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06/05/07, 11:35 AM
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#121
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Piston Honda
Night Elf Hunter
Lightning's Blade
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From some of the responses in this thread, I think people who are in average raiding guilds aren't quite understanding what the problem is. People in guilds (like myself) who where having progression problems pre 2.1 and who are now making progress in SSC/TK may not fully understand why Nihilum downing Illidan a month after 2.1 is a bad thing for them, but trust me it is. Without any major gear blocks in Mt. Hyjal or BT there's a fair chance that many average guilds will be downing Illidan by September, and that's way too soon. I never thought I'd actually be saying this but it's looking like Blizzard needs to add more "gear checks" into these instances.
As to the WoW 1.0 vs. TBC progression pacing methodology, I can see value in either. Whether all the raid instances are put in all at once or they are released staggered, I think the most important thing is that they make sense in terms of both gear progression and skill progression. The fights should gradually get more challanging as well as gradually require better gear. Oddly enough, WoW 1.0 got end game raiding right, and for all the improvements in other areas of the game, TBC has had problems with making a balanced raiding game.
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06/05/07, 11:48 AM
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#122
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Von Kaiser
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Yes I am kind of wondering whats the point of resist gear in TBC, is the blue arcane resist needed for Curator ? No, is the badge turns in FR resist needed for anything ? No
Doesnt look like SR resist gear is needed in BT at this point, unless Illidan morphs into a demon from requiring mass amount of SR gear WC3 style.
Resist gear was handled well for MC and late Naxx, even the NR needed in AQ was good when they added recipes for cenarion hold faction.
So far they didnt do a good job of tuning encounters and balancing itemization. My guess is that most of the content (BT and Hyjal) was tested with old items value, new items value basicly added a tier to all raid epics, so going there with a mix of tier 4 and 5 is like going there while clearing tier 3 zones for awhile.
I am pretty sure having guild blowing thru content like isnt intended. It will get fixed hopefully in next week patch but probably later. If its intended, well this means that they want a big portion of raiding guilds to be done with the current content before the next expansion, or next tiered dungeon is patched in.
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06/05/07, 11:49 AM
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#123
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Praetorian
Though, to play devil's advocate with myself, I think it might have taken much longer for fights like Loatheb, Sapphiron, and Kel'Thuzad to be learned if not for world buffs. Loatheb was kind of dumb, but Sapp/K'T without world buffs were MUCH harder than 4H could hope to be.
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To counter this point: haven't we been assuming that Loatheb/Sapph/KT were tuned with world buffs and consumables in mind?
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
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06/05/07, 11:50 AM
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#124
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Von Kaiser
Human Death Knight
Cenarius
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Let's speculate a bit and play the What if game.
What if there's another 25 man raid instance that hasn't been released yet? There's certainly room for it given the info that's been datamined as far as maps go. What if the next expansion doesn't raise the level cap? Blizzard reps have already said that not every expansion will indroduce new races, and not every expansion will raise the level cap. Assuming that they are in fact NOT raising the level cap, a new expansion would prove very simple to put out. There would be no massive retuning of class abilities or gear gaps, they would simply be able to pump out a ton of new content, all tuned based on data gathered from people flying through the raid zones we've got, plus my hypothetical 25 man raid instance that hasn't been put in yet.
While I agree that it seems people are flying through content, (My guild has gone from wiping on the 2.0 hydross fight at 10-20% to being on Lady Vashj in just under 2 weeks) perhaps this is intended so that Blizzard really can release a massive amount of content in an expansion with pre-determined game balance. Just something to think about.
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[10:42] <BrTarolg> trying shahraz wearing lvl 60 blues would be like, fucking a hot girl but with aids and the wrong kind of condom on.
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06/05/07, 11:53 AM
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#125
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Mike Tyson
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Originally Posted by Kalman
To counter this point: haven't we been assuming that Loatheb/Sapph/KT were tuned with world buffs and consumables in mind?
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Consumbles yes, world buffs no.
Loatheb was clearly tuned around a flasked raid, but world buffs substituted for execution. We had some fucking sloppy Loatheb and Sapp kills that would've been wipes without them, for sure. We've done Loatheb without world buffs and it really required precise execution, debuff management, spore rotations, etc., to squeeze every possible ounce of DPS out of your raid. Same with Sapphiron -- you had to be really precise with your positioning or you'd have people dying to his midair frostbolts and you'd wipe. Give everyone another 1000hp and some runspeed and suddenly you have to be a moron to die.
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06/05/07, 11:58 AM
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#126
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Piston Honda
Tauren Shaman
Baelgun (EU)
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Originally Posted by Fenrus
Whether all the raid instances are put in all at once or they are released staggered, I think the most important thing is that they make sense in terms of both gear progression and skill progression.
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I wholeheartedly agree with this statement, but I have to add the necessary caveat that I do not believe this is a realistic expectation, especially if gear progression is relatively flat. Balancing is very difficult, because of the huge range of players in the game and the complexity of the game's mechanics. If gear progression was truly steep, it would provide a lot more margin in tuning the fights, but that is not an option because of the broadness of WoW's content and audience. I contest that its better to stagger content release simply because it gives the developers an artificial tool for extending the life of their content which they have demonstrated to be impossible to achieve through tuning and mechanics alone.
