I was looking at your warlocks performance, and while you can't argue with the results, I was curious about their specs. They all seem to be some variant of the old SM/Ruin build (deep affliction + ruin). It's been shown many places that UA is more DPS than Ruin unless you have insane amounts of crit. Is there a reasoning behind some of their builds that I'm missing? It seems like they could respec to get a lot more DPS. I won't go into detail critiquing their builds, but it looks like they're missing out, both from on odd (outdated build) and talents where they're not needed (5/5 supression w/ +14% hit?!)
I don't know whether they are right or wrong, but they did at least discuss their decision.
Kind of curious why your rogues don't get windfury and why they're that low. We have a certain rogue I've never been able to outdps on Lurker; when I flask / food / oil / flamecap / destruc pot - have a sp and 2 heroisms - he doesn't use any elixir/food buffs, and gets 1 heroism.
Both are quite geared and using high end weapons.
Punkrocker is using SS with Fang of Vashj MH, which is just horrible on all accounts. If he switches to backstab, he'll see and huge DPS increase (He's geared, and has the two best trinkets pre Illidan in Tsunami and DST, there's no way he should be putting out sub 1k DPS). He's also using envemon, which is horrid for any combat spec (you're better off letting the DP tick while dropping a rupture/eviscerate [if bleed immune]). Tell him to get his cycles in line, and his DPS will improve. Also, put rogues in a group with a shaman (enhancement preferrably), and make sure he's using WF along with SoE. Even without the enhancement shaman, it looks like he's using dual deadly, which is inferior to instant MH/deadly OH.
Iamjackzz I can't really tell. He and Punk have roughly the same DPS uptime, and besides trinkets, they're both just about equally geared (except for the boots Iamjackzz is wearing, which are inferior to a level 68 BoE drop you can get for 100g on the AH). They're using the exact same weapons, and at that level of weapon/gear DPS should be significantly higher. His cycles seem off, too, as in a 5 minute fight he only dropped 3 ruptures it looks like (16 ticks over a 5 minute fight), 0 eviscerates/envemons, which means he's using almost all of his combat points to put up SnD. Once again, get him on a proper combat cycle, and he'll see a sizeable DPS increase. And along with Punkrocker, put him in with an enhancement shaman dropping windfury/SoE.
Punkrocker is using SS with Fang of Vashj MH, which is just horrible on all accounts. If he switches to backstab, he'll see and huge DPS increase (He's geared, and has the two best trinkets pre Illidan in Tsunami and DST, there's no way he should be putting out sub 1k DPS). He's also using envemon, which is horrid for any combat spec (you're better off letting the DP tick while dropping a rupture/eviscerate [if bleed immune]). Tell him to get his cycles in line, and his DPS will improve. Also, put rogues in a group with a shaman (enhancement preferrably), and make sure he's using WF along with SoE. Even without the enhancement shaman, it looks like he's using dual deadly, which is inferior to instant MH/deadly OH.
Iamjackzz I can't really tell. He and Punk have roughly the same DPS uptime, and besides trinkets, they're both just about equally geared (except for the boots Iamjackzz is wearing, which are inferior to a level 68 BoE drop you can get for 100g on the AH). They're using the exact same weapons, and at that level of weapon/gear DPS should be significantly higher. His cycles seem off, too, as in a 5 minute fight he only dropped 3 ruptures it looks like (16 ticks over a 5 minute fight), 0 eviscerates/envemons, which means he's using almost all of his combat points to put up SnD. Once again, get him on a proper combat cycle, and he'll see a sizeable DPS increase. And along with Punkrocker, put him in with an enhancement shaman dropping windfury/SoE.
The rogue rotations and usage thing I can't comment on, other than I read rupture is always > if you have the debuff slots to spare, and well, daggers with ss is just bad. Either way, their logs are way off. Their rogues are logged for 4 minutes of combat, but the whole parse was 6 minutes; it won't be accurate in any case until you get more parsed combatlogs.
I'll pass on your comments but keep in mind, at least in relation to the cycles, that on Lurker they are constantly getting knocked back so that most likely accounts for some of the abnormalities you're seeing, like excessive use of SnD.
