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05/30/07, 10:32 AM
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#151
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DPS
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Originally Posted by Furio
This is the report from a Morogrim kill on 5/29. It was our fourth kill.
http://www.lossendil.com/wws/?report=5s5hkewnzd5vs&m
I'd greatly appreciate if some expert mages (or experts on mages) could examine the data and comment on Roci (16th place in damage). While he is a little behind on gear and did not have a Shadow Priest or Shaman (unlike the other two mages), I still can't figure out why his output was so low. He's usually a great deal better, but on this encounter he's been consistenetly underperforming.
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Pretty easy here: He was only dpsing 69% of the time, compared to 89% and 78%. His average fireball was only hitting for 2,096 (extremely low considering a raid setting) at a 15% crit rate (i assume a lot of bad luck), while your top mage had extremely good luck with a fireball crit rate of 50%.
Assuming his armory link is correct, then he needs to work on getting his gear enchanted to start off with, and having him go more for +spell damage on / int on enchants and gems will help more then +stamina.
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05/30/07, 10:57 AM
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#152
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Soda Popinski
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Originally Posted by Furio
I'd greatly appreciate if some expert mages (or experts on mages) could examine the data and comment on Roci (16th place in damage). While he is a little behind on gear and did not have a Shadow Priest or Shaman (unlike the other two mages), I still can't figure out why his output was so low. He's usually a great deal better, but on this encounter he's been consistenetly underperforming.
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15%-ish miss rate = low +hit gear (ie: none whatsoever)
low crit rate
very low fireball damage
low presence%
I will go on a limb and assume he had half his gear broken.
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05/30/07, 10:59 AM
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#153
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Great Tiger
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Originally Posted by Praetorian
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I suppose I'm at a loss to explain his damage output, myself... is there a particular reason he uses Fiery Weapon beyond not having the cash for Mongoose? (or is there a discussion on this in some other thread?)
What was his group in this kill?
I guess a 6minute kill favors the cooldowns of a Combat spec, and he didn't get any watery graves, but that's still impressive DPS that I'd be interested to break down.
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05/30/07, 11:12 AM
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#154
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Piston Honda
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Originally Posted by manly
15%-ish miss rate = low +hit gear (ie: none whatsoever)
low crit rate
very low fireball damage
low presence%
I will go on a limb and assume he had half his gear broken.
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Crit rate is significantly lower then other mages, probably in part of group composition. Your top DPS mage was using Molten Armor, it's likely this one was wearing mage armor. Might have something to do with the 19k mana from the shadow priest.
Poor hit rating is very noticiable.
Spent time to bandage approx 5 times, other mages bandaged once between the 2 of them.
This has to be part of his low prescence. Also used his wand?
Did I see empty sockets when I looked at the armory?
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05/30/07, 11:16 AM
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#155
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Mike Tyson
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Originally Posted by Cel
I suppose I'm at a loss to explain his damage output, myself... is there a particular reason he uses Fiery Weapon beyond not having the cash for Mongoose? (or is there a discussion on this in some other thread?)
What was his group in this kill?
I guess a 6minute kill favors the cooldowns of a Combat spec, and he didn't get any watery graves, but that's still impressive DPS that I'd be interested to break down.
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His group was shaman (me, resto -- not enhance), feral druid, warrior, rogue, rogue. As Khazal himself explained earlier, he's waiting on the damned sword from Morogrim, which is his when it drops (and we've never seen one, ugh), and enchanting a Kara weapon doesn't seem worth the mats.
Still, I was impressed by his DPS output. He's usually the #1 rogue, but his numbers on Morogrim were higher than I can recall seeing previously.
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05/30/07, 11:46 AM
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#157
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King Hippo
Orc Hunter
Stormscale (EU)
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Originally Posted by Kaoz
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Please separate the kill from trash, no one cares about the trash.
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05/30/07, 11:47 AM
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#159
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Mike Tyson
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Originally Posted by Osse
Please separate the kill from trash, no one cares about the trash.
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Uh, try mousing over "Full Report" next to "Split."
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05/30/07, 11:48 AM
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#160
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King Hippo
Orc Hunter
Stormscale (EU)
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Crap, never noticed that. :|
About the kill, hunter wise:
Dohc
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11 serpent stings = 2783 wasted mana
4 aimed shots = stupidity
1.5% miss on auto, 3.3% miss on steady and 3.1% miss on multi. Taking 2% more hit would increase dps by quite a bit.
a bit unlucky with quick shots or then he got a lot of procs while it was allready up.
Meow
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Whats up with the pet merging? Probably didnt use pet much on the channelers and then died early on phase 2 = low dps
Last edited by Osse : 05/30/07 at 11:59 AM.
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05/30/07, 11:53 AM
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#161
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Mike Tyson
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Originally Posted by Kaoz
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Gear is a major factor in some of what I'm seeing. For example, to pick on someone who stood out, Sabere has a solid spec, and clearly was very active during the fight -- very high DoT uptime, very active with his nukes. In terms of player DPS performance, he is your "best" warlock. Just compare his skill use to the others.
