You killed Gurtogg, went to Gruul, and then came back for Reliquary? Why the hell...
Trying to soft reset the instance so that between phases we could drop combat. Didn't work and no Dragonspine Trophy so it was pretty much a wasted effort. To top it off after it died a large portion of the raid was permanently stuck in combat through the entirety of Mother Shahraz's trash.
Trying to soft reset the instance so that between phases we could drop combat. Didn't work and no Dragonspine Trophy so it was pretty much a wasted effort. To top it off after it died a large portion of the raid was permanently stuck in combat through the entirety of Mother Shahraz's trash.
You can fix that by having the people in combat all zone out.
Gruul + VR first attempts. 2% wipe on last attempt was a heart breaker.
I got a ton of helpful feedback from you guys about a month ago when we were learning gruul, he has been 1 shot every week since our first kill after we implemented a lot of your advice.
I'm not really happy with our DPS still. I dont know what I should be looking for, but our entire guild is in almost full kara/mostly T4 armor. Losing to Void Reaver at 2% because of enrage with only 1-2 people dead is crushing. If anyone has suggestions, i'm more than happy to hear them.
Would like some more feedback on this, I've been able to help a few people but I'm limited in my knowledge some classes. Our gear level makes it difficult for me to accept anyone pulling less than 500 DPS =(
Would like some more feedback on this, I've been able to help a few people but I'm limited in my knowledge some classes. Our gear level makes it difficult for me to accept anyone pulling less than 500 DPS =(
Regarding your Shadow priest Kissara:
Spec: Good Spec... until he put 2 points into improved fade. Improved fade reduces the cool down of fade. Fade is a TEMPORARY aggro loss. So by putting 2 points in fade, what the person is saying is "I am going to pull aggro, use fade, and then pull aggro again in 24 seconds (but not 30)." Get. Rid. Of. That. Shitty. Talent. NOW! Gearing: Solid gear, good gem choices. Hit capped, tons of spell power. Very lazy on enchants. 120 armor instead of -2% threat to cloak is a crying shame. Bad or no enchant on the bracer's and boots is also disappointing. Boars speed is going to translate into a very real amount of extra damage done with VR: running faster makes orbs easier to avoid.
Considering his/her gear, +1000 shadow damage, its retarded to be at only 480 dps. His Dot up time is abysmal on your best attempt. He only had 456 ticks of SW:P for a total time of ~7.5 minutes. That attempt went to the enrage timer (10minutes) meaning he only had 75% dot up time. His VT dot up time is slightly worse being up for only 6 minutes (60%). Tell him that C and D- work is not going to kill void reaver.
If your SP is having threat issues, tell him to get the proper enchants (subtlety to cloak), always have BoS, and never use VE on Void Reaver. Fade is a temporary aggro dump, its not useful in this fight.
Yea I went back and wowjutsu'd TG because I thought they were actually good and yea...
Hey, we were good at one point....back in Naxxramas, remember?
But in reality we had 3 weeks of barely being able to get through Hyjal/BT because of our "Asian Invasion" team quiting. Six of our core members, all RL friends quiting within a week of each other kind of hampered our progression for a while, forcing us to call Hyjal/BT raids and go back to SSC/TK. That and a week of Arthas being down for 2 days for some weird whatever they did. But now we got raiders again. We'll see you in the Sunwell!
But this is what really pissed me off this weeks RoS, sub 20%:
Would like some more feedback on this, I've been able to help a few people but I'm limited in my knowledge some classes. Our gear level makes it difficult for me to accept anyone pulling less than 500 DPS =(
Have your hemo rogue read this thread, no DEMAND that he read it.
Ichichop knows the hemo spec. I followed his advice and my damage output increased dramatically.
Have your third rogue, Xendra, roll an alt on Arathor and send a PST to Breganth. I'm almost always on and I'll be more than happy to give some pointers on gear/enchants/spec and general roguecraft.
On the raid dps...that damage curve looks horrible. Typically, after the top 2-3 standout dps'ers, the rest of the damage group should be somewhat level. The lower end of your damage group should, at the bare minimum, be putting out at least 600 dps each, and even at that, you'll be pushing the enrage timer.
edit: VR has 4.5m health with an enrage timer of 10 minutes. 7500 dps over 10 minutes = 4.5m dmg. Shoot for 8k raid dps and you'll beat the timer.
Would like some more feedback on this, I've been able to help a few people but I'm limited in my knowledge some classes. Our gear level makes it difficult for me to accept anyone pulling less than 500 DPS =(
It seems your holy priests and a warlock got the shadow priest. You'd do better to give her to the mages and/or hunters. Both classes go OOM fairly quickly and are essentially useless once they do.
Gaeline is wearing the crappy [Airman's Ribbon of Gallantry]. Maybe he wasn't wearing it during the raid since it's good for farming, but it's worth pointing out. Almost anything would be a better choice. He also cast more scorches than fireballs which is a big no-no. Scorch is poor DPS, once the debuff is up he should be casting roughly 1 scorch per 8 fireballs. Finally, his DPS time is really low for a fire mage.
