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07/18/07, 7:41 PM
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#1551
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Bite my shiny metal ass
funshinebear
Undead Rogue
No WoW Account
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Originally Posted by Malan
Your enhance shaman, PoleDancer, has an ... odd choice for a Main Hand weapon. While I realize that we've said "slower is better", he's now using a pretty gimped weapon for his main hand which is severely limiting his damage output. You need to get that corrected ASAP.
Otherwise I'd say that you should remember to have your shaman Bloodlust/Heroism on trash pulls in SSC as well. Especially on the way to the back 3 bosses in SSC you can bloodlust 2-3 times on trash before hitting the boss.
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Odd would be an understatement if I was using that level 40 axe and full resto gear. I just respec'd to Enh from Resto last night and bought my Merciless Gladiator for an Offhand and Fool's Bane in my Main Hand. One bad thing was I still had 330 axe skill last night which is why you saw my armory profile with a green AH axe so I could get to 350 skill from beating on the Servants in Blasted Lands.
I just went and changed my gear back to what I was wearing last night. I'm starting to work on farming Astral Winds from Mana-Tombs and do need upgrades in several slots.
I also agree we definately need to improve on our use of heroism for trash and even for bosses along with Fire Elemental.
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07/18/07, 9:22 PM
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#1552
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postcount++
Malan
Tauren Shaman
No WoW Account
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Glad you cleared that up  That was definitely strange looking.
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Shitting up every single thread on EJ since '06
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07/19/07, 7:55 AM
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#1553
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Glass Joe
Night Elf Warrior
Doomhammer
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Something I have been unable to explain is the 2 set bonus from Warrior t5
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(2) Set: Each time you use your Shield Block ability, you gain 100 block value against a single attack in the next 6 sec.
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Then from my WWS, Naj'entus.
Reinforced Shield 53
Shield Block 33
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I submit the log along with another person, who then posts it and does whatever. However, I checked with a log that I wasn't there for, and the tank had a 44 Reinforced Shield to a 33 Shield Block count (to clarify, 1 person submitted that combat log).
These are broken down by the boss, does not include trash damage/healing information, so the count shouldn't carry over. My only guess is it is including the times a Shield Slam is gotten off before you block an incoming hit. Any thoughts?
Thanks,
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07/19/07, 8:02 AM
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#1554
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Originally Posted by bland
Something I have been unable to explain is the 2 set bonus from Warrior t5
Then from my WWS, Naj'entus.
I submit the log along with another person, who then posts it and does whatever. However, I checked with a log that I wasn't there for, and the tank had a 44 Reinforced Shield to a 33 Shield Block count (to clarify, 1 person submitted that combat log).
These are broken down by the boss, does not include trash damage/healing information, so the count shouldn't carry over. My only guess is it is including the times a Shield Slam is gotten off before you block an incoming hit. Any thoughts?
Thanks,
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I would assume that at some point you put up shield block and then dodged/parried/he missed all attacks in the 5 second window before it was reapplied. This would mean that it isn't consumed.
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07/19/07, 8:41 AM
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#1555
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Glass Joe
Troll Rogue
Darksorrow (EU)
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Improved Shield block have 6 second duration, so as Dukes said if you renew it before buff will expire or will be consumed, it won't be recorded in combat log.
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07/19/07, 9:07 AM
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#1556
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Glass Joe
Night Elf Warrior
Doomhammer
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But then wouldn't Reinforced Shield be reapplied before wearing off? Therefore not getting counted?
I guess I haven't stared at my buffs enough, but I believed that the Reinforced Shield buff persisted through a Shield Slam, and only is consumed when you actually do block.
edit- as they're both a 6second buff.
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07/19/07, 9:18 AM
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#1557
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Piston Honda
Dwarf Paladin
Argent Dawn (EU)
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Imp. Shield block has 2 charges, Reinforced Shield 1.
Reapplying Shield Block with one charge left would put Reinforced Shield in the log, but not Shield Block.
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07/19/07, 9:20 AM
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#1558
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Glass Joe
Night Elf Warrior
Doomhammer
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Imp. Shield block has 2 charges, Reinforced Shield 1.
Reapplying Shield Block with one charge left would put Reinforced Shield in the log, but not Shield Block.
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Thank you for clearing that up for me.
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07/19/07, 10:19 AM
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#1559
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Bald Bull
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Here's my editing of the cat skill block. Any other recommendations, here or elsewhere in the wall of text?
Originally Posted by tedv
Druid (Feral/Cat):
Shred is your best move if mangle is up. Rip is the best finishing move and you really want 100% uptime of 5 point rips. When you get 5 points, wait to have 80+ energy, then rip, then Mangle. Mangle won't be up 100% of the time but this gives more energy for shred. On bleed immune monsters, if you have more than 45 energy, it's better to Shred than use a 5 point Ferocious Bite.
