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Old 06/07/07, 5:20 AM   #26
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
Yee gods, do we finally get to say goodbye to the Arcanist shoulders and the Frozen shadow weave Robe/Vestments of the sea witch/Nightbane caster chest skins.

Please let it be true.

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Old 06/07/07, 5:37 AM   #27
higel
Glass Joe
 
Human Warrior
 
Frostmane (EU)
Originally Posted by Turik View Post
Link to shoulders?
http://www.wowhead.com/?item=32073

Spaulders of Dementia - worth the effort and on balance are probably better than the Fanblade ones.

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Old 06/07/07, 10:50 AM   #28
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
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Originally Posted by Dey View Post
Speaking of models, I used to like how in pre-TBC you could tell if that warrior that just dismounted to gank you is fury or arms from his gear (helmet of endless rage VS Lionheart helm). Now all different specced classes look the same, which is very lame.
If you're being sarcastic, I apologize, but aren't you basically comparing yellow vs. red? That's not exactly a shining example of variety.

See you, auntie.

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Old 06/07/07, 11:22 AM   #29
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Apate View Post
If you're being sarcastic, I apologize, but aren't you basically comparing yellow vs. red? That's not exactly a shining example of variety.
Not to mention they could just turn their helm graphic off. Then you can't tell at all!

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Old 06/07/07, 11:43 AM   #30
zirky
Piston Honda
 
Orc Death Knight
 
Kargath
Real warriors have engineering goggles!

(Though I can't speak for the dps ones, the tank ones will be around a long time)

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Old 06/07/07, 11:44 AM   #31
Dey
Glass Joe
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Apate View Post
If you're being sarcastic, I apologize, but aren't you basically comparing yellow vs. red? That's not exactly a shining example of variety.
hehe, I am being sarcastic. I mean, we had the same thing in vanilla wow with several items, but not many people complained. (AQ40 sets come to mind).

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Old 06/07/07, 11:48 AM   #32
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Navaash View Post
Not to mention they could just turn their helm graphic off. Then you can't tell at all!
Amazing how differently people's brains work. I take in information much better as text - while I can tell you whether I *like* the look of someone's gear, I certainly can't tell at a glance what Tier it is, or even in many cases what class it is! Unless I hover over someone for the tooltip, just about the only information I can work out is what race they are, and whether they're cloth, plate or leather/mail. Except for shadowform. I get that one right 2 tries out of 3, if sober ;-)

Anyway, getting back to the subject of 2.1.2 changes - a couple of tweaks to Heroic encounters. Notably Nethermancer in Heroic Mechanar. As it stands, if you get the pull right you can kite the elementals down to Palatheon while fighting her alone in her room. Looks like they'll be putting an end to that. Same with pulling Anzu into Ikiss's room. That will make the druid quest more or less require an AoE class in the group, unless the nerf to the spawns is larger than it looks.

New Resilience gem - can anyone say if it takes honour, poder, Halaa tokens or a combination of all three for the recipe?

Tie-in to the BT thread - looks like there's a buff incoming to the Shade of Akama encounter, with some of the adds healing?

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Old 06/07/07, 11:48 AM   #33
 Lrigatonmai
owns a cowbell irl
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Navaash View Post
Not to mention they could just turn their helm graphic off. Then you can't tell at all!
I wonder if the warrior holding that huge, slow 2h weapon is arms or fury? If only he had his helm graphic turned on!

It does bug me that bloodfang is being used for off-set leather healing gear.

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Old 06/07/07, 12:02 PM   #34
Earthhoof
Von Kaiser
 
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Tauren Druid
 
Arathor
Originally Posted by Lrigatonmai View Post
It does bug me that bloodfang is being used for off-set leather healing gear.
The clear solution is to make off-set rogue DPS gear that looks like Stormrage. I think a Moosey Rogue would strike fear into all our hearts.

