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Old 07/26/07, 2:07 AM   #376
Dizzapeer
Glass Joe
 
Undead Rogue
 
Wildhammer
you can spell reflect the aoe dmg from the phoenixes?

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Old 07/26/07, 10:21 AM   #377
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Piaf View Post
erhm... that makes 23?
Yeah you're right, lol. Hmm. Forgot our 2 Shadowpriests!

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Old 07/26/07, 3:33 PM   #378
Jamor
Don Flamenco
 
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Human Warrior
 
Ysera
Originally Posted by Dizzapeer View Post
you can spell reflect the aoe dmg from the phoenixes?
Yes.

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Old 07/26/07, 7:54 PM   #379
Kaethion
Glass Joe
 
Night Elf Warrior
 
Sylvanas (EU)
I have a question about the weapons and looting them. My guild uses the AoE tactic, and all the weapons go down in good time. However, most of the weapons are all bunched up, and I personally have some trouble clicking and looting those I need. It is not much of an issue, since others loot it for me, but I would save the others the trouble if I could loot it myself.

My real question is, is there any macro or something similar that can target+loot my target, without needing to mouse-click on the target?

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Old 07/27/07, 4:13 AM   #380
alberico
Von Kaiser
 
Murloc Mage
 
Gorefiend
Originally Posted by Kaethion View Post
I have a question about the weapons and looting them. My guild uses the AoE tactic, and all the weapons go down in good time. However, most of the weapons are all bunched up, and I personally have some trouble clicking and looting those I need. It is not much of an issue, since others loot it for me, but I would save the others the trouble if I could loot it myself.

My real question is, is there any macro or something similar that can target+loot my target, without needing to mouse-click on the target?
There is no macro to loot them, you have to mouseclick. We had some problems with this too; when weapons stack on top of eachother you often have to mouse over to a completely out of place area to get the loot icon.

We just assigned each tank a direction to drag their weapon in once it was at 10%. Even as little as 5 yards prevents them from piling on top of eachother and it hasn't been an issue since. Just as a general tip; assign 2-3 mages to rotate counterspells on the staff. 3 mages can keep it locked out quite nicely which prevents it from using frost nova.

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Old 07/27/07, 6:22 AM   #381
Golias
Gnome Power
 
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Gnome Warrior
 
Arathor (EU)
After 4 or 5 nights of solid work on Kael we are now getting to phase 4 most of the time and managed to almost get to p5 a couple of times (pyro killed us, tank is still getting used to use the shield and such).

Our biggest problem seems to be maximizing the number of good attempts. People die at Capernian, or overaggro at Telonicus. There are many early deaths in P3, mostly because people get distracted during the transition. To a big extent people know what to do, and these issues seem to arise from lack of concentration. My question is, in a fight that takes so long, in which phase 1 can be very mind-numbing, what are your tactics to keep people "awake" and motivated, so that simple mistakes don't happen very often?

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Old 07/27/07, 8:30 AM   #382
Pyria
Von Kaiser
 
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Draenei Hunter
 
Argent Dawn (EU)
We had a lot of embarassing mistakes due to people's attention wandering on p1 until our raid leader basically started holding our hands on Vent. Every try and every advisor, he'll go down a shopping list of things to do and watch out for. It's gotten to the point that we're kidding him about it and pretty much know it all by heart, but there's no denying that during a phase this boring people are liable to just forget stuff. I think it also helps to refresh all the common knowledge as preparation for p3 (which is all p1 is, in the end).

We also used to have trouble with Telonicus' aggro in p3 until we switched to a hunter tank. The hunter basically just sits and eats all the bombs with the mace buff, but his TPS is so much better than a rage starved warrior's that our melee DPS probably couldn't overaggro if they tried.

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Old 07/27/07, 11:39 AM   #383
namelessone
Glass Joe
 
Orc Warlock
 
Dalaran
We had our first couple attempts last night on Kael'thas for my guild and i think they went pretty well, Towards the end of one of our attempts though i got aggro on on Telonicus after everyone started to go down. I noticed that since I'm a warlock, I could just dot him and continue to run in a small circle and never get touched by any of his bombs.

Has anyone tried something like this and could it work? i understand if i did it in the middle of the room with others moving around they would most likely get hit by a bomb that was missing myself but if i did it in the NW corner where we usually tank him has anyone tried this and was it successful??

All in all i love this fight and although its quite long i can tell it will be most satisfying when we pull it all together.