Pyroblastz needs much more +hit, that really put a cramp on his DPS. [Scryer's Bloodgem] is an easy way to pick up almost 3% on its own. He has a junky meta gem too.
I'm hesitant to criticize one of your top DPSers, but I'd humbly suggest that Korval could do even better as 10/48/3. I've seen WWS parses of mages at roughly his gear level pulling 1000 DPS on VR. It's the 2 piece T5 bonus that really makes Arcane shine, and he doesn't appear to have it. He would need to stack on a lot more +hit, however.
Any feedback for these Gruul attempts would be very welcome: Wow Web Stats
We've recruited some new tanks lately, and were giving them chances to MT/OT, that is why the tanks changed alot. Our biggest problems were tanks dying early, and low DPS. I've been reading this WWS thread since it started, and have passed on information that I thought applied to my guild, but its at the point where I think hearing advice from outsiders would be better than me saying the same things again.
Any feedback for these Gruul attempts would be very welcome: Wow Web Stats
Your mage would benefit a lot from maxing out Pyromaniac, Incinerate and Playing With Fire. Shift points out of Impact and Magic Attunement to accomplish this. Also, there is no reason at all for Fire Blast to be one of his main nukes. It's grossly mana inefficient. Same goes for Arcane Missiles. Fire Blast is useful when running to your safe spot before a ground slam, but that's it.
Any feedback for these Gruul attempts would be very welcome: Wow Web Stats
Frinn's DoT uptime is horrid, he often times doesnt even have VT or SWP up for half the fight duration. That's awful. He has 2/2 Improved Fade, which is pointless. Fade is only a temporary aggro drop, not permanent. No shadow spec should ever put points in there. Frinn needs to regem some of his gear with red gems, as the socket bonuses are not worth going for in most cases.
Lokana is better at the DoT uptime but still can improve on it. She needs to regem her gear with all red gems. [Runed Blood Garnet] is what should go in everything if funds is an issue, until you can put [Runed Living Ruby] in them. Socket bonuses are almost never worth going for as a shadow priest. You want pure red gemmage. Her spec is better than Frinn's though.
The thing I would impress upon both of them is keeping VT and SWP on the boss as much as possible. Focus only on that, and worry about fitting in other spells as time permits. If they don't have a mod that tracks dot durations, they really, REALLY need to get one. I use DoTimer personally. A shadow priest who doesn't even keep VT up half the time is depriving the raid of most the reason for bringing one.
The guild I recently joined a few weeks ago downed Gruul for the first time on Tuesday night and decided we should sneak into Tempest Keep to see how Void Reaver pans out. To our horror, we downed him on our third attempt, our first night in TK.
The VR kill came out of nowhere, particularly since a top warlock disconnected for a bit mid-fight (Nubbers, 70% dps uptime). We had only a few moments before the Enrage would have set in. Also, we used only 2 tanks (Zornkrieger and Voldin).
Some areas of concern are obvious - hit rates for some, rotations for others. As the only two gnomes in the raid, I'd be particularly interested in pointers for Duodecimal and Nubbers, since we're both recent recruits and want to make sure we're doing the best we can. The only things I can think of are my fireball:scorch ratio and dodging the Orbs a bit better. However, my theoretical, selfbuffed/no-consumable DPS on Dr. Boom is 900, so there's got to be some way I can improve.
I logged out in the gear I did the fight in. I had typical elixir and food buffs plus wizard oil. Only had to use the Ruby since mana regen from the spriest was awesome.
I've posted here before and gotten some great feedback on our hunters, but I am having an issue with a Shadow Priest now. He just changed from Holy to Shadow and has farmed decent gear, but obviously, the learning curve is steep. After last nights raid, I really want to try to give him some tips to improve his performance because it was pretty bad. So if any experienced SP's out there could help out, I would really appreciate it.
Here is a log from last nights raid. It is a little strange because it shows 2 VR attempts and 3 Morogrim when it should have been 1 and 2, respectively. Might be because someone recording died, but the info in the kills seems accurate. Wow Web Stats
I've posted here before and gotten some great feedback on our hunters, but I am having an issue with a Shadow Priest now. He just changed from Holy to Shadow and has farmed decent gear, but obviously, the learning curve is steep. After last nights raid, I really want to try to give him some tips to improve his performance because it was pretty bad. So if any experienced SP's out there could help out, I would really appreciate it.
Here is a log from last nights raid. It is a little strange because it shows 2 VR attempts and 3 Morogrim when it should have been 1 and 2, respectively. Might be because someone recording died, but the info in the kills seems accurate. Wow Web Stats
Thanks a lot!
I'm assuming you're referring to Shinesta.
