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05/30/07, 5:23 PM
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#201
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Mostly Harmless.
Citania
Undead Warlock
No WoW Account
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It's a bit more relavant to warlocks than shadow priests, but the point will still stand - the combination of differing spell durations, lag, spell resists (they're impossible to completely negate after all), debuff limit, and Other Stuff(tm) happening during the fight (since not every boss is Patchwerk) makes DoT rotations rather pointless. It's just all about having a good timer mod that you can easily see, paying attention to them, and knowing how to react to every situation - Oversimplified example: 4 seconds left on DoTs? Cast another Shadow Bolt. 3 seconds left? Life Tap/Dark Pact. 1 second left? Cast UA or Immolate. These are just the types of things you learn to do near-automatically after a while, and they make a world of difference.
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05/30/07, 8:05 PM
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#202
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Glass Joe
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Originally Posted by Osse
Crap, never noticed that. :|
About the kill, hunter wise:
Dohc
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11 serpent stings = 2783 wasted mana
4 aimed shots = stupidity
1.5% miss on auto, 3.3% miss on steady and 3.1% miss on multi. Taking 2% more hit would increase dps by quite a bit.
a bit unlucky with quick shots or then he got a lot of procs while it was allready up.
Meow
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Whats up with the pet merging? Probably didnt use pet much on the channelers and then died early on phase 2 = low dps
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Pet merged because my pet has the same name as me.
(it counts my pet as my DPS on other people's meters, with DamageMeters it only counts your own pet even when you turn on count pet damage as own)
Pet DPS was low because it was a new pet, lvl 69 with no Avoidance (forgot to swap pets before the raid)
My pet died a couple minutes in
DPS was low because I was on scorpid sting, hunter's mark, and I was on cube duty for a cube that was out of range of Mag, and I was getting there a bit early as it was only our second Mag kill and the bossmods timer tends to be off by a few seconds.
(in addition to me not ressing my pet, which probably would've paid off in the long run)
Last edited by Meow : 05/30/07 at 8:06 PM.
Reason: typo
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05/31/07, 12:12 AM
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#203
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Soda Popinski
Night Elf Druid
Frostmourne
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Here's a Mag kill, mostly unpotted.
Magtheridon: http://www.lossendil.com/wws/?report=drnpi33ro5v61&m
Fear my awesome cube-clicking, full-tank gear DPS!
(p.s. don't ask me why we have a druid tank Add #4 and click a cube across the room... it worked for us since first kill >_>)
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05/31/07, 3:11 AM
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#205
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Piston Honda
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Looking at most WWS links, i havent been able to find any report containing an elemental shaman in SSC/TK. We sadly only have 1 active shaman and having more than one, of any spec would be a big improvement, but was kind of dps can we expect from one ? (not counting the huge dps increase it would be for us mages)
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05/31/07, 4:49 AM
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#207
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Glass Joe
Human Paladin
Kirin Tor (EU)
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Please, Elitist-Jerknobi, you are my only hope.
Ok, here is my problem : we're a small guild, not really advanced in PvEHL (trying on Gruul atm). And we're not able to down him. I know, we suck.
Here are our four yesterday tries : Try one, Try two, Try three, Try four.
I'm not trying to establish blame, but only to have your opinion about what's our biggest problem. My own view of the situation is that we do lack some healing proactivity, some DPS, and that the MT shouldn't be crushed by Gruul. Alas, he tells me he's not able to do better, and as I'm not a warrior tank, I'm not able to advise him.
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05/31/07, 5:06 AM
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#208
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Von Kaiser
Human Paladin
Outland (EU)
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I am generally bad at math, but something doesn't make sense here. I've compared alot of logs now, and it just seems that shield block doesn't register properly. I see alot of Gruul logs where the MT gains 20-30 times "Shield Block" in a fight that lasts 5-6 minutes.
Now if this was true, it only be up half the fight which for a fight like Gruul seems unrealistic, the amount of crushings would be insane, you could as well just have your MT use /sit..
(Math, 300second fight, 30 shield blocks = 30*5 = 150seconds block up time?)
It's early morning here so i might miss something obvious.
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05/31/07, 5:07 AM
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#209
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Glass Joe
Human Paladin
Bloodhoof (EU)
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@Solensean
Looks like your lacking DPS - some of your ranged dudes do around 400 - 500 DPS only, thats something you have to improve. Have your ranged DPS run some tests on Dr. Boom in Netherstorm, with a tool like Recount, here is some stuff about what it does: Clicky.