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Old 07/27/07, 11:40 AM   #384
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Just wanted to share a few experience about the fight.

An aoe strategy(bow first seems the best) can easily get all the weapons down 20 seconds in advance, enough time for you to loot your weapon and put oil on it and for people to get in positions. With everyone with their weapons and in position getting all 4 advisers dead before Kael spawns is more than possible in a 7 healer configuration.


A funny little story of extreme bad luck. I got gaze in phase 3 last night, and thaladred punted me across the room.. Where did I land? I landed on top of Capernian... She then arcane explosioned me back across the room.. Where did this arcane explosion take me?

Yep it took me back to Thaladred.. and he melee'd me for 15k while I was still 15 feet in the air. Kael'thas ping pong.. Not a good game. Too much pain.

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Old 07/27/07, 11:41 AM   #385
pinchet
lobstar!!
 
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Dwarf Priest
 
Scilla
Originally Posted by namelessone View Post
We had our first couple attempts last night on Kael'thas for my guild and i think they went pretty well, Towards the end of one of our attempts though i got aggro on on Telonicus after everyone started to go down. I noticed that since I'm a warlock, I could just dot him and continue to run in a small circle and never get touched by any of his bombs.

Has anyone tried something like this and could it work? i understand if i did it in the middle of the room with others moving around they would most likely get hit by a bomb that was missing myself but if i did it in the NW corner where we usually tank him has anyone tried this and was it successful??

All in all i love this fight and although its quite long i can tell it will be most satisfying when we pull it all together.
If you watch the Last Resort video, they used a hunter running circles around him to tank.

My question regarding that though, is what would happen if that hunter were to get remote toy? I didn't see a second hunter building in the video as well.

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Old 07/27/07, 11:43 AM   #386
Dragooner
Last holy priest alive.
 
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Undead Priest
 
<TG>
Arthas
I'd imagine that the hunter would have the staff buff and would be immune to the stun.

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Old 07/27/07, 11:44 AM   #387
pinchet
lobstar!!
 
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Dwarf Priest
 
Scilla
This was in phase 1, before weapons were up.

They probably just had a warrior or something building on him as well, who knows. (at work, can't watch video right now)

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Old 07/27/07, 11:51 AM   #388
namelessone
Glass Joe
 
Orc Warlock
 
Dalaran
yeah i had the staff buff on during p3 so i assume myself or a hunter could do that with no problem, thanks for the help

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Old 07/27/07, 11:58 AM   #389
Tylerlee
Von Kaiser
 
Human Warrior
 
Stormrage (EU)
Even if you did get Toy you dont lose aggro so wouldnt be an issue, just heal and ease up dps a little maybe.

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Old 07/27/07, 2:43 PM   #390
alberico
Von Kaiser
 
Murloc Mage
 
Gorefiend
Originally Posted by Golias View Post
After 4 or 5 nights of solid work on Kael we are now getting to phase 4 most of the time and managed to almost get to p5 a couple of times (pyro killed us, tank is still getting used to use the shield and such).

Our biggest problem seems to be maximizing the number of good attempts. People die at Capernian, or overaggro at Telonicus. There are many early deaths in P3, mostly because people get distracted during the transition. To a big extent people know what to do, and these issues seem to arise from lack of concentration. My question is, in a fight that takes so long, in which phase 1 can be very mind-numbing, what are your tactics to keep people "awake" and motivated, so that simple mistakes don't happen very often?
I don't think there's an easy way around it. We ran into the exact same problems; there's nothing overly complex about phase 1, or realy any single piece of the fight, it's just long. We would spend two flasks and get ~12 tries in on a complete day. A frustrating number of tries were foiled by early deaths. My one grief with this fight is that phases 1-3 are utterly unforgiving for mistakes. If you do anything incorrectly it usualy results in someone going down which makes the next critical phases that much harder. Combined with the length of the fight, no other encounter i've seen is this harsh on error except maybe thadius from pre-tbc.

You have to have 100% focus to progress on this encounter. Once the advisors are dead the hard part is truly over though. As the raid leader i'd do my best to keep up encouragement on vent during the early phases. Encourage DPS to push and give out the critical reminders; I expect good focus from my raiders, but when we're pushing hour #3 on the same fight I try to do as much for them as I can so that they can give 100% in the later phases.

