 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
06/16/07, 8:30 AM
|
#226
|
|
Dreamwalker
Night Elf Druid
Kor'gall (EU)
|
As has been stated numerous times on this thread, it's not priest healing that is bad and results in most raid leaders opting for a different class (with emphasis on paladins/shamans), it's overall utility distribution that is somewhat "broken" so to speak plus the fact that a large portion of the encounters favors heavy dps groups rather than heavy or even medium healing ones. Sure, the reasonable thing to do would be to bring 2 of each healing class but when it comes down to it, it's not always an optimal solution. As a hybrid-healing oriented druid I found myself in a dire situation, looking at the bench on a lot of progression raids, simply because there was no room for compromise, at the very least on a first kill, so I can fully understand how holy priests (supposedly the "kings" of healing) feel about it.
Sadly, I don't see a definite solution to this, as I stated it's a conscious design decision by Blizzard. As long as encounters have time constraints in them (let's say enrage timers), dps will always be more important and utility hybrids will be given priority. There is no easy around this without breaking class balance in general.
|
|
|
|
|
|
06/16/07, 8:31 AM
|
#227
|
|
Piston Honda
Draenei Shaman
Kel'Thuzad
|
Originally Posted by Mirai
Phew..
I don't think anyone would take a paladin over another healer if he didn't have any blessings.
Blessings are the whole point of paladin raiding, as are totems and shamans  You don't bring them for their healing power really. They can do their job and no ones dies, but its not particularly shiny.
|
I don't know if this is just us, but in our raids it's most certainly the paladins that are carrying the bulk of the healing done (minus heavy aoe fights in which our token resto shaman shines, obviously) - I guess it may have to do with the fact that our priests didn't deem it necessary to go for primal mooncloth, but in some cases the disparity on healing meters is just so shocking that it makes me wonder about paladin healing efficiency.
As an anecdote on the side, we had a paladin spec ret for a night of SSC on Monday ... without our knowledge. He usually tops the meters by far, but ended up 2nd on the healing meters (on Hydross/Tidewalker/Fathomlord) regardless of not having such key talents as Illumination. Talk about a surprise when he went "lol, you guys suck I'm ret" :/
I'm not saying this to detract from Druid/Shaman/Priest healing at all - I personally played a Priest for a while and enjoyed the plethora of options I was offered to go about healing through different types of damage, and thought it added huge versatility, and that holds true until now on certain fights in particular (ProM healing AR tanks on Solarian is just one example). I just feel in terms of sheer healing power priests have unfortunately fallen behind ... either that or my server is haunted with a bunch of terrible priests. They get the job done, but in most situations it feels like the job can get done better by another class, at this point. Kind of makes me want to level my priest to 70 though, just to either make sure that I'm not completely mistaken, or to have a reason to yell at our priests :P
edit: I have a feeling that Prayer of Mending being attributed to the person that it heals, rather than the priest casting it is another aspect that makes priest healing look slightly lackluster at the moment and is something that is, unfortunately, hard to account for (even via WWS parses) if there are multiple healing priests in the raid.
|
|
|
|
|
06/16/07, 8:58 AM
|
#228
|
|
Von Kaiser
|
Originally Posted by Teez
I have a feeling that Prayer of Mending being attributed to the person that it heals, rather than the priest casting it is another aspect that makes priest healing look slightly lackluster at the moment and is something that is, unfortunately, hard to account for (even via WWS parses) if there are multiple healing priests in the raid.
|
Apologies for going off topic but is anyone aware of a relativly easy way to attribute ProM healing done to the priest if hes the single healing priest via sw stats or wws? Im fairly curious how much its worth since in heroics it accounts for 20-25% of my healing done without hopping close to as much as it does in raids.
|
|
|
|
|
|
06/16/07, 10:37 AM
|
#229
|
|
Pities the fool
|
We run without a resto shaman, so it's pretty easy for me to determine how much healing (roughly) PoM does in a given night: look at the lowest 5 people on the healing meters. If they are a non-healing class, then a good chunk of their "healing" was from myself or the other holy priest.
