Unfortunately your parses are from more than one source. Since timestamps are local and not from the server, this can give 'out of whack' results.
All you need to do to check the integrity of a log is look at damage received by the boss. That's how we noticed the Hydross oddity back in the day. Our Teron took 5mil damage. Their Teron took 5mil damage. Hence the parse is good.
With regards to my dps, you have to bare in mind that due to having a bear tank and the prot warriors having their hands full with murlocs the sunder uptime on him was fairly inconsistent.
neither of the 2 dps warriors could hit sunder once during murlocs?
We didn't think we had sufficient healing for Morogrim so we decided to check out Void Reaver, turned out well but only barely with <10 seconds to go on the enrage. As a point of reference we've only killed Lurker in SSC though we've just about got Morogrim. We'll have to go back to play with Hydross at some point so cutting Void Reaver's enrage so close has me worried.
DPS in general is probably a bit low due to people not being completely comfortable with the fight but I can't see that being the only problem. I know Koreth wasn't expecting a DPS race which is why he was mutilate but other than that I don't know of anyone doing anything unusual DPS wise. As far as buffs go everyone should have had all the usual DPS pots although I personally only used food/oil due to this being the last attempt before the trash respawned and I had enough threat trouble already.
I like to think I understand locks but still I feel like I'm underachieving. I'm also trying to help the others so I don't want to tell them the wrong thing. For myself I'm most interested in how other warlocks use soul shatter as I obviously misjudged it (pulled agro with 14 seconds left on the cooldown). However any advice at all to improve our DPS would be greatly appreciated.
From reading your parse it seems to me that your biggest problem was to many debuffs on Void Reaver, 5 warlocks all affliction, 4 mages all fire spec'd and a dead oomkin to boot.
Also, I haven't done VR on my rogue but, isn't he poison immune? If so props to Koreth on being mutilate spec'd and coming out with that much DPS.
From reading your parse it seems to me that your biggest problem was to many debuffs on Void Reaver, 5 warlocks all affliction, 4 mages all fire spec'd and a dead oomkin to boot.
Also, I haven't done VR on my rogue but, isn't he poison immune? If so props to Koreth on being mutilate spec'd and coming out with that much DPS.
We'll have to go back to play with Hydross at some point so cutting Void Reaver's enrage so close has me worried.
Our first VR kill, a few days ago, was 9:59. Our Hydross kill yesterday was 7:30. It depends entirely on the quality of your technique at each fight.
i.e. if your first VR kill was anything like ours, you'd only pulled him a few times, people were charging around everything to avoid Orbs, a few deaths probably, etc. It's not a measure of your actual raid DPS at all, until you're comfortable enough with Arcane Orb that it doesn't cause issues.
I like to think I understand locks but still I feel like I'm underachieving. I'm also trying to help the others so I don't want to tell them the wrong thing. For myself I'm most interested in how other warlocks use soul shatter as I obviously misjudged it (pulled agro with 14 seconds left on the cooldown). However any advice at all to improve our DPS would be greatly appreciated.
5 Affliction Locks = 20ish debuff slots (siphon life can't be used so it could have been more), that may cause debuff slot issues. Perhaps 1-2 should spec 21/40 Destro.
Some were casting Doom, were the others casting Curse of Shadows/Elements, or Curse of Recklessness.
I just realized our hunter was our highest DPS, even higher than our rogues. I never really realized it since we usually have SWS ignore pets on this fight since it gets all screwy with the constructs and spirits and whatnot, but jesus, I really had no idea he was doing so much damage.
Our only attuned and most active hunter is doing the same on our first Gorefiend kill. It's a very hunter-friendly fight, especially as Beastmaster spec, and I've been recommending Scorpids to him for those, which he was using there.
Additionally, we kick ass on general raid damage as a guild, it would seem
That is the most ridiculous amount of raid DPS I've ever seen...there's no damage buff or anything on Teron Gorefiend that I'm forgetting or something, is there?
Incidentally, it also has 5.5 million damage whereas every other parse have 5 - 5.1 million. Call me a non-believer, but I keep seeing this in every merged logs I see. Hell, one of the parse has 4.6 million damage done.
Also, incidentally, in the linked parse, if you check the previous wipes of the other parse, you can see that every single one of them have very different values than the last one, oddly.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Incidentally, it also has 5.5 million damage whereas every other parse have 5 - 5.1 million. Call me a non-believer, but I keep seeing this in every merged logs I see. Hell, one of the parse has 4.6 million damage done.
Something isn't right in that parse, yes. It has Teron taking 10% more damage before dying than every other parse out there. Teron has 5mil hp, not 5.5mil.
