I've posted here before and gotten some great feedback on our hunters, but I am having an issue with a Shadow Priest now. He just changed from Holy to Shadow and has farmed decent gear, but obviously, the learning curve is steep. After last nights raid, I really want to try to give him some tips to improve his performance because it was pretty bad. So if any experienced SP's out there could help out, I would really appreciate it.
Here is a log from last nights raid. It is a little strange because it shows 2 VR attempts and 3 Morogrim when it should have been 1 and 2, respectively. Might be because someone recording died, but the info in the kills seems accurate. Wow Web Stats
Thanks a lot!
Well first of all, i'm looking at the Morogrim Tidewalker WWS. He really need to get a dot timer first thing. He had 72 swp ticks, and 55 vt ticks in a 9 minute fight. Compared to Loryana who had 159 swp ticks and 150 vt ticks. That is a massive difference. Another thing is, shadow priests can be VERY selective with their mana comsumption. You can keep vt/swp up and flay all night long, but you wont do much dps. You should be keeping up vt/swp and hitting mind-blast on cooldown, SW:D if it's safe, and flaying inbetween cooldowns. For this to happen in a 9 minute fight with that gear level, you're going to need to be taking mana potions. A slightly undergeared shadow priest can really bump up his/her personal dps by slamming mana potions on cooldown. This allows you to mindblast more often which will really bump up DPS. On Morogrim, not one mana potion was taken, and MB was cast only 6 times.
To sum it up, VT/SWP uptime need to go way, way up. Priority is keeping your dots up, then mindblast when it's up, then flay inbetween keeping up dots and keeping MB on cooldown. Spam super mana potions to allow this to happen. Hope it helps, have your shadow priests talk to eachother because Loryana seems to know what it's doing.
This is really terrible advice for shadow priests.
Indeed, I had to read it twice to confirm its meaning. Stacking any crit for a shadow priest is a horrible idea. Why would you want "spike returns" on VT or VE? That barely even makes sense. A shadow priest's job is to provide as much mana as possible to his group and that is done by stacking the maximum possible +dmg for the most part.
There are parses from our recent kills: Fathom Morogrim Tank: Skelly Vashj
We tried Vashj for first time tonight. At this point its only from one combat log. I hope to recruit somebody to log as well soon.
I'm not class leader or raid leader, but I'd love to help my fellow members if needed. Any feedback much appreciated.
Edit: nvm these logs they are total crap.
Your logs are completely worthless in their current state, righ. I'm referring specifically to your Morogrim log.
First: you don't have 25 people showing in the log (??). Secondly, you don't have a MT showing in the log, or, if you do, the parsing is incredibly inaccurate. You have the MT for a 10 minute Morogrim kill, who I assume is you, taking *less* damage than the murloc tanks? WTF?
You desperately need a second parse for this log to make any sense. Just as a sense of scale, our murloc tank took 299k dmg last week (8.5 minute kill) ... our MT took 890k.
Your healing numbers also look off, but that's more of a "gut" feel than anything I can quantitatively point to. I assume you run with 7 healers, 2 of whom "tanked" the murlocs. The numbers just don't seem to work out.
Assuming (huge assumption) that your logs resemble reality, the one thing I can say is that your melee and hunters really really need to work on their dps. There's no way a hunter, dps warrior, or rogue should be below 900 dps on this fight, and realistically, you can push 1100+ in pre-Vashj gear. Our rogues actually hit 1300 before we killed Vashj, although they were given a melee group to do it (enh shaman, 3 rogues, dps warrior).
Your shamans seem to be 2 resto, 1 elemental ... yet I don't see any evidence of a WF totem being dropped, and I do see Tranquil Air?
3 shamans should be setup, given your raid composition, something like:
- elemental: in a group with 4 casters, including the SP
- resto: in the druid tank group, dropping GoA, with every hunter in the raid stacked in that group, plus one warlock for BP
- resto: in the melee group, dropping SoE and WF, with every physical melee dps you can cram into that group with him. Rogues and dps warriors are really what you want.
