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06/28/07, 6:04 PM
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#201
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Bald Bull
Tauren Warrior
Kil'Jaeden
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We run 7 healers and single target. Your dps doesn't have to be amazing to get it done. You'll find that as long as the weapons and 2 advisor's are dead before phase 4, you should win every time with a decent phase 4 strat. Killing thaladred quickly in phase 3 frees up almost the entire raid. Everything else is handled by 2 to 3 people max.
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06/29/07, 5:16 AM
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#202
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Don Flamenco
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Originally Posted by Sinuous
Also, would you recommend a shadow priest to cast rank one swp on each add to get misery + shadoweaving? Or max rank? Or don't bother?
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I fully DoT (VT and SWP) all of the weapons in Phase 2. The debuffs and extra damage help and it's not as if you'll be short of mana from Phase 1 (I go extremely light -- DoT and Flay -- on the adds in Phase 1 since it's not really a DPS race).
More generally I will add that the fight is mostly about awareness and survivability. You need to be focused on your specific job but you also have to know everything that's going on around you.
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06/29/07, 5:29 AM
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#203
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Glass Joe
Night Elf Priest
Neptulon (EU)
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Originally Posted by Quigon
We run 7 healers and single target. Your dps doesn't have to be amazing to get it done. You'll find that as long as the weapons and 2 advisor's are dead before phase 4, you should win every time with a decent phase 4 strat. Killing thaladred quickly in phase 3 frees up almost the entire raid. Everything else is handled by 2 to 3 people max.
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this is what we were trying for in our last attempts. We were up with 3 weapons full hp 5-10 seconds before ph3 tho and we were getting 2 of them down maybe 5-10 seconds into ph3. My idea is that we picked the wrong kill order. Ranged nuked staff, then bow, then axe melee was on mace then sword then daggers and we had shield for ph3. The killing was kind of slow imo. I think ranged on bow first then daggers , shield with melee on staff then mace then sword will work much better dps wise, leaving axe for ph3. I will like to try aoe strat myself but our RL seems to want to go with single target and if we do we need a better kill order.
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06/29/07, 6:05 AM
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#204
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Piston Honda
Human Warlock
Grim Batol (EU)
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See my video earlier in the thread. I honestly think its the best way to do it #190
Daggers --> Staff --> Mace -- > Bow/Warp, depends if bow is in the wall or not) --> Shield -->Devastation. We make a conscious effort to get daggers debuff up on all weapons asap, then all adds.
I handle CoR on all weaps apart from Devastation.
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06/29/07, 7:51 AM
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#205
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Originally Posted by ptz
this is what we were trying for in our last attempts. We were up with 3 weapons full hp 5-10 seconds before ph3 tho and we were getting 2 of them down maybe 5-10 seconds into ph3. My idea is that we picked the wrong kill order. Ranged nuked staff, then bow, then axe melee was on mace then sword then daggers and we had shield for ph3. The killing was kind of slow imo. I think ranged on bow first then daggers , shield with melee on staff then mace then sword will work much better dps wise, leaving axe for ph3. I will like to try aoe strat myself but our RL seems to want to go with single target and if we do we need a better kill order.
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I would reread this thread from the beginning. There is a fantastic discussion already contained within about which should be killed first for increasing your DPS.
I'd say you need no more than 2 weapons up going into phase 3 - with dps starting on the 2nd to last one.
Perhaps you should try an AE strat as well. It is remarkable how well some guilds gravitate toward and excel at AE on this fight, while others simply suck at it (or are just way better at single target).
I'm not sure you need to split your single target dps either. Each weapon you kill is DPS in the bank, especially if you're starting with the bow or dagger.
Edit: Our method is almost the same as mondragon's (reverse mace and staff). Having the dagger debuff up properly (sometimes looting or tanking issues can screw this up), seems to net almost 20 seconds of fight time in phase 2 (~75% of an add?).
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06/29/07, 9:14 AM
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#206
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Piston Honda
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We single target burn the staff down with stuns then proceed to AoE the crap out of the rest of the weapons. We usually only have the Axe left at about 20% as the advisors spawn, and we just have 1 ranged wait back and finish it off. We tried the single target strat, but it's never been our strong point, AoE has always worked a lot better for us.