5 Affliction Locks = 20ish debuff slots (siphon life can't be used so it could have been more), that may cause debuff slot issues. Perhaps 1-2 should spec 21/40 Destro.
Some were casting Doom, were the others casting Curse of Shadows/Elements, or Curse of Recklessness.
I actually used soul shatter at 2:20, I'll push it further next week and see how that goes. As far as curses we had myself and Poppeye on shadows and elements since we're the only ones with malediction, Xathos on weakness since he actually put points in it and we had tanks dieing for no good reason on the previous attempts and then Annwn and Tmsonyx were on doom.
Originally Posted by Arawethion
Our first VR kill, a few days ago, was 9:59. Our Hydross kill yesterday was 7:30. It depends entirely on the quality of your technique at each fight.
That's very good to hear, I was dreading getting down to 20% and then realizing that we wouldn't make it despite a clean attempt.
I'll see what I can do about respecs, it's never been an issue as we're completely lacking shadowpriests and up until a couple weeks ago had 3 warlocks at most in a raid.
I am still fairly new to analyzing combat logs. I have come to the experts for help to improve our DPS. Not really sure where our dps is going wrong but it's a constant struggle for our guild.
I am still fairly new to analyzing combat logs. I have come to the experts for help to improve our DPS. Not really sure where our dps is going wrong but it's a constant struggle for our guild.
Easy start. Your Enhancement Shaman is dropping Grace of Air. For basically every physical DPS group imaginable that features a warrior in it, Windfury will be a better choice than Grace of Air.
I am still fairly new to analyzing combat logs. I have come to the experts for help to improve our DPS. Not really sure where our dps is going wrong but it's a constant struggle for our guild.
Your prot warrior at 17th in dmg might want to reconsider his use of Slam and focus more on Devistate.
I see that someone used Drums of Battle once, but if used early in the fight can be used again at the end.
Also, tell your Enhance shaman to start dropping Searing totem. Using a Fire Elemental once in a fight is NOT a replacement for searing totem damage.
Easy start. Your Enhancement Shaman is dropping Grace of Air. For basically every physical DPS group imaginable that features a warrior in it, Windfury will be a better choice than Grace of Air.
Looks to me like one of the rogues(#1 dps) had both weapons with poisons on them. Also, the second rogue had only instant poison on one weapon. both need to have deadly on there off-hands so windfury can be used on their main-hands.
This is a log of Gruul attempts for my guild. We're getting to around 24-25% and then wiping either due to DPS deaths or due to tank deaths (mostly the latter). Can someone see any big things that our people need to do better? BTW Maulgar is in there too, I died really early because for some reason the shaman stopped casting, melee'd my pet down, ran up to me, and 1 shotted me 0.o.
Can someone see any big things that our people need to do better?
WHY is your shaman dropping Grace of Air?
Holy crap how many times do we have to repeat this over and over.... Put the shaman in a group with a warrior and some rogues, drop windfury, watch your DPS skyrocket.
edit - oh good god I didn't even see the Fury Warrior... you didn't give a Fury Warrior a Windfury Totem?
Also your log is really badly parsed since its got all the trash in it but is not broken into different wws parses.
This is a log of Gruul attempts for my guild. We're getting to around 24-25% and then wiping either due to DPS deaths or due to tank deaths (mostly the latter). Can someone see any big things that our people need to do better? BTW Maulgar is in there too, I died really early because for some reason the shaman stopped casting, melee'd my pet down, ran up to me, and 1 shotted me 0.o.
Try 1 - MT goes down due to not having full HoTs during a reverb
Try 2 - MT goes down due to not having full HoTs during a reverb (and he took a Hurtful, make sure the OT is close enough)
Try 3 - MT goes down due to not having full HoTs during a reverb
Try 4 - MT goes down due to not having full HoTs during a reverb
Try 5 - MT goes down due to not having full HoTs during a reverb
Every healer with a HoT needs to put it up when the reverb is imminent and refresh it before it gets low enough that it would drop off during a reverb. I would argue that every healer with a HoT should have HoTs ticking on the MT at all times, but when a reverb is imminent it becomes a must. You can also use the trick of having a warrior (you appear to have a spare prot warrior, use him) intervene (with shield block up) when a reverb goes off.
Edit: it also looks to me like your combatlog range is very low, the number of grows recorded is inconsistent.
It's doubling up abilities due to timestamp issues.
How do you see the log file individually like that? I'm having a fiddle now but I'm not seeing it(3am here). We've been trying to find what's been messing our logs up as we use them extensively as a tool for making us play a little better so it's relief to finally have a lead on the problem.
People are using a mix of ace2 chat mods I think, would everyone have to use the same?
Last edited by zerohourman : 06/29/07 at 12:57 AM.