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Old 06/28/07, 6:04 PM   #201
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
We run 7 healers and single target. Your dps doesn't have to be amazing to get it done. You'll find that as long as the weapons and 2 advisor's are dead before phase 4, you should win every time with a decent phase 4 strat. Killing thaladred quickly in phase 3 frees up almost the entire raid. Everything else is handled by 2 to 3 people max.

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Old 06/29/07, 5:16 AM   #202
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by Sinuous View Post
Also, would you recommend a shadow priest to cast rank one swp on each add to get misery + shadoweaving? Or max rank? Or don't bother?
I fully DoT (VT and SWP) all of the weapons in Phase 2. The debuffs and extra damage help and it's not as if you'll be short of mana from Phase 1 (I go extremely light -- DoT and Flay -- on the adds in Phase 1 since it's not really a DPS race).

More generally I will add that the fight is mostly about awareness and survivability. You need to be focused on your specific job but you also have to know everything that's going on around you.

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Old 06/29/07, 5:29 AM   #203
ptz
Glass Joe
 
Night Elf Priest
 
Neptulon (EU)
Originally Posted by Quigon View Post
We run 7 healers and single target. Your dps doesn't have to be amazing to get it done. You'll find that as long as the weapons and 2 advisor's are dead before phase 4, you should win every time with a decent phase 4 strat. Killing thaladred quickly in phase 3 frees up almost the entire raid. Everything else is handled by 2 to 3 people max.
this is what we were trying for in our last attempts. We were up with 3 weapons full hp 5-10 seconds before ph3 tho and we were getting 2 of them down maybe 5-10 seconds into ph3. My idea is that we picked the wrong kill order. Ranged nuked staff, then bow, then axe melee was on mace then sword then daggers and we had shield for ph3. The killing was kind of slow imo. I think ranged on bow first then daggers , shield with melee on staff then mace then sword will work much better dps wise, leaving axe for ph3. I will like to try aoe strat myself but our RL seems to want to go with single target and if we do we need a better kill order.

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Old 06/29/07, 6:05 AM   #204
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
See my video earlier in the thread. I honestly think its the best way to do it #190

Daggers --> Staff --> Mace -- > Bow/Warp, depends if bow is in the wall or not) --> Shield -->Devastation. We make a conscious effort to get daggers debuff up on all weapons asap, then all adds.

I handle CoR on all weaps apart from Devastation.

http://hosted.filefront.com/mrpboy/ - My WoW PVE Movies. SSC/TK/BT

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Old 06/29/07, 7:51 AM   #205
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by ptz View Post
this is what we were trying for in our last attempts. We were up with 3 weapons full hp 5-10 seconds before ph3 tho and we were getting 2 of them down maybe 5-10 seconds into ph3. My idea is that we picked the wrong kill order. Ranged nuked staff, then bow, then axe melee was on mace then sword then daggers and we had shield for ph3. The killing was kind of slow imo. I think ranged on bow first then daggers , shield with melee on staff then mace then sword will work much better dps wise, leaving axe for ph3. I will like to try aoe strat myself but our RL seems to want to go with single target and if we do we need a better kill order.
I would reread this thread from the beginning. There is a fantastic discussion already contained within about which should be killed first for increasing your DPS.

I'd say you need no more than 2 weapons up going into phase 3 - with dps starting on the 2nd to last one.

Perhaps you should try an AE strat as well. It is remarkable how well some guilds gravitate toward and excel at AE on this fight, while others simply suck at it (or are just way better at single target).

I'm not sure you need to split your single target dps either. Each weapon you kill is DPS in the bank, especially if you're starting with the bow or dagger.

Edit: Our method is almost the same as mondragon's (reverse mace and staff). Having the dagger debuff up properly (sometimes looting or tanking issues can screw this up), seems to net almost 20 seconds of fight time in phase 2 (~75% of an add?).

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Old 06/29/07, 9:14 AM   #206
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
We single target burn the staff down with stuns then proceed to AoE the crap out of the rest of the weapons. We usually only have the Axe left at about 20% as the advisors spawn, and we just have 1 ranged wait back and finish it off. We tried the single target strat, but it's never been our strong point, AoE has always worked a lot better for us.