As for the 4 minutes in combat in a 6 minute fight. 45-60 seconds or so of that is sitting waiting for lurker to come back, a lot of time wasted on knockbacks.
I'll pass on your comments but keep in mind, at least in relation to the cycles, that on Lurker they are constantly getting knocked back so that most likely accounts for some of the abnormalities you're seeing, like excessive use of SnD.
As for the 4 minutes in combat in a 6 minute fight. 45-60 seconds or so of that is sitting waiting for lurker to come back, a lot of time wasted on knockbacks.
I find it hard to believe that in 2-3 spouts 1/3 of the fight is spent swimming back and waiting for lurker to come back. On another note, SS use *could* be from when Lurker is spouting and he is in his face hitting him. I can't see any reason to be in front of any of the adds however, with Arcing and all. One of the rogues doesn't have WF because they're using two poisons for whatever reason. Although the other rogue never got WF, so I dunno. Like I said, since our first kill, a rogue has been #1 weekly (although he is a very very good rogue).
On second glance, I'm not sure what 2/3 of your shaman were doing on that fight. Sentaris applied one air totem the whole time, and 1 mana spring. This could be from range and combatlog problems. Karnagex has windfury thrown once, wrath twice, str once. I'll go ahead and hope the majority of this is just range issues.
I'll pass on your comments but keep in mind, at least in relation to the cycles, that on Lurker they are constantly getting knocked back so that most likely accounts for some of the abnormalities you're seeing, like excessive use of SnD.
As for the 4 minutes in combat in a 6 minute fight. 45-60 seconds or so of that is sitting waiting for lurker to come back, a lot of time wasted on knockbacks.
Looking over all your logs, there is only 1 fight that Punkrocker managed to break 1k DPS (Anetheron). This was still using sinister strike with a dagger mainhand, and using envenom. Granted, I've never fought Anetheron, but if he's bleed immune, he should still be letting DP tick and using eviscerate over envenom. He's got the gear to be contending with Thelastrace, and while he may still get beat out (swords is hax for rogue DPS currently), he'll be putting out a whole lot more DPS. Also, he was getting windfury for this fight, which accounts for a sizable increase in his DPS, and probably helped him break 1k.
I know the logs may not be wholly accurate, but some of these things are really considered sinful in the raiding rogue community, and generally a sign of someone who never bothered to learn to play their class. SS with daggers is awful, there's a reason you pick up Imp Backstab for that build. Now, not everyone may know about combat cycles, and that's fine. But when you do discover them, you wonder how you ever DPS'd before. Since they're both well beyond 2 pc netherblade, try to get them warmed up to a 3s/5s/5r (5e for bleed immune mobs) cycle, and make sure Punk is using backstab, and they'll start putting out much better DPS.
Looking over all your logs, there is only 1 fight that Punkrocker managed to break 1k DPS (Anetheron). This was still using sinister strike with a dagger mainhand, and using envenom. Granted, I've never fought Anetheron, but if he's bleed immune, he should still be letting DP tick and using eviscerate over envenom. He's got the gear to be contending with Thelastrace, and while he may still get beat out (swords is hax for rogue DPS currently), he'll be putting out a whole lot more DPS. Also, he was getting windfury for this fight, which accounts for a sizable increase in his DPS, and probably helped him break 1k.
I know the logs may not be wholly accurate, but some of these things are really considered sinful in the raiding rogue community, and generally a sign of someone who never bothered to learn to play their class. SS with daggers is awful, there's a reason you pick up Imp Backstab for that build. Now, not everyone may know about combat cycles, and that's fine. But when you do discover them, you wonder how you ever DPS'd before. Since they're both well beyond 2 pc netherblade, try to get them warmed up to a 3s/5s/5r (5e for bleed immune mobs) cycle, and make sure Punk is using backstab, and they'll start putting out much better DPS.
I really appreciate the feedback, this helps to clarify things. It's very nice to get some feedback from the general community on what people in our guild are doing. The word will most definitely be passed on.
That really doesn't explain much, other than UA doesn't seem to "fit" in with any of them as players. What they need to do is look over these forums and try it for themselves and then post results, I for one would be really interested in seeing some solid proof that ruin is better than UA.
