs to stop using mangle as his primary attack and use shred instead (normally end up with a 2:1-3:1 shred:mangle ratio) He did ~9.5k shred damage, and over 30k mangle damage (mangle is normally around half the damage of shred per hit). I also have no idea why he doesn't have thick hide or survival of the fittest.
The rogue (Thian) also did terribly - it says he died, but he didn't die until 3-4 minutes in (if I'm reading it right). In that time he should've used Blade Flurry twice, and Adren Rush once (he's specced combat daggers on armory) - obviously that might not be possible if threat is a problem, but it shouldn't be for a rogue.
Christof is having problems doing damage because of not having a shaman for windfury - MS spec suffers horribly by not having it. Giving your melee group a shaman for totems would increase their DPS by a significant amount (more than it would increase your casters DPS by giving them just Wrath of Air). Wondering how he managed to take a hurtful - threat problem or positioning problem?
Thats the direct problems I can see from the lowest of the melee - it also looks like they died pretty early, so sorting out things like the warrior going def stance instead of staying in zerk when the shatter is coming would help a lot too (although obviously it won't save him from a hurtful).
Just as another side note, I'm not sure what your positioning looks like, but I don't even have good gear, and I don't require a single heal on gruul b/c of 3 pc shadoweave and (more importantly) siphon life .... while being denied the use of a shadow priest. I saw that some of your locks were draining life or bandaging - have them work on their positioning so that's not necessary.
I still use Drain Life to bump my health up to not-able-to-be-one-shotted-by-cave-in level, I don't want to chance it. It takes a couple of seconds but it's worth not dying.
Terlin made sure everyone knew Curse of Elements kept getting knocked off due to too many debuffs.
The rest of the log is supposedly in there somewhere (most of the boss fights are in "trash mobs" unfortunately), but WWS has a hard time dealing with such a big log file. Is it a problem that I uploaded the full 30mb file? I could cut out the patchwerk kill itself, if that would be better... though this is a link to the autocut log. Oddly enough: 4 horsemen is called Netherspite in WWS. :O
Last edited by Cel : 06/17/07 at 12:38 AM.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
Solarian was our first kill there after a few days worth of attempts, basically we adjusted to maximise some of our melee dps, the setup for the raid wasn't particularly different from our normal raid setup. Most people are wearing around 100AR, some are wearing more, others less depending on how well they survived when we were attempting her the previous night.
Void Reaver, the fight is laughably easy for where it is, farm material after the first kill really, took us 1 10% enrage wipe to get the feel for the fight first time we got to him, then we floored it and took it with around a minute to spare on enrage, this is our second kill WWS and we wiped the first time we got to him, was at the end of our Wednesday raid night, but we didn't exactly have a very focused raid that night. As evidenced by the kills earlier in the night.
Maulgar, Gruul, Magtheridon. Maulgar was a walkover as usual, we had a lot of trouble on Gruul with him randomly picking a person between 1st and 4th aggro to Hurtful. No WWS for Gruul though as logging was turned off. There is a partial log for the wipe attempt but not one for the kill. Magtheridon was another 1 wipe -> kill affair. Not much notable to speak of really.
For the most part I'm OTing on these fights except for Solarian where I'm the 'tank'.
Some of the analysis that you guys do is very helpful so any feedback would be awesome.
Should we be concerned with our Priests overall healing? I figured they're doing okay, as they're pretty much together in the meters, with no large gear gaps amongst themselves. Although I'm not entirely sure on the way they're healing, are they being efficient enough?
As for DPS, not entirely sure about the Mages - it should be noted that Colclutch had a Shadow Priest, and popped multiple mana pots. Warlocks, not too worried about Kemish as his gear isn't as well rounded as myself and Scarypants. Rogues, again I feel useless as I don't know a whole lot about them, so any sort of feedback on potential improvements for anyone in the raid would be most greatly appreciated!
