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06/18/07, 6:32 PM
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#751
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Von Kaiser
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our second try day on Lurker (should have been down, but ...): http://www.lossendil.com/wws/?report...s=6298-11330&m (sorry, I'm giving a custom split in order to avoid trash killing, and apologies for the french version log too).
It was Trolca, Latifa, Mortatitool, Limkiss's first night.
Is there something blatantly wrong with how Meurpa is healing?
How can we get better? Is this kind of raid setup ok? Do we have enough dps power to beat all the adds down?
We tried different strategies tonight, some involving sheeping adds with ou without tanks building aggro before.
Since it didn't work, I'd like to konw if dps'ing them down every time would be advised?
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06/19/07, 1:12 AM
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#753
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Here is a WWS of a night on tries on Morogrim. DPS was really fine after a few early attempts, and AoE'ers were mostly staying alive. The healing was split like this: Peach was protection trying to gather up the adds, Manlo was holy, but on back up on gathering up the adds, for the first few attempts wearing tanking gear, later on wearing full healing gear in charge of topping up the raid after the EarthQuake.
Dorag was in charge of healing the paladins, Gehha was in charge of healing water tombed people, Riendra was in charge of the AoE. Most of the deaths seemed to occur when a few healers got graved and the remaining healers didn't instinctively compensate for each other in their raid roles.
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
I think we might have to drop a feral druid and go for a 8 healers + a protection paladin, as our healing was obviously woefully insufficient. Our tree druid also lost people to the graves a few times, expecially mages. Any suggestion for mages on this fight? Should they wear more HP gear?
http://www.lossendil.com/wws/?report=j1t6dbs3k1hn1
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06/19/07, 2:09 AM
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#754
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Company Shill
PandemicXTC
Undead Priest
No WoW Account
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Originally Posted by Mearis
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
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We run a Pally Tank strat and I had the same problem until we put a Shaman in my group for Tranq Air. Given the sick amount of raid dmg taken with that approach and hence healing you can contribute I think it's worth it.
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06/19/07, 3:17 AM
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#755
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Mitt Romney?
Blood Elf Priest
Mal'Ganis
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Originally Posted by Mearis
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
http://www.lossendil.com/wws/?report=j1t6dbs3k1hn1
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You can use VE just fine, simply fade each time as the first murloc pack comes lumbering down the hall. I haven't had a problem yet. Remember that fade is a direct aggro reduction off all 12 murlocs + Morogrim, while the healing aggro you accumulate from VE is split 13 ways amongst them.
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06/19/07, 4:10 AM
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#756
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Gnome Power
Gnome Warrior
Arathor (EU)
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Originally Posted by Unraveller
A request for the Best
Not "highest dps" which is largely gear/encounter dependent. But rather and encounter where every player seemed to be performing at the top of their classes ability. A template, if you will.
So for the members that have followed this thread from the beginning, is there a parse where you said: "Wow, there just isn't anything wrong with this, your Warlocks kept their DoTs non-stop, your VT was up 100% of the time..."
So, there it is: A request for exceptional parses.
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When you use the feature "search WWS for this boss" on any given report, he will give you the highest dps recorded for that particular boss. I've been using this for comparison purposes.
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06/19/07, 4:37 AM
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#757
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Glass Joe
Tauren Druid
Runetotem (EU)
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Originally Posted by Praetorian
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I was looking for exactly something like this yesterday, so thanks for uploading it. We're a new guild that just started Karazhan so it's nice to see something to aim for.
Fun fact: Your tank Paches took exactly the same damage (avg. and max) on Prince Malchezaar as ours (let's not mention that Paches is arms/fury and our tank is prot).
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06/19/07, 5:07 AM
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#758
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Snowy
You can use VE just fine, simply fade each time as the first murloc pack comes lumbering down the hall. I haven't had a problem yet. Remember that fade is a direct aggro reduction off all 12 murlocs + Morogrim, while the healing aggro you accumulate from VE is split 13 ways amongst them.
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I did try that, and I had tranquil air, but I still reliably pulled aggro on all the murlocks and got gibbed. Maybe our paladin tanks are not building enough threat, but even with shaman totems for minus threat and fading I reliably got gibbed.
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06/19/07, 5:13 AM
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#759
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Glass Joe
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Originally Posted by Mearis
I did try that, and I had tranquil air, but I still reliably pulled aggro on all the murlocks and got gibbed. Maybe our paladin tanks are not building enough threat, but even with shaman totems for minus threat and fading I reliably got gibbed.
