We just had our first VR kill tonight on our 2nd nonconsecutive day of attempts (our first attempt was coming in blind straight after Gruul with a melee stacked raid that ended so poorly we decided to kill Magtheridon before we attempted it again).
I was wondering if I could get some general feedback as to the performance of the raid from all aspects. I realize the dps numbers are sometimes skewed by how efficient people move in response to orbs, and I can completely forgive people who let their damage suffer in this fight in order to dedicate more attention to being situationally aware.
As we're starting to make our first attempts into TK/SSC being a more casual guild (just started doing 2 raid nights/week), I would like to make sure some of our players aren't making obvious gear/rotation errors that I haven't been able to catch myself.
According to the link, that WWS has been deleted by the owner.
According to the link, that WWS has been deleted by the owner.
Yeah I actually made an edit to my post a few minutes ago. I had neglected to attribute the water elemental's damage to our frost mage (I know, I know) and it bumped his dps into slightly less anemic territory. It should be working properly now.
Last edited by lebaxe : 08/30/07 at 1:27 AM.
Reason: clarification
I was having issues beating one of our shadow priests on threat on some simple boss fights. Looking at WWS I was surprised at how much healing he managed to do on Gorefiend and Naj'entus. I was wondering if it was normal for shadow priests at that level to do so much healing (#1 on effective healing) on bosses to come (Shahraz and Bloodboil come to mind).
Easily. For Gurtogg I actually put to use my [Eye of Diminution] (25% at level 70) that I got in Naxx last week and it helped me do pretty good dps+healing all the way through the fight, only in the last 5% was I starting to approach aggro issues. I was able to use it 3 times during bloodboil phases, always using it right after my group took a boil.
Naj'entus our healing is extremely solid so it's not quite so much an issue these days, but check out the first 2 parses and see how many regular healers I was ahead of. Combine that with my non-trivial DPS and it's easy to see how threat accumulates quickly.
Shahraz... it's currently not an issue. We can only DPS half the time, and it's also highly dependant on how your FA's are going anyways.
After raiding for awhile, I've noticed a trend for our casters (Mages, Shadow Priests, Warlocks) to almost always be low on DPS compared to our melee and hunters. Currently, our composition supports our melee class quite well (Enhancement Shaman/Feral Druid/Warrior party buffs), compared to our casters, who (usually) only get a Shadow Priest. Still, our Hunters do extremely well without much support at all, and do alot better (which is really surprising since we play in a high lag environment).
If Hecate is going to be demonology, s/he needs to use a felguard (unless it was parsed out?). Either that or respec affliction or destruction for raiding. As 7/43/11, there's roughly 7 points in demo that are a direct dps increase for the warlock (without using their pet as dps, that is).
Snaily - in an eleven minute lurker kill, he had roughly four minutes of uptime on UA and *less* on his other dots. Get him A: a dot timer, B: a set of /stopcasting macros, and C: some no-doze, because it looks like he's asleep behind the wheel. (B may not be necessary, depends on his latency)
Deathealer/Labiana: both could do with a little more VT/SW:P uptime (kinda hard to tell on Lurker because it depends how fast you clear out his adds). What is with them both not being tailors? o.0 (although they're kinda past the progression point where tailoring seems to be a must-have, although frozen shadowweave boots are currently the best boots for a SP anywhere through BT.) Also, they could probably stand to be a little bit more aggressive about the use of SW and MB. Side note, they have 13 and 8 ticks of fire damage from scalding water respectively - they keep playing with fire like that they're gunna get burned. Also, given that lurker is threat-free for range, they could quite easily just hop in the water full-time and dps from there.
Hurriy and Krystalmage are both frost, they seem to be doing pretty well (aside from the whole dying thing). Shiven *seriously* needs some more hit (and it looks like he could benefit from some /stopcasting macro goodness too).
DeeNogger: "No dot timer? Get your belt off, its spanking time."
Just looking at Gruul, you took 13 crushings in a 6:20 kill, our regular MT took 5 crushings tonight in a 6:45 kill. More to the point, your biggest crushing was 13266, that is a *dangerous* spike, especially late in the fight where your healers are running low on mana. Up until grow 5-6, you could probably not shield block at all and no-one would notice, but after 10-12 keeping shield block up becomes your #1 priority.