But then look at his gear. Aside from being blues/greens, he has no enchants and has socketed +9sta green gems in every slot.
The worst part is that he's a tailor... with 300 tailoring.
If you gave him a set of Frozen Shadoweave, Spellstrike, some Kara gear, badge offhand, etc., he'd be sustaining well over 1000 DPS with his skill usage. But his gear is terrible.
By comparison, Aevista has the gear, but isn't doing nearly as much as he/she should in terms of skill usage.
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05/30/07, 11:54 AM
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#162
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Von Kaiser
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Originally Posted by Praetorian
Gear is a major factor in some of what I'm seeing. For example, to pick on someone who stood out, Sabere has a solid spec, and clearly was very active during the fight -- very high DoT uptime, very active with his nukes. In terms of player DPS performance, he is your "best" warlock. Just compare his skill use to the others.
But then look at his gear. Aside from being blues/greens, he has no enchants and has socketed +9sta green gems in every slot.
The worst part is that he's a tailor... with 300 tailoring.
If you gave him a set of Frozen Shadoweave, Spellstrike, some Kara gear, badge offhand, etc., he'd be sustaining well over 1000 DPS with his skill usage. But his gear is terrible.
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He's going to like this comment, he hit 70 yesterday.
I was mostly interested in finding ways to raise dps overall since I see WWS logs where rogues are significantly higher than ours. Our warlocks seem to be below par too. And I think most of their gear is pretty good.
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05/30/07, 11:59 AM
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#163
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Mike Tyson
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Originally Posted by Kaoz
He's going to like this comment, he hit 70 yesterday.
I was mostly interested in finding ways to raise dps overall since I see WWS logs where rogues are significantly higher than ours. Our warlocks seem to be below par too. And I think most of their gear is pretty good.
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Your rogues look fine. You have no shamans. You're never going to match the numbers you see in other parses without windfury, and your warriors will be hurting even more.
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05/30/07, 12:01 PM
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#164
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Not a Super Macho Man
Blood Elf Priest
Mal'Ganis
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Yeah on Morogrim not being graved is a huge boon to your DPS. On that kill for example, I got graved 4 times, Akiba once, and Chortle not at all.
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05/30/07, 12:02 PM
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#165
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Piston Honda
Tauren Warrior
Kil'Jaeden
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Originally Posted by Osse
Crap, never noticed that. :|
About the kill, hunter wise:
4 aimed shots = stupidity
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I would guess misdirects.
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05/30/07, 12:03 PM
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#166
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Glass Joe
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Hydross
http://www.lossendil.com/wws/?report=avmlwpop2xfxu
Only second kill for our guild, raid was completely flasked as far as I know.
One oddity I saw was the dps of the add tanks; I would think with the fact that they would have the entire first frost phase and around half of every other phase for pure dps they would be doing a little more.
For reference Kizu and Makubaclyde are main tanks and Hecktor, Radanti and Jadeoak are add tanks.
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05/30/07, 12:04 PM
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#167
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King Hippo
Orc Hunter
Stormscale (EU)
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Miscellaneous gained says 0 misdirections.
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05/30/07, 12:11 PM
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#168
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Retired
Orc Warrior
Lightning's Blade
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Originally Posted by Kaoz
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A bit of a derail, bit I find it a bit odd that your MT is 45 points into protection and did not pick up devastate while putting two points into things like Imp. Sunder Armor. I'd like to see the threat meter during your attempt, but if I had to guess someone was probably pushing it.
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05/30/07, 12:12 PM
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#169
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King Hippo
Orc Hunter
Stormscale (EU)
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Originally Posted by ETBrick
For reference Kizu and Makubaclyde are main tanks and Hecktor, Radanti and Jadeoak are add tanks.
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It's mostly because of the lack of hit rating. Warriors could make it a bit better with itemrack, switching a 1h with hit rating and a ranged weapon like Steelhawk crossbow for when they dont have to tank.
Jadeoak's average miss rate for all damaging abilities 9.95%
Hecktor's 17.2% (not counting thunderclap)
Radanti's 16.05%
http://www.wowhead.com/?item=28121 and http://www.wowhead.com/?item=28579 could be worth a shot, doubt the tanks will die without trinkets :p
Last edited by Osse : 05/30/07 at 12:17 PM.
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05/30/07, 12:19 PM
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#170
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Great Tiger
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Anyone have any idea on how to clean up the parses a bit? For example, look at me on Tidewalker ( http://www.lossendil.com/wws/?report...779,2446&a=19). I have an extra 30k damage out in graves (graved 5 times  ) and another 12k damage out in hitting my Egbert with the grave. It'd be nice to strip out this damage. Is there an option to disable damage done to myself? I'm guessing I can just remove Egbert as an actor and that will fix that part.