On further investigation it appears Punkrocker was trying out maces that whole night and I don't think he has a very good mainhand? mace. Anyway, his logs from last night in BT do show him capable of hitting his backstab button.
I also believe the reason for the lack of Rupture on a lot of our logs is because we told people to be careful with debuffs due to our average raid having 4 warlocks and 2 shadow priests and debuff slots being at a premium.
Working on lurker, not interesting we are just bad at it:
magtheridon:
my dps keep rising, nothing seems very odd except the fact that even with more dps i seem to spend to little time on the boss to top the meters
Comment on the dps please, im curious about the mages, and hunters myself. Wow Web Stats
Here's something different I tried out today on Void Reaver I stayed in melee range and kept 3*lifebloom (double trinketted) up on all 4 tanks, the results were quite pleasing to say the least
Removing the extra damage I took from my healing total, I still did 3* that of the second person on the list.
Disclaimer: I can't guarantee that all logging etc was done perfectly since this is my first time.
What I find amusing is that you actually think a rogue in a BT/Hyjal guild would ss with daggers. I think you need to refrain from making judgements when you obviously don't know what you are talking about.
On the SSC/Hyjal runs I was playing around with a mace spec using Fools Bane mh. I wanted to test a few things out and since SSC and the first bosses in Hyjal aren't quite the challenge that BT presents I took the liberty of offspecing that night and analyzing some results. You had no way of knowing this, but you should have realized something was up when you didn't see any backstabs.
If you look at the BT fights you will see me at or near the top on the boss fights there. I do indeed know where my backstab button is, and had you not been so quick to jump on the previous logs and assume I don't know what I'm doing, you would have realized that.
Next I think I shall spec hemo and pull out my old Felstriker that's in the bank and post some logs from that. Should be entertaining.
Here's something different I tried out today on Void Reaver I stayed in melee range and kept 3*lifebloom (double trinketted) up on all 4 tanks, the results were quite pleasing to say the least
Removing the extra damage I took from my healing total, I still did 3* that of the second person on the list.
Disclaimer: I can't guarantee that all logging etc was done perfectly since this is my first time.
That is pretty insane. I wonder what other bosses trinketed lifebloom can dominate like that.
Working on lurker, not interesting we are just bad at it:
magtheridon:
my dps keep rising, nothing seems very odd except the fact that even with more dps i seem to spend to little time on the boss to top the meters
Comment on the dps please, im curious about the mages, and hunters myself. Wow Web Stats
Your mages need more +hit, and they spend way too much time scorching, Asmodean's DPS is almost split between fireball and scorch. Scorch should only be used to keep the debuff up.
What I find amusing is that you actually think a rogue in a BT/Hyjal guild would ss with daggers. I think you need to refrain from making judgements when you obviously don't know what you are talking about.
On the SSC/Hyjal runs I was playing around with a mace spec using Fools Bane mh. I wanted to test a few things out and since SSC and the first bosses in Hyjal aren't quite the challenge that BT presents I took the liberty of offspecing that night and analyzing some results. You had no way of knowing this, but you should have realized something was up when you didn't see any backstabs.
If you look at the BT fights you will see me at or near the top on the boss fights there. I do indeed know where my backstab button is, and had you not been so quick to jump on the previous logs and assume I don't know what I'm doing, you would have realized that.
Next I think I shall spec hemo and pull out my old Felstriker that's in the bank and post some logs from that. Should be entertaining.
Well, I won't apologize for making the judgement, but I only worked with what I had, which was a log and an armory link that shows combat daggers with Vashj dagger MH. At any rate, I'll assume you're using envenom to keep deadly from cycling too long, since Trouble said that you guys run a slot heavy raid.
Edit: As for not knowing what I'm talking about, I'd be confident in saying that I didn't give any bad advice. Going on the context that I was given, everything I said had merit. Perhaps I should've assumed something was up, but without immediate direct knowledge, and the person posting the logs not even knowing of it, I went with what I could see.
We still struggle on Gruul every week for some reason, and obviously although dying to shatter/cave in has a large part to do with that, I would still love to find out ways to improve our dps.