On your best Mag attempt, you took 3 crushings (but it looks like Ratalt was tanking Mag himself and took 6 crushings), SB's MT took 4, so call that even.
On Morogrim ... it looks like roughly every third hit was crushing. :o
Overall, I'd say aside from those Gruul figures, your tanks are doing reasonably well.
DeeNogger: "No dot timer? Get your belt off, its spanking time."
If Hecate is going to be demonology, s/he needs to use a felguard (unless it was parsed out?). Either that or respec affliction or destruction for raiding. As 7/43/11, there's roughly 7 points in demo that are a direct dps increase for the warlock (without using their pet as dps, that is).
Snaily - in an eleven minute lurker kill, he had roughly four minutes of uptime on UA and *less* on his other dots. Get him A: a dot timer, B: a set of /stopcasting macros, and C: some no-doze, because it looks like he's asleep behind the wheel. (B may not be necessary, depends on his latency)
Deathealer/Labiana: both could do with a little more VT/SW:P uptime (kinda hard to tell on Lurker because it depends how fast you clear out his adds). What is with them both not being tailors? o.0 (although they're kinda past the progression point where tailoring seems to be a must-have, although frozen shadowweave boots are currently the best boots for a SP anywhere through BT.) Also, they could probably stand to be a little bit more aggressive about the use of SW and MB. Side note, they have 13 and 8 ticks of fire damage from scalding water respectively - they keep playing with fire like that they're gunna get burned. Also, given that lurker is threat-free for range, they could quite easily just hop in the water full-time and dps from there.
Hurriy and Krystalmage are both frost, they seem to be doing pretty well (aside from the whole dying thing). Shiven *seriously* needs some more hit (and it looks like he could benefit from some /stopcasting macro goodness too).
Thanks for that. Hec does have a Felguard, but I think he respecced so it had a different name so it wasn't assigned in the WWS.
On Morogrim ... it looks like roughly every third hit was crushing. :o
Moro will crush more than a typical raid boss, because tidal wave eats shield block charges. This is the reason many guilds (ours included) said "screw it" to warrior tanking when we got there with warriors in T4, and just put a druid in there. Yes, he gets crushed a *lot* (25% of the time, +/- a bit), but his AC mitigates most of the spike, and we find him quite easy to heal.
Celestrial - WWS
50.3% missed attacks.
13% crushed attacks (works out to 27% of all hits taken are crushing blows)
36% regular melee attacks
Key thing to note over a warrior: average crushing blow was 5312, and max was 7155.
Compare to EJ's kill in August with Paches tanking, with a warrior in T6 gear: Paches - WWS
68% missed attacks
3% crushed attacks
31% regular melee attacks
Crushing: 6172 average, max of 6943.
Obviously when your warrior gets to the point where he directly mitigates more hits than a druid, he's the smarter choice for the role. Despite this, guilds like ours that learned with a druid, probably stick with the druid. It's just easier to do what you know.
Last edited by constantius : 08/30/07 at 10:41 AM.
Reason: Added Paches comparison (68% ... )
Rufus here did more damage than the total damage report if you look at the breakdown, for Miko it is the opposite, the total damage is higher than the damage he ended up doing if you breakdown the spells.
Our guild is comprised of a strange mixture of old raiders (i.e. Pre-BC, had done MC - Naxx) and people entirely new to raiding. We've been working the Gruul fight for about a month, and our DPS just isn't close to where it needs to be. We have amazingly good warlocks and a couple of decent rogues, but the rest of our dps tends to suck, partially it seems cause they don't know what they're doing. We've tried assessing people, and working with them individually. But we are somewhat limited by our own class knowledge.
They hunters seem to be clueless when it comes to shot rotations, and aren't using their pets. I think some our mages are just slow reactors and are probably mouse clicking.
Any help or advice would be appreciated.
