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Old 05/29/07, 11:16 AM   #101
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Originally Posted by Osse View Post
Have they heard about new mend pet and avoidance or stacking pet with resistances by any chance? -.-
Man you really stalk these things for hunters. Anyway you are better off keeping your pet on the side to tank a demon on Leo. The DPS req is easy and the fight is mostly about control.
 
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Old 05/29/07, 11:23 AM   #102
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Osse View Post
Have they heard about new mend pet and avoidance or stacking pet with resistances by any chance? -.-
Do you know how much damage whirlwind/rend does? Heh. The times I used my pet actively on the boss (or even pull him back for whirlwind), he'd get whirlwinded and die to rend despite mend pet. We kept our pets our of the way because we had more than enough DPS to kill Leo and we'd rather have the pets available to help take down our inner demons if something went wrong. On that particular parse, three of us actually managed to kill our demons right before the MC and still get controlled, so our output was absolutely terrible.
 
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Old 05/29/07, 11:47 AM   #103
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
I'll get back to Leo tonight and see how much pet I can use.

How can you not do 10k damage in 25 seconds to the demon though?
 
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Old 05/29/07, 11:49 AM   #104
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Originally Posted by vorda View Post
Should add that he's usually frost aswell iirc, not sure in what way this would influence his gear choice+respec.
I also have the feeling that most of our ranged is rather low, though I fail to see why. Their gear/talents are pretty decent usually and we always have CoE up.
His gear seems good enough.
He only casted 10 scorches so fire vulnerability probably dropped off a lot. Mana didn't seem the problem since he didn't take a single mana gem / mana pot.
TBH I think he's just or a bad mage or not trying at all. :p
 
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Old 05/29/07, 11:56 AM   #105
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Osse View Post
I'll get back to Leo tonight and see how much pet I can use.

How can you not do 10k damage in 25 seconds to the demon though?
In my case, it was an issue of not realizing that my raptor/wing clip macro was broken and wasn't casting wing clip, so I wasn't able to effectively get to range. And we did kill them - it was just at the very end of the timer and the MC went off anyway.
 
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Old 05/29/07, 12:47 PM   #106
Evy
Von Kaiser
 
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Night Elf Rogue
 
Malfurion
Originally Posted by Hygeia View Post
What is the accuracy of wws parses when only one player is running /combatlog?

I am running LoggerHead with max distance settings on everything and there seems to still be discrepancies between the different damage meters people run. I generally rank accuracy as wws >= swstats > DamageMeters
Last night, I was usually the only person logging but my parses came out very accurate. I'm basing this on the fact that the output from SWStats, which was synced between at least 12 people in the raid, matched what I got from WWS.

For reference:
http://www.lossendil.com/wws/?report=6segdbyben5mm - Mag
http://www.lossendil.com/wws/?report=a342g4cc5dbck - VR
http://img503.imageshack.us/img503/4... SW screenshot

Feel free to pick those apart as well.
 
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Old 05/29/07, 12:57 PM   #107
 Erongg
Mass Teleport
 
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Lorentz
Troll Shaman
 
No WoW Account
On that particular parse, three of us actually managed to kill our demons right before the MC and still get controlled, so our output was absolutely terrible.
Just a note that using pets on the demons was causing problems for our hunters, our shamans (with elemental totems), and our frost mage. I'm not completely certain what causes it, but it seemed like if your pet gets the killing blow on the demon, it will still mind control you. We would kill the demons 6-10 seconds ahead of time and still get MCed, and every time that happened it was because of a pet. It's possible that that's what caused your MC despite having killed your demon.

Last edited by Erongg : 05/29/07 at 6:15 PM.

 
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Old 05/29/07, 1:14 PM   #108
Elendril
kind of a big deal
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Erongg View Post
Just a note that using pets on the demons was causing problems for both our hunters, our shamans (with elemental totems), and our frost mage. I'm not completely certain what causes it, but it seemed like if your pet gets the killing blow on the demon, it will still mind control you. We would kill the demons 6-10 seconds ahead of time and still get MCed, and every time that happened it was because of a pet. It's possible that that's what caused your MC despite having killed your demon.
Hmm - now that's interesting. I'll keep that in mind for next time.
 
