
Originally Posted by RikkiP
I thought that it would be worth making a post about this fight as I feel there is quite a lot to discuss about it. We just killed it tonight after around 7 hours of attempts on it in total but I felt that it was more down to luck rather then mastering the encounter.
In its current form it favours a very healer heavy raid (we used 9 tonight to kill it compared to the initial 7 we tried when we first engaged it) and even then people can, and will die with unlucky dice rolls. Here are some of the tough things to cope with in the encounter so far:
- Increased damage on bloodboil, prepatch it would do 600 damage every 3 seconds for 18 seconds on five targets. Now this has raised to 600 damage every second for 24 seconds.
- Two aggro switching abilities that can be mitigated causing issues with reliable tank switching.
- Debuff applied to MT every two seconds which can also be mitigated, with bad luck this stacks fast and with too many on the MT/OTs it makes healing them much harder.
- Sick damage done to people during Fel Rage, bad luck with crushing blows and arcing smash/acid breath is so much damage and not always possible to outheal. (http://files.filefront.com/fel_ragew.../fileinfo.html) - Also the breath lasting after Fel Rage fades causing instant death.
Has anyone else been working on this encounter post-patch? There are so many factors which allow for easier kills (eg. Rogues getting Fel Rage and popping evasion with sick damage output) thereby leading to unrepeatable kills. I would also be interested to hear what was changed in the patch exactly, was it just bloodboil or did the tank debuff change also? I know that quite a small percentage of guilds have seen this fight but after a rather tedious period of raiding on him I felt motivated to start a discussion here about the fight after talking inguild about it.
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I don't want to spoil the fight, but while there is definitely a luck-element in the fight, most other fights have it too. Teron Gorefiend can potentially Shadow of Death four healers in a row or take away your dispellers. Thaladred can gaze the same person three times in a row, cornering him if he doesn't suspect it. The luck-factor was present in TBC with Sapphiron, Heigan and dates all the way back to Vaelastrasz, so it's nothing new. However, I don't think the luck factor draws the line between possible/impossible. The worst class possible to get Fel Rage is Mage. We've healed through it just fine a couple of times. We've failed miserably a few times too, but it's definitely possible. Warlock can get nasty too, but all other classes aren't bad at all. With good execution, I'm guessing that the elements that you've mentioned above (bad classes, crush + arcing + acid, etc...) will cause a wipe in estimated (pulled from my ass) 1 out of every 4 or 5 decent attempts, which is probably comparable to the bullshit that Hydross V1.0 used to pull when he was capable of one-shotting max-resist tanks at 100% debuff.
I guess it's easy for me to say because our first kill's FR order was: Paladin, Hunter, Shaman, Hunter, Druid(Feral), Druid(Resto). We were fortunate (no Mage, no Warlock), but we have healed through a Mage and Warlock's before. I couldn't ask for a much better FR order but it is hardly unrepeatable. We beat him in a little over three hours worth of attempts. I'm certain that we will run into some bad luck with him in the future, but with good execution, bad luck can only last so long. (or we can just sub out all of our Mages =D)