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Old 06/10/07, 8:41 PM   #1
RikkiP
Von Kaiser
 
Undead Rogue
 
Balnazzar (EU)
Gurtogg Bloodboil - Luck or Strategy?

I thought that it would be worth making a post about this fight as I feel there is quite a lot to discuss about it. We just killed it tonight after around 7 hours of attempts on it in total but I felt that it was more down to luck rather then mastering the encounter.

In its current form it favours a very healer heavy raid (we used 9 tonight to kill it compared to the initial 7 we tried when we first engaged it) and even then people can, and will die with unlucky dice rolls. Here are some of the tough things to cope with in the encounter so far:
  • Increased damage on bloodboil, prepatch it would do 600 damage every 3 seconds for 18 seconds on five targets. Now this has raised to 600 damage every second for 24 seconds.
  • Two aggro switching abilities that can be mitigated causing issues with reliable tank switching.
  • Debuff applied to MT every two seconds which can also be mitigated, with bad luck this stacks fast and with too many on the MT/OTs it makes healing them much harder.
  • Sick damage done to people during Fel Rage, bad luck with crushing blows and arcing smash/acid breath is so much damage and not always possible to outheal. (http://files.filefront.com/fel_ragew.../fileinfo.html) - Also the breath lasting after Fel Rage fades causing instant death.

Has anyone else been working on this encounter post-patch? There are so many factors which allow for easier kills (eg. Rogues getting Fel Rage and popping evasion with sick damage output) thereby leading to unrepeatable kills. I would also be interested to hear what was changed in the patch exactly, was it just bloodboil or did the tank debuff change also? I know that quite a small percentage of guilds have seen this fight but after a rather tedious period of raiding on him I felt motivated to start a discussion here about the fight after talking inguild about it.

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Old 06/10/07, 11:29 PM   #2
Melador
Mercurial Rapper
 
Melador's Avatar
 
Troll Druid
 
Mal'Ganis
Haven't downed him yet, but I can absolutely agree that (with 7 healers) the difference in keeping up a rogue/druid/warrior through Fel Rage was night and day different from (failing in) keeping up a mage.

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Old 06/11/07, 2:15 AM   #3
Croto
Glass Joe
 
Croto's Avatar
 
Troll Hunter
 
The Forgotten Coast
We just spent 3 hours on Gutogg. We knew nothing really going in and worked out a rough strategy in few attempts. Spent the rest of the time working out the kinks and making a few revelations to the mechanics. One problem we did have was the tanks not being able to properly transition and handle the debuffs. The tanks changed something around (I myself am not entirely sure what they changed) and it worked quite well.

Keep people with fel rage alive. Losing one with a significant amount of time left before the transition back to p1 is a wipe.

Last edited by Croto : 06/11/07 at 3:54 AM. Reason: spelling

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Old 06/11/07, 3:17 AM   #4
Bokchoy
Von Kaiser
 
Troll Priest
 
Cho'gall
Originally Posted by RikkiP View Post
I thought that it would be worth making a post about this fight as I feel there is quite a lot to discuss about it. We just killed it tonight after around 7 hours of attempts on it in total but I felt that it was more down to luck rather then mastering the encounter.

In its current form it favours a very healer heavy raid (we used 9 tonight to kill it compared to the initial 7 we tried when we first engaged it) and even then people can, and will die with unlucky dice rolls. Here are some of the tough things to cope with in the encounter so far:
  • Increased damage on bloodboil, prepatch it would do 600 damage every 3 seconds for 18 seconds on five targets. Now this has raised to 600 damage every second for 24 seconds.
  • Two aggro switching abilities that can be mitigated causing issues with reliable tank switching.
  • Debuff applied to MT every two seconds which can also be mitigated, with bad luck this stacks fast and with too many on the MT/OTs it makes healing them much harder.
  • Sick damage done to people during Fel Rage, bad luck with crushing blows and arcing smash/acid breath is so much damage and not always possible to outheal. (http://files.filefront.com/fel_ragew.../fileinfo.html) - Also the breath lasting after Fel Rage fades causing instant death.