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Old 05/29/07, 1:23 PM   #109
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Yes -- not really WWS-related, but if something other than you (a totem, your pet, etc.) gets the last blow on your demon, it doesn't count. Pull your pet off when it's low on health.
 
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Old 05/29/07, 1:34 PM   #110
Melador
Disillusioned Lifebloom Whore
 
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Tauren Druid
 
Mal'Ganis
Anyone have any tips for getting any healing tips out of these dumps? I find it interesting to look at the other healing styles (HT bomb vs HoTbot) of druids and how raids generally split up roles when there are multiple resto druids in a raid, but I have a hard time determining efficiency or getting much in the way of tips to improve my performance.

Obviously healing is less cut-and-dried than maximizing your dps, but I was wondering if anyone's gleaned any healing pearls of wisdom from looking over these reports.
 
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Old 05/29/07, 1:42 PM   #111
Leica
We finally saved the Dragon!
 
Night Elf Hunter
 
Bonechewer
Originally Posted by Praetorian View Post
Yes -- not really WWS-related, but if something other than you (a totem, your pet, etc.) gets the last blow on your demon, it doesn't count. Pull your pet off when it's low on health.
I believe the change in 2.1 allowing killing blow abilities to proc even if your pet scores the last hit fixes this issue.

Last week I specifically left my pet on my add with that assumption, and was never MC'd, but I can't say with certainty that I wasn't always the one to get the last hit.

Last edited by Leica : 05/29/07 at 1:44 PM. Reason: Clarity
 
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Old 05/29/07, 2:24 PM   #112
Darkmiss
Glass Joe
 
Draenei Shaman
 
Stormreaver
our hunter on leotheras last night kept killing his demon easily then 3-5s later he would get mc'd, so I'm assuming it's still bugged. :x
 
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Old 05/29/07, 3:38 PM   #113
 mutagen
My Ice Stone has Melted
 
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Dwarf Priest
 
Proudmoore
Originally Posted by Hygeia View Post
What is the accuracy of wws parses when only one player is running /combatlog?

I am running LoggerHead with max distance settings on everything and there seems to still be discrepancies between the different damage meters people run. I generally rank accuracy as wws >= swstats > DamageMeters.
I run with extended range, I think many of the random people contributing logs do not. WWS typically reports an extra ~5% data from the first log I add to mine and less than 1% for any log after that, though it varies by fight.
 
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Old 05/29/07, 5:10 PM   #114
Ishara
You are dead
 
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Human Paladin
 
Turalyon (EU)
I seem to have a problem and it only picks up the logs from 12 of the raid members, any idea what could be causing this?
 
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Old 05/29/07, 5:15 PM   #115
Voljun
No Respect!
 
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Troll Priest
 
Mal'Ganis
Originally Posted by Ishara View Post
I seem to have a problem and it only picks up the logs from 12 of the raid members, any idea what could be causing this?
In 2.1 they changed bouncing combat logs. The combat log information collected can only be collected from a limited range (40 yards I think). You'll need to have several members collect combat logs and combine them. That is what we do anway, if anyone has another solution I'd love to hear it.
 
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Old 05/29/07, 5:24 PM   #116
Docjowles
Bald Bull
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Voljun View Post
In 2.1 they changed bouncing combat logs. The combat log information collected can only be collected from a limited range (40 yards I think). You'll need to have several members collect combat logs and combine them. That is what we do anway, if anyone has another solution I'd love to hear it.
For what it's worth, Cryect (who originally reported this over in the UI forum) has said the change didn't make it into the final patch (link). Not sure who is right, but Cryect usually knows what he's talking about.
 
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Old 05/29/07, 5:30 PM   #117
Yaltus
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Docjowles View Post
For what it's worth, Cryect (who originally reported this over in the UI forum) has said the change didn't make it into the final patch (link). Not sure who is right, but Cryect usually knows what he's talking about.
The Leotheras parse I posted seemed to collect everyone just fine, and I didn't merge with anyone. I stood on one far wall pretty much the whole time, so if I didn't have extended range there is no way I could have recorded the people on the other side.
 
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Old 05/29/07, 5:33 PM   #118
 Bryne
BOX O' NUGS
 
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Troll Death Knight
 
Mal'Ganis
I can confirm that it is still possible to increase your combat logging range (to a max of 200 yards). I logged our Gruul last night and subsequent logs merged into mine added a max of ~3% data. Logging with the default range always yields more new data in a fight of that size (usually around 25% for new logs added, depending on position).
 
