Originally Posted by Mags
The simplest solution to the raid balancing issue would be to allow paladins to cast two different blessing on any given player. Then even the most diligent min/maxing guilds could get all the buffs they wanted from two or three paladins, and could choose the rest of the healing rotation based on other criteria.
|
Horrible idea and this topic kinda runs into a wrong direction.
The problem isn't buff stacking or priests lacking paladin-like buffs. The core of the problem is, that healing classes in general lack the synergy of DPS classes. That's why we now focus on the buff arguments but this is wrong. Healing needs DPS like synergy, so you do not have to focus on buffstacking. If your priest-paladin combo puts out more effective healing than paladin-paladin you will not only focus on wich combo brings more buffs.
Retribution now has an aura that buffs DPS, why isn't there such a counterpart for healing, wich would penalty a second paladin over a second priest, if we look at more than the usual micro bonuses, cause the original +3% healing aura for healing recieved rather than healing done, was useless.
There are solutions to penalty paladin stacking and make priest more effective, besides the usual focus on wich buffs a single player can push out. But to be realistic i do not think we will see healing synergy any time soon, when you have developers argument with one classes nerfs as buffs for others, hence the dev-chat concerning the illumination nerf.