Your priests used 1 mana pot between them over the course of an 11 minute fight
This is our second kill of The Lurker Below, and I have a few questions that I hope you guys can answer t enough?
As for DPS, not entirely sure about the Mages
A little hard to comment, because when I checked the armory some of them are very obviously in their PvP gear. I'll assume that if you're in SSC, you frown upon PvP specs/gear in raids. Anything your lower mages can do to up their DPS presence from the mid 70's will help, although having a shadow priest would obviously help the top mage avoid downtime regenerating mana. Mages can't lifetap like locks, so having a shadow priest really helps them more than any other DPS.
Honestly, on a fight involving adds and movement, I'd expect the locks to dominate via DoTs. Your mages seem to have comparable gear, the real disparity stems from who got the shadow priest. Whichever group gets the SP, will skyrocket by virtue of not having to hold back or stop to regen.
To illustrate this a bit, your lower mages actually spammed the high damage, high mana Fireball spell almost exclusively. Your top mage cast Scorch to keep the debuff up, therefore casting many fewer Fireballs, had a fairly high resist rate, and *still* handily took the top mage spot. Ideally, your mages should have a similar ratio of Fireball:Scorch and not have to worry about stoping to Evocate. Given their limitations, it seems like the 3 of them actually assigned duties well.
Solarian was our first kill there after a few days worth of attempts, basically we adjusted to maximise some of our melee dps, the setup for the raid wasn't particularly different from our normal raid setup. Most people are wearing around 100AR, some are wearing more, others less depending on how well they survived when we were attempting her the previous night.
Void Reaver, the fight is laughably easy for where it is, farm material after the first kill really, took us 1 10% enrage wipe to get the feel for the fight first time we got to him, then we floored it and took it with around a minute to spare on enrage, this is our second kill WWS and we wiped the first time we got to him, was at the end of our Wednesday raid night, but we didn't exactly have a very focused raid that night. As evidenced by the kills earlier in the night.
Maulgar, Gruul, Magtheridon. Maulgar was a walkover as usual, we had a lot of trouble on Gruul with him randomly picking a person between 1st and 4th aggro to Hurtful. No WWS for Gruul though as logging was turned off. There is a partial log for the wipe attempt but not one for the kill. Magtheridon was another 1 wipe -> kill affair. Not much notable to speak of really.
For the most part I'm OTing on these fights except for Solarian where I'm the 'tank'.
Some of the analysis that you guys do is very helpful so any feedback would be awesome.
Harr could really use some upgrades, a fight like solarian he should be doing much better (not really on aoe, but due to her AC). Does your melee run out on voidreaver? You might want to consider standing two resto shamans on them chainhealing, worked really well for us and boosted dps by a ton.
We have been trying Magtheridon and SSC for the past few weeks but massive differences in Raid DPS from week to week have caused us a lot of problems and member frustration. The Gruul kill shows a massive difference in performance from people that are relatively similarly geared.
the mayrie hunter is vastly underpreforming
If i found the correct on on the armory(horde female orc) he lacks A LOt of +hit, and has very low crit, he can easely dump some hp heavy items for more glasscannon gear.
Last wednesday we did a "fullclear" of SSC and Maulgar/Gruul after. "fullclear" means - except Vashj, havent really gotten to try her alot yet The thing we had the most problem with was Maulgar, no idea why - maybe ppl was tired.
Any input on how to get more effective kills, or spotting of slackers / ppl with wrong specs - please yell out.
