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06/18/07, 7:32 PM
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#751
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Von Kaiser
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our second try day on Lurker (should have been down, but ...): http://www.lossendil.com/wws/?report...s=6298-11330&m (sorry, I'm giving a custom split in order to avoid trash killing, and apologies for the french version log too).
It was Trolca, Latifa, Mortatitool, Limkiss's first night.
Is there something blatantly wrong with how Meurpa is healing?
How can we get better? Is this kind of raid setup ok? Do we have enough dps power to beat all the adds down?
We tried different strategies tonight, some involving sheeping adds with ou without tanks building aggro before.
Since it didn't work, I'd like to konw if dps'ing them down every time would be advised?
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06/19/07, 2:12 AM
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#753
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Here is a WWS of a night on tries on Morogrim. DPS was really fine after a few early attempts, and AoE'ers were mostly staying alive. The healing was split like this: Peach was protection trying to gather up the adds, Manlo was holy, but on back up on gathering up the adds, for the first few attempts wearing tanking gear, later on wearing full healing gear in charge of topping up the raid after the EarthQuake.
Dorag was in charge of healing the paladins, Gehha was in charge of healing water tombed people, Riendra was in charge of the AoE. Most of the deaths seemed to occur when a few healers got graved and the remaining healers didn't instinctively compensate for each other in their raid roles.
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
I think we might have to drop a feral druid and go for a 8 healers + a protection paladin, as our healing was obviously woefully insufficient. Our tree druid also lost people to the graves a few times, expecially mages. Any suggestion for mages on this fight? Should they wear more HP gear?
http://www.lossendil.com/wws/?report=j1t6dbs3k1hn1
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06/19/07, 3:09 AM
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#754
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Company Shill
PandemicXTC
Undead Priest
No WoW Account
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Originally Posted by Mearis
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
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We run a Pally Tank strat and I had the same problem until we put a Shaman in my group for Tranq Air. Given the sick amount of raid dmg taken with that approach and hence healing you can contribute I think it's worth it.
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06/19/07, 4:17 AM
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#755
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Not a Super Macho Man
Blood Elf Priest
Mal'Ganis
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Originally Posted by Mearis
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
http://www.lossendil.com/wws/?report=j1t6dbs3k1hn1
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You can use VE just fine, simply fade each time as the first murloc pack comes lumbering down the hall. I haven't had a problem yet. Remember that fade is a direct aggro reduction off all 12 murlocs + Morogrim, while the healing aggro you accumulate from VE is split 13 ways amongst them.
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06/19/07, 5:10 AM
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#756
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Gnome Power
Gnome Warrior
Arathor (EU)
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Originally Posted by Unraveller
A request for the Best
Not "highest dps" which is largely gear/encounter dependent. But rather and encounter where every player seemed to be performing at the top of their classes ability. A template, if you will.
So for the members that have followed this thread from the beginning, is there a parse where you said: "Wow, there just isn't anything wrong with this, your Warlocks kept their DoTs non-stop, your VT was up 100% of the time..."
So, there it is: A request for exceptional parses.
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When you use the feature "search WWS for this boss" on any given report, he will give you the highest dps recorded for that particular boss. I've been using this for comparison purposes.
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06/19/07, 5:37 AM
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#757
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Glass Joe
Tauren Druid
Runetotem (EU)
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Originally Posted by Praetorian
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I was looking for exactly something like this yesterday, so thanks for uploading it. We're a new guild that just started Karazhan so it's nice to see something to aim for.
Fun fact: Your tank Paches took exactly the same damage (avg. and max) on Prince Malchezaar as ours (let's not mention that Paches is arms/fury and our tank is prot).
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06/19/07, 6:07 AM
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#758
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Snowy
You can use VE just fine, simply fade each time as the first murloc pack comes lumbering down the hall. I haven't had a problem yet. Remember that fade is a direct aggro reduction off all 12 murlocs + Morogrim, while the healing aggro you accumulate from VE is split 13 ways amongst them.
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I did try that, and I had tranquil air, but I still reliably pulled aggro on all the murlocks and got gibbed. Maybe our paladin tanks are not building enough threat, but even with shaman totems for minus threat and fading I reliably got gibbed.
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06/19/07, 6:13 AM
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#759
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Glass Joe
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Originally Posted by Mearis
I did try that, and I had tranquil air, but I still reliably pulled aggro on all the murlocks and got gibbed. Maybe our paladin tanks are not building enough threat, but even with shaman totems for minus threat and fading I reliably got gibbed.
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You aren't Mind Blasting or SWDing once Murlocs get spawned, right? I can survive just fine with DoTs and Mind Flay going, but things got really, really dicey if I would accidentally nuke Morogrim before AoE started.
