This should be plenty. You can also try a Tree Druid in the MT group, and a Shaman for defensive totems (although this is generally considered overkill because Stoneskin isn't that powerful, although Grace of Air definitely is).
Edit: You did give him a Tree Druid. Include the Shaman to go to the extreme.
Typically the MT will get a tree druid, and a lock for Blood Pact, and sometimes a paladin for devo, but we only have 2 shaman in the guild (alliance), and the enhancement shaman stays in the melee group and the resto shaman stays in a healer group. I'd like more shaman thought
His ratio of White hits : Windfury damage is should be closer to 30% dmg from windfury and 45-50% from white dmg, and the reason is his off hand - make him get rid of that dagger and find a 2.6 speed OH. He can find a big list of which ones are viable over in the class/mechanics forum.
Thanks for the quick comments. I, for one, never told mages to stack stamina, and I'll make a note to talk to them and make absolute sure they aren't doing this. I'm guessing that Qwer might be seeing how high he can stack stam, and logged out in that gear, rather than his real gear.
I'm also going to ask them about their specs. I really don't know much about mage specs, but I'll take those suggestions to them.
As far as Nabbig, I'll mention the trinket, as I know there are plenty of others out there. I also don't know much about shaman mechanics, but I will read up (I assume the dagger is way too fast since the castable Windfury buff has a 3 second cooldown?). Also, with the 3 second cooldown, wouldn't he be better off leaving the castable buff off the MH, since he's dropping his totem for our group anyway, and I'm under the impression that the totem isn't hindered by a hidden CD?
Edit: And yes, Rag must've respecced since the log was posted, I know he was fire at the time of the kill.
Thanks for the quick comments. I, for one, never told mages to stack stamina, and I'll make a note to talk to them and make absolute sure they aren't doing this. I'm guessing that Qwer might be seeing how high he can stack stam, and logged out in that gear, rather than his real gear.
I'm also going to ask them about their specs. I really don't know much about mage specs, but I'll take those suggestions to them.
As far as Nabbig, I'll mention the trinket, as I know there are plenty of others out there. I also don't know much about shaman mechanics, but I will read up (I assume the dagger is way too fast since the castable Windfury buff has a 3 second cooldown?). Also, with the 3 second cooldown, wouldn't he be better off leaving the castable buff off the MH, since he's dropping his totem for our group anyway, and I'm under the impression that the totem isn't hindered by a hidden CD?
I'm 99% sure Ragnoras respecced since your parse, and that's fine. In all likelihood, he's got a decent spec because you can tell by the WWS that he didn't use AP/PoM even once, so he probably doesn't have them in his raiding spec. Just make sure to mention the Bible of Mage Specs: 10/48/3.
Even given that they had better gear equipped, their average fireball seems really low. Make sure the fire mages are keeping the scorch debuff up, and get one of those locks to cast Curse of the Elements. WWS doesn't seem to always track debuffs accurately, but from your parse, I see no CoE and the scorch debuff seems to have fallen off several times. Just those two things should add several hundred damage onto their "average fireball" total.
As far as Nabbig, I'll mention the trinket, as I know there are plenty of others out there. I also don't know much about shaman mechanics, but I will read up (I assume the dagger is way too fast since the castable Windfury buff has a 3 second cooldown?). Also, with the 3 second cooldown, wouldn't he be better off leaving the castable buff off the MH, since he's dropping his totem for our group anyway, and I'm under the impression that the totem isn't hindered by a hidden CD?
Windfury Weapon and Windfury Totem are substantially different. While Windfury Weapon (the self Imbue) may have the 3 second cooldown, it is still miles better than the totem granted buff because it grants 2 swings, rather than just 1.
As far as Nabbig, I'll mention the trinket, as I know there are plenty of others out there. I also don't know much about shaman mechanics, but I will read up (I assume the dagger is way too fast since the castable Windfury buff has a 3 second cooldown?). Also, with the 3 second cooldown, wouldn't he be better off leaving the castable buff off the MH, since he's dropping his totem for our group anyway, and I'm under the impression that the totem isn't hindered by a hidden CD?