Also looking at the Combat logs your MT could use some more healing - Also make sure he is HoT'ed to the max and shielded when the silence strikes (and make sure the MT and OT are the first to get fast heals after shatter is done - the healers dont have to heal anyone after shatters because no one will take damage right away if hes carefull except MT and OT).
Can't comment on MT gear atm since the armory appears to be down for me.
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05/31/07, 5:12 AM
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#210
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Glass Joe
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I am very curious too see some enhancement shaman meters, especially those who think they are pushing the limits. Looking through most posted I could not find any.
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05/31/07, 5:13 AM
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#211
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Von Kaiser
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First Fathom-Lord Karathress kill:
http://www.lossendil.com/wws/?report=e3rxt15q1ihcu
Mages were grouped with a shadow priest and I think a resto shaman. The two hunters were grouped with a fury warrior, feral druid, and a rogue. Both hunters are BM.
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05/31/07, 5:37 AM
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#213
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Von Kaiser
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Originally Posted by woo-haa
11 healers? How did it work out with enrage timers?
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We killed him exactly at the enrage timer. We usually have less healers but our shaman respecced, and one of our rogues and shadow priests didn't show, so were replaced with a holy paladin and a prot paladin.
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05/31/07, 5:55 AM
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#214
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Von Kaiser
Draenei Shaman
Emerald Dream (EU)
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Short derail, but i'd like to know your opnions on what encounter would be the best to use as benchmark nowadays, who's the new PW?
I see a bunch of Mag logs, but those are hardly relevant, due to cube etc, there is a ton of 'hidden facts' that really make those not really straight up read and analysis.
Same goes for morogrim, the ae dps on murlocs really screw a lot of class, and random factors such as unlucky sequences of water tombs can really hurt some dps and mess the logs.
Karathress is also hard to use due to interrupt and utility roles that has to be filled.
Gruul was the best for a bit although maybe a bit mobile range dps class friendly (affliction locks!), but now, who still kill gruul, or at least try hard on gruul? I guess most guilds who actually still kill it, do it as a filler (wru dragonspine?) when they can and don't use consumables or try hard on the dps as it's pretty trivial content.
Hydross would be the one that'd be most relevant in my opinion, although various strategies used may have a big impact on class ranks, mainly adds kill strategy and positioning.
The best thing would be to settle on a reference encounter to be able to do comparaison, but which? what do you guys think would be best to use?
PS: i don't have much experience past the aforementioned encounters so i'm not sure if any would be more relevant, but as far as i can tell most involve a lot of CC and no pure DPS race.
PPS: I noticed in EJ's WWS that you have a Demonology Lock, Zarplex, i was curious on the viability of that spec, is he able to use his Felguard for nearly all fights ? Does it survive long enough, maybe he has 2pc tier5, but it doesn't show on armory.
Last edited by Shakkha : 05/31/07 at 6:08 AM.
Reason: edited some spelling and stuff.
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05/31/07, 8:57 AM
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#215
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C'est qui ça?
Blood Elf Paladin
Al'Akir (EU)
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Mag kill
1k dps report of an enhancement shammy on mag. Seems they're still valiable wouldn't you think?
Edit: Mag's still the best one imo, just filter the dps so it only shows damage done to magtheridon. ( Just like I did here for the above log)
Last edited by Exewut : 05/31/07 at 9:03 AM.
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05/31/07, 9:02 AM
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#216
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100% Aussie Troll - The other white meat.
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http://www.lossendil.com/wws/?report=oisdfoa16uokq&m
My first use of WWS.
This is Maulgar kill - I forgot to turn it on for Gruul =/
Pants (Mage) was tanking Krosh, Glacius (Mage) was tanking the Shaman add.
Burnzey (Mage) is someone's alt.
Siimo has been a resto Shaman for god knows how long, and has recently been asked to go Enchance - as such he died pretty early :p
No one in the raid was flasked.
What I am really after is am I using WWS properly - if not, what can I change/improve on to get a better report. I used only my own logs at 200 yard extended combat log range (editted config.wtf, though its rumoured it doesnt work anymore).
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
WTB Oceanic Horde PvE Players
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05/31/07, 9:06 AM
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#217
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What would you have me do?
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Originally Posted by Ivriniel
I am generally bad at math, but something doesn't make sense here. I've compared alot of logs now, and it just seems that shield block doesn't register properly. I see alot of Gruul logs where the MT gains 20-30 times "Shield Block" in a fight that lasts 5-6 minutes.