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Old 05/29/07, 5:34 PM   #119
Voljun
No Respect!
 
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Troll Priest
 
Mal'Ganis
Originally Posted by Docjowles View Post
For what it's worth, Cryect (who originally reported this over in the UI forum) has said the change didn't make it into the final patch (link). Not sure who is right, but Cryect usually knows what he's talking about.
He is probably right. I simply responded based on information my own guild forums I guess from pre 2.1. I'm very happy that it didn't make it into the patch. Thanks for the correction.
 
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Old 05/29/07, 5:35 PM   #120
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Ishara View Post
I seem to have a problem and it only picks up the logs from 12 of the raid members, any idea what could be causing this?
You most likely have not updated your actor list. Go to the actors tab and hit auto update, then check the yellow lines to make sure they're tagged with the right class/pet/mob column.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
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Old 05/29/07, 5:37 PM   #121
Apate
Debleated
 
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@ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Docjowles View Post
For what it's worth, Cryect (who originally reported this over in the UI forum) has said the change didn't make it into the final patch (link). Not sure who is right, but Cryect usually knows what he's talking about.
Well, he noticed it in the first place, so I, for one, am glad to hear that it didn't go in.

See you, auntie.
 
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Old 05/29/07, 5:37 PM   #122
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by Ishara View Post
I seem to have a problem and it only picks up the logs from 12 of the raid members, any idea what could be causing this?
Did you check the Raid & Actors tab? WWS needs you to assign classes to people who it can't figure out on its own or they won't show up in the parse.
 
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Old 05/29/07, 5:45 PM   #123
Kass
Von Kaiser
 
Undead Priest
 
Doomhammer
Originally Posted by Melador View Post
Anyone have any tips for getting any healing tips out of these dumps? I find it interesting to look at the other healing styles (HT bomb vs HoTbot) of druids and how raids generally split up roles when there are multiple resto druids in a raid, but I have a hard time determining efficiency or getting much in the way of tips to improve my performance.

Obviously healing is less cut-and-dried than maximizing your dps, but I was wondering if anyone's gleaned any healing pearls of wisdom from looking over these reports.
When it comes to getting healing tips from these parses to better my playstyle, I've found that I will typically look at posted stats of encounters that my guild might still be struggling with - either losing too much of the raid DPS or losing the tank. Then I just pick my way through them to look at what all the healing classes are doing to see if I can determine who had similar roles to mine, and see if they performed better than I, or if a different class might have been better suited to the role than mine.

If you're looking for healing tips to specifically improve your performance, you might consider posting a few of your stats to open for critique. Be sure to ask specific questions or mention areas that are of concern to you to start the discussion. A "Here's my parse" doesn't typically provoke an insightful and useful discussion that will help you down the road. There are probably a good amount of healers that will post their thoughts (good/bad/right/wrong/etc.) if you choose to open up a discussion for that.
 
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Old 05/29/07, 5:50 PM   #124
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
My contributions to this thread (Thanks, SA):

The most interesting comparison, in my opinion, is pre/post 2.1 on Tidewalker. You can see the rogues melee DPS boost from glancing change bring them up a few positions.

Post-2.1
Tidewalker - http://www.nooblar.com/wws/tidewalker_23052007/

Pre-2.1
Tidewalker - http://www.nooblar.com/wws/tidewalker_15052007/
Tidewalker - http://www.nooblar.com/wws/tidewalker_08052007/
Magtheridon - http://www.nooblar.com/wws/magtheridon_12052007/
Gruul - http://www.nooblar.com/wws/gruul_15052007/
Fathom-Lord - http://www.nooblar.com/wws/fathomlord_15052007/
 
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Old 05/29/07, 8:22 PM   #125
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
http://www.lossendil.com/wws/?report=zgirqf5ccaf4c

19% wipe on Leo

Pet died at ~40% ish to my own mistake as I was too greedy with dps so pet got whirlwind and died to rend.

Dont watch the dps, as I was still testing stuff and didnt bother with mana pots.

Fact is, my pet did 220 dps in that fight which is more than 2% passive buff on top of 600 or how ever much dps.

Then you add ferocious inspiration to the group which brings it above 300 ish dps.
 
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