The good: Gear gemmed with almost all red gems. Only thing that needs to be changed is all red in the [Trial-Fire Trousers]
The ugly (we're skipping bad, because this is truly ugly): DoT uptime is awful. 13 ticks of SWP for the VR kill? 40 ticks of VT? That's atrocious, to put it mildly. The fight was 6 minutes long, and she only had VT up for 2 minutes of it, and SWP for 40 seconds. He needs to get a mod that tracks dot durations (I use DoTimer) and really pay close attention to it, and refresh VT/SWP when they expire. That is paramount.
Lokana is better at the DoT uptime but still can improve on it. She needs to regem her gear with all red gems. [Runed Blood Garnet] is what should go in everything if funds is an issue, until you can put [Runed Living Ruby] in them. Socket bonuses are almost never worth going for as a shadow priest. You want pure red gemmage. Her spec is better than Frinn's though.
Got one thing to say is that crit is highly under valued by shadow priests for Mind Blast/SW:D Just because of spike returns from VE/VT.
Got one thing to say is that crit is highly under valued by shadow priests for Mind Blast/SW Just because of spike returns from VE/VT.
Crit is a decent enough stat to look at later, but it only affects about a third of your damage output. Plus crits for shadowpriests are only 150% damage, there are no talents like mages have to increase the damage of them. Red gems are absolutely what should be selected for almost all sockets, as the straight + damage will benefit all of your spells and increase your return from VT/VE as well. Certainly Frozen Shadoweave should always have red gems put in them, the socket bonus is such a tiny benefit that you're giving up way too much to get it.
Wow, thanks a ton for the advice. It allowed me to go back through the logs and do a good comparison of what was done and how it was lacking. I'll pass the info on and hopefully he can get his performance improved through a little better management of his spells.
WWS on my first raid as on this server, I have the (unfortunate) name of Twizted. This is the first time I have fought these bosses. Any advice on the raid would be greatly appreciated.
WWS on my first raid as on this server, I have the (unfortunate) name of Twizted. This is the first time I have fought these bosses. Any advice on the raid would be greatly appreciated.
I only looked at the Lurker kill - you did quite well. Good Rupture uptime (compared to Deadly anyways), high dps time (not losing much during transitions or whirls or spouts). I checked your armory and figured "ah, mace/dagger/11k hp.. he logged in pvp gear". Then I noticed you had a ton of haste procs and no sword spec procs. I'll assume you switch armor, but if your raiding with mace/dagger and you pulled that dps, props.. you're playing the class nicely. Improving your dps would require getting Swords (aside from the odd bit of nit-picking).
I only looked at the Lurker kill - you did quite well. Good Rupture uptime (compared to Deadly anyways), high dps time (not losing much during transitions or whirls or spouts). I checked your armory and figured "ah, mace/dagger/11k hp.. he logged in pvp gear". Then I noticed you had a ton of haste procs and no sword spec procs. I'll assume you switch armor, but if your raiding with mace/dagger and you pulled that dps, props.. you're playing the class nicely. Improving your dps would require getting Swords (aside from the odd bit of nit-picking).
Well that's certainly encouraging, thanks! And yes, I am using Dragonmaw/Shiv. I had quit for a fairly long time, but I have the Merciless offhand sword and am saving for main hand or Talon, which I get first, hence no double maces.
This shiv probably does you better than a 1.5spd OH mace for pve anyways. Not like you're stunning a boss.. so might as well go for the faster OH.
Oh, that other rogue is a different story - he needs a lot of work (looking at lurker anyways). Aside from poor play (low dps uptimes, etc).. he is missing a fundamental class mechanic by using Evis over Rupture on Lurker (a bleedable mob). Remember, that was only for the lurker kill, he might of just had a bad attempt.
Trying to soft reset the instance so that between phases we could drop combat. Didn't work and no Dragonspine Trophy so it was pretty much a wasted effort. To top it off after it died a large portion of the raid was permanently stuck in combat through the entirety of Mother Shahraz's trash.
Its a bug with the zone you basically just need a zonewide combat pulse to fix it, used to happen to C'Thun a lot. What works for us is just have a hunter pull Gurtogg let combat pulse, feign and it should reset the zone's combat bug.
After raiding for awhile, I've noticed a trend for our casters (Mages, Shadow Priests, Warlocks) to almost always be low on DPS compared to our melee and hunters. Currently, our composition supports our melee class quite well (Enhancement Shaman/Feral Druid/Warrior party buffs), compared to our casters, who (usually) only get a Shadow Priest. Still, our Hunters do extremely well without much support at all, and do alot better (which is really surprising since we play in a high lag environment).
Does anything about our casters leap out at anyone? Or have I been misled by WWSs of Manly/Stion/etc?
Sup Hortez. For a bit of comparison I have found our SSC from this week which includes several of the bosses you have linked for a means of comparison for your Warlocks given our equal guild progression.
If you compare Snaily to Gurnette he is really falling behind on Shadowbolts and Dot uptime according to Gurnette. It might be that he doesn't have a good point of reference for comparison so this might help him out. I am sure Gurnette would be able to help him too if he asks.
If your mages need any convincing to go fire they can also look at the performance of ours given their opposite ends of the DPS scale. It would seem our Hunters could learn a lot from yours though.