On the last heroic Shadow Labs clear I did, the tank did 95000 healing over the course of the run, and used 0 bandages and 0 healthstones.  PoM rocks the casbah.
As well, I've found it very very useful to have it up on a tank in aggro-sensitive fights, about ~ 8-10 seconds before the pull, then refresh it immediately. It means I don't land a heal for the first 6-ish seconds of combat (no threat), and it gives the tank about 4000 points of healing aggro, which is more than a Shield Slam. And more threat = more dps = more fun.
|
|
|
|
|
|
06/16/07, 11:18 AM
|
#230
|
|
Piston Honda
Draenei Shaman
Kel'Thuzad
|
Originally Posted by constantius
We run without a resto shaman, so it's pretty easy for me to determine how much healing (roughly) PoM does in a given night: look at the lowest 5 people on the healing meters. If they are a non-healing class, then a good chunk of their "healing" was from myself or the other holy priest.
|
You're forgetting about Lifebloom 
|
|
|
|
|
06/16/07, 1:21 PM
|
#231
|
|
Von Kaiser
|
Originally Posted by Floria
But a lot of people here are saying that "2nd Holy Priest" isn't considered a raid role either. Do you see where your logic is going circular?
|
You don't understand what I'm trying to say. To find out what we'd expect a balanced raid to look like, we have to know what roles classes fulfil in raids. Priests do heal in raids. Paladins do not main tank in raids. Then we can look at how composition should break down.
My point is in either model, two healing priests is the most balanced number. One is probably more balanced than three.
|
People roll a "Priest" expecting to be able to heal, so therefore they should be allowed to by their guild and by game mechanics
|
Agreed, within reasonable limits. People roll a warrior expecting to be able to tank, so should raids encourage 3 prot warriors? Priests are a hybrid class now, for better or worse, they have multiple roles.
|
but rolling a "Paladin" expecting to protect one's allies (Prot) or swing a mighty hammer (Ret) is strictly forbidden?
|
Of course they should fix paladin tanking, and the result will be half your paladins respec prot and you bring more healing priests (and resto shamans and druids) to adjust.
But at the moment, your paladins are healing.
Last I checked, paladins were a tank/heal hybrid, so unless that's changed I would consider expecting to DPS in raids unreasonable. This is the difference between retribution and every other talent tree in the game (perhaps subtlety?) - it does not enhance one of your class's primary group roles.
|
|
|
|
|
|
06/16/07, 1:23 PM
|
#232
|
|
Piston Honda
|
Originally Posted by constantius
On the last heroic Shadow Labs clear I did, the tank did 95000 healing over the course of the run, and used 0 bandages and 0 healthstones.  PoM rocks the casbah.
As well, I've found it very very useful to have it up on a tank in aggro-sensitive fights, about ~ 8-10 seconds before the pull, then refresh it immediately. It means I don't land a heal for the first 6-ish seconds of combat (no threat), and it gives the tank about 4000 points of healing aggro, which is more than a Shield Slam. And more threat = more dps = more fun.
|
Yes, another advantage of priests is their aggro management. PoM + fade are huge in 5 mans, and even in kara they're invaluable.
I don't have any SSC experience - are these abilities at all useful SSC onwards?
Last edited by moowalk : 06/17/07 at 4:45 AM.
|
|
|
|
|
|
06/16/07, 1:32 PM
|
#233
|
|
King Hippo
Blood Elf Paladin
Staghelm
|
Originally Posted by moowalk
Yes, another advantae of priests is their aggro management. PoM + fade are huge in 5 mans, and even in kara they're invaluable.
|
Paladins have an innate 50% aggro reduction on their heals - it's hard for a healing Paladin to pull aggro without intending to, and it's far easier for them to deal with having it. (Plate, Divine Shield, etc.)
|
|
|
|
|
|
06/16/07, 2:23 PM
|
#234
|
|
Piston Honda
|
Originally Posted by Jebraltar
Paladins have an innate 50% aggro reduction on their heals - it's hard for a healing Paladin to pull aggro without intending to, and it's far easier for them to deal with having it. (Plate, Divine Shield, etc.)
|
Yeah sorry, stupid moment.