Has anyone else been working on this encounter post-patch? There are so many factors which allow for easier kills (eg. Rogues getting Fel Rage and popping evasion with sick damage output) thereby leading to unrepeatable kills. I would also be interested to hear what was changed in the patch exactly, was it just bloodboil or did the tank debuff change also? I know that quite a small percentage of guilds have seen this fight but after a rather tedious period of raiding on him I felt motivated to start a discussion here about the fight after talking inguild about it.
I don't want to spoil the fight, but while there is definitely a luck-element in the fight, most other fights have it too. Teron Gorefiend can potentially Shadow of Death four healers in a row or take away your dispellers. Thaladred can gaze the same person three times in a row, cornering him if he doesn't suspect it. The luck-factor was present in TBC with Sapphiron, Heigan and dates all the way back to Vaelastrasz, so it's nothing new. However, I don't think the luck factor draws the line between possible/impossible. The worst class possible to get Fel Rage is Mage. We've healed through it just fine a couple of times. We've failed miserably a few times too, but it's definitely possible. Warlock can get nasty too, but all other classes aren't bad at all. With good execution, I'm guessing that the elements that you've mentioned above (bad classes, crush + arcing + acid, etc...) will cause a wipe in estimated (pulled from my ass) 1 out of every 4 or 5 decent attempts, which is probably comparable to the bullshit that Hydross V1.0 used to pull when he was capable of one-shotting max-resist tanks at 100% debuff.

I guess it's easy for me to say because our first kill's FR order was: Paladin, Hunter, Shaman, Hunter, Druid(Feral), Druid(Resto). We were fortunate (no Mage, no Warlock), but we have healed through a Mage and Warlock's before. I couldn't ask for a much better FR order but it is hardly unrepeatable. We beat him in a little over three hours worth of attempts. I'm certain that we will run into some bad luck with him in the future, but with good execution, bad luck can only last so long. (or we can just sub out all of our Mages =D)

Last edited by Bokchoy : 06/11/07 at 4:40 AM.

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Old 06/11/07, 3:38 AM   #5
Dartan
Von Kaiser
 
Tauren Shaman
 
Korgath
Is it too much to ask to make Fel Rage give 30k armor?

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Old 06/11/07, 4:15 AM   #6
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
I was present for quite a few of our tries, as with death wish we probably could have killed it earlier but for a few mistakes (you can feign death of of fel rage! / really early fel rage deaths). It seems like the wanted fel rage tobe abit like burning adrendalin at vael where a dps class can do 1/2% of the boss themselves.

The tank swapping is kind of broken, there seems tobe two abilities that can force a tank swap but without a tank stopping making any threat sometimes this could never happen, leaving the timing of certain debuffs completely fubar.

This was an extremely steep learning curve and I wish we had had the chance to probe his abilities when bloodboil ticked every 3 sec, any other instance and it would have got boring but being able to repair directly on the 1 minute corpserun really is a testament to how well BT is designed.

Originally Posted by Dartan View Post
Is it too much to ask to make Fel Rage give 30k armor?
Its not really the persons armor, the -50% healing debuff makes things go pearshaped

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Old 06/11/07, 7:46 AM   #7
mko
Von Kaiser
 
Troll Shaman
 
Blackrock
I think the fight is very strategy based and easily 1 shottable every week with the proper raid setup. The slight luck factor present in the fight as mentioned before has been in many many encounters before, but the chances of it breaking a clean kill is next to nonexistant.

I personally really like the fight, as it's pretty much one of the biggest individual skill checks I've seen in the game so far (much more than essence as well imo) and I think the bloodboil change made it a much better fight overall and turned it into a real challenge that you'd expect from a BT encounter unlike the 4 earlier bosses.

It's clearly balanced for 9-10 healers and bringing any less would of course make it much harder than it should be. If people don't fuck up bloodboils and the breath, and tanks do their job right the raid heals on residual effects from the normal phase during fel rage periods are very manageable and it's not hard to dedicate 90% of the heals to straight up allout spamming the tank, which from my experience is almost always not a problem in the vast majority of cases regardless of class. Of course, crazy shit like MS 15k crush crush crush on a mage happens, but that's what SW/brez are for right? ;p

As for tank swapping being broken... how do you figure? The eject itself is a pretty minor deaggro in comparison to most other fights with similar mechanics, the fight seems to me to be designed to have all tank switches completely reliant on the tanks themselves and not on the abilities. The goal is basically to have 2 warriors who are able to switch every 1-1.5min and any competent pair of warriors can pretty much flawlessly do it as many times as necessary. The fight is really alot more like Huhuran from a tank pov than something like voidreaver or broodlord, so it should be handled like that.