Yes to the dagger reasoning, abso-frigging-lutley not on the windfury totem on his main hand. He should be WF5/WF5 on both hands, he just needs to prevent his OH from eating all his MH WF cooldowns. WF Weapon hits twice, not just once, and gives a buttload more AP than what your warriors/rogues get.
Ok, thanks, hopefully if we get enough online (IE people aren't still out of town/burned out from the 4th) we're going to be hitting up Gruul tonight. I'll mention the elements and scorch debuff thing.
Also, I'll mention the weapon thing to our shaman. He very well may be trying to get a drop (in or out of raids) that just hasn't come yet.
Hopefully I'll have a brand new kill log tonight. Any other comments are welcome, even encouraged, as I'm just trying to get us up to snuff so we can start seeing some further content.
617 DPS when allowed to Doom isn't "very good". Because I'm lazy, call her average doom 9k (lowball) that means you can knock 150 DPS off whatever WWS is showing her (which is typically inflated anyway. Add that to the fact that she is deep affliction...
After looking at her armory, it appears she logged off in pvp gear (at least I'd hope she doesn't PvE with her pvp trinket) . Given the frozen shadoweave, 2pc void heart and girdle of ruination stuff, you should really be expecting at least 750+ non-Doom, no drain life, no heals needed DPS out of a warlock in that kind of gear on that fight.
Judging by dot uptime and "normalized" (for doom), Noffy appears to be the better warlock. Add to that the fact that he's wearing Oblivion whereas Megz has crafted tailoring epics galore, it solidifies my assertion that he performed better than Megz on your kill.
617 DPS when allowed to Doom isn't "very good". Because I'm lazy, call her average doom 9k (lowball) that means you can knock 150 DPS off whatever WWS is showing her (which is typically inflated anyway. Add that to the fact that she is deep affliction...
After looking at her armory, it appears she logged off in pvp gear (at least I'd hope she doesn't PvE with her pvp trinket) . Given the frozen shadoweave, 2pc void heart and girdle of ruination stuff, you should really be expecting at least 750+ non-Doom, no drain life, no heals needed DPS out of a warlock in that kind of gear on that fight.
Judging by dot uptime and "normalized" (for doom), Noffy appears to be the better warlock. Add to that the fact that he's wearing Oblivion whereas Megz has crafted tailoring epics galore, it solidifies my assertion that he performed better than Megz on your kill.
Any suggestions on tweaks that could be made to put out more? I know DoT uptime is very important, but is it just a measure of reapplying quicker, or maybe a new spell rotation?
One of the delicacies of DoT usage in raids is to get a DoT timer and never put that new DoT up until just after the original wears off, or else you lose the damage from the last tick, dramatically affecting your DPS.
If you go to the Warlock DPS thread, you can see the generally accepted priority list for Afflocks. I know I remember that UA is first, and then I believe it's Corruption. Check that thread for full details.
Often, CoS/CoE doesn't show up on the logs for whatever reason. You can just sorta guess who's using utility curses by who doesn't have a damage curse in their log.
Buffs and debuffs on mobs are not extended by any of the combat log range extensions. Get your tank or someone in melee to do a combatlog and you'll see them all.
This may also apply to the guy asking whether the shield block not showing as going down means it was up. Buffs and debuffs on players going up and down also likely don't get range extension.
Thanks for the tips everyone, I shall certainly pass them on!
Originally Posted by Docjowles
Your mages all have weird specs, and a very wide range of gear. Kech in particular is in almost full blues, is he a relatively new recruit?
Yeah, not actually a serious raider, we dragged him in to get one extra sheep on the trash at the start of The Eye.