Last edited by moowalk : 06/17/07 at 4:45 AM.
|
|
|
|
|
|
06/16/07, 2:42 PM
|
#235
|
|
Glass Joe
|
Originally Posted by moowalk
Yes, another advantae of priests is their aggro management. PoM + fade are huge in 5 mans, and even in kara they're invaluable.
I don't have any SSC experience - are these abilities at all useful SSC onwards?
|
Fade has great uses in SSC. When those Loatheb-type lookin guys come out of an Underbog Colossus corpse while you're healing the raid from an Acid Geyser. Fade is great.
Its good on Hydross, A well timed fade can change a badly picked up transition where a healer(you) died from a Spawn of Hydross into a situation where you are no longer in danger.
Its good on Tidewalker. Ive been using fade after landing my first greater heal after an earthquake. I only had to get aggro from healing after earthquake once to realize i should fade.
Its good on Fathom Lord. The hunter in this encounter has two pets to choose from, and one of them is a real pain. He despawns all the time and comes back in a few seconds with reset aggro. This guy killed me alot on our learning attempts, but yelling at our feral druid picking him up, and using fade helped out alot.
I haven't done Lurker, or Vashj- but both multistage fights with heaps of add control thrown in. I cant help but guess it would be useful.
I havent done Leotheras either, but as it's a fight where he resets aggro alot, the answer is yes.
|
|
|
|
|
|
06/16/07, 11:06 PM
|
#236
|
|
Piston Honda
Human Priest
Alonsus (EU)
|
I'm happy to hear that in Black Temple some of the unique priest spells shine so much.
The thing is, PoM, Binding Heal and sometimes PoH are nice but not a reason to bring a holy priest. At least that's the general opinion.
However, extra buffs in the form of blessings or totems or Rebirth are a very good reason to bring one of the other healers.
1x priest + 3x paladins gives you a far stronger raid than 3x priest + 1 paladin, to make an example. I've raided with both of these combinations, and the blessings are pretty much required, or close to. Enrage timers on almost every boss make all the difference.
With 3x priests I do not really see increased survivability as the result of (supposedly) better healing. Unless you're talking about a fight like Doom Lord Kazzak where PoH is just incredibly useful.
Last edited by Shan : 06/17/07 at 12:04 AM.
|
|
|
|
|
|
06/16/07, 11:32 PM
|
#237
|
|
Bald Bull
Blood Elf Warlock
Turalyon
|
I'm a bit torn here. On the one hand I do believe that priests do need work for the reasons listed above. At the same time, I definitely see the reasoning that guilds don't need any more motivation to stack priests, as they are already very motivated to bring 3-4 (2-3 being shadow). I will continue being dissatisfied with the discipline tree as a whole, and the tier talents in holy (holy nova, lightwell, circle of healing) but at the same time overall the priest class seems "fine" as far as desirability in raids. I guess the remaining problem is the abundance of people who rolled priest to heal, but that is not a problem unique to holy priests and people do need to learn to adapt as many of us who went shadow have.
|
|
|
|
|
|
06/17/07, 12:19 AM
|
#238
|
|
Glass Joe
Undead Priest
Azjol-Nerub
|
A major shortcoming of the priest class is the albatross which is Improved Divine Spirit. It requires 23 points in the discipline tree and prevents priests who wish to specialize in healing from enjoying a number of the talents available in the holy tree. By giving IDS a place in the discipline tree at the 11 point level, which would be equilavent to the investment paladins are required to make in their protection tree to get Kings, Priests would be able to spend additional points in holy to pick up Empowered Healing, Circle of Healing,Lightwell, etc. If every Holy priest had access to these abilities it would improve the "baseline" for healing priests and I believe enhance their desirablility in 25 man content.
