Yes, I think all healers would have been panic healing the MT about then. Hmm. On the one hand I'd rather lose the OT than the MT; on the other hand not healing the OT guarantees losing him, and that's hardly desirable.
Ironshield/stoneshield potions is a good point; I'll see about getting the MT some at least...
Question: What sort of healing assignments make sense given our level of progression? Is 2 healers on the raid, 1 on the OT, and 4 on the MT about right? And do people normally reassign healers as the growths stack up (for example, shifting healers from raid healing to MT healing)?
You should be able to heal the entire Gruul growth sequence with the same number of healers. Might need 2 on the OT though since he needs to be topped off fairly quickly.
HI guys. I have a few parses of my guild's Gruul's lair attempts. I'd really appreciate any feedback on our performance, particularly our dps. Any advice for myself and the other rogues would be especially appreciated.
We've downed Gruul and Magtheridon a few times now and are working on Void Reaver while preparing resist gear for Hydross. Most of us are in Kara gear with a smattering of loot from Gruul's and Mag and the occasional arena weapon.
[Edit]
Thought I'd post the Gruul's report from the week before. Last week was rather sloppy mostly due to a lack of focus.
HI guys. I have a few parses of my guild's Gruul's lair attempts. I'd really appreciate any feedback on our performance, particularly our dps. Any advice for myself and the other rogues would be especially appreciated.
We've downed Gruul and Magtheridon a few times now and are working on Void Reaver while preparing resist gear for Hydross. Most of us are in Kara gear with a smattering of loot from Gruul's and Mag and the occasional arena weapon.
Can't say much right now about the WWS due to time constraints except that your Shadow Priest does Mindflay far too seldom. But don't wait on SSC because of Hydross' gear requirement. We killed Lurker, Tidewalker and Karathress before even attempting Hydross. In fact, last night was the first time we engaged Hydross. Went very well though we didn't down him in the 2 hrs working on him. But it went very well and we're confident he'll fall this next ID. But if gear is the only blocker now, skip Hydross and do Lurker. No enrage timer, pure execution. If you kill Magtheridon, you can do Lurker in any case.
Can't say much right now about the WWS due to time constraints except that your Shadow Priest does Mindflay far too seldom. But don't wait on SSC because of Hydross' gear requirement. We killed Lurker, Tidewalker and Karathress before even attempting Hydross. In fact, last night was the first time we engaged Hydross. Went very well though we didn't down him in the 2 hrs working on him. But it went very well and we're confident he'll fall this next ID. But if gear is the only blocker now, skip Hydross and do Lurker. No enrage timer, pure execution. If you kill Magtheridon, you can do Lurker in any case.
Personally I'd recommend doing Lurker in general as your first boss to learn in SSC, with the recent changes that fishes won't spawn and the water won't scald after Lurker is dead it basically makes it so that both Tidewalker and Leotheras are one trash clear away from being attempted by your guild, since you can easily swim to the central area of SSC at that point.
It's always nice to have the option of something else to work on. Tidewalker himself is also pretty much entirely an execution fight; there's no real time limit on the encounter.
HI guys. I have a few parses of my guild's Gruul's lair attempts. I'd really appreciate any feedback on our performance, particularly our dps. Any advice for myself and the other rogues would be especially appreciated.
We've downed Gruul and Magtheridon a few times now and are working on Void Reaver while preparing resist gear for Hydross. Most of us are in Kara gear with a smattering of loot from Gruul's and Mag and the occasional arena weapon.
[Edit]
Thought I'd post the Gruul's report from the week before. Last week was rather sloppy mostly due to a lack of focus.
Sandraa needs +hit, he gets way to many Fireballs resisted - he has around 7%. He needs to replace practically every gem that is +5 dmg, +4 crit to +5 dmg, +4 hit (it's the same color gem if he's crazy about the set bonuses), and perhaps even some of the other gems where the socket bonus is lackluster. Also, he has green quality gems in his boots - fix this. I also don't know why he's using that Darkmoon Card: there's an extensive thread here about how worthless it is for PvE (his stack will never get very high for it to do much good - get him the Blessings deck...it's one of the top 3 trinkets in the game, but it can be purchased!). Other than the Fireball resist rate, his rotation seems good, and his spec is fine. Just tighten up the gear toward +hit.
