Neph + Zarko still did really poor DPS (the two mages in the caster group of death 'cause they had the best gear). Is it a gear issue or play? Again I just don't know how to analyze mages. Our Moonkin and Elemental Shammie shouldn't be blowing them off the map in that situation, right? So what's the deal?
You're right that those buffs should be a caster's wet dream, not sure how they are managing to pull less than 500 DPS. Some of them have silly gems like +8 int. Depending on socket bonuses and meta gem requirements, you only ever really want +9 damage or a +hit gem. Speaking of which, they all need way more +hit (+16% including talents is the cap).
Tuskanii would benefit from the generic 10/48/3 build. Even with loads of crit, scorch spam + arcane missiles is just not going to be effective. He has a shadow priest, he can afford to blast away with the big guns (aka Fireball). They all might want to think about taking Playing With Fire, too. People get freaked out by the "you take 3% additional fire damage", but we aren't killing Firemaw anymore. The ~66 extra damage on each of their fireballs more than makes up for any perceived risk.
Neph and Tusk also had very very low DPS time. Even with a bad safe spot you can pull off well over 80% as fire spec. You'll notice that Zarko got up like 20 more fireballs than Neph, that's pretty insane.
At their gear level with those buffs, Zarko and Nephilim should both be pushing over 600 DPS, if not more.
Regarding Coldmoon and WF, our shammy is a firm believer that agi totem + MH poison is better dps than WF for rogues and doesn't give WF to us unless we have dps warrior in group or the boss is poison immune. So I guess that is the reason of double IP, he probably thought we weren't getting WF as usual. Regarding the OH weapon choice and gemming; he was combat daggers before he got Talon and I'm kind of in same boat too such as: "What do you off hand as combat swords if you are not into PvP and have not advanced beyond SSC that is fast but not as low as 71 dps?" If I got a Talon right now sadly I will have to OH Guile of Khoorazi for example. I will talk to him about his love of +crit gems and it not being the best raid choice of gemming.
Once again thanks for the advice! And if anyone has more keep it coming.
A 1.4 speed 71 dps blue sword is a better offhand for coldmoon then a 1.8 speed dagger and it lasts til pvp bt or Blizzard decides to itemize well. Hell get a faster dagger if you're allergic to blues.
If he was combat dagger then what was his old offhand? Faster then 1.8 I hope.
Thanks Doc, I will talk to them about gear and spec a bit. I also checked and neither one of my locks put up CoE (nor did they put up CoS for that matter) so I need to get on them about that as well.
Tuskanii would benefit from the generic 10/48/3 build. Even with loads of crit, scorch spam + arcane missiles is just not going to be effective. He has a shadow priest, he can afford to blast away with the big guns (aka Fireball). They all might want to think about taking Playing With Fire, too. People get freaked out by the "you take 3% additional fire damage", but we aren't killing Firemaw anymore. The ~66 extra damage on each of their fireballs more than makes up for any perceived risk.
Playing with Fire makes you take 3% more damage from ALL spells, not just Fire.
First of all I'd like to thank everyone who helped Ashuko figure out how to haul our guild through BWL last year. It was quite the fun ride. Since then, real life (wife), has intervened and he left the game. Currently they're trying to have kids and move to London.
Anyways, on to the task at hand. We've been banging our heads against Gruul for about 3 weeks now. We get through Maulgar with 1, maybe 2 attempts and then get flattened by Gruul. This is the WWS from last weekend's tries.
Note that try #4 was our best attempt, obviously. However that one was a MT death at 25%, rogues evasion tanking HS and everyone yelling 'DPS HIM!!!'
As the GM, it's clear to me that some of our players need to tuneup their play styles, however I'd prefer to have direct and specific feedback from the experts since I don't play every class in the game.
Thank you everyone for your input, we got Gruul down for the first time tonight Wow Web Stats
Archimonde 2nd full night of attempts + kill. Wow Web Stats
One specific thing I saw : Davowatusi is ridiculously low dps for an affliction warlock. He was feared an identical number of times as compared to his two destruction classmates, but put out less dps than they did. He had a 17% miss rate on his shadowbolts ... 17%. Theoretically, an affliction lock should do *better* with a fight where there's fears and fire keeping you from standing still and nuking the boss. (note: referring to the specific kill parse; his miss through the night was 12.4%, which is still amazingly high)
I´m kind of unhappy with my performance in raids. I feel like I know everything I should know about the mechanics of shot rotations and my equipment is mostly T5 quality so I feel I should be able to pull off 1k dps without my pet at least at some of the more static fights.