We had a near flawless kill last night, and had all weapons dead going into phase 3, and all advisors dead going into phase 4. It made the fight a lot easier. If all of your DPS can attack Kael'Thas, he won't get out more than 2 phoenixs. Save cooldowns for Phase 3, and blow Thaladredd up; the faster he dies, the more likely you are to finish phase 3 with everything dead.
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06/29/07, 9:28 PM
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#207
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Glass Joe
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EDIT
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06/30/07, 2:05 AM
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#208
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Von Kaiser
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Reading this thread really makes me appreciate the KT fight more and more, especially seeing how different guilds have found methods that work better for them in order to defeat the encounter. Lot of useful stuff.
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06/30/07, 12:06 PM
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#209
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Dont know if this is ment to happen (we didn't notice on first kill), but Kael seems to be sending off a single Pyroblast on the MT around when he enters P5, luckily for us it was a low one else our MT would of died (and he parried the next attack).
Should we always be expecting this or is it just.. odd?
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06/30/07, 2:51 PM
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#210
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Von Kaiser
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Originally Posted by Playered
Dont know if this is ment to happen (we didn't notice on first kill), but Kael seems to be sending off a single Pyroblast on the MT around when he enters P5, luckily for us it was a low one else our MT would of died (and he parried the next attack).
Should we always be expecting this or is it just.. odd?
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It's timing. If he's close to a shield/pyro phase when he's entering P5, he'll usually do it. We've just started waiting for a pyro to go off before taking him to P5.
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07/02/07, 4:38 PM
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#211
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Von Kaiser
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Just like to add a little something to the P2 discussion. Similar to EJ, we burn the bow as soon as it spawns while the tanks group up the other weapons and build aggro. One warlock puts up CoS during this time too. Two shadow priests get VT and SWP on the remaining weapons, which adds damage as well as 4 stacks of weavings and misery. Melee dps are spread out on the weapons.
One thing that we do that I haven't seen mentioned in this thread is use Curse of Doom in P2. We usually do Kael with at least 4 warlocks, and they all put Doom up on the axe as soon as it spawns. We try to sneak the axe as close as possible to the AoE, but it usually doesn't get hit by it all, so we make up for it with shadow priest and hunter DPS and the Dooms. Everything but the shield is usually dead about 25 seconds before P3 starts, with the shield usually at ~50% (since we use it as the target for seed of corruption). This gives us plenty of time to grab our weapons and get in position for P3, using any leftover time in between to DPS the shield. Warlocks and shadow priests apply full DoTs, including Curse of Doom, to the shield before we start DPS'ing Thaladred, and this is usually enough to kill it.
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07/03/07, 3:10 AM
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#212
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Glass Joe
Human Rogue
Silvermoon (EU)
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Ok finally killed it last night, and am worried about my healing. How do your shamans generally perform on the fight ? Didnt feel that comfortable the whole fight :
P1 : Can spam HW rank 7 on tanks but tends to just overheal a lot so didnt feel useful (some LHW on conflagged people too) but didnt feel like a whole lot of healing or shaman stuff was needed there.
P2 : Used Chain heal on the tank next to rogues when some AE happened+ LHWs on other tanks spiking. Same didnt feel uber CH would just overheal a lot
P3 : Same as P1 with some covering of healers having to kite thaladred.
P4 : I thought things would get better due to mass AE but raid was like topped up before 2nd chain heal landed. I was pretty cool at getting initial aggro on phoenixs to get them out of raid !
P5 : Some LHWs during lapses and some healing on tank but nothing fancy again.
Am i just not seeing something ?
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07/03/07, 5:23 AM
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#213
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Glass Joe
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My guild go threw phase 5 yesterday but our MT get the stacking debuff which decrease Max HP and died a few seconds later. Where does that debuff come from ?
- he was too close of Kael during gravity lapse ? (bosskillers version)
- he was in a cloud during the gravity lapse ? (wowwiki or mmochamp versions)
Just a few more questions about phase 5 :
- can the MT build aggro during gravity lapse phase ?
- i saw a shield on KT during gravity lapse, is-it the same shield he puts in phase 4 (Shock Barrier every minute) or another-one he cast on every lapse phase ?
