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Old 06/03/07, 1:22 PM   #76
Hozz
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Tauren Warrior
 
Suramar
The biggest reason Druids are so uncommon is that only one race per faction can be Druids.

As for the active population of a class being tied to its perceived power level, I dont buy into that. The most popular classes in any MMO are always Warrior and anything else that is fun to play. Healers are never popular because most people dont like to play a healer.

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Old 06/03/07, 1:35 PM   #77
BeeLz
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Frostmane (EU)
Originally Posted by Hozz View Post
The biggest reason Druids are so uncommon is that only one race per faction can be Druids.

As for the active population of a class being tied to its perceived power level, I dont buy into that. The most popular classes in any MMO are always Warrior and anything else that is fun to play. Healers are never popular because most people dont like to play a healer.
I think a lot of people actually like to heal. But outside raids, there is barely anything to heal :p.

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Old 06/03/07, 1:51 PM   #78
Neckface
Piston Honda
 
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Originally Posted by Tunch View Post
That would wreak havoc on the raid-game in terms of guild class composition. Any rogue-heavy guild, for instance, would be crushed if the rogue "market" ever became flooded. At least, if your suggestion had any real noticable bearing on the game. And if it didn't, its useless and moot anyway.
As opposed to the current regime, where Blizzard applies huge nerfs/buffs in a frequently unpredictable pattern to the various classes? A class-heavy guild can still get "crushed" in the same way, but we learn to cope. Whether relative power changes are market driven or the result of a planned economy, annoying changes to game balance will result. The advantage of a market solution is that it would respond dynamically but in a highly granular way.

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Old 06/03/07, 2:33 PM   #79
heckyeah
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Heckyeah
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I think one of the biggest reasons that people aren't re-rolling Druids and Warlocks en masse is that, while those classes are certainly powerful, they aren't so much more so that people are willing to give up their significant investment in their current class. By and large classes are balanced, and most can farm reasonably well and are competitive in PvP (resto and prot specs being the notable exceptions). So what's the incentive to take up to a month off to start over? Getting your arena gear slightly faster? Moving up a couple of spots on the raid DPS charts? Compared to what you stand to lose - your raid spot, PvP team spot (and rank), and falling farther behind guild/friends in rep and gear - it's not surprising that people don't switch to the flavor of the month class all that often these days.

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Old 06/03/07, 2:41 PM   #80
DecimusGarona
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Originally Posted by heckyeah View Post
So what's the incentive to take up to a month off to start over? Getting your arena gear slightly faster? Moving up a couple of spots on the raid DPS charts? Compared to what you stand to lose - your raid spot, PvP team spot (and rank), and falling farther behind guild/friends in rep and gear - it's not surprising that people don't switch to the flavor of the month class all that often these days.
That is exactly the problem, you have to make a fairly major investment for a reroll to "pay off" in the end. A mage in SSC can't exactly just choose to play a warlock and pick up where he left off with 10% more DPS, he has to level to 70, reattune, regear, rerep, etc., and all for what? By the time he gets his warlock to where his mage used to be, months will have passed and he will be behind everyone else in the guild anyways - worse off than if he had just stuck with the mage. And for all we know the warlock class is going to get nerfed, or the mage class buffed in the meantime, and all that effort would have been wasted. It simply isn't worth it for most people to reroll.

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Old 06/03/07, 2:47 PM   #81
The Iron Colonel
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I'm not going to address the issues related to class balance, but I'd point out that the assumption made in Economics that people act rationally to maximize their own benefit is not always true. If you don't believe me, I suggest you look up information about the Traveler's Dilemma. It's been demonstrated time and again that players in this game choose an option that does not correspond with the Nash Number (Nash Numbers correspond to options or decisions from which deviations can only produce lower possible returns, roughly speaking). Research has shown that people routinely deviate from the strategy that maximizes personal return without respect to age, nationality, religion, sex, etc.

So your argument is based on an inherently false assumption. Just thought I'd point this out.

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Old 06/03/07, 4:30 PM   #82
kysta
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Originally Posted by The Iron Colonel View Post
So your argument is based on an inherently false assumption. Just thought I'd point this out.
I don't think the OP based this thread around an assumption, he based it around a fact: early on, rogues and warriors were largely considered "overpowered" and they also quickly became the most numerous classes.

The assumption that follows is that the reason warriors and rogues were so numerous was a result of them being overpowered, which is debatable.