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05/30/07, 12:22 PM
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#171
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by Mikari
http://www.lossendil.com/wws/?report...&s=4181,4992&m
Our first Magtheridon kill and my first time specced as BM. I'm missing a fair bit of AP due to Prince not dropping a T4 helm for me and I can probably work on getting a bit more AP from other slots too. I was a clicker also.
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Would anyone mind commenting on this one? Basically where we may be able to improve, if people aren't doing what they should be etc. I posted it on page 2 but I guess I didn't state that I'd like feedback.
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05/30/07, 12:27 PM
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#172
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Von Kaiser
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Originally Posted by Nyfe
A bit of a derail, bit I find it a bit odd that your MT is 45 points into protection and did not pick up devastate while putting two points into things like Imp. Sunder Armor. I'd like to see the threat meter during your attempt, but if I had to guess someone was probably pushing it.
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I'd argue that using devastate makes you a lower TPS tank than me. If you look at the mechanics of Devastate you'll realise that it needs to hit for 300+ to outperform Sunder armor on threat. Let's not even consider rage efficiency.
So unless you're using a 2.7 speed weapon, you should sunder over devastate. Devastate in its current form is terrible for tanking and my TPS is never below 1k.
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05/30/07, 12:29 PM
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#173
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Don Flamenco
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Originally Posted by Praetorian
Your rogues look fine. You have no shamans. You're never going to match the numbers you see in other parses without windfury, and your warriors will be hurting even more.
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I will say from experience that its very true. Group synergy is so important these days. Melee without a shaman really suffer -- give them an enchance shaman, and they can do some crazy things. We caught a rough stretch for a while with flaky shaman, and our raiding team as a whole suffered without them. I would also like to point out that heroism is a huge boost to DPS for the time it's going.
This reminds me of a discussion my guild was having not too long ago. When I get a few minutes, I am going to make sure there is nothing like it already. But I plan on starting a discussion on the what your "ideal" raid make-up would be given a tank and spank encounter. Just need to find time to post it and with my ideal setup.
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05/30/07, 12:31 PM
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#174
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Kaoz
If you look at the mechanics of Devastate you'll realise that it needs to hit for 300+ to outperform Sunder armor on threat.
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My MT is showing average hits of 276 and max of 481, with crits averaging at nearly 500, so its certainly achievable to hit that number.
Also, I would still appreciate any feedback on our first Mag kill, not looking for specifics, just any glaring "wtf was that guy doing" type things that I might not be seeing from the raid as a whole. Original post was here The WWS Thread
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05/30/07, 12:32 PM
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#175
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Observation: I am awesome
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I analyzed all the shadow priest numbers in the reports posted up through page 6 looking for general trends that really hurt or help performance. According to the information, it seems like DoT uptime has a slightly greater impact on performance than gear, the number two factor in overall damage output. Almost every shadow priest in the 800+ DPS range has 80% to 95% uptime for both Shadow Word Pain and Vampiric Touch (fight dependant, of course). Almost all priests below 700 DPS had DoT Uptime in the 50% to 70% range. The one example I found of below 700 DPS with high DoT uptime had absolutely horrible gear in their armory profile.
The other trend I noticed was the ratio between Pain and Touch uptime. For people with high DoT uptime, both DoTs are up almost the same amount, with Pain usually beating Touch by 10% or less. (Presumably this is because Pain can be cast while moving while Touch cannot.) For those with low DoT uptime, Shadow Word: Pain generally had around 20% more uptime than Vampiric Touch. It's possible these people are generally just refreshing Pain and Touch at the same time, when they remember it. The longer duration of pain would account for the greater uptime.
Since having these DoTs ticking accounts for roughly 250 DPS with even moderate gear (300+ with good gear and consumables), it seems like keeping DoTs up is the best way for an under-performing shadow priest to improve. Gear is really important too, but it's much easier to control whether your DoTs are on a boss than whether a particular gear upgrade dropped for you.
As a case study, consider this record of a Morogrim kill with three shadow priests: http://www.lossendil.com/wws/?report=n4f2yxrtxtgpo
Their DoT uptime, number of graves, unbuffed shadow damage, and percent of top priest damage are:
- Akiba: 342 sec (83%), 1 grave, +1203 Shadow, 100% of top
- Chortle: 374 sec (91%), 0 graves, +1156 Shadow, 95% of top
- Siawyn: 315 sec (76%), 4 graves, +811 Shadow, 80% of top
Just look at that. Siawyn's gear got hit by four graves, yet he still managed 76% uptime on DoTs and only did 20% less damage than someone with 400 more shadow damage. Yes, gear still matters. But I think a lot of under-performing shadow priests are blaming poor performance on gear alone, and that's almost certainly not the case.
Last edited by tedv : 05/30/07 at 3:08 PM.
Reason: s/Embrace/Touch/g
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