Tranquil Air should not be in any way necessary for Morogrim. You have 2 paladins "tanking" the murlocs, and four (4!) warlocks who can tap down to provide nice beefy targets for their healing.
Get some secondary logs, and post them again -- I think you'll find the numbers are much different.
Indeed, I had to read it twice to confirm its meaning. Stacking any crit for a shadow priest is a horrible idea. Why would you want "spike returns" on VT or VE? That barely even makes sense. A shadow priest's job is to provide as much mana as possible to his group and that is done by stacking the maximum possible +dmg for the most part.
All I can think of is that I time Mind Blasts on Naj'entus to hit right when the shield goes down to get some healing going quicker.
Firstly thanks for feedback. Secondly that was my first wws thing ever so I of course messed up alot. All bosses had full raid, but some people ware replaced in meantime. Well good lesson for me, tomorrow hopefully I will get one or two extra logs, I will take screen shots of raid so to add all actors, there were few missing when I used auto populate thing. They ware classified as mobs for some reason. There are updated ones, i hope they make more sense this time: Fathom Morogrim Tank: Skelly Vashj
Numbers are indeed really off, our hunters and rogues usually top damage meters.
Some silly Kazzak wipes, Void Reaver kill and a pretty smooth Lurker Kill (lacked some resistance tanks so we had to skip Hydross). Our progress is currently that we've killed Hydross and Lurker and Void Reaver. Which goes really smooth usually, but I think there's some room for improvements.
A guildie made the WWS parse, as I swapped out during TK.
Some silly Kazzak wipes, Void Reaver kill and a pretty smooth Lurker Kill (lacked some resistance tanks so we had to skip Hydross). Our progress is currently that we've killed Hydross and Lurker and Void Reaver. Which goes really smooth usually, but I think there's some room for improvements.
A guildie made the WWS parse, as I swapped out during TK.
Any feedback greatly appreciated.
Your 2nd shadow priest, Lunnatico, needs to respec and get full 5/5 shadow focus. He needs ~16% spell hit for raid bosses. His gear is worse than Ulumulu's for sure, but there's no reason for him to only be doing 500 dps on Lurker. Also (this may due to his massive lack of hit) his Vampiric Touch mana return was atrocious; this could be due to lack of hit, or also just being lazy with keeping the dot up. Make sure he's using some Dot timer to track his dots.
Also, your holy priests both need to have 3/3 inspiration. That armor proc is incredibly important for tank damage intake and will play a large part in harder hitting bosses like Tidewalker and Al'ar.
Our most recent SSC/TK clears. Looking for some help evaluating the performances of Sellenia(warlock) and Bluesummers(spriest). Any help would be appreciated since I don't really know what to look for regarding these classes. More concerned about the lock than the priest tbh.
Firstly thanks for feedback. Secondly that was my first wws thing ever so I of course messed up alot. All bosses had full raid, but some people ware replaced in meantime. Well good lesson for me, tomorrow hopefully I will get one or two extra logs, I will take screen shots of raid so to add all actors, there were few missing when I used auto populate thing. They ware classified as mobs for some reason. There are updated ones, i hope they make more sense this time: Fathom Morogrim Tank: Skelly Vashj
Numbers are indeed really off, our hunters and rogues usually top damage meters.
You should probably get Loggerhead ( WowAce downloads ). Install, set max range on everything, and tell it to combat log whenever you're in raid instances (unfortunately you seem to have to do this manually by going through and individually selecting them). If you're still having problems, make a new chat window called Combat Log and turn ALL combat events on (and disable chat) then hide it behind your normal stack of windows. Ever since I did this the logging has been pretty flawless and I haven't needed to merge logs.
Also, make sure you check the list of actors before you upload the parse, and make sure people are assigned correctly to class/etc (and, if you can, make sure you assign pets to the right people).
You should probably get Loggerhead ( WowAce downloads ). Install, set max range on everything, and tell it to combat log whenever you're in raid instances (unfortunately you seem to have to do this manually by going through and individually selecting them). If you're still having problems, make a new chat window called Combat Log and turn ALL combat events on (and disable chat) then hide it behind your normal stack of windows. Ever since I did this the logging has been pretty flawless and I haven't needed to merge logs.
