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Old 05/29/07, 11:33 AM   #1
CapitalC
Glass Joe
 
Human Paladin
 
Akama
Gnomes Too Short for Netherspite Beams?

Hello all,

I was doing Netherspite with my guild last night and a gnome warlock kept complaining that he couldn't get in the beams and that they went straight over his head (i.e. too short). Now I couldn't believe this and asked a few friends in a more progressed guilds who told me "no way". But then others in my guild said they saw it going over his head. My immediate thought was that he had the debuff but that was not the case either. Has anyone else experienced anything like this or are they just going crazy and some latency or odd issue is happening. Do any of you other gnomes out there have problems getting in the beams?

Thanks in advance.

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Old 05/29/07, 11:35 AM   #2
pinchet
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Dwarf Priest
 
Scilla
We've had our gnomes in beams everytime we've killed Netherspite. Unless something has changed since 2.1 (we didn't have any gnomes with us on Sunday) then he probably just had the debuff.

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Old 05/29/07, 11:36 AM   #3
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Try jumping into the air, that should grab it. It's fairly restrictive with getting it, but it's somewhat flexible on keeping it.

And playing Horde so wouldn't know about gnomes.

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Old 05/29/07, 11:36 AM   #4
Ranalis
I'm doing science and I'm still alive
 
Draenei Shaman
 
Silver Hand
We consistently have gnomes tank beams. Your gnome is in the wrong spot. The best places to tank the beam are either right next to the portal (far from Netherspite) or right next to Netherspite. If you try to stand in the middle of the beam, it can go over or around many different races. There is really no need to stay away from Netherspite during the beam phase, and standing close to him ensures you will get hit by the beam.

Also, this may not need a separate thread. The reason we have a monster KZ mega-thread is to avoid cluttering the forum with tons of specific questions. You may want to ask a mod to heap this and repost in the "Karazhan, already?" thread.

Good luck with finishing Netherspite.

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Old 05/29/07, 11:41 AM   #5
CapitalC
Glass Joe
 
Human Paladin
 
Akama
Thanks for the replies everyone. I will let the my whole guild know that they need to tank beams either close to the portal or close to Netherspite.

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Old 05/29/07, 12:17 PM   #6
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Best to just have people stand up near Netherspite. Eliminates healing range issues. The beam can actually go over the head of Humans if you're standing in exactly the wrong spot on that ledge.

On an amusing note, we had a Gnome spawn fish at Morogrim a few days ago.

Originally Posted by Ranalis View Post
Also, this may not need a separate thread. The reason we have a monster KZ mega-thread is to avoid cluttering the forum with tons of specific questions. You may want to ask a mod to heap this and repost in the "Karazhan, already?" thread.
On this thread, people will read the question and click on the thread if they care. In the megathread, the information is simply lost forever.

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Please don't PM requests for advice on UI or specific gear choices.

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Old 05/29/07, 12:20 PM   #7
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
Even when you're right next to the portal and it "looks" like it should go over your head, it still works (hits you).

Sometimes the beams are just buggy in our experience, I don't think it depends on your race. We've only ever had a problem with the blue beam not working, luckily.

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Old 05/29/07, 12:34 PM   #8
Trippy
Von Kaiser
 
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Auchindoun
Hell, we've had the beam land on people, not touching Netherspite, and no debuff was ever on the person.

Beam mechanics will always elude me.

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Old 05/29/07, 12:52 PM   #9
 Maestroquark
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Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Trippy View Post
Hell, we've had the beam land on people, not touching Netherspite, and no debuff was ever on the person.

Beam mechanics will always elude me.
This is caused by characters bugging out from certain skills like Vanish. I even had a Vanish on Shade of Aran bug me out on Netherspite. Simple solution? Log out then back in right before fighting Netherspite.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 05/29/07, 1:03 PM   #10
pinchet
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Scilla
double posts are no fun

Last edited by pinchet : 05/29/07 at 1:11 PM.

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Old 05/29/07, 1:05 PM   #11
pinchet
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Scilla
What? Why would you WANT to fix it unless it's a tank that's having the issue?

Multiple times we've had our blue and green beam holders get bugged and not get the debuff OR the buff. We just have them sit in the beam the entire fight and no one else has to bother with it.


Also, quick question: did they fix the green beam returning all your mana to you upon getting the debuff? It didn't seem to work for me Sunday when I tried it.

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Old 05/29/07, 1:17 PM   #12
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by pinchet View Post
What? Why would you WANT to fix it unless it's a tank that's having the issue?

Multiple times we've had our blue and green beam holders get bugged and not get the debuff OR the buff. We just have them sit in the beam the entire fight and no one else has to bother with it.
Because the buffs are incredibly benefitial? Why wouldn't you want to fix it?

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Old 05/29/07, 1:18 PM   #13
Poggrid
Glass Joe
 
Dwarf Paladin
 
Bonechewer
Originally Posted by pinchet View Post
Also, quick question: did they fix the green beam returning all your mana to you upon getting the debuff? It didn't seem to work for me Sunday when I tried it.
Our mages and pallies abused the green beam last night for mana regeneration. So it doesn't look like it's entirely fixed.