Here's our parse from last night, Maulgar one shotted then 6 attemps on Gruul. Our best attempt we got him to about 22%. Last Night
And here is a parse of some prior Gruul attempts, when our best is about 40%. Old Gruul
Our guild is comprised of a strange mixture of old raiders (i.e. Pre-BC, had done MC - Naxx) and people entirely new to raiding. We've been working the Gruul fight for about a month, and our DPS just isn't close to where it needs to be. We have amazingly good warlocks and a couple of decent rogues, but the rest of our dps tends to suck, partially it seems cause they don't know what they're doing. We've tried assessing people, and working with them individually. But we are somewhat limited by our own class knowledge.
They hunters seem to be clueless when it comes to shot rotations, and aren't using their pets. I think some our mages are just slow reactors and are probably mouse clicking.
Any help or advice would be appreciated.
Here's our parse from last night, Maulgar one shotted then 6 attemps on Gruul. Our best attempt we got him to about 22%. Last Night
And here is a parse of some prior Gruul attempts, when our best is about 40%. Old Gruul
Jesus, how many times does it need to be said in this thread to put your shaman with your rogues before people listen?
All of the following is based off your best attempt.
Roufuemanman and Cherba let SnD drop way too many times, and Cherba was sinister striking with daggers. Danicka should never use Envenom and should keep rupture up, especially with all the CPs he gets as mutilate.
Both of your hunters are serpent stinging...and neither of them has enough specials compared to autos, should fit in at least 1 special per auto, more as MM. Drexl aimed shotted 10 times, and the only time it's even REMOTELY viable to do so is during a misdirect. Probably not even then.
The imp scorch mage is winning DPS because the other two aren't casting enough. The most fireballs any of them fit in in the 7 minute attempt was 30, or 90 seconds of casting. That's pretty ridiculous.
Your warlocks' Corruption uptime was only 4:30ish out of 7:00, and he still only casted 22 Shadowbolts. The others are worse.
All of this has been said multiple times in this thread.
Jesus, how many times does it need to be said in this thread to put your shaman with your rogues before people listen?
All of the following is based off your best attempt.
Roufuemanman and Cherba let SnD drop way too many times, and Cherba was sinister striking with daggers. Danicka should never use Envenom and should keep rupture up, especially with all the CPs he gets as mutilate.
Both of your hunters are serpent stinging...and neither of them has enough specials compared to autos, should fit in at least 1 special per auto, more as MM. Drexl aimed shotted 10 times, and the only time it's even REMOTELY viable to do so is during a misdirect. Probably not even then.
The imp scorch mage is winning DPS because the other two aren't casting enough. The most fireballs any of them fit in in the 7 minute attempt was 30, or 90 seconds of casting. That's pretty ridiculous.
Your warlocks' Corruption uptime was only 4:30ish out of 7:00, and he still only casted 22 Shadowbolts. The others are worse.
All of this has been said multiple times in this thread.
I've said some of these things to my guild leaders. They don't always listen. As a prot warrior and owner of a mage, my own knowledge is limited. I understand the mechanics of a lot of classes, but don't have the experience using any of them. I know our mages just aren't casting enough. My guess is they're running out for the ground slam way too early even though with our positioning, they really don't have far to run.
Most of your rogues seem to be doing alright overall, but Danicka needs to (a) switch to combat daggers given his weapons, and (b) be using rupture, not mutilate, as his primary finisher. He could also def. use more hit rating and could use either Helm of the Claw, Stealther's helmet of second sight, or go get the 2-piece waste walker bonus (including the helm in this case) to help a bunch. Also, other than Vorzz, your rogues don't seem to be using Blade Flurry as soon as possible all the time. Using it right away is a big dps increase unless they're threat capped by the second tank.
Danicka is one of those I'd say just doesn't know what she's doing. We've had Vorzz talk with her, and she refuses to respec to Combat Daggers or stop using mutilate.
Threat shouldn't be an issue if they're using feint and vanish properly, but Vorzz seems to be the only one doing so.
I appreciate the input, as a couple of us are trying to help those who aren't where they should be, but my own knowledge is limited and I'm only starting to get a better grasp on classes I have never played before.
You have 1 mage with unsocketted gear and an unenchanted weapon. Your other mages seem to like solid stars of elune and the +8 crit rating dawnstone, which are never the right choices for PvE. Breaking the spellfire set for items like T4 gloves or the Inferno waist cord doesn't seem ideal either. So your mages have huge issues before the zone into the instance.