- does Kael'thas resets aggro in the beginning of phase 5 ? Does he reset aggro after gravity lapse ?
thx 
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07/03/07, 5:39 AM
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#214
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Glass Joe
Undead Warrior
Magtheridon (EU)
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Originally Posted by Darkmox
My guild go threw phase 5 yesterday but our MT get the stacking debuff which decrease Max HP and died a few seconds later. Where does that debuff come from ?
- he was too close of Kael during gravity lapse ? (bosskillers version)
- he was in a cloud during the gravity lapse ? (wowwiki or mmochamp versions)
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On the last 2 kills weve had, as the MT i watch the clouds like a hawk, even if there seems to be no clouds around him, I can intercept into him and be debuffed by 2-3 stacks, I can only assume theres a cloud in his body that you cant see, the second the tanks see's himself get the debuff as long as he moves to somewhere he knows 100% doesnt have a cloud it wont stack more than 3 times and should be fine
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07/03/07, 10:44 AM
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#215
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Ithyphallic
Night Elf Death Knight
Silvermoon (EU)
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Originally Posted by Darkmox
My guild go threw phase 5 yesterday but our MT get the stacking debuff which decrease Max HP and died a few seconds later. Where does that debuff come from ?
- he was too close of Kael during gravity lapse ? (bosskillers version)
- he was in a cloud during the gravity lapse ? (wowwiki or mmochamp versions)
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Both. (or well, I've never seen the coulds give -hp, but others say they do, and being close to Kael definately gives it)
Just a few more questions about phase 5 :
- can the MT build aggro during gravity lapse phase ?
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No, he will die from lack of health.
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- does Kael'thas resets aggro in the beginning of phase 5 ? Does he reset aggro after gravity lapse ?
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No and No.
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07/07/07, 1:48 PM
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#216
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Von Kaiser
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Will Nether Protection proc off of Capernian's fireball attacks? And if so, will it cause her to attack the second highest person on her threat table?
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07/07/07, 2:19 PM
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#217
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Great Tiger
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Originally Posted by Benafflock
Will Nether Protection proc off of Capernian's fireball attacks? And if so, will it cause her to attack the second highest person on her threat table?
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Yes, we found this out the hard way a few weeks ago 
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07/07/07, 6:30 PM
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#218
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Von Kaiser
Goblin Warrior
Daggerspine (EU)
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Originally Posted by Runemist
Ok finally killed it last night, and am worried about my healing. How do your shamans generally perform on the fight ? Didnt feel that comfortable the whole fight :
P1 : Can spam HW rank 7 on tanks but tends to just overheal a lot so didnt feel useful (some LHW on conflagged people too) but didnt feel like a whole lot of healing or shaman stuff was needed there.
P2 : Used Chain heal on the tank next to rogues when some AE happened+ LHWs on other tanks spiking. Same didnt feel uber CH would just overheal a lot
P3 : Same as P1 with some covering of healers having to kite thaladred.
P4 : I thought things would get better due to mass AE but raid was like topped up before 2nd chain heal landed. I was pretty cool at getting initial aggro on phoenixs to get them out of raid !
P5 : Some LHWs during lapses and some healing on tank but nothing fancy again.
Am i just not seeing something ?
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Was a long time since I did the fight but I ended up fine, in P1 the healing and damage done is not important, in phase 2 I usually keep the hunter tanking the bow up, meanwhile chainhealing our rogues and mages from time to time.
In p3 I randomheal/assist the healers that are healing the numerous tanks.
In p4-5 I randomheal with chainheal and earthshock kael'thas when healing isn't needed.
In p4-5 you get plenty of opportunities to raidheal with CH in my opinion.
We have like.. 7 healers at kael'thas
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07/07/07, 10:02 PM
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#219
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Piston Honda
Blood Elf Paladin
Lightning's Blade
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Our current phase 2 strategy is:
1. Full Range DPS on Bow
1b. Rogues on the staff, using kick to slowly pull it into the rest of the adds
1c. Tanks position all the weapons ontop of each other (with the axe further away, but within some AoE range)
2. Bloodlust Warlocks after staff is dead
2b. Start Mage/Warlock AoE
2c. All shaman drop fire elementals when AoE is called
I will note that the fire elemental totems made such a large difference for us. We went from barely killing the axe/shield to killing all the adds, with about 10seconds to spare before P3.