|
|
|
|
|
|
06/17/07, 2:17 AM
|
#239
|
|
Von Kaiser
|
Originally Posted by viva
A major shortcoming of the priest class is the albatross which is Improved Divine Spirit. It requires 23 points in the discipline tree and prevents priests who wish to specialize in healing from enjoying a number of the talents available in the holy tree. By giving IDS a place in the discipline tree at the 11 point level, which would be equilavent to the investment paladins are required to make in their protection tree to get Kings, Priests would be able to spend additional points in holy to pick up Empowered Healing, Circle of Healing,Lightwell, etc. If every Holy priest had access to these abilities it would improve the "baseline" for healing priests and I believe enhance their desirablility in 25 man content.
|
It would also allow shadow priests to get Improved Divine Spirit, and then there would be no use for holy priests at all!!!
Priests are great for healing versatility, and maybe that IS enough. Really looking back at it, our situation isn't any different than it was pre-bc, at least in terms of what we bring to a raid.
A lot of priests previous prevalence can be attributed to the various fights where you either had to have (or it helped tremendously) A) Dispelling B) Prayer of Healing C) Mind Control (*sigh*) and D) Shackling.
I feel that Blizzard had great intentions when they designed our holy tree. Rather than being depended on for gimmick encounters, I really think they wanted us to stand out as the masters of healing. I don't think they necessarily achieved that result to the degree that they imagined, though I do think we are powerful healers. The concept is good. I don't want to hand out prayer books before fights that restore mana, or buff 20 times per minute, or anything like that. I like the role that they seem to have given us, I just think the talents need some polishing.
Some ideas:
Lightwell - Reduce the cooldown to 3-4 minutes, increase the number of charges to 10 from 5, and make the HoT not break on damage.
Circle of Healing - Increase the range and +healing coefficient.
Spirit of Redemption - Allow the angel to move. The tooltip says "You have become more powerful than anyone can possibly imagine.". I imagine powerful people being able to fucking move.
Improved Divine Spirit - 23 points for imp DS is bad. There's really no point of getting divine spirit without improved divine spirit, so just make the "improved" part of it included in the 21 point talent.
|
|
|
|
|
|
06/17/07, 3:07 AM
|
#240
|
|
Don Flamenco
|

Originally Posted by Failure
And when Morogrim graves 5 people all at under half HP? Are you going to perfectly have each shaman and paladin heal 5 different targets? Or have 1 priest save 2-3 people easily, then perhaps 2 paladins can each save 1 other one?
When original Gruul tossed people, and 2 people were a bit too close, was the paladin going to PWS the mage so that he survived with 500 HP?
When Gorefiend puts up crushing shadows, are the shaman chain heals going to expertly bounce to those people higher priority? And when they suddenly get spiked with crushing shadows up, is the paladin going to give them an extra 1.8k HP to survive?
On Najentus, is chain heal going to bounce around the entire raid, that has to be spread at the same time? PoH must suck when your entire group takes 8.5k damage at the same time. And on Bloodboil, it must just be terrible to have 1 priest able to poh the constant dmg on 5 people 2x faster than a shaman can heal it up.
And it's terrible when prayer of mending alone keeps up 3 people that all got hit by leotheras' whirlwind, while the priest can then keep the tanks up as well. It's terrible mainly because the priest gets no healing done on meters.
On Solarian, again, prayer of mending is so awful on 2 AR tanks taking the wrath, and PWS is so bad when she targets someone who wasnt topped off from the last moonfire spam shit and has a +50% dmg taken buff.
And on Alar, it's terrible when 1 priest can keep the entire raid topped off from Buffet dmg (not that buffet dmg even happens anymore).
Priests are awful, should delete them from the game.
|
Your post seems to exaggerate, greatly..On that token, I can't comment on all the fights, obviously, my guild is only in SSC, I can comment on a few.