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Old 06/03/07, 6:08 PM   #83
Dakous
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Tauren Druid
 
Drenden
Originally Posted by The Iron Colonel View Post
I'm not going to address the issues related to class balance, but I'd point out that the assumption made in Economics that people act rationally to maximize their own benefit is not always true. If you don't believe me, I suggest you look up information about the Traveler's Dilemma. It's been demonstrated time and again that players in this game choose an option that does not correspond with the Nash Number (Nash Numbers correspond to options or decisions from which deviations can only produce lower possible returns, roughly speaking). Research has shown that people routinely deviate from the strategy that maximizes personal return without respect to age, nationality, religion, sex, etc.
http://en.wikipedia.org/wiki/Traveler%27s_dilemma

Summarizing, the principle is that you pick a number from 2-100, and another player does too (no collaboration). Both players get the second highest value written down, with two dollars exchanged punishing the higher bidder, rewarding the lower bidder. (A: 51, B: 50 results in A getting 49, and B getting 52).

The article summary (at my time of post) suggests that the TD is a critique of game theory, because the Nash Number (ie., "let's solve a game for the optimal play") is the least desireable outcome (a bid of 2 is the NN, but getting 4 doesn't compare with both players always stating 100 irrationally, thus performing 25 times better then the NN prediction).

Originally Posted by Wikipedia
Assuming both travelers are rational, game theory predicts that both will write down the number '2', the Nash equilibrium for this game. However, when the game is done in practice, virtually all participants select a number '100' or a number close to '100'. Yet, it is not straightforward to come up with a mathematical argument for that result. Clearly, by deviating strongly from the Nash equilibrium, the players in the game obtain much higher rewards, and therefore one can not conclude that the vast majority of people behave irrationally. As a result, some people question the value of game theory in general, whilst others suggest various fixes.
The point being TD's suggests that player behavior is rational, actually, which is in opposition to what you said.

For what it's worth, my earlier post and link are actually in support of your suggestion - people are not rational agents. But TD is not a supporting case of that premise.

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Old 06/03/07, 6:11 PM   #84
Neckface
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Originally Posted by The Iron Colonel View Post
It's been demonstrated time and again that players in this game choose an option that does not correspond with the Nash Number (Nash Numbers correspond to options or decisions from which deviations can only produce lower possible returns, roughly speaking). Research has shown that people routinely deviate from the strategy that maximizes personal return without respect to age, nationality, religion, sex, etc.

So your argument is based on an inherently false assumption. Just thought I'd point this out.
However, it is a far cry from "do not rationally maximize" to "make no attempt to maximize". Just because other factors come into play does not mean you can dismiss outright theories that assume resource maximization. Thus, although some players undoubtedly pick classes based on guild needs, sex appeal, Legolas worship, favorite D&D toon from the 80's, or whatever, there are also undeniably some people who either pick a first class or roll their first toon based on current perceptions of most powerful class.

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Old 06/03/07, 10:26 PM   #85
The Iron Colonel
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Mug'thol
Originally Posted by Dakous View Post
The point being TD's suggests that player behavior is rational, actually, which is in opposition to what you said.
I don't want to get into a big argument that derails this thread, but I strongly disagree. While it's possible to argue against the weight given to Nash Numbers in terms of choosing a strategy, it would be illogical to argue that NOT choosing a Nash Number would always yield higher returns. By definition any deviation from the Nash Number has a higher potential for reduced returns; hence, most would consider the Nash Number to be the rational choice if one aims to maximize personal benefit. This is why arguing that consumers (in this case, players choosing classes) always act to maximize personal benefit is a dubious claim; in TD players are not acting rationally. Rather, they act on an assumption that other players will naturally pick the largest number in order to maximize mutual benefit.

There are a number of cases where IF players acted in a concerted fashion they would reap higher benefits (such is the case in TD; there are similar cases of Prisoner's Dilemma in which if both actors refused to testify, they would mutually benefit more, but the Nash Number reflects a course of action to maximize personal benefit in TD). However, IF you are assuming that players maximize PERSONAL benefit (which typifies the economic assumption that consumers are 'rational'), this is not always true. Obviously, this is one of the strongest criticisms of Game Theory (as you pointed out) but arguing beyond this point would both put me out of my depth of knowledge and probably derail this thread further.

I'm not attacking the merits of whether or not people actually are choosing classes for this reason, I'm stating that assuming people are doing so because in economics class you learned that people act rationally is a dicey proposition. The inherent argument here is that people choose classes because they are overpowered and players are maximizing their own benefit; the OP concludes that we can see a reflection of this in the population statistics. I'm just challenging the basic assumption, that's all. I didn't (and won't) touch on class balance. I didn't intend people to get upset about my argument, but I strongly believe that if you assume players are acting to maximize personal benefit, you'll go down the wrong path in your analysis.

Last edited by The Iron Colonel : 06/03/07 at 10:46 PM.