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Originally Posted by Praetorian
So yeah, in the history of WoW, there is a grand total of one fight that has taken guilds longer than 3-4 weeks to learn without being bugged/untuned, and that is 4H.
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Your listing is very inciteful. Still, when I think back to the release of Naxx, each boss first kill seemed to take longer. I remember looking each day to find out if someone had beaten a boss and was starting a new one. It might have only taken a month to get through everything but the four horsemen, but after the first wave of kills, each one took at least a few days. The pace of the Black Temple/Hyjal has been orders of magnitude faster than that and is particularly pronounced after the slowness of the first kills for Magtheridon, SSC, and TK.
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06/05/07, 11:58 AM
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#127
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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To build upon my other post, I thought next expansion would be exactly that, no new races, no new lvls etc. Just new zones, instances, maybe some new features unrelated to other stuff.
If the rumor about Northend proves to be true, however, that surely wont be the case. Northend is pretty sure to come with at least new lvls. But I guess that single Northrend related file from datamining could be for anything.
Just an intermezzo expansion, while they work on the heavy stuff.
I doubt, even if this turns out to be true, that Blizz wanted everything to be defeated as fast as its currently happening. There is no way, even a mini-expansion is coming out before early 2008.
Guess we will know a lot more in a few months with Blizzcon
No matter what and when for the next expansion, it cant justify undertuned encounters. Too slow progress is bad, too fast progress (if you even can call it progress then) is bad too.
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06/05/07, 12:03 PM
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#128
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Von Kaiser
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As for the pre-BC/BC raiding comparison, you must also realize that it's easier to have a more skilled group when it requires less people. I do agree however with the general consensus that gear should be more of a factor in BT/Hyjal encounters than it seems to be. Skill should always be a factor, but there should become a point where you simply have to have the gear.
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06/05/07, 12:04 PM
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#129
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Piston Honda
Night Elf Hunter
Lightning's Blade
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Originally Posted by Kyt
What if there's another 25 man raid instance that hasn't been released yet? There's certainly room for it given the info that's been datamined as far as maps go. What if the next expansion doesn't raise the level cap? Blizzard reps have already said that not every expansion will indroduce new races, and not every expansion will raise the level cap. Assuming that they are in fact NOT raising the level cap, a new expansion would prove very simple to put out. There would be no massive retuning of class abilities or gear gaps, they would simply be able to pump out a ton of new content, all tuned based on data gathered from people flying through the raid zones we've got, plus my hypothetical 25 man raid instance that hasn't been put in yet.
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Actually that seems fairly plausible, especially if they want to get out the next expansion in any kind of timely fashion. They could introduce 1 or 2 new high level zones with quests, a few new 5 mans, some new Caverns of Time instances (heroic SM for example) and a few new 25 mans like Uldum.
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06/05/07, 12:22 PM
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#130
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Blizzard
Tigole
Gnome Shaman
Non-US/EU Server
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My thoughts
I've enjoyed reading this thread and I think there are a lot of valid points and views here.
(Disclaimer: I've also been following the threads on the WoW Forums that are similar and wanted to respond there but the forums are down!)
I think there is some nostalgia going on here though. Either that or we're watching a textbook case of the "grass is always greener" going on. In WoW 1.0, we faced many complaints about the lack of raiding options. We were often criticized with coming out with new raid content "at a snail's pace." In fact, I challenge anyone to find a thread from Winter 2005 where people are talking about how awesome the pacing of the raid content was.
Some other things to remember. You *could* skip some of AQ 40 in your progression if you wanted to. This was viewed as an interesting debate (having options is a good thing, yes?). Not a design flaw. We're always looking to give players options -- from PvP (multiple arenas, battlegrounds), to 5 mans to raiding. My biggest criticism of our 10 person raiding game right now (I have a few) is that there are no options beyond KZ. We're fixing that. But you get my point. Players need options.
I'll go ahead and make a controversial statement to illustrate a point. Let's pretend for a moment that Burning Crusade never came out and we were still in vanilla WoW land. The community, as a whole, would have eventually screamed bloody muder over the difficulty of the Four Hoursemen. The Four Hoursemen were considered one of our best tuned encounters in the game. But I'll argue that's because so few people actually progressed to the point of needing to beat them. And the ones who did beat them, were ok with going to extreme measures to do so (consumables, world buffs, server transfers for tanks in 4 peice dreadnaught). A fight that requires 8 tanks is *not* acceptable to the raiding community as a whole. A fight that requires 8 tanks was acceptable to the bleeding edge only (and their fans) and only because it seperated them from the rest -- not because that's what made a *fun* raiding experience. How fun was it for the hunter who got benched for Warrior #8? How fun was it for the guild who lost their main tank when he server transfered to be a part of one of the World Firsts?
