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Old 06/08/07, 1:50 PM   #16
Jessie
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Draenei Shaman
 
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Originally Posted by Banelion View Post
Originally Posted by Charlatan
Paladin auras (with the talents) have been like this for some time. If you're absolutely at max healing range, you must take a step or two forward for the person to get your aura, thus negating the advantage of the talents when it puts you in harm's way. I would put the distance for auras somewhere around 35-37 yards if max range is 40.
Makes alot of sense from my playing with different aura classes. It really does seem like it's about that range. Because I've always had to stand alot closer (20-30 ish).
There's an addon called AuraMap that will add concentric circles to your minimap, so that you can make sure your tank is getting the ToL aura. Because of the bugs with Aura Mastery, I find that I have to stand w/ my character icon fully inside the circle instead of just on the edge (the 35-37 yds mentioned above). That mod might not completely solve your problems, but it can give you a decent guideline of how far away to stand and a decent frame of reference, so you don't have to do a trial and error every time.

http://wow-en.curse-gaming.com/downloads/details/5648/ if you feel like giving that a try.

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Old 06/08/07, 1:54 PM   #17
Whitemane
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Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Banelion View Post
This.

Makes alot of sense from my playing with different aura classes. It really does seem like it's about that range. Because I've always had to stand alot closer (20-30 ish).
Diameter? No way, that is way too short.

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Old 06/08/07, 3:34 PM   #18
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Originally Posted by Jessie View Post
There's an addon called AuraMap that will add concentric circles to your minimap, so that you can make sure your tank is getting the ToL aura.

...

http://wow-en.curse-gaming.com/downloads/details/5648/ if you feel like giving that a try.
Ok thanks, I tested it out in a more controlled environment with the help of that mod, it appears that the ToL aura is roughly effective at 35 yards. However there is a fairly large 5 second delay on when the person crosses the "edge" of the ToL aura effect before it is applied properly, which I'm guessing is the source of the problems I was seeing last night. Trying to get ToL aura to show up on MT and then getting hit by the knockback as a result is pretty lame.

That mod should be somewhat helpful for keeping myself positioned properly for movement fights. I'm still somewhat disappointed to find out that there is a whole 10 yard discrepancy between the tooltip value and the actual range of my aura though. You'd think that as the only 41 point talent to have negative effects attached to it, the positive buffs would at least work as advertised.

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Old 06/08/07, 3:46 PM   #19
Sapp
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Human Paladin
 
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Originally Posted by DecimusGarona View Post
Last night on Prince Malchezzar, I noticed that my tree of life aura wasn't showing up on the main tank.
PVP flags were dissimilar, which prevents auras from passing.
Originally Posted by vorda View Post
We've been experiencing a rather weird bug with our MT recently:

He isnt recieving any aura/totem buffs untill he (or the person responsible for the aura) does any 'action'.
PVP flags were dissimilar, which prevents auras from passing. Your MT has PvP flag on, your healers don't.

You don't see it often in instances very much because the PvP flag plague will fade after your first break, but some people do /pvp on.

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Old 06/08/07, 3:48 PM   #20
Kelce
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Originally Posted by DecimusGarona View Post
I'm fairly certain that the sum of both mine and Kelce's hitboxes isn't 20 yards, if it is you might want to tell him to go on a diet.
I'm not fat! We just have fa-err.. big hitboxes and therefore center-to-center exceeds hitbox-to-hitbox range for two Taurens. I never have my PVP flag on (I can't PVP), Deci's wasn't on either.

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Old 06/08/07, 4:14 PM   #21
Tridav
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Orc Rogue
 
Skullcrusher
Originally Posted by Jebraltar View Post
(Shadow Nova has a 30 yard range.)
I doubt that, when I am mindflaying on prince, I only have to step back out of MF range to avoid getting hit. I'd say it's closer to a 25 yard range.

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Old 06/08/07, 4:16 PM   #22
Nite_Moogle
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Tridav View Post
I doubt that, when I am mindflaying on prince, I only have to step back out of MF range to avoid getting hit. I'd say it's closer to a 25 yard range.
Thottbott is hard. http://www.thottbot.com/s30852
Again, the range on Shadow Nova is likely calculated from the center of the Prince's model to the player's bounding box whereas Mind Flay is bounding box to bounding box.

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Old 06/10/07, 12:58 PM   #23
Apate
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ChickenArise
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I've seen t least 2 bug reports on the official forums regarding ToL aura being short. That doesn't say anything, really, but you aren't the only one.

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Old 06/10/07, 5:02 PM   #24
 Tecton
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Troll Druid
 
Mal'Ganis
I noticed this myself just after hitting 70, but it hasn't surfaced in a long time personally.

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Old 06/11/07, 8:51 AM   #25
Noximus
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Undead Warlock
 
Mal'Ganis
Originally Posted by Nite_Moogle View Post
It may be that the auras are calculated center-to-center and the heals are bounding box to bounding box. Paladins have reported a lot of trouble where they have to run inside a mob to hit it with consecrate yet they're easily in melee range and Avenger's Shield was inside its dead zone; this may work the same way.
This is the same issue with thunderclap and demo shout. Depending on the boss's hitbox, if it's too big, you have to run almost completly under him for debuff to be applied.

Extih <Apocalypse> - Raid Leader - 70 Warlock (Retired)
Noximus <Apocalypse> - 70 Warrior (Retired)

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Old 06/11/07, 10:37 AM   #26
Quigon
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Kil'Jaeden
Hitboxes on bosses are also highly variable based on antikite rules. I've been able to thunderclap vashj across the room because of movement issues. I've also tanked anubrhekan 20 yards out - but nothing beats the AQ40 bug where my hitbox became 80 yards and I could tank bosses across the room. I'm sure you've all seen onyxia tanked 40 or so yards out. Same idea.

Anyway, I haven't noticed anything weird with tree of life aura myself.

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Old 06/11/07, 1:40 PM   #27
Korben
Glass Joe
 
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Tauren Druid
 
Frostmane
I have noticed this bug before, but I was reminded of it on Kael last night. I went to post a bug about it but they already have it listed in the 'Known issues for 2.1.1' thread:

http://forums.worldofwarcraft.com/th...06771413&sid=1

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