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06/29/07, 10:18 PM
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#1026
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Von Kaiser
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While going through WWS record for Lady Vashj encounter we noticed that WWS was computing a much higher overhealing percentage than SW Stats. Anyone know what the difference between the overhealing computations for the two is?
The relevant parse can be found here: http://www.lossendil.com/wws/?report=vvgv1met6c44a
Edit: So we finally figured out what was going on. The healer was in range of the combat log recorded and the target being healed was not. I think WWS recorded the heals as being cast but counted them all as overheals since it couldn't verify whether they overhealed or not.
Last edited by Irise : 06/30/07 at 12:14 AM.
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06/30/07, 12:22 AM
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#1027
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Glass Joe
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Last edited by Chosimu : 07/08/07 at 9:29 AM.
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06/30/07, 12:32 AM
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#1028
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Chosimu
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Seeing as I don't know much about the Gorefiend fight maybe I'm just missing something, but is there a good reason that your enhance shaman had to redrop Windfury Totem 27 times in a single attempt for a 5 minute fight?
Edit - oy I see it now he's doing that silly "twisting" nonsense. His gear has more than enough +hit on it for enhance, he should really consider dropping all the +8 hit gems and put Str/Crit in those sockets instead, and if you get him on an arena team to get a gladiator 2.6 speed for an OH he'd be doing even better.
You guys have some sick sick raid DPS there man.
Last edited by Malan : 06/30/07 at 12:46 AM.
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06/30/07, 2:01 AM
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#1029
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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Originally Posted by Malan
Seeing as I don't know much about the Gorefiend fight maybe I'm just missing something, but is there a good reason that your enhance shaman had to redrop Windfury Totem 27 times in a single attempt for a 5 minute fight?
Edit - oy I see it now he's doing that silly "twisting" nonsense. His gear has more than enough +hit on it for enhance, he should really consider dropping all the +8 hit gems and put Str/Crit in those sockets instead, and if you get him on an arena team to get a gladiator 2.6 speed for an OH he'd be doing even better.
You guys have some sick sick raid DPS there man.
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Teron summons clouds that shoot Shadow Bolts, and they like to shoot Windfury Totem a lot. But yeah, +8 hit gems are never the correct choice.
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06/30/07, 11:40 AM
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#1030
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Originally Posted by Chosimu
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I was actually expecting more than a 11k crushing blow from him after hearing some horror stories. Those numbers ddoesnt look scary at all.
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06/30/07, 11:53 AM
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#1031
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Mike Tyson
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Originally Posted by Plea
I was actually expecting more than a 11k crushing blow from him after hearing some horror stories. Those numbers ddoesnt look scary at all.
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Healing the Teron tank alone really isn't bad.
It's that in conjunction with this:
http://www.lossendil.com/wws/?report...356-13653&a=59
Also, the fact that if people dip low they can get one-shotted by a tick of Incinerate. And the fact that depending on randomness, you can have two of your raid healers out of the fight at any given time.
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06/30/07, 10:52 PM
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#1033
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Von Kaiser
Night Elf Hunter
Dark Iron
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Originally Posted by Aldric
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I think someone is just addicted to big numbers
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06/30/07, 11:54 PM
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#1034
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Soviet Canuckistanian
Blood Elf Hunter
Mal'Ganis
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Our 3rd (4th?) Gruul kill. It's not exactly high-end material anymore, but critique would be appreciated nevertheless. Yes, we did bring 4 Prot Warriors to Gruul.
http://www.lossendil.com/wws/?report...fq&s=7064-7488
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07/01/07, 4:16 AM
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#1035
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Piston Honda
Undead Warlock
Tichondrius
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Just looking at your warlocks, some things pop out:
1) Trademark - He has a REALLY strange destruction spec. If you're going to be destruction, go 0/21/40 with Demonic Sacrifice. He for some reason lacks Improved Shadow Bolt and has a point (but only one point) in Improved Succubus for some reason. Aside from this, he also needs a ton more spell hit (he only has like 47 on his Armory profile). Conflagrate is always a decrease in DPS, don't cast it. Finally, he just doesn't seem to be casting many spells. 34 Shadowbolts as a destruction spec lock in an almost 7 minute Gruul kill is pretty abysmal and he needs to work on keeping his dots up more if he's going to cast them at all.