This is a post of our last Gruul's. Please take a look at my dps and tell me if you can see what I'm doing wrong (besides being dead 25% of the Gruul fight). My dps was only 575 for the fight and I've been seeing alot higher from other fury warriors for Gruul kills. Here is the link to the fight http://www.lossendil.com/wws/?report...41&s=4472-4936 and here is the link to my armory just in case you wanna be able to see it http://armory.worldofwarcraft.com/ch...eathwing&n=Rab
This is a post of our last Gruul's. Please take a look at my dps and tell me if you can see what I'm doing wrong (besides being dead 25% of the Gruul fight). My dps was only 575 for the fight and I've been seeing alot higher from other fury warriors for Gruul kills. Here is the link to the fight http://www.lossendil.com/wws/?report...41&s=4472-4936 and here is the link to my armory just in case you wanna be able to see it http://armory.worldofwarcraft.com/ch...eathwing&n=Rab
Also, can anyone tell me what I might be doing wrong to cause WWS to see some players as mobs? As you can see we're missing a few players on the page.
Last wednesday we did a "fullclear" of SSC and Maulgar/Gruul after. "fullclear" means - except Vashj, havent really gotten to try her alot yet The thing we had the most problem with was Maulgar, no idea why - maybe ppl was tired.
Any input on how to get more effective kills, or spotting of slackers / ppl with wrong specs - please yell out.
Maybe you should try to get some decent shadowpriests?
There wasn't a single spriest in SSC and the ones on gruul and maulgar are pretty bad, certainly myke. He used Vampiric touch 3 times on your gruul kill, and SW:P 5 times.
Here's a WWS that I'll admit probably isn't the most useful of parses, but hey, I'm allowed to take some liberties. Just a bit of e-peen evidence of what's possible with regard to Karazhan when you're running it with t5 gear just hoping for a couple of drops people still need:
(Ignore the "name" of the report, which I just forgot to change from our last parse in the WWS app.)
The clear was ~2.5hr, including 10-15 minutes of downtime due to swapping people in/out and a couple of crashes. Fairly ridiculous DPS all-around otherwise, though.
Once you start to have everyone kitted out in t5 gear (or equivalent), and some nice group make-ups (try good geared, elemental shaman, moonkin, spriest, mage + warlock for kicks) the trash and the bosses really go down fast, stuff like maiden at 5% on first repentance, Curator at 40% at the first weaken etc.
Plus the experienced and focused dps'ers.
Its a pretty wild experience first time we actually tried to go all out for it.
Would love to have a WWS for stuff like that if nothing else then for bragging rights aswell
Yeah, I would've preferred to have a second shaman DPSing so that we could cycle bloodlusts for both groups through the whole zone -- also the mage and hunter are newer 70s who are in the process of getting geared up for raiding and actually need a bunch of drops still. It's definitely fun, though. Reminds me of old MC speedruns back in the day, where the only way to keep the old zone interesting was to try to beat your record from the previous week.
Try having 2 shamans and both of them popping Heroism + fire elemental at first evocate.
He goes down like a sack of potatoes, I can tell you that. He doesn't lose the evocate +damage bonus when he enrages like that either for some reason. The amount of pretty numbers rolling across my screen was just unbelievably awesome. Reminded me of Thaddius & Loatheb back in the days :P.
The last few weeks our resident non-raiding fury warrior put out nearly 2k dps on curator. 199x two weeks ago and http://www.lossendil.com/wws/?report...qo&s=6314-6449 is last weeks, slightly lower.
I'd be very interested to see what a t5-t6 geared fury warrior on curator could do. We haven't run Karazhan with mains for a month and most of us are pretty much done altkara now too so I'll never get to see for myself.
Yeah, I would've preferred to have a second shaman DPSing so that we could cycle bloodlusts for both groups through the whole zone -- also the mage and hunter are newer 70s who are in the process of getting geared up for raiding and actually need a bunch of drops still. It's definitely fun, though. Reminds me of old MC speedruns back in the day, where the only way to keep the old zone interesting was to try to beat your record from the previous week.
I did my first 2-healer Karazhan run last week, and while our DPS is nowhere near as good as yours, things just fell over dead (Curator to 25% at the end of the first Evocation, a record for my guild). Having a DPS Shaman really helps for the double Bloodlust, as you mentioned. Now that our healers are getting geared up, we'll probably be running with 2 pure healers with some hybrids just in case more often.