Also, make sure you check the list of actors before you upload the parse, and make sure people are assigned correctly to class/etc (and, if you can, make sure you assign pets to the right people).
Ill try loggerhead tonight, however I have Recount, it sets 200 yard range. Still it looks like I miss alot of data sometimes. I have most if not all event enabled already, got to check that. Actors yes I have to check them every time, few people ware marked as mobs. Thanks for info Dukes.
Our most recent SSC/TK clears. Looking for some help evaluating the performances of Sellenia(warlock) and Bluesummers(spriest). Any help would be appreciated since I don't really know what to look for regarding these classes. More concerned about the lock than the priest tbh.
What do you want to know about Bluesummers? He seems to be doing great except some his SWP seems a bit low.
Any input you can give is welcomed. Our biggest problem is our locks not doing sufficent dps.
Thank you
Darkalex's spec is really odd. He has all of the curse improvements... why? He really ought to dump some of those points out of things like Improved Weakness, Improved Imp and Demonic Embrace and definitely get Improved Shadowbolt, Bane, Devastation, and Destructive Reach. Also, he has 8% hit from gear, the full 5/5 in Suppression is unnecessary.
Usorceror has a similarly bad build, but he also has foolishly gemmed and completely unenchanted gear. He should be stacking +hit and +damage, +Intellect gems are totally unnecessary.
Warlakos is doing... what? He's casting both Incinerate and Shadowbolt, he ought to be choosing one or the other. Additionally, if he's going to be throwing Destro spells, there's really no need for any points in Affliction.
Something like this: Talent Calculator - World of Warcraft. Shadowbolt spam helps all the Shadow Priests and Affliction locks, it's superior to Incinerate for Destro DPS.
You're in good shape, Cuddli, just put real gems in your gear and you'll be better off. Again, get rid of crit, int and stam gems, stack +dmg primarily and Spell Hit as well.
Edit: Looking at the rest of your parse, I imagine your DPS was threat capped too. I'm looking at Crawlerxx's damage out, and I see zero Heroic Strikes. I can't imagine Rage is a problem, there's no reason to ever let a white damage auto swing go through when he could be building more threat.
Only other things I see quickly, Cuddli, are your two Hunters (massive disparity between them), and the two Rogues; they're both combat using two different types of weapons, why? They ought to be choosing one type to get the maximum benefit from speccing Combat.
Themindzi needs to finish enchanting his gear, Amyel is using (might just be what he logged out in) the terrible for bosses Airmen's Ribbon of Gallantry. Two of the four are Tailors, but aren't using Spellfire? That seems odd.
Themindzi's spec is too fire-happy. Arcane Concentration is an excellent source of longevity. Impact, Blazing Speed, and Improved Fire Blast could all be dropped to make up the points for it.
Given the number of scorches they cast, I'd be very surprised if the Improved Scorch debuff was constantly up. It looks like they cast 3-7 Scorches each. The fight lasts too long for that to be both the application of the full debuff and refreshing it, unless they have some sort of set rotation for it..
Other than that, their total number of casts seems low; Rommel did the best with 43 Fireball hits, but that's over an 6 minute fight. 43 Fireballs * 3 second cast = 129 seconds of casting in a 360 second fight. Either your WWS is incorrect (which doesn't seem to be the case, Gruul's total health and the total damage recorded appear approximately correct), or they're doing something collectively weird. Even with Cave Ins and Shatter time lost, their output should be considerably higher.
Here's one of our Mages at Gruul (we don't normally do him any more, but we had like 30 minutes left til our normal raid stopping time and we had just killed a new boss). He put out 73 casts over 4 minutes: Desemus - WWS
Is there anything you see that can be improved by our mages?
For whatever reason, Themindzi doesn't seem to believe in Clearcasting, and it obviously has not been helping his DPS.