Last edited by mko : 06/11/07 at 7:53 AM.

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Old 06/11/07, 7:48 AM   #8
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
To help keeping Mages alive, tell them to cast Frost Armor, to slow Gurtoggs melee attacks by 25%.

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Old 06/11/07, 7:49 AM   #9
RikkiP
Von Kaiser
 
Undead Rogue
 
Balnazzar (EU)
Well the armour change would help it quite a lot, but also reducing the damage of the fel-acid breath. It has a 2 second cast and ticks every 5 seconds during the "normal" phase but during FR it is instant and ticks every second for over 5k damage.

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Old 06/11/07, 8:16 AM   #10
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
mko we basically learnt the fight with 3 tanks as the disorient is a guaranteed agro swap and the second tank could in theory (dual wielding boss) take 5/6 debuffs with an unlucky avoidance string leaving you with one tank on 5/6 debuffs and another on 8+ during felrage, you dont really want either to pick it up again for an entire phase so its gets really complicated.

I guess our weakness is the tanking as the rest of the fight we can perform np

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Old 06/11/07, 8:16 AM   #11
RikkiP
Von Kaiser
 
Undead Rogue
 
Balnazzar (EU)
Originally Posted by mko View Post
I think the fight is very strategy based and easily 1 shottable every week with the proper raid setup. The slight luck factor present in the fight as mentioned before has been in many many encounters before, but the chances of it breaking a clean kill is next to nonexistant.

I personally really like the fight, as it's pretty much one of the biggest individual skill checks I've seen in the game so far (much more than essence as well imo) and I think the bloodboil change made it a much better fight overall and turned it into a real challenge that you'd expect from a BT encounter unlike the 4 earlier bosses.

It's clearly balanced for 9-10 healers and bringing any less would of course make it much harder than it should be. If people don't fuck up bloodboils and the breath, and tanks do their job right the raid heals on residual effects from the normal phase during fel rage periods are very manageable and it's not hard to dedicate 90% of the heals to straight up allout spamming the tank, which from my experience is almost always not a problem in the vast majority of cases regardless of class. Of course, crazy shit like MS 15k crush crush crush on a mage happens, but that's what SW/brez are for right? ;p

As for tank swapping being broken... how do you figure? The eject itself is a pretty minor deaggro in comparison to most other fights with similar mechanics, the fight seems to me to be designed to have all tank switches completely reliant on the tanks themselves and not on the abilities. The goal is basically to have 2 warriors who are able to switch every 1-1.5min and any competent pair of warriors can pretty much flawlessly do it as many times as necessary. The fight is really alot more like Huhuran from a tank pov than something like voidreaver or broodlord, so it should be handled like that.
I figured my opinion stems from trying him for a good 4 hours with only 7 healers. It was definately more manageable with 9 and I'm sure it would probably be even better with 10.

I think my problems with the tank switching is based on several attempts where eject/debilitating blow were mitigated and some attempts where they all landed. I'm not a tank though and did not really try to get too much involved with the switching, perhaps they need to do a little work on it if it is truly as controllable as you say.

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Old 06/11/07, 8:18 AM   #12
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
We had only 7 healers attuned this week. It was somewhat excruciating.

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Old 06/11/07, 8:29 AM   #13
mko
Von Kaiser
 
Troll Shaman
 
Blackrock
Hah that sucks, I'm sure it's possible but I'd skip even trying with 7 healers, must be insanely intense on healers. ><

Regarding tanks though... I considered the benefits of 2 tanks vs 3-4 and I don't think there's really any benefit to using more than 2, all you're doing is in the end with that is making the switches less controllable and lowering the max threat ceiling for the dps in exchange for slightly easier healing. We found that healing a tank with 10-15 debuffs is np at all and that's about exactly the time it takes for the other tank's debuffs to wear off completely and for him to pick up aggro... worked really well and reliably for the many hours of progress and kill.

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Old 06/11/07, 8:38 AM   #14
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Come to think of it, our 3 tank strat basically evolved from when we were trying it with 7 healers, all was fine really apart from healing the felrage guy which was obviously very very short of working

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Old 06/11/07, 8:55 AM   #15
RikkiP
Von Kaiser
 
Undead Rogue
 
Balnazzar (EU)
Yes and our kill actually came about when our 3rd tank died at about 70%.

I think a greater being is trying to tell us something..... Two tanks in future perhaps? :p

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