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Old 07/27/07, 4:30 PM   #391
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by pinchet View Post
If you watch the Last Resort video, they used a hunter running circles around him to tank.

My question regarding that though, is what would happen if that hunter were to get remote toy? I didn't see a second hunter building in the video as well.
He gets stunned but doesn't lose aggro. A good idea is to have healers run in and hug Telonicus if you approach it this way. It lets them heal the hunter no matter where he is. This way also gives you a good break to refresh paladin blessings for example and easily go into phase 3 with toys on no one important.

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Old 07/28/07, 11:26 AM   #392
Jamor
Don Flamenco
 
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Human Warrior
 
Ysera
Originally Posted by alberico View Post
I don't think there's an easy way around it. We ran into the exact same problems; there's nothing overly complex about phase 1, or realy any single piece of the fight, it's just long. We would spend two flasks and get ~12 tries in on a complete day. A frustrating number of tries were foiled by early deaths. My one grief with this fight is that phases 1-3 are utterly unforgiving for mistakes. If you do anything incorrectly it usualy results in someone going down which makes the next critical phases that much harder. Combined with the length of the fight, no other encounter i've seen is this harsh on error except maybe thadius from pre-tbc.

You have to have 100% focus to progress on this encounter. Once the advisors are dead the hard part is truly over though. As the raid leader i'd do my best to keep up encouragement on vent during the early phases. Encourage DPS to push and give out the critical reminders; I expect good focus from my raiders, but when we're pushing hour #3 on the same fight I try to do as much for them as I can so that they can give 100% in the later phases.
That is exactly what the fight is about, and exactly why it has such a long learning curve. People can't die. And it requires a lot more attention that a lot of fights, so it takes a while to learn. Well that and having to repeat and then tweak the different phases.

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Old 07/28/07, 12:22 PM   #393
reaes
Glass Joe
 
Human Paladin
 
Bonechewer
A few pages back I'd noticed some people saying that his shock shield has a 12 second duration as opposed to 10 seconds. We've just started breaking into phase four and our tank and guild has been farming and preparing to have the tank soak the second pyro. We couldn't live long enough into phase four to see kael begin his pyroblast sequence, so i was wondering if anyone could confirm/deny if his shield has been changed at all

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Old 07/28/07, 12:26 PM   #394
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Whitemane View Post
He gets stunned but doesn't lose aggro. A good idea is to have healers run in and hug Telonicus if you approach it this way. It lets them heal the hunter no matter where he is. This way also gives you a good break to refresh paladin blessings for example and easily go into phase 3 with toys on no one important.
This is what we do and why we do it. We do the LR hunter-runs-in-circles thing on p1. It costs zero mana, everyone can wand or whatever and go into p2 with 100% mana and fresh buffs and timers. If a tank gets Toyed, we can just wait. If the hunter gets Toyed, we just heal him whenever he gets stunned since we know damage is coming, and it's no problem.

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Old 07/28/07, 1:47 PM   #395
FunBall
Don Flamenco
 
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Night Elf Druid
 
Magtheridon
Originally Posted by Praetorian View Post
This is what we do and why we do it. We do the LR hunter-runs-in-circles thing on p1. It costs zero mana, everyone can wand or whatever and go into p2 with 100% mana and fresh buffs and timers. If a tank gets Toyed, we can just wait. If the hunter gets Toyed, we just heal him whenever he gets stunned since we know damage is coming, and it's no problem.
The Hunter strategy seems unecessarily risky to me. I think it's kind of cool, and it is interesting how it works, but it requires quite a few adjustments to normal play that simply aren't needed.

Why not use a Warrior (or Druid)? With 6-8 healers on the tank controlling Telonicus, the healers will generally regenerate mana as a group compared to mana spent. You don't have to clear a circle for the Hunter to kite, and if your tank gets toyed, he's not getting hit for 60-80% of his life on a single hit. You've got a threat generation system that everyone is used to. You can burn him down quickly and get on with the fight. On those attempts where the tank gets Toyed, you can have DPS back off for a bit, but it's otherwise a non-event (outside of Telonicus bouncing around).

Maybe I'm missing some other advantage, but I'd hate to see people making phase 1 (and possibly 3) more complicated than it needs to be.

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Old 07/28/07, 3:48 PM   #396
Zindel
Don Flamenco
 
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Asik
Human Warrior
 
No WoW Account
Originally Posted by FunBall View Post
The Hunter strategy seems unecessarily risky to me. I think it's kind of cool, and it is interesting how it works, but it requires quite a few adjustments to normal play that simply aren't needed.

