Thanks for the reply, I think we were more discussing a way to avoid people skipping raids due to an instance cap, or split DKP system. While the above system does provide something similar to what I mentioned, I think we were trying to avoid placing a zero value on any raiding while putting more value in the current content rather than the older stuff.
There's still going to be a few people in the guild who want stuff from earlier instances, however people will not be willing to help them out if they are almost guaranteed no dkp (95% of loot going to rot, 0dkp).
The reason we liked my aforementioned idea was that it puts emphasis on newer content which pushes progression, but still provides a reason for the more established raiders to go back and help those not so fortunate to gear up in earlier instances.
Thanks for the links, definately a lot of different opinions on the topic