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07/19/07, 10:40 AM
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#1560
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Don Flamenco
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Hydross in Progress
Well, here goes. We just finished our second night on Hydross, and I'd like some tips to help crank up my raid's DPS. I'm pretty sure we were on track to not quite beat the enrage timer, if we hadn't lost an off-tank at around 55%, which led to an uncontrolled add knocking out key players.
The warrior listed is someone we've been working with a bit, and introduced to the warrior DPS spreadsheet. Most everyone else is one of our regular raiders.
Best Hydross Attempt
Advice greatly appreciated. I'd like to help the team pull themselves up by their bootstraps and make it a shorter fight next week.
Tactically, so folks know what was going on - we had our shadowpriests stay on hydross, so they wouldn't waste mana trying to DPS adds and would get more healing/mana regen onto the healers and dps. Everyone else was on add duty. We tanked 3, banished one, and focused fire.
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07/19/07, 10:48 AM
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#1561
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Great Tiger
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Originally Posted by Mordekhuul
Well, here goes. We just finished our second night on Hydross, and I'd like some tips to help crank up my raid's DPS. I'm pretty sure we were on track to not quite beat the enrage timer, if we hadn't lost an off-tank at around 55%, which led to an uncontrolled add knocking out key players.
The warrior listed is someone we've been working with a bit, and introduced to the warrior DPS spreadsheet. Most everyone else is one of our regular raiders.
Best Hydross Attempt
Advice greatly appreciated. I'd like to help the team pull themselves up by their bootstraps and make it a shorter fight next week.
Tactically, so folks know what was going on - we had our shadowpriests stay on hydross, so they wouldn't waste mana trying to DPS adds and would get more healing/mana regen onto the healers and dps. Everyone else was on add duty. We tanked 3, banished one, and focused fire.
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Your rogue is combat but doesn't have a single point of Blade Flurry damage. Make sure he uses it at appropriate times when the adds are near Hydross to get the most out of it. Also, he's specced combat swords with a dagger off-hand for some reason. That's a huuuuuge loss in DPS from lost sword spec procs.
Your warlocks seem to have abysmal DoT uptime. The lower one only got off what looks like two of each DoT, while the higher one did a bit better but still only around 60-70% uptime. They should be DoTing adds as well, so if they were doing that then their uptime is even more terrible (just counting ticks here).
None of your hunters multi-shotted more than 8 times. They should do it every cooldown while adds are up.
Your enhancement shamans both have fast offhands (Scyklin worse than Shnukums), tell them to buy a slow green off the AH so they can do more DPS. Also, if you're going to bring two enhancement shamans, you should bring more than one rogue so that their buffs aren't completely wasted. They aren't keeping windfury up, you should yell.
Your mages are spamming scorch (except for Ocavium, who just isn't casting half the time) instead of fireball. One of them fireballed 3 times, which is absolutely not acceptable. You should also give them shadow priests, probably instead of the hunters.
I know you mentioned you're working with your warrior, but damn, give him windfury.
Also, in general if you're tanking 3 adds at LEAST your warlocks should probably be AoEing (seed spam on Hydross) since you have DPS problems. That will help a ton in getting the adds down faster.
Last edited by Shifft : 07/19/07 at 11:19 AM.
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07/19/07, 10:57 AM
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#1562
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Von Kaiser
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Last week Anetheron: WWS
This week Anetheron: WWS
The group is the same, but I have dropped 3/3 Imp. Evis and Nerves of Steel in favor of Sword Spec and picked up a season 2 offhand sword to proc main hand fist hits.
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07/19/07, 11:03 AM
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#1563
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Great Tiger
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Originally Posted by Myrx
Last week Anetheron: WWS
This week Anetheron: WWS
The group is the same, but I have dropped 3/3 Imp. Evis and Nerves of Steel in favor of Sword Spec and picked up a season 2 offhand sword to proc main hand fist hits.
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You might want to consider that the second fight is 2 minutes shorter but you used your cooldowns the same amount, that could account for lots of the difference in DPS.
Either way I don't think anyone ever debated that fist/sword was higher DPS than fist/fist, it's probably about the same as sword/sword.
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07/19/07, 12:08 PM
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#1564
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Piston Honda
Blood Elf Death Knight
Ravenholdt
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Originally Posted by Shifft
Your mages are spamming scorch (except for Ocavium, who just isn't casting half the time) instead of fireball. One of them fireballed 3 times, which is absolutely not acceptable. You should also give them shadow priests, probably instead of the hunters.