I suppose my main observation about gear models is that it seems like weapons get a whole lot of new models, where armor recycles a lot of older gear. Now, true, a lot of that old gear looks nice, but (and this really doesn't matter a whole lot) one does get a bit jealous when your melee is running around with shiny, impressive weapons and you're wearing your brand-new healing gear ... which happens to be a recolor of Cenarion, or Arcanist or what have you.

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Old 06/07/07, 12:05 PM   #35
 Celenia
Archibald
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Earthhoof View Post
The clear solution is to make off-set rogue DPS gear that looks like Stormrage. I think a Moosey Rogue would strike fear into all our hearts.
You won't notice the shrubbery sneaking up on you until it's too late!

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Old 06/07/07, 12:14 PM   #36
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
The recolored 8-piece Heroic set of each of the Tier 1 and Tier 2 models are cool:

Stormrage -- Boomkin set
Cenarion -- Druid healing set
Might -- DPS warrior set
Wrath -- Tanking set
Netherwind -- Mage DPS set
Judgment -- Paladin healing set
Nemesis -- Warlock DPS set
Transcendence -- Cloth healing set
Ten Storms -- Mail healing set

The fact that they used one set per armor type for ALL OF THE OTHER PIECES (save Primal Mooncloth, which is Prophecy)? It's not the best. There are easily enough sets in the game between Tier AQ and Tier 3 to give us a little more variety than dark purple Arcanist, puke-green Lawbringer, brownish-silver Bloodfang, and bright mauve Dragonstalker. Even switching Mantle of Abrahmis to be red tier 2 is amazing, Wrath shoulders are still sexy as hell.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 06/07/07, 12:25 PM   #37
Docjowles
Soda Popinski
 
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Docjowles
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Originally Posted by songster View Post
Same with pulling Anzu into Ikiss's room. That will make the druid quest more or less require an AoE class in the group, unless the nerf to the spawns is larger than it looks.
I just did this fight last night (on live, not PTR). We wiped several times trying to AoE the adds, then finally killed him when we switched to single target DPS. No kiting trickery needed. You probably already know this, but one of the bird statues can provide a 200 DPS AoE. We found that gathering up all the adds (on a consecrating pally in this case) then focus firing them one by one worked quite well. After the first few went down, the rest were so low on health from the AoE buff that they were easily one shotted. Just re-read the patch notes, and it sounds like he is being nerfed into oblivion anyway.

</derail>

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Old 06/07/07, 12:43 PM   #38
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
They're changing Sword Spec back to the old stystem? What?

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 06/07/07, 12:47 PM   #39
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Spades View Post
They're changing Sword Spec back to the old stystem? What?
It's not the old system, quite... it's still better in that it doesn't reset the MH swing timer, but it's worse than the new system in that it works on white damage mechanics now.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

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Old 06/07/07, 12:50 PM   #40
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Oh, I misread that. Still, I liked non-glancing procs quite a bit! Probably still better for DPS purposes than any other weapon spec, I imagine, thanks to the proc mechanics.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 06/07/07, 1:26 PM   #41
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
So has anyone tested the PvP trinket yet?

It's a huge change (and a nerf for rogues at all arena levels, since you can't 'wait' for your target to use their trinket before you sap, and allows anyone to break blind with a cooldown shorter than the blind cooldown).

Interesting tests are obviously:
Sap
Blind
Gouge
'Horror' (Death Coil)
Freeze Trap (or whichever one is the iceblock one)
Judgement Of Justice
Curse Of Exhaustion
Cyclone

I'm guessing it almost certainly now removes for everyone:
Stuns of all kinds
Hamstring
Roots
Frost Nova
Crippling Poison
Seduce
Polymorph
Fear

Tests on all this would be much appreciated.

Reducing CC effects in this massive way + resilience, makes PvP even more just a DPS vs HPS/Mana game, which is surely really boring?

Last edited by Tiiki : 06/07/07 at 1:43 PM.