2) Grimlot - Seems to be PVP specced/geared which clearly isn't helping his raid DPS. Among other things, he could also use a lot more spell hit. And again, he doesn't seem to be casting very many spells. DoT uptime is decent but could improve a fair amount and he only casted 15 Shadowbolts in a 7 minute fight.
3) Braedyn - He apparently respecced since this fight, but uh, he has 387 spell damage and 12 spell hit in his Armory profile. Does he actually raid with that gear? In regards to the log, he (again) isn't casting many spells, only 15 Incinerates that whole time and DoT uptime could improve. Also, he really shouldn't be using Incinerate as Felguard spec. Without any of the Incinerate boosting talents in Destruction it's worse than Shadowbolt. His new Affliction spec is also very strange. He has no points in Improved Shadow Bolt (this talent should be taken over Cataclysm in destruction ALL the time). He also for some reason has 3 points in Fel Intellect, which just isn't really that useful. As a warlock he shouldn't be mana limited pretty much ever.
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07/01/07, 3:40 PM
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#1036
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Miekkamies
Human Mage
Darksorrow (EU)
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Trademarks Destruction tree is a typical one for Fire heavy warlock, for raiding I'd recommend 0/21/40 build and if you go fire, then ISB really has no place in your build.
Incinerate is actually much more manaefficient than SB, so you'll save considerable amounts of lifetapping compared to Shadowbolt, especially with Cataclysm.
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07/01/07, 4:13 PM
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#1037
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Soviet Canuckistanian
Blood Elf Hunter
Mal'Ganis
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Braedyn is a new recruit, so yeah, they do have relatively weak gear. I'll pass the suggestions along, though. Thanks.
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07/01/07, 8:21 PM
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#1038
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Red Coat
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Originally Posted by Nisu
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Regarding your two shadow priests:
Ronnes has 0/5 Shadow focus (+2% hit with shadow spells each talent point) and should pick up 4 points into that (which would, combined with +hit from his gear, make him hit capped).
Both shadow priests have 3-5 talent points wasted on purely pvp talents:
- Improved Psychic scream (2 talent points)
- Silence (one talent point)
- And for Jadari only, 2/2 Martyrdom (2 talent points)
Nothing screams 'I dont care about the raid' more than walking in with a pvp spec.
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07/01/07, 8:42 PM
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#1039
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Soviet Canuckistanian
Blood Elf Hunter
Mal'Ganis
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Originally Posted by DeeNogger
Regarding your two shadow priests:
Ronnes has 0/5 Shadow focus (+2% hit with shadow spells each talent point) and should pick up 4 points into that (which would, combined with +hit from his gear, make him hit capped).
Both shadow priests have 3-5 talent points wasted on purely pvp talents:
- Improved Psychic scream (2 talent points)
- Silence (one talent point)
- And for Jadari only, 2/2 Martyrdom (2 talent points)
Nothing screams 'I dont care about the raid' more than walking in with a pvp spec.
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Wow, I didn't notice Ronnes' lack of +hit talent. I'll talk to him about that.
About spec: what exactly would a Shadow Priest put points into if they took them out of Imp. Scream/Silence/Martyrdom? Imp. PW:S (the other option to push past 10 point Disc for IF/Meditation) is hardly a raiding Shadow Priest talent either, and the only Shadow DPS talent I (Jadari) lack is Imp. Mindblast, and I haven't seen any serious theorycraft about the effectiveness of 2.5s off the cooldown, given that I have 3 spells (SW:P/VT/VE) that have priority use of the GCD.
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07/01/07, 9:08 PM
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#1040
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Red Coat
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Originally Posted by Nisu
Wow, I didn't notice Ronnes' lack of +hit talent. I'll talk to him about that.
About spec: what exactly would a Shadow Priest put points into if they took them out of Imp. Scream/Silence/Martyrdom? Imp. PW:S (the other option to push past 10 point Disc for IF/Meditation) is hardly a raiding Shadow Priest talent either, and the only Shadow DPS talent I (Jadari) lack is Imp. Mindblast, and I haven't seen any serious theorycraft about the effectiveness of 2.5s off the cooldown, given that I have 3 spells (SW:P/VT/VE) that have priority use of the GCD.