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At least one of them has the lightning capacitor. I thought(from a thread here somewhere) that a scorch build is pretty much guaranteed to be higher dps than fireball with that trinket?
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07/19/07, 12:49 PM
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#1565
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Soda Popinski
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Originally Posted by Septus
At least one of them has the lightning capacitor. I thought(from a thread here somewhere) that a scorch build is pretty much guaranteed to be higher dps than fireball with that trinket?
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/facepalm
No, no and no. Under no circumstancaes, barring having possibly 0 spell damage, you would see a DPS upgrade from a scorch spam, even with a build tailor-made to spam scorch. No amount of trinket will patch up the DPS loss. If you want good dps:
10/48/3. Keep 5x scorch up at all times. cast rotation: 8x fireball, 1x scorch.
If you have 2pc T5, there are many possible arcane builds possible. I won't list them as without 2pc T5 they are simply not workable.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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07/19/07, 1:31 PM
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#1566
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Piston Honda
Blood Elf Death Knight
Ravenholdt
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Originally Posted by manly
/facepalm
No, no and no. Under no circumstancaes, barring having possibly 0 spell damage, you would see a DPS upgrade from a scorch spam, even with a build tailor-made to spam scorch. No amount of trinket will patch up the DPS loss. If you want good dps:
10/48/3. Keep 5x scorch up at all times. cast rotation: 8x fireball, 1x scorch.
If you have 2pc T5, there are many possible arcane builds possible. I won't list them as without 2pc T5 they are simply not workable.
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Eh, it's all a bunch of theorycrafting about a class I don't play, so I believed some posts that I read, on this forum, that seemed reasonable.
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07/19/07, 2:21 PM
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#1567
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Don Flamenco
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Originally Posted by Septus
Eh, it's all a bunch of theorycrafting about a class I don't play, so I believed some posts that I read, on this forum, that seemed reasonable.
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It's as simple as this really.
2x casts in the same amount of time
4% more crit
Trinket procs off every 3 crits dealt, for 700-900dmg
When you're talking about losing ~half your dps to proc the trinket more, I think not. However, the trinket itself is very useful for dps gain.
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07/19/07, 3:00 PM
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#1568
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Von Kaiser
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Originally Posted by Mordekhuul
Well, here goes. We just finished our second night on Hydross, and I'd like some tips to help crank up my raid's DPS. I'm pretty sure we were on track to not quite beat the enrage timer, if we hadn't lost an off-tank at around 55%, which led to an uncontrolled add knocking out key players.
The warrior listed is someone we've been working with a bit, and introduced to the warrior DPS spreadsheet. Most everyone else is one of our regular raiders.
Best Hydross Attempt
Advice greatly appreciated. I'd like to help the team pull themselves up by their bootstraps and make it a shorter fight next week.
Tactically, so folks know what was going on - we had our shadowpriests stay on hydross, so they wouldn't waste mana trying to DPS adds and would get more healing/mana regen onto the healers and dps. Everyone else was on add duty. We tanked 3, banished one, and focused fire.
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The biggest problem I see with your damage is that your shamans aren't dropping DPS totems for DPS classes. Your mages/warlocks/rogue/warrior all got bloodlust but, from what I can see none of them got totems(WoA,GoA,WF). I see that your tank group did at least get WF but, none of the other groups did. Put a resto-shaman in with the mage and shadow priest group, have it drop WoA. Move the 2 enhancement shamans into the tank/melee groups and have them drop WF for threat and more DPS. Finally, if you take 4 shamans again, use the fourth in the hunter group with GoA and mana tide/spring totem.
Second, put a shadow priest with your mages and have them stop spamming scorch they only need to keep the debuff up. Fireball is always better. Also, all your mages need more +spell hit. They could easily achieve this by dropping some points and getting the 3% hit for fire/frost spells from the frost tree.
Other than that, have your shadow priests on hydross and have your warlocks Seed of Corruption the adds as they are being tanked.
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07/19/07, 3:16 PM
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#1569
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Don Flamenco
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Originally Posted by Advice
Other than that, have your shadow priests on hydross and have your warlocks Seed of Corruption the adds as they are being tanked.
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Shadow priests putting SW:P+VT on 1-2 adds after they get their dots running on hydross increases personal DPS and DPM over MB/SW:D/flay and provides misery and shadow weaving for any AoE your warlocks or mages do. If 2 shadow priests each dotted 2 different adds you'd get misery on all 4 and as long as you put them up early enough the mobs should live long enough for them to run their course (perhaps not worth dotting the melee assist target that dies first). Just make sure you don't dot so early that you pull aggro. I've done this on our last couple hydross kills and its perfectly sustainable with potting and good shadowfiend use.
Last edited by Juli : 07/19/07 at 4:04 PM.