Rygor's +hit is even worse...only 27 hit rating? It's clear he's gearing for crit, but point for point, 1 hit rating is almost twice as good (if not more) than 1 crit rating. Gems to change:
+10 spell penetration in pants
Both Belt gems with spell penetration
Gloves gem with spell penetration
Enchants: His chest, boots, and helm are unenchanted. Fix this. In general, anywhere you can, please put +hit gems in there. Rygor has a 10% (roughly) resist rate on all nukes - it's the #1 reason he's so low on the meter (aside from early Shatter deaths). Note because he may not know this: Spell Penetration doesn't lower your chance to get resisted based on +3 level difference!
Sasquatch: Has 4 Green quality gems (2 in gloves, 2 in chest). These are your Spellfire pieces! You'll be wearing them forever, so gem them well! All the other gems are well-chosen, but I was surprised to see those 2 slots. Also, your Spellfire Robe, boots, and cloak are all unenchanted.
Hello, I'm a (quite) casual type, in a guild where we do 2 Kara nights a week, and one Gruul's lair night (can't kill Gruul yet either). For a while now, 3-4 months, I've only been able to get online for raids and about 2-3 hours tops more a week due to real life, and my gear level relative to my other rogues reflects it (crap luck on rolls doesn't help either). I was hoping someone could take a look at my WWS parse from last night's Kara and tell me what I'm doing wrong, I don't feel like I'm putting out like I should.
I left after the Curator kill. Feel pretty good on Huntsman, not too bad on Moroes, but R&J and Curator, even though I know different roles can skew numbers, just feel like I'm not doing enough.
I'm still generally on top (or very close to it) on the damage meters on most of our runs, but I look at other rogues and feel kind of small. Is it just gear? Am I using the wrong skill rotation? Any input, no matter how blunt, would be appreciated. Thanks.
Attempt #12 shows 4 rogues getting Windfury attacks and also a Warrior, but that warrior has significantly fewer windfury hits than the rogues did. It looks to me like you had swapped in the warrior into the group at the end? Perhaps for executes with totems? I see that its an MS Warrior, you should have left him in in the shaman group the entire time, MS warriors gain a tremendous amount of DPS from shaman totems.
I think it might of been a range issue combined with him dieing earlier and then me moving him out of the WF group, but he was in the group otherwise.
Originally Posted by Marieth
What is up with Darmi?
In all the "good" trys he has way too much parries. Tell him to get behind the mob and not hit him the face, he is also killing your tanks.
Also his equipment could use some improvments. Hit gems in shoulders, enchant the chest piece. Enchant weapons, get rid of Emerald ripper and get a faster offhand, 1.8 is not an option for sword combat, either a dirge or much better an S2 gladiator offhand. Agi instead of AP on hands, nethercobra lether patch on the legs. 12 agi on boots.
And his bladefury dmg seems a little low. I don't know what tactik you guys use, but if you AoE (what I assume) the nature adds, then he should use it on every nature phase, as soon as the first seeds go up. That will help killing adds and of course improve his dps. He has used BF 8 times over all that trys, that is just terrible. Cardboardcup could use bladefury more too.
Yeah we noticed the BF thing, I'll pass the gear/enchant/positioning advice on, thanks.
I have a number of people in my guild looking for advice on how to bring up their dps. Attached is our most recent WWS from a 1 night clear of all our 25 man runs (gruul+mag+vr). This was only our 2nd VR kill. Our first saw us beating the enrage timer by ~10 seconds, and this was was a significant improvement in kill time, though we didn't seem to have as solid control over the fight.
Our runs tend to have 3 kinds of people:
Pve Focused guild members (who are the ones most looking for advice)
PvP focused guild members who want a change of pace from arena
Recruits or out of guild friends (in this run we have 9 people who fall into the last category)
In particular, Runerogue has poured over other guilds rogues WWS and specs but can't seem to match them in damage, and Bigmo has been trying to bring his dps up. I'm not sure what I can say of our healers, I am far mor unfamiliar with them than any other part of the raid, but any advice would be most appreciated as well.