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You aren't Mind Blasting or SWDing once Murlocs get spawned, right? I can survive just fine with DoTs and Mind Flay going, but things got really, really dicey if I would accidentally nuke Morogrim before AoE started.
Last edited by Tridav : 06/19/07 at 5:16 AM.
Reason: clarification
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06/19/07, 5:15 AM
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#760
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Tridav
You aren't Mind Blasting or SWDing once Murlocs get spawned, right? I can survive just fine with DoTs and Mind Flay going, but things got really, really dicey if I would accidentally nuke Morogrim.
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Yeah of course not. I think what might be causing it is that the murlock packs reach the raids at different times, so if I fade the first pack, I still pull aggro from the second pack.
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06/19/07, 11:08 AM
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#762
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Glass Joe
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Here's a wws report from my guild's hydross attempts last nite. 20% at enrage on best attempt and managed to burn him down to about 8% but still not a kill
http://www.lossendil.com/wws/?report=xraqbfez1562e
Wondering what the casters can do to pick up their dps if anyone has any suggestions any help is appreciated 
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06/19/07, 11:26 AM
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#763
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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Originally Posted by darkdraco
Here's a wws report from my guild's hydross attempts last nite. 20% at enrage on best attempt and managed to burn him down to about 8% but still not a kill
http://www.lossendil.com/wws/?report=xraqbfez1562e
Wondering what the casters can do to pick up their dps if anyone has any suggestions any help is appreciated 
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It's hard to say anything about DPS on a boss when people die early on, Keep the whole raid alive and you would not see the enrage.
Looks like some of your dps simply pulled aggro from the tanks, Tell them to play more careful untill they get used to it.
Hydross is not a dps race if the whole raid is alive.
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06/19/07, 12:08 PM
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#764
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Von Kaiser
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Originally Posted by Mearis
Here is a WWS of a night on tries on Morogrim. DPS was really fine after a few early attempts, and AoE'ers were mostly staying alive. The healing was split like this: Peach was protection trying to gather up the adds, Manlo was holy, but on back up on gathering up the adds, for the first few attempts wearing tanking gear, later on wearing full healing gear in charge of topping up the raid after the EarthQuake.
Dorag was in charge of healing the paladins, Gehha was in charge of healing water tombed people, Riendra was in charge of the AoE. Most of the deaths seemed to occur when a few healers got graved and the remaining healers didn't instinctively compensate for each other in their raid roles.
My performance was atrocious, but unfortunately I had to really hold my DPS because I kept pulling aggro on murlocks with VE healing, which I will obviously stop using, unfortunately it is horrendously ingrained for me to keep using it.
I think we might have to drop a feral druid and go for a 8 healers + a protection paladin, as our healing was obviously woefully insufficient. Our tree druid also lost people to the graves a few times, expecially mages. Any suggestion for mages on this fight? Should they wear more HP gear?
http://www.lossendil.com/wws/?report=j1t6dbs3k1hn1
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A Priest can always fade off the aggro from Murlocs. Keep your VE up, as it will help the raid healers tremendously.
Probably the one issue that I question the most is why you have a Druid, where his strength lies in HOTs and slow heals, healing the Watery Grave which is notorious for it's emergency healing?
I'd suggest reconsidering your healing assignments to play on the strengths of classes. Think about which classes are best suited to heal up a raid right after an earthquake, yet can still handle the aggro (in one way or another).
Also, our guild found it helpful to really focus on what in particular was communicated regarding Watery Graves. Who is it important to know about...and who do we really not care about?
- MT Healers
- Anyone that will die if the Grave Breaks and they're not healed up.
- Paladin Tank
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06/19/07, 12:09 PM
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#765
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Glass Joe
Orc Shaman
Burning Legion
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Here's a WWS from attempts on Gruul last night.
http://www.lossendil.com/wws/?report=d3uby6bwrh3r3
We have been stuck at this 50% point for 3 weeks now, and I just discovered WWS, so this is the first time I have used it. I believe I set everything up right (200 yds on combatlog, AutoCL worked, etc) but one of our members (a mage) is missing from these reports... I might need to check my config.wtf file when I get home, as I run SWStats, and it could be resetting the combatlog range.
However, this still shows me some problems in the raid. The problems as I see them so far...
1) people still dying from Shatter/Cave Ins. People need to learn to move.
2) Shamans need to Chain Heal more since we have a pretty melee friendly raid.
3) One of the hunters needs to lrn2play. Aimed/Multi/Auto rotations no longer work.
4) Some healers are underperforming. I can't tell if this is due to gear, dying, or what...
I was wondering if there was anything else yall could see that I am oblivious to?
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