Why not use a Warrior (or Druid)? With 6-8 healers on the tank controlling Telonicus, the healers will generally regenerate mana as a group compared to mana spent. You don't have to clear a circle for the Hunter to kite, and if your tank gets toyed, he's not getting hit for 60-80% of his life on a single hit. You've got a threat generation system that everyone is used to. You can burn him down quickly and get on with the fight. On those attempts where the tank gets Toyed, you can have DPS back off for a bit, but it's otherwise a non-event (outside of Telonicus bouncing around).

Maybe I'm missing some other advantage, but I'd hate to see people making phase 1 (and possibly 3) more complicated than it needs to be.
Afaik Telanicus tank required loatheb-like coordination (in p1) and was not healable (in p3) before the patch, making straight up tanking a bad choice. That left hunter tanking as the only viable option. There probably was no reason for a change since it worked fine for guilds attempting him at the time.

As for new guilds learning him post patch, I don't see much benefit in hunter tanking. In theory its less healing needed and less threat generated which equals less dps. Tank and spank requires more healing but allows more dps.

Either way, it's possible to get to p2 with 25 up and >95% raid mana using either strategy, and it's possible to get p4 with 25 up, 3 advisers dead and no mana issues using either strategy.

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Old 07/28/07, 3:50 PM   #397
Xav
Bald Bull
 
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Worgen Warrior
 
Sen'jin
I agree with Funball (long time no see, btw!). We have a warrior tank it and have paladins meleeing with wisdom up and the seal of course. The rest of the raid's healers just toss their efficient heals on the tank and everyone ends up at close to full mana, if not 100%. The tank himself takes less damage (per hit), and also can take more hits which isn't really a big deal. And finally the positioning is much simpler to do,

I suppose some guilds may still prefer the hunter strategy if they have a particular hunter in the raid that likes to feel mega important and look cool while doing it, though

edit to above reply which was made while I was posting:

We used a warrior tank even when he had the debuff that silenced the healer mechanic. Our tank just moved around a bit more while tanking him so he didn't eat every single grenade, but it was still very doable with a warrior and no real heal rotation set. Once he was ressed and you had your cosmic infuser buff on the tank on top of that. even with the debuff it was possible to solo heal it if your tank dodged grenades whenever he'd get low. But you'd have an extra healer in proximity, anyway.

Last edited by Xav : 07/28/07 at 3:55 PM.

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Old 07/28/07, 5:04 PM   #398
FunBall
Don Flamenco
 
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Night Elf Druid
 
Magtheridon
Hey Xav, how's it going?

That makes a bit more sense. We hadn't gotten to him before the patch and I didn't know about the debuff. I'd recommend new guilds to the encounter simply tank him, though.

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Old 07/28/07, 6:55 PM   #399
ikillyouheal
Piston Honda
 
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Tauren Druid
 
Vek'nilash (EU)
Originally Posted by reaes View Post
A few pages back I'd noticed some people saying that his shock shield has a 12 second duration as opposed to 10 seconds. We've just started breaking into phase four and our tank and guild has been farming and preparing to have the tank soak the second pyro. We couldn't live long enough into phase four to see kael begin his pyroblast sequence, so i was wondering if anyone could confirm/deny if his shield has been changed at all
It absorbs 100k damage and lasts 4 seconds, 30sec CD. (The tank shield, sorry)

::Edit:: I'm too quick replying, his shock shield has a 10 second duration, yes. You can always interupt the last Pyroblast.

[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.

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Old 07/28/07, 7:15 PM   #400
 Kalroth
I didn't do it
 
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Kalroth
Orc Warrior
 
No WoW Account (EU)
Originally Posted by reaes View Post
A few pages back I'd noticed some people saying that his shock shield has a 12 second duration as opposed to 10 seconds. We've just started breaking into phase four and our tank and guild has been farming and preparing to have the tank soak the second pyro. We couldn't live long enough into phase four to see kael begin his pyroblast sequence, so i was wondering if anyone could confirm/deny if his shield has been changed at all
Shock Barrier is still 10 second duration according to various sites: Thottbot: Shock Barrier and Wowhead: Shock Barrier.
Also some sites states that it absorbs 100k damage while it's really 80k, so you only need ~10500 raid dps to bring it down before the second pyroblast.

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