First off, your MT Bambam was crushed 11 times in 4 minutes. Honestly, that is pretty terrible and probably why he died. Tell him every time shield block comes up he must use it, there is nothing around this. It will be easier to heal him if he uses shield block a lot more frequently. Also, it shows he only used ironshield once during the fight, when he could have used it twice, which are a great help when learning a new fight or if you are a bit under geared for the fight.
Stylle: First of all, enhancement shaman. Secondly, +hit +hit +hit. It's not a coincidence that the rogue with the most hit did the best. Thirdly, rupture is a much stronger finisher than Eviscerate. Enforce its use.
Qed: Speaking to Runerogue here, he needs more +hit (who doesn't?) and a better OH. 1.6 is slowish and the Merciless OH far outclasses Unrequited. Tell him to resocket those crappy 8 crit and 4crit/6stam yellows into 8 hit or 4hit/4agi, there's no reason to be using gems that are so bad. I don't know why he has such a hardon for crit rating when he's not hit capped yet, he would be much much better served by regemming. Get him to farm an Abacus of the Violent Odds from Mechanaar and give him a Dragonspine Trophy from Gruul, get a Thundering Skyfire Diamond in his hat, and put +15 agility on his gloves.
That'll get him where he needs to be.
Alkis: Get an enhancement shaman for your melee, and tell Rez that Rupture is better than Eviscerate.
"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
Stylle: First of all, enhancement shaman. Secondly, +hit +hit +hit. It's not a coincidence that the rogue with the most hit did the best. Thirdly, rupture is a much stronger finisher than Eviscerate. Enforce its use.
Qed: Speaking to Runerogue here, he needs more +hit (who doesn't?) and a better OH. 1.6 is slowish and the Merciless OH far outclasses Unrequited. Tell him to resocket those crappy 8 crit and 4crit/6stam yellows into 8 hit or 4hit/4agi, there's no reason to be using gems that are so bad. I don't know why he has such a hardon for crit rating when he's not hit capped yet, he would be much much better served by regemming. Get him to farm an Abacus of the Violent Odds from Mechanaar and give him a Dragonspine Trophy from Gruul, get a Thundering Skyfire Diamond in his hat, and put +15 agility on his gloves.
That'll get him where he needs to be.
Alkis: Get an enhancement shaman for your melee, and tell Rez that Rupture is better than Eviscerate.
A small caveat here: rupture is only better raid DPS than eviscerate if the debuff it knocks off has significantly lower DPS than the DPS of rupture. That is: you're not at the debuff cap or (Rupture DPS - DPS of Lost Debuff) > Eviscerate DPS. The same thing applies to deadly vs. instant, ofc.
First off, your MT Bambam was crushed 11 times in 4 minutes. Honestly, that is pretty terrible and probably why he died. Tell him every time shield block comes up he must use it, there is nothing around this. It will be easier to heal him if he uses shield block a lot more frequently. Also, it shows he only used ironshield once during the fight, when he could have used it twice, which are a great help when learning a new fight or if you are a bit under geared for the fight.
Thanks for the feedback. Bambam is a new recruit and this was his first raid with us. I am on that already :-). One question I want to ask: is the number revenge/shield slam used good enough? 4 mins 22 secs is a max of 52 revenges if we assume it is always up and 42 shield slams, yet he only performed 25 and 21 respectively.
Yea, their should be a lot more, he most likely has enough rage because he is getting crushed a ton anyways
Edit: To clarify a bit, I go down a certain rotation when a fight is feeding me enough rage(Gruul is usually one of those fights). Shield Slam and Revenge should be done every time they come up, as well as shield block. If all of those are on cooldown, then thats when you sunder till the other ones come back up. If your rage is still looking good then remember to continuously queue up heroic strikes.
Anyway, Im really curious as to why my crit doesnt come near Xandrac's. We have compareable crit % on character sheet yet he gets 9% more on white hits etc. This isn't new, this is a regular happening. Am I screwing something up? Yeah I know I got a lot of parries, I went left when I should have gone right to shake a cave in etc. Im running things so my attention wanders mid fight but I dont see how that ends up with me critting 9% less then I could or should....
Blah blah Gruul wws Wow Web Stats
not sure why it says try, he died.