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Old 06/04/07, 11:04 AM   #86
rbbrdckybk
Von Kaiser
 
Dwarf Paladin
 
Rexxar
Originally Posted by Crowl View Post
Trust me on this, things are very, very different for a feral specced druid nowadays, they are a grinding machine with basically no downtime other than refrshing your buffs every half hour.
Just want to second this. I've leveled every class to at least 60 (most are mid-60s now, and two 70s) except shaman, and a feral druid was by FAR the fastest to level. I hit 70 in under 7.5 days /played without even trying. I did quests, instances, maxxed tradeskills, etc on my way to 70 -- I wasn't just mindlessly grinding, either.

Cat DPS rivals any other class once you get mangle at 40. Combine that with zero downtime (heal yourself every 4-5 mobs; your mana regens to full while you're meleeing the next 4-5) and your killing speed is incredible. Against green-con mobs you don't even have to stop to heal as ILOTP is usually enough to keep you topped-off permanently.

Plus you have the ability to solo most group quests/elites as a bear.

Even solo mage AOE grinding doesn't really seem that much faster to me, and there are very limited places where you can do that efficiently.

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Old 06/04/07, 11:05 AM   #87
rbbrdckybk
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Rexxar
Bah, double post.

Last edited by rbbrdckybk : 06/04/07 at 11:11 AM. Reason: double post

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Old 06/04/07, 11:18 AM   #88
Crowl
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Crowl
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Originally Posted by rbbrdckybk View Post
Cat DPS rivals any other class once you get mangle at 40. Combine that with zero downtime (heal yourself every 4-5 mobs; your mana regens to full while you're meleeing the next 4-5) and your killing speed is incredible. Against green-con mobs you don't even have to stop to heal as ILOTP is usually enough to keep you topped-off permanently.
If you get yourself idol of the claw from mana tombs (http://www.wowhead.com/?item=25940) and one of the chance of heal trinkets such as that mushroom from underbog then you definitely don't need to worry about healing unless you get multiple adds too often.


Even solo mage AOE grinding doesn't really seem that much faster to me, and there are very limited places where you can do that efficiently.
It is quite scary how efficient a feral druid is, even in very ordinary gear, I was farming a load of primal mana for my warrior and was killing stuff fast enough without downtime that both a mage and a hunter decided it just wasn't worth their time sharing the area with me and went somewhere else.

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Old 06/04/07, 12:49 PM   #89
Crepe
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Gnome Warlock
 
Earthen Ring
Originally Posted by Hozz View Post
The biggest reason Druids are so uncommon is that only one race per faction can be Druids.
This is an interesting point. I wonder how the class balance would look if we removed race from the equation? How many people would play warlocks if dwarves/nelfs/draeni could play them? How many people would be priests/paladins if gnomes could play them? Etc.

This, of course, may be my own personal bias because I like gnomes and thing that a gnomish druid or shaman would be the most hilarious thing ever.

Is there any way we can remove faction/race issues when analyzing class population balance?

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Old 06/04/07, 12:53 PM   #90
Vontre
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Cenarion Circle
Originally Posted by Crepe View Post
This is an interesting point. I wonder how the class balance would look if we removed race from the equation? How many people would play warlocks if dwarves/nelfs/draeni could play them? How many people would be priests/paladins if gnomes could play them? Etc.

This, of course, may be my own personal bias because I like gnomes and thing that a gnomish druid or shaman would be the most hilarious thing ever.

Is there any way we can remove faction/race issues when analyzing class population balance?
I would have rolled a druid if I could be a dwarf or gnome still.

Also, dwarf warlocks/mages would be awesome. I would totally be a dwarf mage. Gnomes are good enough though.

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Old 06/04/07, 1:01 PM   #91
Crowl
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Crowl
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No WoW Account (EU)
If they allowed gnomes to be druids, would their feral forms be teddy bear and pussy cat though?

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Old 06/04/07, 1:30 PM   #92
Davidson
Don Flamenco
 
Human Death Knight
 
Stormrage
Originally Posted by Vontre View Post
I would have rolled a druid if I could be a dwarf or gnome still.

Also, dwarf warlocks/mages would be awesome. I would totally be a dwarf mage. Gnomes are good enough though.
There used to be dwarf mages =).

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Old 06/04/07, 1:45 PM   #93
Monsanto
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Tauren Druid
 
Mug'thol
For my part, I think the widespread belief that there is a sizable number of "flavor of the month" rerollers is so wrong that it defies common sense. Unless you're Joanna/Mancow, rerolling and decently gearing a level 70 is going to take you many months. Very few people have the patience or even the willpower to abandon a preexisting character to do that.