Originally Posted by Docjowles
Unless your mages have the 2 piece Tier 5 bonus and/or you are seriously learning Al'ar, there is no reason for them to do anything but spec 10/48/3 and spam fireball. It's been theorycrafted to death in the class discussion forum. Speccing deep arcane, or a weird fire/arcane hybrid that misses the best talents of both trees, is just hurting DPS. If they insist on staying arcane, at least have them build a more standard spec and learn a spell rotation that doesn't involve so many arcane missiles. There's a thread on "how to make arcane work" right now with some good tips. They need to invest heavily +hit gear, too.
The arcane enthusiasm has come from Razzly regularly being our top DPS mage. That's probably due to skill/gear rather than spec, of course.
Originally Posted by Docjowles
I'd also question why your healers got the shadow priest over the mages (with the caveat that I don't know the VR fight well). Is the "melee stay in" strat taxing their mana? If you can afford to do it, mages and hunters get the biggest boost from the SP by far.
We weren't actually doing the "melee stay in" strat on that attempts, that's what we're going to try this weekend. We have a (possibly misguided) tendency to favour healers for the shadow priest, probably a hangover of the pre-TBC "bad DPS = slower kill, bad healing = no kill at all" thinking.
Originally Posted by Docjowles
Edit: Also, get them to drop the shitty gems. +8 intellect, and the mana restoring meta gem are not the best choices. In general you want the +9 damage gem (and +12 damage or spell haste meta gem) unless there is a really compelling set bonus.
Cheers, I'll check his armory and make some suggestions.
Originally Posted by Malan
Your enhancement shaman's damage is just pathetic. Even running in/out like you said you did... that's just terrible. What the heck was he doing casting Lightning bolts? He used Stormstrike once and only hit Void Reaver eleven times? So out of 4 minutes of presence in the fight he spent around 3 1/2 minutes minimum healing and throwing lightning bolts.
Yeah we wasted him. We didn't want him in melee since we were operating on the "omg melee don't work for VR" theory, so he was half nuking and half healing and not really achieving a huge amount of either (since he is, as you say, enhancement specced, and his casting gear is not great)
Oh yeah, Nilahr, the other shaman you saw on armory, he's a "rerolled when TBC landed, hit 70, and then quit the game" player. I don't rightly know why he didn't spend all his talent points though!
btw I'm not sure what I'm doing wrong with the WWS upload to get the anonymous parses? That certainly wasn't my intent.
Note: Overit the BM hunter has named his scorpid pet the same as the shaman Wuar, meaning WWS gets confused and can't have two instances of the same creature. Overit's damage was actually 513,395 and his DPS was 859.
Please let me know if you see anything glaring, especially with our casters. They're obviously very very low, but I can't critique them well because I don't play their classes.
"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
Your warlocks all need to work on their dot uptime. All 3 of them kept UA/Corruption up for something like 4 mins of a 6 minute fight. They also just don't seem to be shooting all that many Shadowbolts but that could be due to moving around a lot because they're not used to the fight or any number of things. They could also use some more +hit, Nikteus in particular needs a lot more and some better +damage gear.
Garm - first thing that jumps out at me is wtf are your mages doing? You have one decent frost mage, one utterly horribly-geared fire mage who also died early (Qwerp), and two fire mages with okay-ish gear that died rather quickly. Also, was Quabraj assigned to dps early and heal later, or was he just freelancing? Generally if you have 8+ healers, tell one or two of them to DPS full time - you can do the start phase with 4-5 healers, but when it comes to crunch time you really want your healers to have mana in the tank (so in other words if they're not fulltime dps, they should be economy healing until grow 5 or so, ramp it up a little, and post grow 12 or so full-on spamming).
Also .. six crushes for an average of 8k each? Shield Block is your way to live (granted, there are times when being crushed is bad (i.e. during reverb) - and times when it's not so bad (i.e. with nothing else going on and at a low growth number) - I haven't actually looked at many other gruul logs to compare, but taking 8k crushings is a fast way to either die or give your healers heart attacks.