Anyway, Im really curious as to why my crit doesnt come near Xandrac's. We have compareable crit % on character sheet yet he gets 9% more on white hits etc. This isn't new, this is a regular happening. Am I screwing something up? Yeah I know I got a lot of parries, I went left when I should have gone right to shake a cave in etc. Im running things so my attention wanders mid fight but I dont see how that ends up with me critting 9% less then I could or should....
Just glancing over it i notice it was kinda strange your Shadow priest dps was so low. then i checked gruul's debuff and Curse of Shadows was never even casted. Not quite sure how that happened Curse of Weakness was up over Curse of Shadow
A small caveat here: rupture is only better raid DPS than eviscerate if the debuff it knocks off has significantly lower DPS than the DPS of rupture. That is: you're not at the debuff cap or (Rupture DPS - DPS of Lost Debuff) > Eviscerate DPS. The same thing applies to deadly vs. instant, ofc.
That's a really small caveat but yes, it is true. If you're running a raid that hits or gets close to hitting the debuff cap, be careful in your finisher use.
"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
I noticed that EJ uses Windfury with the melee DPS on Void Reaver. Do you also have a second Shaman in the group to give Tranquil Air, or are Rogues just using more Feints and the Warriors are being more conservative?
And this might be a little off topic, but I don't really know of a more appropriate thread to ask this in right now (search yieled nothing I need); is it a "known bug" when Void Reaver targets a melee who is in melee range with an orb? On our last VR kill, I was targeted at 30% and gibbed. Yet not any of the other melee standing right next to me were hit by the explosion. Is this some wierd threat issue? I know for a fact that I was way up there on threat (I don't even bother with KTM on this fight it's so off), and was actually expecting to pull aggro, but I was not killed by having to "tank" him.
The best way to prevent overaggro on Void Reaver is to kill him as quickly as possible. Eventually the threat of the tanks will plateau. You need to kill him before this happens. Holding back is not something you want to do.
Rogues should have no problem staying below the tanks. Personally I go all out the entire fight, sustaining 1000+ dps for the duration and I usually pull aggro at about 10%. If our range dps aren't being dumbasses(rare indeed!) we will kill him before I overaggro.
We generally just vanish after burning AR and he's dead 5m later. We're good at generating threat, but not THAT good(unless the paladins decide we don't need Salv - that was a very interesting Morogrim).
The melee dps were not clicking on cube, that's why we're first I think. My question is about Mag armor. It seems very low, even when he's not ban or am I dreaming ?
Anyway, any hint to improve the efficience of the raid would be appreciate.
I was hoping someone could take a look at my WWS parse from last night's Kara and tell me what I'm doing wrong, I don't feel like I'm putting out like I should.
I left after the Curator kill. Feel pretty good on Huntsman, not too bad on Moroes, but R&J and Curator, even though I know different roles can skew numbers, just feel like I'm not doing enough.
In 56minutes you used blade flurry only 10 times. Don't forget the speed increase is great even on single target mobs. Used Adrenaline rush only 3 times. I would try and squeeze a little more out of these two.
I cannot see your armory page from work, but I assume you either have a very decent hit rating, or for some very odd reason you are not using your energy as often as you should =). I would say that you seem to be doing ok, some bosses are immune to instant poison don't forget, so make sure you stack wound/Deadly for these. Also, fights like the curator how does your guild handle the adds? You said you felt ineffective on the curator, do you spend a lot of time chasing down adds? Explain to your guild that if they pull aggro they need to move to the melee, not run away. Once the add pops and he goes vulnerable, you can solo the add and do very nice DPs to the curator with Bladeflurry and Adrenaline Rush. Also means all range DPs gets to switch immediately to him and do max damage in vulnerable time.
for R&J why do you feel ineffective? I guess you are on kick duty (even though I only see 7 kicks). On R&J for P1 you dps her, keep midn numbing up, kick the heals. P2 you can dps Romulo. P3 your guild can start to DPS romulo and you and the warrior stay on Julienne and organise kick/pummel rotations. After a heal is interrupted, use a couple SS's and SnD. Make sure you always have over 80 energy before using an ability and you will be fine and performing a very important job.
Don't forget being important is not just about seeing big numbers.
There is light at the end of the tunnel.
The only problem is, it's often an incoming train.