Some things to note: We had our feral tank it as the MT swapped out for the other warriors to get loot. We also had 4 shaman for the first time ever, & kinda didn't know what to do with them all! Vorios is new to raiding & although he is currently Elemental he is collecting Enhance gear & plans to make the switch. A few things I can work out for myself: One shadow priest is significantly higher than the other & i should get them talking. I need to tell Absy to stop Pyroblasting. Also I convinced the raid leader to give our DPS warrior windfury (Thanks Malan!). I have also stressed the importance of +hit for casters & a few of them are starting to listen. Any other comments would be appreciated.
We still struggle on Gruul every week for some reason, and obviously although dying to shatter/cave in has a large part to do with that, I would still love to find out ways to improve our dps.
Some things to note: We had our feral tank it as the MT swapped out for the other warriors to get loot. We also had 4 shaman for the first time ever, & kinda didn't know what to do with them all! Vorios is new to raiding & although he is currently Elemental he is collecting Enhance gear & plans to make the switch. A few things I can work out for myself: One shadow priest is significantly higher than the other & i should get them talking. I need to tell Absy to stop Pyroblasting. Also I convinced the raid leader to give our DPS warrior windfury (Thanks Malan!). I have also stressed the importance of +hit for casters & a few of them are starting to listen. Any other comments would be appreciated.
Neither of your hunters have pets out. They most definitely should, they don't shatter and are extremely easy to keep up if you keep half an eye out (just recall them if they get in a cave in, and mend pet when they get low).
Just in regards to the Warlocks, the major problems I see are specs. Drevion and Valkyr need to drop Shadowfury for raiding I suggest 0/21/40 and Bignastysoup should try 41/0/20 he will get much more benefit from UA then Ruin.
My guild has downed Gruul a couple of times now, and we're looking at moving on to SSC/Mag/TK. We've got a really good core of players, but it looks like some of them need a bit of a kick in the arse to get their DPS in to top gear.
Here is our last kill, and here is our last best attempt.
Myself and the other officers, with the help of this fine forum, are pretty confidant on what needs to be done for our rogues, hunters and DPS warriors. What we're after is a bit of advice regarding our casters.
I've identified what I think are four areas which are causing their relatively low DPS (they will look familiar to regular readers of this thread ):
1) Volume of casts
2) +hit
3) DoT uptime
4) Specs
If anyone can spot anything apart from these, or wants to give specific advice, we'd love to hear it.
What I find amusing is that you actually think a rogue in a BT/Hyjal guild would ss with daggers. I think you need to refrain from making judgements when you obviously don't know what you are talking about.
On the SSC/Hyjal runs I was playing around with a mace spec using Fools Bane mh. I wanted to test a few things out and since SSC and the first bosses in Hyjal aren't quite the challenge that BT presents I took the liberty of offspecing that night and analyzing some results. You had no way of knowing this, but you should have realized something was up when you didn't see any backstabs.
If you look at the BT fights you will see me at or near the top on the boss fights there. I do indeed know where my backstab button is, and had you not been so quick to jump on the previous logs and assume I don't know what I'm doing, you would have realized that.
Next I think I shall spec hemo and pull out my old Felstriker that's in the bank and post some logs from that. Should be entertaining.
Your guildie posted a log for a reason and he got what he wanted, no reason to feel attacked because someone else didnt magicly see you were playing around, certainly no reason to say he doesnt know what he is talking about.
This is one of the best threads around for people to see how they can improve raid dps, lets not flame people because they want to help.
I posted a while back in this thread with our Gruul kill DPS, this time here I've got our most recent kill of Lurker.
I spec'd into 0/21/40 and that was my first proper boss fight with that spec and I have to say that I really, really enjoyed it and am thoroughly impressed!
The rest of the DPS in the raid seems to be mediocre at best; and I'm left wondering where certain people are going wrong? (I had a talk with Scarypants, he wasn't really on his game that night overall.) The strange thing was, even though we were mising 2 DPS, the whole thing was a lot smoother than normal.
Thanks in advance.
"For nothing can seem foul to those that win." - Henry IV, Pt.1 Act 5