Last edited by Tridav : 06/19/07 at 6:16 AM.
Reason: clarification
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06/19/07, 6:15 AM
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#760
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Tridav
You aren't Mind Blasting or SWDing once Murlocs get spawned, right? I can survive just fine with DoTs and Mind Flay going, but things got really, really dicey if I would accidentally nuke Morogrim.
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Yeah of course not. I think what might be causing it is that the murlock packs reach the raids at different times, so if I fade the first pack, I still pull aggro from the second pack.
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06/19/07, 12:08 PM
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#762
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Glass Joe
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Here's a wws report from my guild's hydross attempts last nite. 20% at enrage on best attempt and managed to burn him down to about 8% but still not a kill
http://www.lossendil.com/wws/?report=xraqbfez1562e
Wondering what the casters can do to pick up their dps if anyone has any suggestions any help is appreciated 
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06/19/07, 12:26 PM
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#763
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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Originally Posted by darkdraco
Here's a wws report from my guild's hydross attempts last nite. 20% at enrage on best attempt and managed to burn him down to about 8% but still not a kill
http://www.lossendil.com/wws/?report=xraqbfez1562e
Wondering what the casters can do to pick up their dps if anyone has any suggestions any help is appreciated 
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It's hard to say anything about DPS on a boss when people die early on, Keep the whole raid alive and you would not see the enrage.
Looks like some of your dps simply pulled aggro from the tanks, Tell them to play more careful untill they get used to it.
Hydross is not a dps race if the whole raid is alive.
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06/19/07, 1:08 PM
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#764
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Von Kaiser
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Originally Posted by Mearis
Here is a WWS of a night on tries on Morogrim. DPS was really fine after a few early attempts, and AoE'ers were mostly staying alive. The healing was split like this: Peach was protection trying to gather up the adds, Manlo was holy, but on back up on gathering up the adds, for the first few attempts wearing tanking gear, later on wearing full healing gear in charge of topping up the raid after the EarthQuake.
Dorag was in charge of healing the paladins, Gehha was in charge of healing water tombed people, Riendra was in charge of the AoE. Most of the deaths seemed to occur when a few healers got graved and the remaining healers didn't instinctively compensate for each other in their raid roles.
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
I think we might have to drop a feral druid and go for a 8 healers + a protection paladin, as our healing was obviously woefully insufficient. Our tree druid also lost people to the graves a few times, expecially mages. Any suggestion for mages on this fight? Should they wear more HP gear?
http://www.lossendil.com/wws/?report=j1t6dbs3k1hn1
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A Priest can always fade off the aggro from Murlocs. Keep your VE up, as it will help the raid healers tremendously.
Probably the one issue that I question the most is why you have a Druid, where his strength lies in HOTs and slow heals, healing the Watery Grave which is notorious for it's emergency healing?
I'd suggest reconsidering your healing assignments to play on the strengths of classes. Think about which classes are best suited to heal up a raid right after an earthquake, yet can still handle the aggro (in one way or another).
Also, our guild found it helpful to really focus on what in particular was communicated regarding Watery Graves. Who is it important to know about...and who do we really not care about?
- MT Healers
- Anyone that will die if the Grave Breaks and they're not healed up.
- Paladin Tank
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06/19/07, 1:09 PM
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#765
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Glass Joe
Orc Shaman
Burning Legion
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Here's a WWS from attempts on Gruul last night.
http://www.lossendil.com/wws/?report=d3uby6bwrh3r3
We have been stuck at this 50% point for 3 weeks now, and I just discovered WWS, so this is the first time I have used it. I believe I set everything up right (200 yds on combatlog, AutoCL worked, etc) but one of our members (a mage) is missing from these reports... I might need to check my config.wtf file when I get home, as I run SWStats, and it could be resetting the combatlog range.
However, this still shows me some problems in the raid. The problems as I see them so far...
1) people still dying from Shatter/Cave Ins. People need to learn to move.
2) Shamans need to Chain Heal more since we have a pretty melee friendly raid.
3) One of the hunters needs to lrn2play. Aimed/Multi/Auto rotations no longer work.
4) Some healers are underperforming. I can't tell if this is due to gear, dying, or what...
I was wondering if there was anything else yall could see that I am oblivious to?
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06/19/07, 1:16 PM
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#766
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Great Tiger
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Originally Posted by zapateria
I was looking for exactly something like this yesterday, so thanks for uploading it. We're a new guild that just started Karazhan so it's nice to see something to aim for.
Fun fact: Your tank Paches took exactly the same damage (avg. and max) on Prince Malchezaar as ours (let's not mention that Paches is arms/fury and our tank is prot).