We had a near flawless kill last night, and had all weapons dead going into phase 3, and all advisors dead going into phase 4. It made the fight a lot easier. If all of your DPS can attack Kael'Thas, he won't get out more than 2 phoenixs. Save cooldowns for Phase 3, and blow Thaladredd up; the faster he dies, the more likely you are to finish phase 3 with everything dead.

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Old 06/29/07, 9:28 PM   #207
dasfunk
Glass Joe
 
Human Mage
 
Ner'zhul
EDIT

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Old 06/30/07, 2:05 AM   #208
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
Reading this thread really makes me appreciate the KT fight more and more, especially seeing how different guilds have found methods that work better for them in order to defeat the encounter. Lot of useful stuff.

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Old 06/30/07, 12:06 PM   #209
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Dont know if this is ment to happen (we didn't notice on first kill), but Kael seems to be sending off a single Pyroblast on the MT around when he enters P5, luckily for us it was a low one else our MT would of died (and he parried the next attack).

Should we always be expecting this or is it just.. odd?

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Old 06/30/07, 2:51 PM   #210
Telani
Von Kaiser
 
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Human Rogue
 
Blackhand
Originally Posted by Playered View Post
Dont know if this is ment to happen (we didn't notice on first kill), but Kael seems to be sending off a single Pyroblast on the MT around when he enters P5, luckily for us it was a low one else our MT would of died (and he parried the next attack).

Should we always be expecting this or is it just.. odd?
It's timing. If he's close to a shield/pyro phase when he's entering P5, he'll usually do it. We've just started waiting for a pyro to go off before taking him to P5.

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Old 07/02/07, 4:38 PM   #211
civatateo
Von Kaiser
 
Undead Priest
 
Dark Iron
Just like to add a little something to the P2 discussion. Similar to EJ, we burn the bow as soon as it spawns while the tanks group up the other weapons and build aggro. One warlock puts up CoS during this time too. Two shadow priests get VT and SWP on the remaining weapons, which adds damage as well as 4 stacks of weavings and misery. Melee dps are spread out on the weapons.

One thing that we do that I haven't seen mentioned in this thread is use Curse of Doom in P2. We usually do Kael with at least 4 warlocks, and they all put Doom up on the axe as soon as it spawns. We try to sneak the axe as close as possible to the AoE, but it usually doesn't get hit by it all, so we make up for it with shadow priest and hunter DPS and the Dooms. Everything but the shield is usually dead about 25 seconds before P3 starts, with the shield usually at ~50% (since we use it as the target for seed of corruption). This gives us plenty of time to grab our weapons and get in position for P3, using any leftover time in between to DPS the shield. Warlocks and shadow priests apply full DoTs, including Curse of Doom, to the shield before we start DPS'ing Thaladred, and this is usually enough to kill it.

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Old 07/03/07, 3:10 AM   #212
Runemist
Glass Joe
 
Human Rogue
 
Silvermoon (EU)
Ok finally killed it last night, and am worried about my healing. How do your shamans generally perform on the fight ? Didnt feel that comfortable the whole fight :

P1 : Can spam HW rank 7 on tanks but tends to just overheal a lot so didnt feel useful (some LHW on conflagged people too) but didnt feel like a whole lot of healing or shaman stuff was needed there.

P2 : Used Chain heal on the tank next to rogues when some AE happened+ LHWs on other tanks spiking. Same didnt feel uber CH would just overheal a lot

P3 : Same as P1 with some covering of healers having to kite thaladred.

P4 : I thought things would get better due to mass AE but raid was like topped up before 2nd chain heal landed. I was pretty cool at getting initial aggro on phoenixs to get them out of raid !

P5 : Some LHWs during lapses and some healing on tank but nothing fancy again.


Am i just not seeing something ?

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Old 07/03/07, 5:23 AM   #213
Darkmox
Glass Joe
 
Human Mage
 
Ysondre (EU)
My guild go threw phase 5 yesterday but our MT get the stacking debuff which decrease Max HP and died a few seconds later. Where does that debuff come from ?
- he was too close of Kael during gravity lapse ? (bosskillers version)
- he was in a cloud during the gravity lapse ? (wowwiki or mmochamp versions)

Just a few more questions about phase 5 :
- can the MT build aggro during gravity lapse phase ?
- i saw a shield on KT during gravity lapse, is-it the same shield he puts in phase 4 (Shock Barrier every minute) or another-one he cast on every lapse phase ?
- does Kael'thas resets aggro in the beginning of phase 5 ? Does he reset aggro after gravity lapse ?