Last edited by Masq : 07/08/07 at 3:28 AM.
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http://www.aftermathlb.com
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07/08/07, 7:22 PM
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#220
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Piston Honda
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Originally Posted by Benafflock
Will Nether Protection proc off of Capernian's fireball attacks? And if so, will it cause her to attack the second highest person on her threat table?
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More likely, Nether Protection will proc and she will run in and melee your Warlock tank. Which is much worse than her just switching to another target. We wasted many hours of attempts before we figured this out. 
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07/08/07, 8:44 PM
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#221
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Glass Joe
Tauren Druid
Blackwing Lair
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I apologize if this has been clarified somewhere before, but after searching and reading around as much as I could I have a few ideas I want to try regarding Kael'thas phase 4 and would like to make sure that I'm not missing anything that would make them completely worthless.
My guild is working on the transition from phase 3 -> 4 and its a bit chaotic with us trying to finish of Sanguinar and Astromancer while the shield and the birds are popping. We were talking about how we want to deal with the pyroblast shield if adds are still up, and while looking at the abilities I notice that the shield is only up for 10 seconds while each of the casts of pyroblast are 4 seconds a piece. Now unless I'm not understanding something that means the shield will ALWAYS fade before the third pyroblast is done casting, so you should have 2 seconds left on the third pyroblast to kick it before it casts after the shield naturally fades off.
Now my question is can you bassically just ignore the shield the whole time by rotating consumables as so.
Pyro 1 - Nightmare Seed / Fire Pot / Last Stand
Pyro 2 - Shield
Pyro 3 - Fades and gets kicked
Now as I am pretty unexperienced with the in depth mechanics of phase 4, this is of course just speculation on my part. I could try it out myself tonight but I don't want to bring a failed strategy to the table just to try it and realize it doesn't work because I over looked something.
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07/08/07, 8:51 PM
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#222
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Mike Tyson
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Yes, that works perfectly well. The real key, also, is PW:S. Don't forget about that.
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07/08/07, 10:22 PM
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#223
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Von Kaiser
Human Priest
Tarren Mill (EU)
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Originally Posted by Praetorian
Yes, that works perfectly well. The real key, also, is PW:S. Don't forget about that.
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Indeed PW:S will absorb around 2k dmg so having a priest rdy to bubble the MT right before pyro will be very helpful.
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07/09/07, 12:15 AM
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#224
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Which end of the dagger do I use again?
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Is anyone else getting ridiculous amounts of glancing blows on the bosses while the legendary weapons are equiped?
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07/09/07, 12:17 AM
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#225
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Glass Joe
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My guild's having trouble with the phase 4 transition, so I made this flowchart in an attempt to break down the many complicated goings-on of phase 4.

(click for interactive version)

You must first understand the phase as a whole, which involves contemplating the dangers presented and how they are dealt with. Capernian will still be up when Kael pops -- she is handled by a separate contingent in the southern part of the room until she dies. The rest of the raid has 5 things to deal with. Kael and his shield and spellcasts, and the Phoenix and its egg. That's it -- simple, no? If everyone focuses on whatever things they're connected to in the chart, the fight goes perfectly and we win.
So, identify your role. Mouse over it in the interactive Flash version of the flowchart, and realize what tasks are required of you. Add in whatever I missed. Do those things to the best of your ability and without hesitation, and we will win. Of course, it's a double-edged sword. If one of those things fails to happen, we will most probably wipe. If we wipe in phase 4, look at the chart and figure out what went wrong.
Prior to phase 4, nobody should die. The combined length of phases 1 through 3 and the mind-bogglingly short respawn time that only allows for ~90 minutes of attempts means that a wipe on phases we already have down is an immense setback. Focus all of your attention on Phase 1. Even though it's boring, we must be entirely focused in phase 1 or we won't stand a chance in the rest of the fight.
And remember, EVERY PROBLEM CAN BE SOLVED, EVERY OBSTACLE OVERCOME, BY WELL-DRAWN FLASH DIAGRAMS
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Am I missing anything?
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