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Cooldown of 5 seconds with a duration of 5 seconds ... could it simply be that, due to lag, some people are refreshing it right before it expires, thus not triggering a buff event?
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What are you waiting for, a certain shade of green?
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05/31/07, 9:09 AM
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#218
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Exewut
Mag kill
1k dps report of an enhancement shammy on mag. Seems they're still valiable wouldn't you think?
Edit: Mag's still the best one imo, just filter the dps so it only shows damage done to magtheridon. ( Just like I did here for the above log)
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The only downside to Magtheridon really is that there'll be 10 people doing less because of having to click, but if you want to compare between some people you can easily plan around that.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/31/07, 9:16 AM
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#219
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Von Kaiser
Human Paladin
Outland (EU)
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Originally Posted by Maestroquark
Cooldown of 5 seconds with a duration of 5 seconds ... could it simply be that, due to lag, some people are refreshing it right before it expires, thus not triggering a buff event?
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6 seconds duration for prot actually so ya, that's prolly it then, hard to read these logs are :o
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05/31/07, 11:23 AM
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#220
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Huzzah for Anime
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Originally Posted by cipro
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Also keep in mind for those logs that Olver and my elementals went fully to me. It makes me sad that Blizzard doesn't give mage water elementals different names. I'd love a way to be able to work solely on improving my usage, but if another fully frosty is there I just can't figure out a way to do so quantitatively.
Edit: through wws anyway, there might be other mods I'm not aware of (but would love to hear about!)
Last edited by Aldric : 05/31/07 at 11:28 AM.
Reason: WE clarification
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05/31/07, 11:45 AM
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#221
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Don Flamenco
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I am generally bad at math, but something doesn't make sense here. I've compared alot of logs now, and it just seems that shield block doesn't register properly. I see alot of Gruul logs where the MT gains 20-30 times "Shield Block" in a fight that lasts 5-6 minutes.
Now if this was true, it only be up half the fight which for a fight like Gruul seems unrealistic, the amount of crushings would be insane, you could as well just have your MT use /sit..
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Yeah, I think you're right - it doesn't register all the shield block refreshes.
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My own view of the situation is that we do lack some healing proactivity, some DPS, and that the MT shouldn't be crushed by Gruul. Alas, he tells me he's not able to do better, and as I'm not a warrior tank, I'm not able to advise him.
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The MT shouldn't be crushed by Gruul as often as yours is, that's for sure. He's got 8 crushes on one of those attempts, and with that sort of frequency it's only a matter of time before he dies. Now, it's POSSIBLE that shield block isn't to blame. Make sure your other melee DPS - besides maybe the hurtful tank - aren't attacking from his front side unless they absolutely have to. Parry will increase Gruul's attack speed, and obviously that will cause more crushes as well.
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05/31/07, 12:08 PM
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#223
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Glass Joe
Human Paladin
Kirin Tor (EU)
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Originally Posted by Branar
The MT shouldn't be crushed by Gruul as often as yours is, that's for sure. He's got 8 crushes on one of those attempts, and with that sort of frequency it's only a matter of time before he dies. Now, it's POSSIBLE that shield block isn't to blame. Make sure your other melee DPS - besides maybe the hurtful tank - aren't attacking from his front side unless they absolutely have to. Parry will increase Gruul's attack speed, and obviously that will cause more crushes as well.
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Thanks a lot, I'll brief our melee DPS on that.
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05/31/07, 2:03 PM
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#225
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kind of a big deal
Night Elf Hunter
Ner'zhul
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Leotheras the Blind 31/5/07
http://www.lossendil.com/wws/?report=napthvci6ybg5
I've been playing around with BM this week, and thought it would be pretty poor on Leo, but I guess i was wrong. I cast Revive Pet four or five times throughout the fight when Leo would whirlwind poor Fury despite calling him back five seconds early, and mend pet just can't keep up with the DOT damage. I didn't really lose much damage to casting Revive, though, because those were times I wouldn't be DPSing anyway because of the aggro reset. Fury did get very sad quite quickly, though, so his damage went down a bunch :-P
And yes, I realize that last week I was defending NOT using my pet on Leo because of whirlwind, and I stand by that for marks hunters. The loss of Focused Fire and DPS on potential Inner Demons isn't worth the very high chance of letting your pet die if you don't have improved revive.
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