Tell him to drop Molten Speed and Imp Fireblast, and toss those into arcane, along with, of course, Impact (almost completely useless in raiding).
He also has absolutely abysmal +spellhit, something that will hurt even the highest flat +Dmg mage. Oh, and he also has a melee crit enchant on his shoulders for whatever reason.
Since he's Scryer, tell him to get a Scryer's Bloodgem to replace his Glowing Crystal Insignia for a significant amount of added spellhit.
It also would appear that Gruul was not debuffed with Fire Vulnerability which is a flat 10% extra debuff across your mages.
With 4 warlocks, why did Gruul only receive CoE, and no CoS or CoD?
Also: As might seem obvious when looking at shatter damage, Cuddli did honor to his name.
Drax, one of your rogues, has 2 piece netherblade. But he doesn't use Rupture even once, when, for a 2pc NB sword build, 1s/5r SnD cut has proven to be the highest DPS.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
Back for some comments from you regarding our recent Raids.
One is our Lurker Kill from this week (with our first Magtheridon Tries) => *WWS 3rd Lurker Kill*
And second WWS is our second real evening in TK with our first VoidReaver Kill => *WWS 1st VR Kill*
[No Enhancement Shaman present unfortunately; One time aggro from non-tank and Boss out of control after 4% resulting in a barely tankable VR from 4% -> 0%]
You don't have to take a look at "Selanié" and "Ladymytery".
Kind of 'Fresh-people' with already known issues and bad itemization; (Although comments on the skill tree and play style of Ladymytery would be nice to hear.)
[Also "Darkmike" was a random player we had to take with us due to not enough own players.]
For Lurker we were just Pot-buffed +Food but for VoidReaver were using Flasks +Food (except Selanie as far as I know.)
So far I think I've reached the end of possibilities for myself with my current gear; No DST yet but drinking lots of Haste-pots together with BF etc.
Any comments you come up with are most appreciated. If you see any potential for further optimization or improvement I would gladly hear about it and pass it on to the guild.
I assume Lizzybizzy is your MT, if so, where are the Heroic Strikes? Like I said to Cuddli, that's lost threat time to white damage. Same thing from Thustrak. There is NO reason not to be Heroic Striking when MTing. Even a weakly-hitting boss like Void Reaver gives enough Rage to keep Shield Block up at all times, and make every swing a Heroic Strike while retaining enough Rage for their Shield Slam, Revenge, and Devastate rotation.
Two tanks only for Void Reaver? That's risky, and, I imagine, lead to quite a few deaths from threat. Looking at your parse there were a lot of deaths due to Void Reaver, 6 or more. That's a lot of aggro pulls. Use more tanks. Feral Druids are perfect second/third/fourth tanks. Your current tanks need to get better at threat generation too, adding Heroic Strike into their rotation will be a big boost.
Your 2nd shadow priest, Lunnatico, needs to respec and get full 5/5 shadow focus. He needs ~16% spell hit for raid bosses. His gear is worse than Ulumulu's for sure, but there's no reason for him to only be doing 500 dps on Lurker. Also (this may due to his massive lack of hit) his Vampiric Touch mana return was atrocious; this could be due to lack of hit, or also just being lazy with keeping the dot up. Make sure he's using some Dot timer to track his dots.
Also, your holy priests both need to have 3/3 inspiration. That armor proc is incredibly important for tank damage intake and will play a large part in harder hitting bosses like Tidewalker and Al'ar.
Thanks for the feedback! Forwarded to the appropriate people :>
Our AoE DPS has improved considerably, though I'm sure there's still more we can do. Karathress was a pretty clean kill in the end, I think we only had 2-3 deaths through the fight. I'm sure our DPS will increase once everyone gets more comfortable with the fight.
For reference, Mortenous hasn't raided much and is still getting used to keeping his DoTs up via DoTimer and so on. I'm not as concerned that his DPS is low, since that was one of his first full SSC raids.
If anyone can see any obvious things that need to be worked on, please let me know. Our Mage's DPS on Karathress seems a little low, for example. Any idea what's going wrong?