Seeing how other popular Hunters on EJ are able to reach thoses numbers makes me really frustrated. So am I just to "unskilled" or can you point me at something I´m doing fundamentally wrong?
These are my collected wws reports starting at may click me!
I started as MM Hunter and switched to the standard 41/20/0 BM spec later. I´ve been using mostly Sunfury Bow or S1 Gladiator X-Bow. Lately I occasionally used the Barrel-Blade Longrifle too trying to get a tigthter auto-steady rotation. Unfortunatly I can´t tell on what kill I used what weapon. The wws reports are all only successful bosskills.
Any ideas on how to improve myself would be greatly appreciated.
I'm hoping someone can help us out. I feel like our DPS is lackluster at best for the gear level we're at. We've been in SSC for several months now, and have killed through Leotheras (first kill was about 6 weeks ago). We got stuck on Vashj unfortunately as our DPS just simply wasn't enough. 6 weeks later, we're worse off than we've ever been as DPS has not improved whatsoever. Tonight was my first attempt at WWS, and while I was hoping to have some more reports to dissect, the raid again ended in disaster, with our only decent report being our Hydross kill.
We are currently working on Kael, and are having a few dps issues. That is a couple logs from a routine night in SSC. Some of our dps seems dismally low, so any comments/suggestions would be great, for myself as well.
We are currently working on Kael, and are having a few dps issues. That is a couple logs from a routine night in SSC. Some of our dps seems dismally low, so any comments/suggestions would be great, for myself as well.
Sockittome: 1028 dps on Tidewalker with that kind of gear with only two graves? 18 Sinister Strikes from a combat dagger rogue? The culprit is in the talents. No relentless strikes? Tell him to drop a point in lethality for relentless strikes.
You know, I was thinking... the Lossendil archives are a great source of data, and it would be pretty neat if someone could aggregate it so that broad conclusions about general topics could be drawn. I won't lie, I have an agenda: I want to see how Mage DPS really does compare to other classes', and rather than just back-and-forth arguing, it would be awesome if someone could, like, take a sample of all the guilds working on Tier 6 and break down the average DPS of each class on a boss-by-boss basis.
The easy availability of Armory data went a long way towards resolving balance arguments concerning the Arena (45% of top 20 2v2 teams have a Warlock!), and I'd like to see the same happen for raid issues as well if possible.
Alas, obviously, I lack the skills necessary to undertake this kind of project. But certainly someone here has them and may be interested.
Im unsure if this has been answered before (long thread) but is it possible to search for guilds instead of bosses in the wws database?
Im trying to find figures on how MS warriors are really being affected by the WF nerf and to effectively do that I need to be able to track individual guilds and I cant seem to figure out how to do that.
Im unsure if this has been answered before (long thread) but is it possible to search for guilds instead of bosses in the wws database?
Im trying to find figures on how MS warriors are really being affected by the WF nerf and to effectively do that I need to be able to track individual guilds and I cant seem to figure out how to do that.
It is possible if you have a link to the guilds own upload page.
But that requires that guild to have someone with an upgraded account or whatever its called.
You know, I was thinking... the Lossendil archives are a great source of data, and it would be pretty neat if someone could aggregate it so that broad conclusions about general topics could be drawn.
They'd be broad indeed since unlike the armory where someone's spec and gear are undeniable facts, someone's DPS on a fight is based on that armor info, the strategy used, the skill level of the player, and the mechanics of the particular fight.
They'd be broad indeed since unlike the armory where someone's spec and gear are undeniable facts, someone's DPS on a fight is based on that armor info, the strategy used, the skill level of the player, and the mechanics of the particular fight.
Yea, but if the sample used is large enough the effects of these variables should disappear, unless you want to hypothesize that some classes just have better players/gear than others, which seems unlikely.
Mechanics are the reason for seperating the encounter by boss. Different strategies could also confuse results, but that can be addressed on a case-by-case basis.
I don't see it as an inherently-flawed thing to try.
Hey people...need some help here please. I simply cant get our raid DPS to acceptable levels. Attendance is an issue right now so raid comp isn't the best either.
Critiques and criticism please. More specifically, tank damage intake.
Straves is ridiculously low on damage for archimonde as enhancement. Melee should complete dominate him. Judging by each WWS, he hends up healing himself a ton since he manages 3~ doomfires an attempt, which isn't good overall. As long as his trinket is up, he can stay in even with doomfires somewhat close. His gear choices are a little interesting to, send him over the the enhancement threads on the theory craft board.