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VT/SW:P are your big spells (VT renewed every 15s and SW:P every 24) VE really isnt something that one needs to consider heavily for spell rotations because its on such a long timer (1 minute) and because waiting a few second to renew it isnt detrimental in most raid situations (at least, I have found). Improved mind blast allows you to weave more casts into your rotation. I ran with 1/5 imp. mind blast for a long time but recently changed my spec to 4/5 improved mind blast. I've seen some shadow priests run around with 5/5 improved mind blast (Muqq, of Nihilium for example) but he is able to drop down to 4/5 shadow focus due to +hit gear, and I am not.
Each shadow priests (or any dps, for that matter) has 1 of 3 bottle necks to why their dps isnt more. Mana, Threat, or just Damage dealing. If you arent running out of mana, and you aren't having to stop for fear of pulling aggro, then hitting mind blast more is just going to result in more damage done. However, if mana or threat is an issue, than using mindblast more often will not improve your dps. In that case perhaps dump some points into mental agility, or just stick them in improved mind blast for the threat less fights (Alar phase one, Aran, etc).
A word of caution: someone that says they run out of mana could easily be being cheap/lazy and not using consumables. I run with Major Mage Blood (16 mana/5) and use insane amounts of superior mana potions. Doing so allows me to use mind blast a lot, and has vastly improved my raid dps on shorter fights. For longer fights (Morgrim) I generally am not able to hit mindblast on all cooldowns.
I've rambled off topic. In summary: There are always talents better than improved fear and silence. Always.
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07/01/07, 11:17 PM
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#1041
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Bald Bull
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http://www.tktclan.com/~files/WWS/ww...840/index.html
A very clean Vashj kill, lost some melee around 8% to multi-shot/poison/static charge combo (bad luck mostly). Otherwise it was very clean, she died with about 60 seconds left on the "enrage."
edit: Myrph was offline for about half the fight, hence his low presence.
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07/02/07, 8:19 AM
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#1042
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King Hippo
Orc Hunter
Stormscale (EU)
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Underpants = DPS time : 2mn (48 % of presence), DPS : 104
Stalebeats = DPS time : 7mn (83 % of presence), DPS : 111
Are the hunters kiting Striders?
15k pet damage on Vashj kill is pretty sad though, I'd imagine you can do that in p1 even with MM spec.
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07/02/07, 10:08 AM
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#1043
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Soda Popinski
Docjowles
Gnome Mage
No WoW Account
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Originally Posted by Nisu
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Get your mage (Kwannan) to socket and enchant his gear. Seriously, what the hell? He is missing out on something like 80 damage between his bracers, weapon and pants. He would benefit from more +hit gear as well, he had almost 13% of his fireballs resisted. His spec is also a little weird (mainly not having Clearcasting), seems like he took all the fire PvP talents in favor of that.
On the plus side, he had 93% DPS time which isn't bad for a hectic fight like Gruul.
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07/02/07, 10:12 AM
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#1044
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King Hippo
Selggog
Dwarf Shaman
No WoW Account (EU)
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Originally Posted by Docjowles
Get your mage (Kwannan) to socket and enchant his gear. Seriously, what the hell? He is missing out on something like 80 damage between his bracers, weapon and pants. He would benefit from more +hit gear as well, he had almost 13% of his fireballs resisted. His spec is also a little weird (mainly not having Clearcasting), seems like he took all the fire PvP talents in favor of that.
On the plus side, he had 93% DPS time which isn't bad for a hectic fight like Gruul.
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He's also done far too many Pyroblasts (more than 1 is pretty much too many). He's possibly been a little unlucky though as his fireball crit rate is 16% but he's not cast nearly enough to get decent results here.
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Not actually a member of Refusion on Burning Blade.
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07/02/07, 11:05 AM
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#1045
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Glass Joe
Orc Warlock
Cho'gall (EU)
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Hi.
This is our last down of Gruul (even if WWS show it as a try ><) : http://www.lossendil.com/wws/?report...o&s=9827-10256
Critique would be very helpfull to our raid. Cuby and Bunker are new, they've run Karazhan only once and it was their first night on Gruul.
We've some issue with our fire mage who are gaining aggro too often but we don't see where does it come from. So they're lowering their dps, instead I know they would be first in dps.
Last edited by Marly : 07/02/07 at 11:30 AM.
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07/02/07, 11:16 AM
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#1046
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Marly
Hi. This is my first post here, tough I've read and learned a lot trought these forum.
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And yet you missed the big sticky at the top of the forum that said not to do this?