For the place and time, Four Horsemen were great. They were beatable and mostly bug free.
While we're on the topic of Naxx, I want to remind everyone that during it's initial opening, almost ALL of the bosses died within the same period that the BT bosses are dying. People forget that because of the Four Horsemen wall. If raid content is tuned correctly, it will die relatively fast (UNLESS it requires some sort of progression check -- Onyxia Cloak, resist check). Even straight up gear checks are very dicey. More often than not that lead's to excessive raid stacking rather than a true gearing up.
Another thing to keep in mind is the PTR. In order to release the highest quality encounters, we put the content on the PTR. This happened with Naxx as well. It's not surprising that the three EU guilds who have progressed the furthest in Black Temple are also the guilds that spent the most time on the PTR. While it's "only taken them 2 weeks" to kill most of the content in BT, we've been watching them rep on the dungeon for 2 months now.
Properly tuned and accessible raid content will die. It's ok. We'll make more. That's what we do for a living. What's really important is for the content to be enjoyable to do for more than just one clearing. Because after all, your priest wants his shoulders off of Boss X or your tank wants that shield off of Boss Y. It should be epic to kill a boss like Illidan or Kael. But it shouldn't be epic because no one is doing it because they are overtuned or bugged out.
My opinions on Black Temple? Najentus is tuned perfectly -- we wanted a "reward" boss for getting in. Akama is a tad easier than we had hoped but he's a really cool, fun fight so it works out. Reliquary of Souls is just where we wanted it to be -- it's very hard. Teron is a hard fight until people know what they are doing at which point it becomes easy. The more guilds that kill Teron, the easier the fight becomes for everyone.
I think the raid game is in a very good place right now. Raiders of all skill levels and time commitments have a variety of options. There *are* some extremely challenging and rewarding fights in the game (Kael, Reliquary, Archimonde, Illidan). Raid tuning walks the razor blade. Things that make raids *seem* more challenging (trash, raid stacking, consumables, resist checks, attunements, limited access, limited tries) are usually perceived as tedious or "progression blockers" and the complaints fire away. But I'll reiterate, a well tuned raid boss -- even a very hard and complex one -- will die quickly if it's tuned properly and bug free.
I'll leave you guys with a question. How many people posting in this thread that the Black Temple is too easy have killed a boss in Black Temple?
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06/05/07, 12:29 PM
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#131
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Fenrus
Actually that seems fairly plausible, especially if they want to get out the next expansion in any kind of timely fashion. They could introduce 1 or 2 new high level zones with quests, a few new 5 mans, some new Caverns of Time instances (heroic SM for example) and a few new 25 mans like Uldum.
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Kil'jaeden has already been annouced as being a future raid boss before the next expansion.
Black Temple/Mt Hyjal is the Blackwing Lair of TBC. Illidan and Nefarian occupy the same general position, with the previous raid content leading up to it and they are the second-level of raiding in the game. Gruul/Mag -> Onyxia, SSC/The Eye -> Molten Core, Black Temple/Hyjal -> Blackwing Lair. Of course, there was also six months between Blackwing Lair's release and Ahn'Qiraj, with Zul'Gurub released in between those two instances. So there still could be five or more months of waiting around until the next set of instances come out.
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06/05/07, 12:35 PM
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#132
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Don Flamenco
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Seeing as Nihilum just killed Illidan, I hope he's is either broken or untuned, that was one fight I was hoping would take more than 6 hours.
Some of the fights being easier than others I can understand. While I haven't killed anything in BT, it still feels wrong that the entire instance is cleared in 2 weeks. Significant progress in 2 weeks? Expected, as Nihilum and Curse tested most of it. Complete clears? I never would have imagined.
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06/05/07, 12:37 PM
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#133
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Fail is the mind killer
Oppression
Gnome Death Knight
No WoW Account
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Considering how far people have come in learning raid content, unless there is some massive gimmick no one figures out, then its really not surprising how fast Illidan died.
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06/05/07, 12:38 PM
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#134
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Don Flamenco
Undead Priest
Talnivarr (EU)
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Well it seems everything above Kael'Thas isnt rly tuned. Like someone wrote before, maybe they tuned the encounter with the old epic values we had in the start of the ptr.
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06/05/07, 12:39 PM
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#135
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Tigole
We're always looking to give players options -- from PvP (multiple arenas, battlegrounds), to 5 mans to raiding. My biggest criticism of our 10 person raiding game right now (I have a few) is that there are no options beyond KZ. We're fixing that. But you get my point. Players need options.
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Wow, the horse's mouth! Many thanks for the contribution.
If you're still around, could I ask whether there are any plans to release a 25-man instance with little or no keying requirements? A TBC equivalent of ZG or AQ20, so to speak. As you've no doubt seen from the discussions here and in other threads, a casual raid group has to have many more members than a hardcore group , simply because the individual attendance is lower. The logistic requirements of funnelling 50-75 people through Karazhan and/or Heroics simply in order to have 25 people online at once are extremely taxing, and have already caused a lot of strain among the lower end of the raiding spectrum.
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