thx

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Old 07/03/07, 5:39 AM   #214
gordo
Glass Joe
 
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Undead Warrior
 
Magtheridon (EU)
Originally Posted by Darkmox View Post
My guild go threw phase 5 yesterday but our MT get the stacking debuff which decrease Max HP and died a few seconds later. Where does that debuff come from ?
- he was too close of Kael during gravity lapse ? (bosskillers version)
- he was in a cloud during the gravity lapse ? (wowwiki or mmochamp versions)
On the last 2 kills weve had, as the MT i watch the clouds like a hawk, even if there seems to be no clouds around him, I can intercept into him and be debuffed by 2-3 stacks, I can only assume theres a cloud in his body that you cant see, the second the tanks see's himself get the debuff as long as he moves to somewhere he knows 100% doesnt have a cloud it wont stack more than 3 times and should be fine

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Old 07/03/07, 10:44 AM   #215
Khlysti
Ithyphallic
 
Night Elf Death Knight
 
Silvermoon (EU)
Originally Posted by Darkmox View Post
My guild go threw phase 5 yesterday but our MT get the stacking debuff which decrease Max HP and died a few seconds later. Where does that debuff come from ?
- he was too close of Kael during gravity lapse ? (bosskillers version)
- he was in a cloud during the gravity lapse ? (wowwiki or mmochamp versions)

Both. (or well, I've never seen the coulds give -hp, but others say they do, and being close to Kael definately gives it)

Just a few more questions about phase 5 :
- can the MT build aggro during gravity lapse phase ?
No, he will die from lack of health.

- does Kael'thas resets aggro in the beginning of phase 5 ? Does he reset aggro after gravity lapse ?
No and No.

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Old 07/07/07, 1:48 PM   #216
Benafflock
Von Kaiser
 
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Undead Warlock
 
Eredar
Will Nether Protection proc off of Capernian's fireball attacks? And if so, will it cause her to attack the second highest person on her threat table?

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Old 07/07/07, 2:19 PM   #217
Pachwa
Great Tiger
 
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Tauren Warrior
 
Mal'Ganis
Originally Posted by Benafflock View Post
Will Nether Protection proc off of Capernian's fireball attacks? And if so, will it cause her to attack the second highest person on her threat table?
Yes, we found this out the hard way a few weeks ago

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Old 07/07/07, 6:30 PM   #218
Smoker
Von Kaiser
 
Goblin Warrior
 
Daggerspine (EU)
Originally Posted by Runemist View Post
Ok finally killed it last night, and am worried about my healing. How do your shamans generally perform on the fight ? Didnt feel that comfortable the whole fight :

P1 : Can spam HW rank 7 on tanks but tends to just overheal a lot so didnt feel useful (some LHW on conflagged people too) but didnt feel like a whole lot of healing or shaman stuff was needed there.

P2 : Used Chain heal on the tank next to rogues when some AE happened+ LHWs on other tanks spiking. Same didnt feel uber CH would just overheal a lot

P3 : Same as P1 with some covering of healers having to kite thaladred.

P4 : I thought things would get better due to mass AE but raid was like topped up before 2nd chain heal landed. I was pretty cool at getting initial aggro on phoenixs to get them out of raid !

P5 : Some LHWs during lapses and some healing on tank but nothing fancy again.


Am i just not seeing something ?

Was a long time since I did the fight but I ended up fine, in P1 the healing and damage done is not important, in phase 2 I usually keep the hunter tanking the bow up, meanwhile chainhealing our rogues and mages from time to time.

In p3 I randomheal/assist the healers that are healing the numerous tanks.
In p4-5 I randomheal with chainheal and earthshock kael'thas when healing isn't needed.
In p4-5 you get plenty of opportunities to raidheal with CH in my opinion.

We have like.. 7 healers at kael'thas

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Old 07/07/07, 10:02 PM   #219
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
Our current phase 2 strategy is:

1. Full Range DPS on Bow
1b. Rogues on the staff, using kick to slowly pull it into the rest of the adds
1c. Tanks position all the weapons ontop of each other (with the axe further away, but within some AoE range)

2. Bloodlust Warlocks after staff is dead
2b. Start Mage/Warlock AoE
2c. All shaman drop fire elementals when AoE is called

I will note that the fire elemental totems made such a large difference for us. We went from barely killing the axe/shield to killing all the adds, with about 10seconds to spare before P3.

