I've been searching threads and I can't really find the answer I'm looking for. Most suggest that any fight can be done without and its only needed on Kael?
When, if ever, do players need the fire resist pieces from heroic badge rewards? Late Tempest Keep? Black Temple?
If you have better luck with the search, could you post a link to where this is discussed? Sorry if this is redundant.
From what I gathered, there is no resist fight per se for now, some may benefit from 150+ specific resists for some fights, some tanks will need to have FR/SR/NR/FrR sets but there is for the moment no need to have the entire raid or even a sizable portion of it fitted with a specific resist (think Huhuran / Ragnaros / Sapphiron).
There's no fight ssc/tk/bt and most likely not in hyjal either that requires the raid to use FR. Some special tanks need it for some encounters, but that's about it.
Why all the Fire Resist stuff? There's the items purchased with Heroic Badges, available for all classes, but also things like Amulet of the Torn-heart. Last night I finally completed my TK quest chain and along with the key, you also get a Fire Resist ring, Phoenix-fire Band
Maybe they thought about doing a "Fire Resist instance" but abandoned that idea? Or they just wanted to confuse us (worked on me! )
I can't quite figure it out either. Hell, does the SR gear from Black Temple even make sense? I'll assume at least one if not more of those fights are resist intensive.
..but I've yet to see ANYTHING that leads me to believe I should spend 100ish badges on FR gear.
I can't quite figure it out either. Hell, does the SR gear from Black Temple even make sense? I'll assume at least one if not more of those fights are resist intensive.
Nihilium said that the Mother Shahraz fight in BT needs a decent amount of SR.
Indeed, it seems quite odd, that blizzard would add a lot of resistance gear and never checks for it on a large scale. My guild just started with SSC, but with our members being more on the casual side of WoW-raiding and the collection of badges therefore progresses at a very slow pace, I urged them to save every single badge. Now, after checking the guides on bosskillers.com for every T5-encountet it seems that only some Warrior/Druid/Warlock-Tanks need fire resistance (including Kael? the guide is not really specific). On the other Hand we should stack some arcane resistance für Solarian.
Last edited by Eol : 06/07/07 at 9:13 AM.
Reason: typo
CM posts on the WoW forums have pretty much said that the heroic FR badge rewards are just there for people that want it. Apparently some warriors wear full FR for Heroic Ramparts I guess. Its really just options available, heck maybe some people throw on FR for Illhoof.
I gave some serious thought into investing in some arcane gear for Netherspite 2.1 until I saw the next patch notes. Back-to-back 7k breaths aren't fun for anyone.
I think it's just one of those cases in which a fight was planned in which you'd need Fire Resist, but it's design got changed over time so you didn't need it after all. I'd guess this was A'lar specifically, but that's just a guess.
At least we can be happy that there's resist gear available for all 5 resistances in case it ever turns out be necessary.
I think it's just one of those cases in which a fight was planned in which you'd need Fire Resist, but it's design got changed over time so you didn't need it after all. I'd guess this was A'lar specifically, but that's just a guess.
At least we can be happy that there's resist gear available for all 5 resistances in case it ever turns out be necessary.
Or maybe they realized that people really fucking hate fights that require an entire raid, or large parts, to gear up in resistance gear. Those fights never added anything except being incredibly annoying for a lot of people.
Focusing resistance gear on fewer people allows for a guild effort to collect it and still retain the encounter possibilities that playing with resistances bring. In that way I think the Solarian fight is quite nice.
Maybe Blizzard expected people to want resist gear for PvP?
"OMG it's a 2 Fire Mage team, ItemRack your FR gear!!!"
That's pretty much the only use I've seen for it outside of the plate pieces. I don't think I've seen too many people taking FR sets into arenas, but I know the priest/lock 2v2 team in my guild has run into a few heavy SR teams and felt completely helpless.
Originally Posted by Whitemane
Or maybe they realized that people really fucking hate fights that require an entire raid, or large parts, to gear up in resistance gear. Those fights never added anything except being incredibly annoying for a lot of people.
Agreed. It's definately nice that Blizzard realized that fights like this were nothing more than a cock block for pretty much any guild not on the bleeding edge.