Getting them to get their tailored gear, spellstrike, socket and enchant it properly and then try to push up their spell hit rating would be a huge step in the right direction.
Yes, I'm aware of that problem as well. The one mage in question literally got his gear 2 days ago, and should have socketed it by now, but I think he's unsure of which way to go. I'll make sure that gets rememdied tonight. I'll take a look at the other stuff as well.
Rufus here did more damage than the total damage report if you look at the breakdown, for Miko it is the opposite, the total damage is higher than the damage he ended up doing if you breakdown the spells.
Any clue what brings this?
I ran into this issue a couple weeks ago and it was driving me nuts until I finally figured it out. WWS does not count friendly-fire damage (such as Shatter damage on Gruul) on the main charts summary, but it will list *all* damage on a player's detailed page under Dmg. Out. What is happening with Karathress is that Spitfire Totem is being assumed to be a friendly pet (a Shaman's totem) so the damage done to the totem is not counted in their total damage done on the charts, but is still there on the player's details page under Dmg. Out.
If you add up all of Rufus' damage from Melee, SS, Poisons, etc and then subtract damage he did to the Spitfire Totem you will have the number that is shown on the main charts.
Danicka is one of those I'd say just doesn't know what she's doing. We've had Vorzz talk with her, and she refuses to respec to Combat Daggers or stop using mutilate.
I guess the question is... do you care?
Either your guild gives people performance goals (match the DPS of other rogues) to reach with penalties for not reaching them (get benched for a rogue that specs combat) or they don't. If her feelings matter more than her raid DPS, then that's not necessarily a bad choice for your guild's objectives, but it is a bad choice for killing bosses, and you'll have to live with the consequences.
Danicka is one of those I'd say just doesn't know what she's doing. We've had Vorzz talk with her, and she refuses to respec to Combat Daggers or stop using mutilate.
Threat shouldn't be an issue if they're using feint and vanish properly, but Vorzz seems to be the only one doing so.
I appreciate the input, as a couple of us are trying to help those who aren't where they should be, but my own knowledge is limited and I'm only starting to get a better grasp on classes I have never played before.
I don't think someone spec'd mutilate is killing you, get them to properly Rupture, not use Envenom and keep up SnD and they'll do fine, not great, but at least 550 DPS which is okay for Gruul.
Unfortunately, it's everyone else that is having problems, except for three people, the DPS up time isn't very good (looking at attempt Gruul attempt 5). Speaking as a Rogue, there is no way a Rogue should be below 95% on Gruul with both Rupture and Deadly Poison.
It all comes down to what people want in this game, if the members of your guild want to proceed past Gruul, some changes will have to be made. It's not about forcing spec, it's more about making sure the people are getting the most out of the specs they chose, and beyond a few people, that just doesn't seem to be the case here.
In our guild we found showing the WWS reports from our first ever Gruul raid got some people really interested in fixing their DPS. Seeing it right there on the screen that someone in greens was beating someone in Epics in damage can be a real eye opener.
Our guild is comprised of a strange mixture of old raiders (i.e. Pre-BC, had done MC - Naxx) and people entirely new to raiding. We've been working the Gruul fight for about a month, and our DPS just isn't close to where it needs to be. We have amazingly good warlocks and a couple of decent rogues, but the rest of our dps tends to suck, partially it seems cause they don't know what they're doing. We've tried assessing people, and working with them individually. But we are somewhat limited by our own class knowledge.
They hunters seem to be clueless when it comes to shot rotations, and aren't using their pets. I think some our mages are just slow reactors and are probably mouse clicking.
Any help or advice would be appreciated.
Here's our parse from last night, Maulgar one shotted then 6 attemps on Gruul. Our best attempt we got him to about 22%. Last Night
And here is a parse of some prior Gruul attempts, when our best is about 40%. Old Gruul
Only comment about your hunters that i can give: They seriously need to l2p. Tell them to visit the EJ boards and read the BM hunter thread on the Class Mechanics subboard. They are doing so many things wrong, i won't even bother to start just one word: Aimed Shot...