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Old 05/29/07, 1:20 PM   #14
pinchet
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Originally Posted by Shalas View Post
Because the buffs are incredibly benefitial? Why wouldn't you want to fix it?

1. Like I said, we don't have to bother with any sort of rotation then.

2. Blue sucks to heal when it starts stacking up. We'd rather just not have any damage amplification for the person in it even if it means sacrificing the damage they'll be outputting.

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Old 05/29/07, 1:41 PM   #15
Trippy
Von Kaiser
 
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Orc Warlock
 
Auchindoun
Originally Posted by pinchet View Post
1. Like I said, we don't have to bother with any sort of rotation then.

2. Blue sucks to heal when it starts stacking up. We'd rather just not have any damage amplification for the person in it even if it means sacrificing the damage they'll be outputting.
We usually let Warlocks sit in the Blue beam, I can absorb an entire rotations by myself with a minimum amount of healing through Siphon and Drain Life (which tick at silly amounts).

But, yeah, it is usually a boon when the beams don't place a debuff.

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Old 05/29/07, 4:18 PM   #16
Voljun
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Mal'Ganis
If you are still having trouble grabbing the beams with gnomes you can always try Deviate Delights or Noggenfogger.

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Old 05/29/07, 4:39 PM   #17
probiscus
Bald Bull
 
Human Death Knight
 
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Kilrogg
Originally Posted by Trippy View Post
We usually let Warlocks sit in the Blue beam, I can absorb an entire rotations by myself with a minimum amount of healing through Siphon and Drain Life (which tick at silly amounts).

But, yeah, it is usually a boon when the beams don't place a debuff.
I find it silly when, as a destruction lock (with no DL-boosting talents) that drain life does almost half my damage on that encounter. I'd be surprised if affliction locks even need heals.

Last edited by probiscus : 05/29/07 at 4:39 PM. Reason: siphon > drain

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Old 05/29/07, 4:46 PM   #18
snape
Great Tiger
 
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Human Mage
 
Destromath
Originally Posted by Voljun View Post
If you are still having trouble grabbing the beams with gnomes you can always try Deviate Delights or Noggenfogger.
Noggenfogger can make you even smaller!

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Old 05/30/07, 2:33 AM   #19
chrull
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Blood Elf Death Knight
 
Defias Brotherhood (EU)
Originally Posted by probiscus View Post
I find it silly when, as a destruction lock (with no DL-boosting talents) that drain life does almost half my damage on that encounter. I'd be surprised if affliction locks even need heals.
They hardly do. I usually just put a renew on our lock when he takes the blue beam and throw in a quick small heal if he gets trapped in a Voidzone.

Having a shadowpriest to take the next beam makes him needing a little more healing, but not much.

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Old 05/30/07, 3:15 AM   #20
Renew
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Cleanse
Human Paladin
 
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The new Netherspite is so nerfed, I dont see how healing the Blue Beam is tough. Blue Beam healing has gone from #1 Priority to a meshed into the rest of the damage type of thing.

Confidence is not Arrogance.

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Old 05/30/07, 5:08 AM   #21
 Zak
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Zak
Tauren Warrior
 
No WoW Account (EU)
Anyone got any tips for a guild transitioning from exploiting LOS in the banish phases to doing it 'properly', now Netherspite has DIY'd up a massive door? We made a deliberate choice to learn him the easy way for the ~3 weeks we've been killing him, but last night after our first ever Illhoof and Nightbane kills (yay!) we spent an hour or so wiping on Netherspite with no real joy.

On a side note, it's pretty annoying you can't reset him any more. It's always much easier to accept learning wipes when most of the group makes it out alive, and you can get back on your feet so much quicker. When we lost people learning it the easy way, we'd just hang on to the next banish phase then leggit to the consortium guys room to reset, saved loads of repair costs that way.

As to specific questions, do melee need to back off and just stand around in banish phase? It's a bit odd to just stand there feeling useless while ranged are still going at him on. Also, our main problem seemed to be the new red-beam tank picking him up after banish but before the beam hit - is there a threat wipe at some point?

(we have the luxury of 2 locks, so we use 1 to tank each blue beam for an entire phase - as long as they don't get a void zone spawned under them with a huge buff stack, they are self-sustaining from what I gather)

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Old 05/30/07, 5:49 AM   #22
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
The information you seek (plus all the other info you could ever want regarding Netherspite) is cleverly concealed in the previous Netherspite thread, highlighting one reason the OP could have done well to post there.

Ironically enough, the thread title is even "Netherspite Bugs"

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Old 05/30/07, 5:50 AM   #23
Phoenix
Von Kaiser
 
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Blood Elf Paladin
 
Auchindoun (EU)
Saw him last night for the first time and downed him 4th pull so hopefully this'll be of some use

During banish melee can DPS fine, healers just need to be aware he may tag one of them every now and again with a single melee hit which as hes hitting at 100% again is survivable by all melee. They just have to top people up quick to account for a melee followed a netherbreath. Similarly, don't go back in after a netherbreath till your back at full health.

From his behaviour last night it looks as if he clears his threat totally after each banish phase - we had problems with DPS continuing to DPS after the banish with no break and drawing aggro. After telling them to stop until the beams come out me and druid tank could easily pick him up with some saved rage from the banish phase until the beams came out.

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