CM posts on the WoW forums have pretty much said that the heroic FR badge rewards are just there for people that want it. Apparently some warriors wear full FR for Heroic Ramparts I guess. Its really just options available, heck maybe some people throw on FR for Illhoof.
Aye - after some nasty pug heroic experiences with healers that con only heal the MT, I'm considering getting an arcane resistance set for Palatheon and/or Ikiss. A lot of splash arcane damage going on there. Same applies to Capacitus' bombs.
Also I am very happy that they pulled resistance stuff out of most loottables. It is really dissapointing when you got a personal first kill and one of the two loots is some boring resistance gear (Remember Naxx?). I like the idea of meeting the resistance requirements on a few players becoming a group effort, by using very expensive epic-quality craftable items. Having individual raidmembers farming heroics for their resistance gear, while other can spend badges on their standard/farming/pvp gear is not really fair.
Aye - after some nasty pug heroic experiences with healers that con only heal the MT, I'm considering getting an arcane resistance set for Palatheon and/or Ikiss. A lot of splash arcane damage going on there. Same applies to Capacitus' bombs.
It does seem like this is the main reason to collect resist gear at this point. I ran heroic Sethekk for the first time last night, with a pally as the only healer. He's one of the better healers in the guild, but he absolutely could not keep up with the arcane missile spam from Ikiss and keep the tank alive at the same time. Eventually the other mage in the party logged onto his druid main and his HoT's made the fight a joke. But if a few of us had been able to mitigate 50% of the arcane damage, the lone pally would have been fine.
Whether or not resist gear once had another purpose, it seems relegated to compensating for suboptimal group makeup in heroics these days.
The worst raid encounter in BC we've experienced thus far is a resist fight (solarian). I'm glad to know, and the OP should know as well, that the raid as a whole does not need fire or any other resist, to progress. Thank god.
I might be in the minority here, but I think resist fights are great things.
>.> <.< >.> <.< >.> <.<
What did he say?
Hear me out. While I agree, in terms of slowing progression they are painful, but they work well on bringing a guild together. When I first started raiding on my priest (I started out pvp), the guild I was in was transitioning from being one of the best pvp guilds on the server to more pve focused. Because of this we had both gear and skill to burn in a place like MC.
We burn through everything except Majordomo and Rag in our first full week of raiding 40 mans. (LOL no waters) Anyhow, we spent non-raid time for the next several weeks getting fire resist gear with each other (and learning how to pve with each other).
I actually think if approached the right way, gear checks and momentary lulls in raid progression are a great thing for overall unity. Sure, to a guild trying to get world firsts they must be a pain in the posterior, but to a guild of people looking for a bit of a challenge in this game of a slightly less intense nature, resist fights can be a great thing.
I think we forget sometimes that this game can be more about the people you play with than the progression and gear you're getting for it. Sure I had my fr gear quick, but I healed for more than just the instances it took me to get mine. When we went to down Rag with everyone geared out in FR gear I personally felt pride because I knew our success was going to be based largely on the time I had invested.
I actually find it detrimental to my enjoyment that they provide FR gear for badges that isn't useful. As a hunter, I'm only concerned with Mail armor. I've got recipes to make mail FR armor(Aldor LW) and I can spend badges on heroic FR gear. No tank wears mail. That says to me, the player, "You will need this FR gear at some point in the raid"
What that means is for me, the first 100 badges I get from heroic instances are to be saved purely for FR gear - because farming heroics for 100 badges is a pain(I'm semi-casual, raiding only 2-3 nights a week), and I don't want to have to do that in a big hurry down the road. Plus I run raids - so I'll eventually outgear any other heroic item I could purchase.
If they hadn't included the apparently useless FR gear, I'd look at the rewards and think "maybe that Bloodlust brooch looks nice", or "maybe I'll trade some of these in for Primal Nethers"
I'd love to stop saving badges for this - but as long as I fear I may need to use them, I'm hesitant to spend the badges I might need some day.
Does anyone know any reason why a mail user might want this? Assuming I'm never ever going to tank? Is it worth picking up the epic legs, say, and slapping on a +20 FR enchant? (I've still got one saved in my bank) That plus an enchanted helm is a fair amount of FR in a fairly small package.