My first experience with it was about ~3 weeks after the expansion, when apparently all druids were FOTM rerollers. I must admit that I was pretty impressed. After all, these people must be pretty bad if they deserve the title of "FOTM reroller." And yet these supposedly bad players leveled 1->70 and geared up in the time it took most normal players to hit 70. Truly an amazing feat.

Calling someone a FOTM reroller is just a lazy ad-hominem used to flame someone on the forum by establishing a non-existent caste system.


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Old 06/04/07, 3:13 PM   #94
oldmandennis
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Tauren Druid
 
Kel'Thuzad
Aren't hunters and rogues the favored classes of gold farmers? Might that effect things?

Also, a fair number of people like myself have a pretty good spread of alts. If you know how to combo quests and play casually so you are always rested, it's not hard to keep characters slowly moving along. Currently I play a druid, but in WoW 1.0 I played shaman. I had casually leveled the druid to 60 for the good of my old guild, and at the last minute decided to switch.

I had a warrior at 55 anyways, so pushing him to 70 for FOTM arena play wasn't difficult. I will casually instance with him, so if druids get the nerf stick and we need another tank, it will not be difficult to switch. If I was motivated to switch, I could be 70 in 2 weeks of real time with any class except rogue or paladin probably.

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Old 06/04/07, 5:56 PM   #95
Meddler
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Originally Posted by Monsanto View Post

My first experience with it was about ~3 weeks after the expansion, when apparently all druids were FOTM rerollers. I must admit that I was pretty impressed. After all, these people must be pretty bad if they deserve the title of "FOTM reroller." And yet these supposedly bad players leveled 1->70 and geared up in the time it took most normal players to hit 70. Truly an amazing feat.
My personal suspicion is that rather than a significant number of rerolls boosting the standard population of FOTM classes it's actually alts being shoved forward as mains/dusted off and played after long periods of inactivity. By the end of Vanilla WOW a lot of people had multiple 60s and from personal observation a fair number were trying to decide whether to switch mains, TBC being the perfect opportunity after all. Consequently classes previously a bit lacking (Druid in some respects being a good example) get a substantial boost, not in the number of high level druids existing, but in how much play time those characters get.

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Old 06/04/07, 8:12 PM   #96
Opioid
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Kil'Jaeden
Originally Posted by oldmandennis View Post
Aren't hunters and rogues the favored classes of gold farmers? Might that effect things?
Yes, probably. I always found that absurd too. Warlocks are the best farming class.

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Old 06/04/07, 9:40 PM   #97
Kyth
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Balnazzar
Originally Posted by Opioid View Post
Yes, probably. I always found that absurd too. Warlocks are the best farming class.
Hunters and rogues have better "get out of jail free" cards -- this has been my guess why they are better farming classes. Corpse runs kill your gold/hour rate more than anything else, and a warlock only has wipe protection every 30 minutes. Plus, soulshards are more than at least some want to deal with on a "fun" alt.

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Old 06/04/07, 10:24 PM   #98
RK
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Shu'halo
Soulshard farming must kill off some of allure of pvp FOTM and easy levelling of warlocks.

The thing of Alliance having enormous amounts of pallies in the early days and that going away was partly that they discovered that they weren't melee DPS in end-game after all, and partly the Seal of the Crusader bug fix that made them not actually be decent DPS even while levelling. With that fixed, levelling pallies became much more of a pain and the wellspring dried up. Levelling is the mindkiller. I wanted a blood elf pally in TBC, and he's currently idling at 41 or 42. I loved the new zones 1-20, got out, and promptly HATED the slow grind in Hillsbrad etc. It did get better admittedly once I got into the late 30s and then at 40 getting the mount, I'd probably finish getting him at least to Outland if I had more playtime (the last month I've hardly had a chance to log in other than for raids, one or two heroics, and a bare minimum of farming to keep consumable supplies up).

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Old 06/04/07, 10:43 PM   #99
Beliandra
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Originally Posted by Monsanto View Post
Unless you're Joanna/Mancow, rerolling and decently gearing a level 70 is going to take you many months. Very few people have the patience or even the willpower to abandon a preexisting character to do that.
Or, they think they have the patience, but then it evaporates long before the rerolled character is levelled. I know a lot of people in my (Alliance) guild were talking the Shaman talk in the leadup to TBC's release. But look at the guild roster now, and you'll see 2 level 70 shamans.. and about 50 level 10-20.

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Old 06/05/07, 1:11 AM   #100
Mayan
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Eonar
Originally Posted by Crepe View Post
This, of course, may be my own personal bias because I like gnomes and thing that a gnomish druid or shaman would be the most hilarious thing ever.
I didn't play WoW at launch because I could not be a gnome priest.

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