Yee gods, do we finally get to say goodbye to the Arcanist shoulders and the Frozen shadow weave Robe/Vestments of the sea witch/Nightbane caster chest skins.
Speaking of models, I used to like how in pre-TBC you could tell if that warrior that just dismounted to gank you is fury or arms from his gear (helmet of endless rage VS Lionheart helm). Now all different specced classes look the same, which is very lame.
If you're being sarcastic, I apologize, but aren't you basically comparing yellow vs. red? That's not exactly a shining example of variety.
Not to mention they could just turn their helm graphic off. Then you can't tell at all!
Amazing how differently people's brains work. I take in information much better as text - while I can tell you whether I *like* the look of someone's gear, I certainly can't tell at a glance what Tier it is, or even in many cases what class it is! Unless I hover over someone for the tooltip, just about the only information I can work out is what race they are, and whether they're cloth, plate or leather/mail. Except for shadowform. I get that one right 2 tries out of 3, if sober ;-)
Anyway, getting back to the subject of 2.1.2 changes - a couple of tweaks to Heroic encounters. Notably Nethermancer in Heroic Mechanar. As it stands, if you get the pull right you can kite the elementals down to Palatheon while fighting her alone in her room. Looks like they'll be putting an end to that. Same with pulling Anzu into Ikiss's room. That will make the druid quest more or less require an AoE class in the group, unless the nerf to the spawns is larger than it looks.
New Resilience gem - can anyone say if it takes honour, poder, Halaa tokens or a combination of all three for the recipe?
Tie-in to the BT thread - looks like there's a buff incoming to the Shade of Akama encounter, with some of the adds healing?
It does bug me that bloodfang is being used for off-set leather healing gear.
The clear solution is to make off-set rogue DPS gear that looks like Stormrage. I think a Moosey Rogue would strike fear into all our hearts.
I suppose my main observation about gear models is that it seems like weapons get a whole lot of new models, where armor recycles a lot of older gear. Now, true, a lot of that old gear looks nice, but (and this really doesn't matter a whole lot) one does get a bit jealous when your melee is running around with shiny, impressive weapons and you're wearing your brand-new healing gear ... which happens to be a recolor of Cenarion, or Arcanist or what have you.
The recolored 8-piece Heroic set of each of the Tier 1 and Tier 2 models are cool:
Stormrage -- Boomkin set
Cenarion -- Druid healing set
Might -- DPS warrior set
Wrath -- Tanking set
Netherwind -- Mage DPS set
Judgment -- Paladin healing set
Nemesis -- Warlock DPS set
Transcendence -- Cloth healing set
Ten Storms -- Mail healing set
The fact that they used one set per armor type for ALL OF THE OTHER PIECES (save Primal Mooncloth, which is Prophecy)? It's not the best. There are easily enough sets in the game between Tier AQ and Tier 3 to give us a little more variety than dark purple Arcanist, puke-green Lawbringer, brownish-silver Bloodfang, and bright mauve Dragonstalker. Even switching Mantle of Abrahmis to be red tier 2 is amazing, Wrath shoulders are still sexy as hell.
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
Same with pulling Anzu into Ikiss's room. That will make the druid quest more or less require an AoE class in the group, unless the nerf to the spawns is larger than it looks.
I just did this fight last night (on live, not PTR). We wiped several times trying to AoE the adds, then finally killed him when we switched to single target DPS. No kiting trickery needed. You probably already know this, but one of the bird statues can provide a 200 DPS AoE. We found that gathering up all the adds (on a consecrating pally in this case) then focus firing them one by one worked quite well. After the first few went down, the rest were so low on health from the AoE buff that they were easily one shotted. Just re-read the patch notes, and it sounds like he is being nerfed into oblivion anyway.
They're changing Sword Spec back to the old stystem? What?
It's not the old system, quite... it's still better in that it doesn't reset the MH swing timer, but it's worse than the new system in that it works on white damage mechanics now.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
Oh, I misread that. Still, I liked non-glancing procs quite a bit! Probably still better for DPS purposes than any other weapon spec, I imagine, thanks to the proc mechanics.
"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
It's a huge change (and a nerf for rogues at all arena levels, since you can't 'wait' for your target to use their trinket before you sap, and allows anyone to break blind with a cooldown shorter than the blind cooldown).
Interesting tests are obviously:
Sap
Blind
Gouge
'Horror' (Death Coil)
Freeze Trap (or whichever one is the iceblock one)
Judgement Of Justice
Curse Of Exhaustion
Cyclone
I'm guessing it almost certainly now removes for everyone:
Stuns of all kinds
Hamstring
Roots
Frost Nova
Crippling Poison
Seduce
Polymorph
Fear
Tests on all this would be much appreciated.
Reducing CC effects in this massive way + resilience, makes PvP even more just a DPS vs HPS/Mana game, which is surely really boring?
There is a quote from Drsyc on the WoW forums on this:
Originally Posted by Drysc
Yes, the trinkets will remove all "movement impairing effects and all effects which cause loss of control of your character." That includes Cyclone as you lose control of your character. The phrasing in quotes can be taken quite literally.
Truthfully the previous trinkets were based on limitations that didn't allow us to simply dispel any and all effects, and so the best three were chosen in each case. Now each player has the ability, which at the very best can be used every 2 minutes, to remove a crowd control ability. This is obviously going to result in some abilities that couldn't be removed before now being able to be removed. It's going to be something to adapt to, but the ability of yours that can now be removed is the same as the ability that's on you that you couldn't remove before. If you choose to remove that ability now you had better be sure there's not another one within two minutes that's going to be worse (or just reapplied).
I'm currently arguing in that PvP forum thread too, so thanks Malan (!).
Drysc's basic argument is of course correct. It's just that some classes already had more outs than others, and some have or depend on CC more for their effectiveness. If all classes had the same power CCs on the same CDs, then it makes sense... currently, I don't quite get it.
Well they do know that the change is going to affect rogues the most.
Originally Posted by Drysc
With rogues it's going to be more of an impact than anyone I'm sure as the CCs are on a (longer) cooldown. We're going to be keeping an eye on the change to the trinkets on the PTRs and live realms, and if there's an issue we'll attempt to address it as best as possible.
Well they do know that the change is going to affect rogues the most.
Well, warriors eat my face... the only way to get them off me is to blind them in most cases. One less tool to get warriors to leave me alone is just what I needed. :P
I can't gouge, I can't evasion, I can't vanish, I can't sprint... and now I can't blind. heh.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
From the perspective of a warlock with a night elf priest partner, I think it's a fair change.
Dwarven priests already get fear ward, and are the only priest/race combo capable of removing blind (A paladin can keep sacrifice up on his 2v2 partner so it's not a problem).
This trinket now helps to bridge the gap between dwarven priest and any other race priest in the 2v2 arena.
I laugh every time a rogue thinks evasion is bad against a warrior.
You may get hit by a big overpower crit, but thats exceptionally better than a big melee hit and a big ms. Plus, it means that we generate no rage during it.