PS: Tell Callabous to put a poison on his offhand. Also tell your rogues if they want melee group spots they have to not suck with them. =/ Is Fallengor undergeared or underskilled? He appears to be combat swords, but he fell way behind Dominus. Looking at your rogues white miss rating tells quite a big story - Dominus (top, 4.8% white miss) then Callabous (15% white miss), then Gnarnok (26% .. !!!), then Fallengor (21% white miss)
Note: Overit the BM hunter has named his scorpid pet the same as the shaman Wuar, meaning WWS gets confused and can't have two instances of the same creature. Overit's damage was actually 513,395 and his DPS was 859.
Please let me know if you see anything glaring, especially with our casters. They're obviously very very low, but I can't critique them well because I don't play their classes.
The big thing for all 3 mages is that they need far more hit than they currently have (Bianyx has an especially bad misrate). The 2 fire mages should not be using more than 1 Pyroblast and probably not even that. Magtheridon isn't a great fight to analyse for mages though (especially ones without shadow priests) as it's usually a long fight and it's not really a dps race once you get to phase 2 - Bianyx definitely looks like he ran out of mana.
Not actually a member of Refusion on Burning Blade.
Are there any known issues when it comes to calculating dps in wws reports? This report shows one of our Warlocks with 99% dps time and sustaining almost 2,000 dps in a 7 min long fight. We also aoe away from Tidewalker.
Are there any known issues when it comes to calculating dps in wws reports? This report shows one of our Warlocks with 99% dps time and sustaining almost 2,000 dps in a 7 min long fight. We also aoe away from Tidewalker.
Hi,
we got some dps problems too, or at least i think so. We already downed Gruul and Magtheridon and got our first void reaver kill last id with 0.xx minutes left. This time we went for void reaver we wyped 2 two times and had respawn after. But thats not really the point. I know that we were a little slow and that some people didnt concentrate at all, while our MT didnt have time for the first time.
But its not about that. We wyped at 9 % and at 1 % because of enrage. We had a terrible setup with no shadows, MT missing, no ele shami and no shami for meelee etc. We used enhancement shamis instead. We also had 8 healers instead of 6, which we had on our first kill. So we can probably kill him with a decent set up, but i guess we will still get some problems in SSC, if we cant kill void reaver under 9 minutes. And i really dont want to take out a healer everytime our damage sucks. Our healers and Tanks shouldnt take all the responsibility.
So my question. Is there anything obvious that we are missing ? I already tryed to push the damage of a few people by talking to them. At least one of our hunters took the advice and looked at the shoot rotation i posted and he pushed his damage by about 20 % - 30 %. Our wls tryed affliction after i asked them too, but they didnt like it and didnt do any more damage then now. So i really dont know anything else what i should do. Our top dps rouge is a twink from a 1900 addheal priest who is sick of playing priest and changed his mainchar to rouge 2 weeks ago. Cant believe he is lev 70 for 4 weeks and does more damage then everyone else.
Are there any known issues when it comes to calculating dps in wws reports? This report shows one of our Warlocks with 99% dps time and sustaining almost 2,000 dps in a 7 min long fight. We also aoe away from Tidewalker.
He does about 200k more Seed of Corruption damage than your other Warlock does, and also seems to have a bit better DoT up time than the other Warlock too. Could be he realizes that refreshing all DoTs on Tidewalker is a good idea a few seconds after an Earthquake has happened too.
I'm kinda curious about why your Affliction Warlock isn't using Immolate; as far as I understand Warlock mechanics it's pretty much always a good idea to use it unless you're in a position to start knocking off other debuffs, which doesn't seem all that likely with 2 Warlocks and 2 Shadow Priests.
So my question. Is there anything obvious that we are missing ?
Your hunters suck hard. You don't have Shadow Priest, get one for 5% caster damage and increased warlock damage. Tell hunters to spec BM and use pets if they didn't already, rotation is pie easy for BM -> auto special auto special and so on.
All of your casters need more +hit gear. Your mages are missing 6-8% which isn't too bad, but your warlocks are missing 10-23% of their shadowbolts. Resocketing some gear with Veiled Noble Topaz (+4hit, +5dmg) is an easy way to pick up a couple of spell hit.