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Old 06/07/07, 1:33 PM   #42
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Originally Posted by Tiiki View Post
Reducing CC effects in this massive way + resilience, makes PvP even more just a DPS vs HPS/Mana game, which is surely really boring?
The designers are clueless about what to do with pvp so they try to *balance* stuff this way. :|


Dont even have to test it, can just say this: warrior vs non survival specced hunter = warrior wins :p

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Old 06/07/07, 1:40 PM   #43
Malan
Mind the gap.
 
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Malan
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There's a whole thread in the PvP forum talking about the Trinket changes which would probably be a better place to discuss it.

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Old 06/07/07, 2:00 PM   #44
Docjowles
Soda Popinski
 
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Docjowles
Gnome Mage
 
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Originally Posted by Tiiki View Post
So has anyone tested the PvP trinket yet?
There is a quote from Drsyc on the WoW forums on this:

Originally Posted by Drysc
Yes, the trinkets will remove all "movement impairing effects and all effects which cause loss of control of your character." That includes Cyclone as you lose control of your character. The phrasing in quotes can be taken quite literally.

Truthfully the previous trinkets were based on limitations that didn't allow us to simply dispel any and all effects, and so the best three were chosen in each case. Now each player has the ability, which at the very best can be used every 2 minutes, to remove a crowd control ability. This is obviously going to result in some abilities that couldn't be removed before now being able to be removed. It's going to be something to adapt to, but the ability of yours that can now be removed is the same as the ability that's on you that you couldn't remove before. If you choose to remove that ability now you had better be sure there's not another one within two minutes that's going to be worse (or just reapplied).
http://forums.worldofwarcraft.com/th...eNo=3&sid=1#57

Obviously not the same as extensive real-world tests, but from the sound of it the basic answer to "can I trinket out of X in pvp?" is "yes".

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Old 06/07/07, 2:44 PM   #45
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Nice post, thanks for that.

I'm currently arguing in that PvP forum thread too, so thanks Malan (!).

Drysc's basic argument is of course correct. It's just that some classes already had more outs than others, and some have or depend on CC more for their effectiveness. If all classes had the same power CCs on the same CDs, then it makes sense... currently, I don't quite get it.

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Old 06/07/07, 2:52 PM   #46
• QControl
bad game
 
Orc Rogue
 
Mal'Ganis
Well they do know that the change is going to affect rogues the most.
Originally Posted by Drysc
With rogues it's going to be more of an impact than anyone I'm sure as the CCs are on a (longer) cooldown. We're going to be keeping an eye on the change to the trinkets on the PTRs and live realms, and if there's an issue we'll attempt to address it as best as possible.

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Old 06/07/07, 2:57 PM   #47
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by QControl View Post
Well they do know that the change is going to affect rogues the most.
Well, warriors eat my face... the only way to get them off me is to blind them in most cases. One less tool to get warriors to leave me alone is just what I needed. :P

I can't gouge, I can't evasion, I can't vanish, I can't sprint... and now I can't blind. heh.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

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Old 06/07/07, 3:52 PM   #48
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
From the perspective of a warlock with a night elf priest partner, I think it's a fair change.

Dwarven priests already get fear ward, and are the only priest/race combo capable of removing blind (A paladin can keep sacrifice up on his 2v2 partner so it's not a problem).

This trinket now helps to bridge the gap between dwarven priest and any other race priest in the 2v2 arena.

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Old 06/07/07, 4:06 PM   #49
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Originally Posted by zeppelinhobo View Post

There's no way of telling which items use which textures until people actually see them ingame, so get on that PTR!
3 different warlock arena sets now?

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 06/07/07, 4:22 PM   #50
Tiburon11
Von Kaiser
 
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Human Warrior
 
Skywall
Originally Posted by Cel View Post
I can't evasion
I laugh every time a rogue thinks evasion is bad against a warrior.

You may get hit by a big overpower crit, but thats exceptionally better than a big melee hit and a big ms. Plus, it means that we generate no rage during it.

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