From just the bosses you mentioned in SSC, I can tell you, easily, that a priest might do the healing *slightly* easier, then, lets say, any other healer...But all the other healers can do the job fairly effectively. In fact, your entire post looks like it was typed by someone who is exasperated by trying to argue with the mobs of the wow idiots on the public forums, I am not one of them, thanks, so please save your "delete priests plz" comments.
Your right, as was said in my post and countless posts before, priest healing is very effective, and its great. It truly is unique among the healers, and they are effective at what they do.
Here is the important part, though.
1.) The healing you stated may be slightly easier with 2 priests, but it can be easily done with one, or by another class.
2.) No matter how well those priests play, they can't do three blessings, or heroism or add combat support feature here-you know them all, they have been listed dozens of times.
Healing can be compensated for by other classes (right now), buffs can't, anyone with the choice, is going to allow for slightly more difficult healing (On a few fights), and take the huge boost in overall raid efficiency. This is the essence of stacking, this is the problem.
Now, if your like most guilds, your priests are some of your best healers, you have played with them for years, and you wouldn't replace them, even if it was the logical choice. That still doesn't mean there isn't a problem.
Again, this is my opinion, your welcome to disagree, right now I think the healing gap is a bit to small to justify the lack of in combat utility/support, your mileage may vary, but please, save the eccentrics.
Last edited by Lithose : 06/17/07 at 3:14 AM.
|
|
|
|
|
|
06/17/07, 3:14 AM
|
#241
|
|
Don Flamenco
|
Originally Posted by Bokchoy
The fact that a Priest can do everything is huge, and I think you are underestimating it. Also, you're ignoring the things that Priests can do that no other healer can do. PW:S, group healing (chain heal is raid healing, not group healing), get Innervated for 14,000 man, etc... Don't underestimate Prayer of Mending. It doesn't give you credit on the healing meters, so it's hard to quantify how powerful it is, especially on fights where, no matter where the PoM jumps to, he is guaranteed to take damage within the next few seconds.
We used to run only 1 Holy Priest, but out of attunement and attendance issues, I've respecced from Shadow to Holy, and despite not having stacking non-healing benefits, the versatility from the 2nd Holy Priests really seem to shine in BT. The more I raid in BT, the more I believe that two Holy Priests is optimal, even at the expense of one of the other healing classes.
|
Oh, I don't..Again, I think priests are great healers, in fact, we too, run with two priests. The fact is though, that on most fights, I can interchange them, or sub in other classes, I can't do that, with, lets say, a paladin..(I could, but it would be many times more difficult then with the priest, for obvious reasons.)
BT may be different, I would have to defer to you on that.
|
|
|
|
|
|
06/17/07, 4:27 AM
|
#242
|
|
Piston Honda
Undead Warrior
Argent Dawn (EU)
|
Originally Posted by Lithose
Healing can be compensated for by other classes (right now), buffs can't, anyone with the choice, is going to allow for slightly more difficult healing (On a few fights), and take the huge boost in overall raid efficiency. This is the essence of stacking, this is the problem.
|
Yup.
Now the main thing is that being able to sub other classes in for healing is by design. Blizzard explicitly want that to be an option. They've given no indication that they see balance issues there so there are no plans to change it.
For holy priests, who were used to their main unique advantage being superior healing, this means that they now basically don't have a unique irreplaceable advantage and will probably never have one again (barring the spirit buff). Shadow priests, ofc, do, plus they can bring any priest-baseline type specific abilities.
Is this a problem? Well no, there are still spot/s for holy priests in raids. Is it an issue ... well, you have to decide if you want to stick it out knowing that nothing will change, respec, reroll, or quit. If you are a really keen healer then respeccing will reduce the amount of fun you have in raids, because shadow in raids is pretty dull in comparison.
|
|
|
|
|
|
06/19/07, 6:28 AM
|
#243
|
|
Von Kaiser
Draenei Death Knight
Aman'Thul
|
The basic argument here seems to be that given comparable healing abilities, the buffs of the paladin are preferable to those of the priest.