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07/19/07, 4:34 PM
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#1570
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Glass Joe
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Kind of a weird parse, but here's A'lar - Void - Solarian - Hydross - Lurker - Leo from last night. Any advice would be welcome, specifically on the hunters in general, and myself.
I'm posting this one because lately we had been wiping to farm content regularly, and then last night we just one or two shotted everything! So I think this parse is a good indicator of what my guild looks like where we are mostly all playing well, even though we had some new folks with us. Only gripes were the hunters, and I'm selfish so if you have any advice about how myself or my rogue buddies can improve I'd love to hear it.
Wow Web Stats
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07/19/07, 5:15 PM
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#1571
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Bald Bull
Blood Elf Warlock
Turalyon
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Our dps has gone up tremendously in the last two weeks and it's amazing going into SSC and just exploding it. I suppose we're one of the few guilds clearing Hyjal and half of BT who still do full clears of SSC and TK. Anyway, here's our fun WWS of us exploding Lurker Below in 5 minutes 52 seconds. This fight is about as close as you can get to Patchwerk 2.0 for the purpose of ranged max dps testing. Two of our three ranged groups have everyone in the water getting healed by shadow priest VE so they don't have to dodge spout. We generally stand around waiting for Lurker to come back for about 15 seconds after killing adds so that accounts for low percent dps times. It's interesting to note that we have two prot warriors in prot gear and two ferals in tank gear for this...just because that's how we roll.
Wow Web Stats
Last edited by Trouble : 07/19/07 at 5:21 PM.
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07/19/07, 5:29 PM
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#1572
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Von Kaiser
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I was looking at your warlocks performance, and while you can't argue with the results, I was curious about their specs. They all seem to be some variant of the old SM/Ruin build (deep affliction + ruin). It's been shown many places that UA is more DPS than Ruin unless you have insane amounts of crit. Is there a reasoning behind some of their builds that I'm missing? It seems like they could respec to get a lot more DPS. I won't go into detail critiquing their builds, but it looks like they're missing out, both from on odd (outdated build) and talents where they're not needed (5/5 supression w/ +14% hit?!)
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Eagles may soar, but weasels don't get sucked into jet engines.
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07/19/07, 5:40 PM
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#1573
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Don Flamenco
Draenei Paladin
Tichondrius
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Originally Posted by Trouble
Our dps has gone up tremendously in the last two weeks and it's amazing going into SSC and just exploding it. I suppose we're one of the few guilds clearing Hyjal and half of BT who still do full clears of SSC and TK. Anyway, here's our fun WWS of us exploding Lurker Below in 5 minutes 52 seconds. This fight is about as close as you can get to Patchwerk 2.0 for the purpose of ranged max dps testing. Two of our three ranged groups have everyone in the water getting healed by shadow priest VE so they don't have to dodge spout. We generally stand around waiting for Lurker to come back for about 15 seconds after killing adds so that accounts for low percent dps times. It's interesting to note that we have two prot warriors in prot gear and two ferals in tank gear for this...just because that's how we roll.
Wow Web Stats
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Get new warlocks...
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Confidence is not Arrogance.
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07/19/07, 6:18 PM
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#1574
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Don Flamenco
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Originally Posted by Trouble
Our dps has gone up tremendously in the last two weeks and it's amazing going into SSC and just exploding it. I suppose we're one of the few guilds clearing Hyjal and half of BT who still do full clears of SSC and TK. Anyway, here's our fun WWS of us exploding Lurker Below in 5 minutes 52 seconds. This fight is about as close as you can get to Patchwerk 2.0 for the purpose of ranged max dps testing. Two of our three ranged groups have everyone in the water getting healed by shadow priest VE so they don't have to dodge spout. We generally stand around waiting for Lurker to come back for about 15 seconds after killing adds so that accounts for low percent dps times. It's interesting to note that we have two prot warriors in prot gear and two ferals in tank gear for this...just because that's how we roll.
Wow Web Stats
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Kind of curious why your rogues don't get windfury and why they're that low. We have a certain rogue I've never been able to outdps on Lurker; when I flask / food / oil / flamecap / destruc pot - have a sp and 2 heroisms - he doesn't use any elixir/food buffs, and gets 1 heroism.
Edit: Also, your logs aren't accurate. Get some more combatlogs to parse. At least 1 melee and as many ranged/healers as you can is best honestly. I prefer every tank + 3-5 ranged to get a very accurate parse.
Last edited by cladnin : 07/19/07 at 6:24 PM.
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07/19/07, 6:26 PM
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#1575
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Bald Bull
Blood Elf Warlock
Turalyon
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Originally Posted by Renew
Get new warlocks...
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Elaborate please? I'd like to make improvements if possible but I need more to go on.
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