Last edited by Masq : 07/08/07 at 3:28 AM.

http://www.aftermathlb.com

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Old 07/08/07, 7:22 PM   #220
Eir
Piston Honda
 
Blood Elf Paladin
 
Hyjal
Originally Posted by Benafflock View Post
Will Nether Protection proc off of Capernian's fireball attacks? And if so, will it cause her to attack the second highest person on her threat table?

More likely, Nether Protection will proc and she will run in and melee your Warlock tank. Which is much worse than her just switching to another target. We wasted many hours of attempts before we figured this out.

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Old 07/08/07, 8:44 PM   #221
Loktari
Glass Joe
 
Tauren Druid
 
Blackwing Lair
I apologize if this has been clarified somewhere before, but after searching and reading around as much as I could I have a few ideas I want to try regarding Kael'thas phase 4 and would like to make sure that I'm not missing anything that would make them completely worthless.

My guild is working on the transition from phase 3 -> 4 and its a bit chaotic with us trying to finish of Sanguinar and Astromancer while the shield and the birds are popping. We were talking about how we want to deal with the pyroblast shield if adds are still up, and while looking at the abilities I notice that the shield is only up for 10 seconds while each of the casts of pyroblast are 4 seconds a piece. Now unless I'm not understanding something that means the shield will ALWAYS fade before the third pyroblast is done casting, so you should have 2 seconds left on the third pyroblast to kick it before it casts after the shield naturally fades off.

Now my question is can you bassically just ignore the shield the whole time by rotating consumables as so.

Pyro 1 - Nightmare Seed / Fire Pot / Last Stand
Pyro 2 - Shield
Pyro 3 - Fades and gets kicked

Now as I am pretty unexperienced with the in depth mechanics of phase 4, this is of course just speculation on my part. I could try it out myself tonight but I don't want to bring a failed strategy to the table just to try it and realize it doesn't work because I over looked something.

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Old 07/08/07, 8:51 PM   #222
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Yes, that works perfectly well. The real key, also, is PW:S. Don't forget about that.

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Old 07/08/07, 10:22 PM   #223
Zenedra
Von Kaiser
 
Human Priest
 
Tarren Mill (EU)
Originally Posted by Praetorian View Post
Yes, that works perfectly well. The real key, also, is PW:S. Don't forget about that.
Indeed PW:S will absorb around 2k dmg so having a priest rdy to bubble the MT right before pyro will be very helpful.

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Old 07/09/07, 12:15 AM   #224
Bonzo
Which end of the dagger do I use again?
 
Gnome Rogue
 
Mug'thol
Is anyone else getting ridiculous amounts of glancing blows on the bosses while the legendary weapons are equiped?

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Old 07/09/07, 12:17 AM   #225
kielbasa
Glass Joe
 
Undead Mage
 
Azshara
My guild's having trouble with the phase 4 transition, so I made this flowchart in an attempt to break down the many complicated goings-on of phase 4.

(click for interactive version)


You must first understand the phase as a whole, which involves contemplating the dangers presented and how they are dealt with. Capernian will still be up when Kael pops -- she is handled by a separate contingent in the southern part of the room until she dies. The rest of the raid has 5 things to deal with. Kael and his shield and spellcasts, and the Phoenix and its egg. That's it -- simple, no? If everyone focuses on whatever things they're connected to in the chart, the fight goes perfectly and we win.

So, identify your role. Mouse over it in the interactive Flash version of the flowchart, and realize what tasks are required of you. Add in whatever I missed. Do those things to the best of your ability and without hesitation, and we will win. Of course, it's a double-edged sword. If one of those things fails to happen, we will most probably wipe. If we wipe in phase 4, look at the chart and figure out what went wrong.

Prior to phase 4, nobody should die. The combined length of phases 1 through 3 and the mind-bogglingly short respawn time that only allows for ~90 minutes of attempts means that a wipe on phases we already have down is an immense setback. Focus all of your attention on Phase 1. Even though it's boring, we must be entirely focused in phase 1 or we won't stand a chance in the rest of the fight.

And remember, EVERY PROBLEM CAN BE SOLVED, EVERY OBSTACLE OVERCOME, BY WELL-DRAWN FLASH DIAGRAMS
Am I missing anything?

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