Priests potentially have 3 buffs they can cast: Fortitude, Spirit and Shadow Protection. Paladins have 5 or 6. The big difference? Each paladin can only cast 1 blessing per player. No problem in a 40 person raid, where a "balanced" raid would probably have 5 paladins. But in the expansion, the number of available raid slots has shrunk but the blessing system remains the same.
The simplest solution to the raid balancing issue would be to allow paladins to cast two different blessing on any given player. Then even the most diligent min/maxing guilds could get all the buffs they wanted from two or three paladins, and could choose the rest of the healing rotation based on other criteria.
|
|
|
|
|
|
06/19/07, 6:43 AM
|
#244
|
|
Glass Joe
Draenei Shaman
Zirkel des Cenarius (EU)
|
Originally Posted by Mags
The simplest solution to the raid balancing issue would be to allow paladins to cast two different blessing on any given player. Then even the most diligent min/maxing guilds could get all the buffs they wanted from two or three paladins, and could choose the rest of the healing rotation based on other criteria.
|
Horrible idea and this topic kinda runs into a wrong direction.
The problem isn't buff stacking or priests lacking paladin-like buffs. The core of the problem is, that healing classes in general lack the synergy of DPS classes. That's why we now focus on the buff arguments but this is wrong. Healing needs DPS like synergy, so you do not have to focus on buffstacking. If your priest-paladin combo puts out more effective healing than paladin-paladin you will not only focus on wich combo brings more buffs.
Retribution now has an aura that buffs DPS, why isn't there such a counterpart for healing, wich would penalty a second paladin over a second priest, if we look at more than the usual micro bonuses, cause the original +3% healing aura for healing recieved rather than healing done, was useless.
There are solutions to penalty paladin stacking and make priest more effective, besides the usual focus on wich buffs a single player can push out. But to be realistic i do not think we will see healing synergy any time soon, when you have developers argument with one classes nerfs as buffs for others, hence the dev-chat concerning the illumination nerf.
|
|
|
|
|
|
06/19/07, 4:41 PM
|
#245
|
|
Glass Joe
Night Elf Priest
Argent Dawn
|
Post removed
Last edited by Hyl : 10/10/07 at 4:15 PM.
|
|
|
|
|
|
06/20/07, 12:09 PM
|
#246
|
|
The Medic
Blood Elf Paladin
Cho'gall
|
I don't want to be a troll but weren't most priests upset about only being allowed to heal before TBC? You have two very viable trees while paladins really essentially have one as do shamans. That can't be ALL bad? =)
|
|
|
|
|
|
06/20/07, 12:48 PM
|
#247
|
|
Glass Joe
|
Originally Posted by Aditu
I don't want to be a troll but weren't most priests upset about only being allowed to heal before TBC? You have two very viable trees while paladins really essentially have one as do shamans. That can't be ALL bad? =)
|
I think most complaints come from priests who did want to heal and that's all they wanted to do. There are also lots of priests who are happy they have a great excuse to go shadow now.
If you're in the former category, I'm guessing you don't care about how many talent trees are viable as much as you care that your old role has been diminished.
I've had fun going shadow with my priest but I can see where the dedicated healers aren't as happy anymore. It's always tough when class roles and strengths change after you made a decision on what you wanted to do.
|
|
|
|
|
|
06/20/07, 3:17 PM
|
#248
|
|
Von Kaiser
|
The best thing to do for raid healing/support balance would be to put a group mana regen buff comparable to Vampiric Touch somewhere in the Holy or Disc trees. Most guilds seem to run somewhere between 2 1/2 to 3 mana groups, and I know my old guild certainly tried to have three shadow priests as often as possible. If mana regen weren't exclusive to Shadow you could balance your priest make-up on the basis of your guild population, and having the option to stack holy priests would allow for more off-specs from the other healing classes. There would still be a point to bringing Shadow Priests given Misery and Shadow Weaving; you just wouldn't see more of them than the entire priest "allotment" of 25/9.
|
|
|
|
|
|
|