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I spec'd PvP later on that day, was prot for this, but the reason we took the same damage I am willing to bet is we used Curse of Recklessness to speed to the kill up. Not to flex my epeen, but there was no way he was going to kill me with or without the curse, figured we might as well use it.
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06/19/07, 1:17 PM
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#767
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Mike Tyson
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Originally Posted by zapateria
Fun fact: Your tank Paches took exactly the same damage (avg. and max) on Prince Malchezaar as ours (let's not mention that Paches is arms/fury and our tank is prot).
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Paches was prot for this run -- he's our main tank. You probably caught him PvP specced. We had CoR on Malchezaar for the entire fight though since we had 2 rogues, a DPS warrior, and a hunter.
^^^^ Dammit.
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06/19/07, 1:39 PM
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#768
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Soda Popinski
Orc Death Knight
Mal'Ganis
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Second Gruul kill for us, it was nice to go back in and one-shot him this week. 13 Growths isn't bad either.
http://www.lossendil.com/wws/?report...&m&s=3066-3489
Raid DPS went from 6942 to 8376, I'm sure it'll continue to improve as the DPS classes get more and more comfortable with the fight (and continue to take raid specs, and continue to work on hit rating, etc). Was definitely nice to see our Mages up there, Nyvolich is a die-hard Frost spec, but we finally have a 10/48/3 Fire Mage doing well as well (both were in the group with an Elemental Shaman and Shadow Priest).
My computer rebooted right near the end, so I missed the final stages of the fight.
Edit: One thing I'm going to have to investigate is the number of misses I had. I just recently hit 308 hit rating, with Precision and Weapon Expertise, so I should be at the cap according to discussions on these forums. However, that parse shows me missing 27 times, or 5.2% of my white attacks. Something doesn't seem right about that.
Last edited by Asgorath : 06/19/07 at 1:50 PM.
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06/19/07, 1:50 PM
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#769
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Von Kaiser
Draenei Shaman
Tichondrius
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http://www.lossendil.com/wws/?report=2nt4k2weudluq
Here is a simple Gruul fight. Nothing fancy but I wanted to make sure of something. On WoWWiki Gruul's total health is estimated at 3,390,000 but when I add up the total damage for the kill I get 3,415,720. (25,720 difference). Is this an error with my recording? An error on wowwiki? Is someone padding their dps somehow?
I took a quick look through but couldn't find any answers was hoping someone might notice something I missed.
Note: In Ainslee's details I accidentally added SW  feedback as her pet damage, however, that damage is not included in her total.
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06/19/07, 2:26 PM
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#770
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Great Tiger
Lorentz
Troll Shaman
No WoW Account
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Originally Posted by Micah
http://www.lossendil.com/wws/?report=2nt4k2weudluq
Here is a simple Gruul fight. Nothing fancy but I wanted to make sure of something. On WoWWiki Gruul's total health is estimated at 3,390,000 but when I add up the total damage for the kill I get 3,415,720. (25,720 difference). Is this an error with my recording? An error on wowwiki? Is someone padding their dps somehow?
I took a quick look through but couldn't find any answers was hoping someone might notice something I missed.
Note: In Ainslee's details I accidentally added SW  feedback as her pet damage, however, that damage is not included in her total.
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Shatter damage?
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06/19/07, 3:29 PM
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#771
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Von Kaiser
Draenei Shaman
Tichondrius
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Originally Posted by Erongg
Shatter damage?
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No. That damage is not included in the totals.
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06/20/07, 4:56 AM
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#773
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Solarian first night, first kill
Top 3 RDPS according to WWS Server. (2 add phases)
http://www.lossendil.com/wws/?report...xu&s=4195-4479
First: BM hunter
Second: Affl Lock
Third: SV Hunter(me)
(lower presence on me due to watching out for stray adds that went for 2 AR tanks, and trapping - i suspect earthshield/mending aggro on AR tanks)
Last edited by Sapa : 06/20/07 at 5:03 AM.
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06/20/07, 5:25 AM
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#774
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Glass Joe
Undead Mage
Magtheridon (EU)
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Which toool for display dps ?
Eyo
I m looking for a tool that can get Swstats data and display it on web, I tryed months ago WWS but if u are the only 1 using it, it suxx, loose a lot of data from other ppl that are 30 yard from me etc. While swstats its synched with all other ppl and thats kinda nice.
Any suggestion ?
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06/20/07, 5:27 AM
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#775
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Von Kaiser
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First start is to set your combat log range to 200 (max), and then persuade 1-2 more to log with you for much better spreading of the logging. (1 healer, 1 ranged, 1 melee).
THat should get you settled for at start atleast.
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Fun is more than a circular line!
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