Originally Posted by Axira
I for one think adding the enrage timers was a good idea and it made people playing a DPS class require some skill, and it also actually gave some meaning to the DPS-meters in general.
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Yes, but there are better ways to do it that don't feel so nakedly mechanical. Nefarian phase 1, for example - you have to have enough DPS and coordination to kill adds fast enough that you don't get overrun. Same with Magtheridon phase 1, or so I hear (not been there myself, probably never will). Any boss with healing abilities where you have to outdamage the healing. And so on.
Heck, even soft enrages (boss hits harder sub 20%, say) feel more "natural", and can provide just as stringent a DPS check. Or you can invert it, and have a raid-wide buff that wears off, like Essence of the Red. It makes organic sense - Vael gave the last of his power while sane to buff us as much as he could, but that was all he had left.
All the above are preferable to a hard enrage (timer hits 10 minutes and everybody dies). You just end up feeling "If $boss can kill us all without trying, why the heck doesn't he do it at the start of the fight".
If you want a hard enrage, there could be ways to do it - when you engage the boss, he sends a signal to summon his armies from the barracks. At 5 mins, you get yells that the reinforcements are on their way. At 8 minutes, you get the army commander yelling at the troops to buff up and get ready. At 10 minutes, you get zerged by 100 adds. If you kill him in time, you hear a yell telling the army to fall back to their next line of defence (and presumably these then form the trash mobs en route to the next boss).
TK instances would be the perfect place for this - it makes sense that Botanica would have some kind of inbuilt sterilisation system to cleanse it in case of infestation by dangerous organisms. So when you engage Warp Splinter, you get system messages to say something like "Failure of primary containment seal detected", followed by various status messages over the next couple of minutes, and finally the area gets flooded with poison gas after 5 minutes. Pathaleon could activate some kind of self-destruct on the Mechanar to prevent us getting our hands on the ship's weapon systems, and so on.
I'm only using these as examples because that's the instances I'm doing. I'm sure witha little thought you can find ways of applying the concept to raid bosses too. I don't know if there's a hard enrage timer on Magtheridon, but you could for example say that the boxes are damaged and run out of power after 10 minutes. There's yoru enrage timer, in a way that
makes sense.
In summary - Timers: OK in moderation. Bosses suddenly wiping you when they've been fighting you for 10 minutes without using their uber powers: makes no sense.