All the logging is in French which is going to make it a bit difficult for us to to decipher some things. Although I must admit that "Rage du chaman" sounds cooler than "Shamanistic Rage"
Your enhance shaman needs to get rid of the dagger off hand and go farm himself a 2.6 speed OH from the arena or a heroic. His current OH is a huge gimp because of the speed. According to current modeling he has way more +hit than he needs - have him drop the Poison Vial and equip the Bloodlust Brooch and/or the Hourglass of the Unraveller instead.
He should drop every single +Hit gem that he's got on, +Hit gems are [b]never[b] the correct answer for enhance shaman. If he sticks around +100 Hit Rating he'll be fine. He doesn't appear to have used searing totem at all during the fight. You'd probably want him to use Windfury instead of Tranquil air, unless your MT and OT are just really bad at generating threat, Gruul really is not a threat sensitive fight.
Even if he's only got Blues for some slots he should probably get those enchanted until he has an upgrade.
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07/02/07, 11:18 AM
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#1047
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Great Tiger
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Originally Posted by Marly
We've some issue with our fire mage who are gaining aggro too often but we don't see where does it come from. So they're lowering their dps, instead I know they would be first in dps.
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Taking a look at only one of your Mages, Lianya:
He/She is awfully fond of the +8 Spell Crit Rating gem, and he shouldn't be. He only has 53 hit rating, and he should frankly replace all of those gems with either Runed Living Rubies (+9 dmg) or Great Dawnstones (+8 spell hit), or even Veiled Noble Topaz (+5 dmg, +4 spell hit).
Further, he tries too hard to get the socket bonuses. Taking a look at his bracers alone, you see that with that gem choice he's getting +8 spell crit and +2 damage. He'll get far more mileage out of the item if he just drops in a +9 damage gem and forgets the socket bonus.
As for his spec, the 1st Tier Arcane choice of 3/5 Improved Arcane Missiles is...odd. He should get Arcane Focus hands down because of my next point: nothing cures a Mage of getting aggro early like throwing 2 Arcane Blasts (with Arcane Subtlely) then weaving in Scorch/Fireball as appropriate until he's well under the MT's threat. But to make it viable, he needs to have 3/5 Arcane Focus....not 3/5 Improved Arcane Missiles which is one of the worst talents in the entire tree.
I haven't looked at your other 2 Mages yet, but I just picked Lianya out as typical since you mentioned your Mage problems.
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07/02/07, 11:35 AM
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#1048
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Glass Joe
Orc Warlock
Cho'gall (EU)
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Originally Posted by Malan
And yet you missed the big sticky at the top of the forum that said not to do this?
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Sorry I must have missed that.
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He should drop every single +Hit gem that he's got on, +Hit gems are [b]never[b] the correct answer for enhance shaman. If he sticks around +100 Hit Rating he'll be fine.
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Not more ? That would be a point because we encourage him to up his +hit  . I don't know much in enhance shaman theorycraft but i'll take a look on it.
Thanks for the comment anyway, i'll forward the explaination.
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07/02/07, 11:37 AM
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#1049
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Marly
Not more ? That would be a point because we encourage him to up his +hit  . I don't know much in enhance shaman theorycraft but i'll take a look on it.
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Enhance theorycraft has taken a U-Turn on the value of +Hit. We originally took great big gobs of it because that's what rogues told us to do, but it turns out that Hit isn't nearly as important to us as Crit is.
Edit - ok it appears that the mods took down the sticky about not needing to tell us you're new, but yah... nobody cares if its your first post or 3000th post. 
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07/02/07, 11:45 AM
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#1050
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Observation: I am awesome
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Originally Posted by Marly
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Your shadow priest, Azarhom, is doing some things well-- 90% Shadow Word Pain uptime on Gruul is pretty good. Vampiric Touch was closer to 75%, so there's still room for improvement. On the other hand, the gear choices are attrocious. Spell penetration and crit gem? Spell hit and m/5? Every gem should be replaced with a +9 or even +7 damage gem, and they would see a huge DPS increase. The gem set bonuses simply aren't attractive enough to warrant using anything but a red gem. Ditching the T4 gloves and pants for the gloves from huntsman and either Spellstrike pants or Trial Fire would be a huge upgrade as well.
Basically they did reasonably well given their gear, but their gear is much worse than it should be.
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