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Old 10/02/07, 6:54 PM   #251
delany
Glass Joe
 
Human Rogue
 
Gilneas (EU)
As our second kill this week felt very easy, no one dies. I look up some WWS logs and it look like Gurtogg has around 10% higher miss rate at all since 2.2.
Have anyone notices this too?

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Old 10/02/07, 8:08 PM   #252
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by delany View Post
As our second kill this week felt very easy, no one dies. I look up some WWS logs and it look like Gurtogg has around 10% higher miss rate at all since 2.2.
Have anyone notices this too?
Hmm, last week I never got over a 2 stack of acidic wound and had some serious rage issues, but figured I'd just gotten lucky (unlucky) with dodges. I'll check it this week and see if anything has changed. The other tank for the fight never got over 5 stacks either.

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Old 10/03/07, 1:46 AM   #253
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
Originally Posted by delany View Post
As our second kill this week felt very easy, no one dies. I look up some WWS logs and it look like Gurtogg has around 10% higher miss rate at all since 2.2.
Have anyone notices this too?
I can't say I've directly noticed this but on tonights kill and the week before, myself and our Feral that tanks it have pointed out we seem to be taking a great deal less Acidic Armour debuffs. There's a lot of things it could be so take that as purely anecdotal.

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Old 10/03/07, 2:54 AM   #254
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Yeah he definitely has a hellof a missrate now... excellent change to the fight IMO, fel raged mages never dropped below half!

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Old 10/03/07, 3:40 AM   #255
 Cadfael
Rafikki is right
 
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Cadfael
Worgen Priest
 
No WoW Account (EU)
Originally Posted by Thezilch View Post
I don't believe I've ever experienced your suspicions. I clicky-trinket dots going into Phase 2 and keep 100% dot time regardless. We, as a guild, are using KTM, and our two shadowpriests ride the line between our three tanks (we used to run two, for several months). We run tranq air during Phase 1 and only apply VE for half of Phase 1 -> all of Phase 2. Historically, we had run VE full time and sometimes still do when healers are short, but I've still not noticed inconsistencies concerning the KTM display and who had aggro.
I basically do nothing in the first phase except keeping VT up. Towards the end I apply VE and SW:P to not having to do so in the Fel rage phase. I'm refreshing it during Fel Rage, which makes it tick into the new normal phase.

My guess would be, your dots took action, BEFORE those with higher aggro, when Bloodboil lost fixation on his Fel Rage target. In other words, Bloodboil had no recollection of those with top aggro prior to your dot ticks. And in that case, someone will need a minimum of 110% threat to retake aggro, or you die and Bloodboil returns to the highest threat player to have taken any action since the fixate loss. With regard to attacking into insignificance fading, there are timers to pace your damage against, if need be.
Ah yes, it might be this mechanic that even when you're the top aggro holder, you have to do something creating threat in order to get attacked again after AOE fear and other aggro-overriding effects. On the other hand, if KTM was completely wrong and I was in fact over 100% of the no1 tank, then that is fixable easily be me just doing nothing a phase longer. I think for the winning attempt we put a shaman into the tank group as well, to proc' windfury and create a bit more of a buffer. I did also not activate VE until about 60% of him, whereas before I just had it on him all the time.

Never the less, it was strange and really felt way out of place, whatever causes it in the end. Can't wait for Blizzards' implementation of a threat meter.

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Old 10/03/07, 4:16 AM   #256
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
Originally Posted by delany View Post
As our second kill this week felt very easy, no one dies. I look up some WWS logs and it look like Gurtogg has around 10% higher miss rate at all since 2.2.
Have anyone notices this too?
Our WWS yields the same. He went from 9% total miss (on tanks and fel rage) to 28% after patch. Seems like he got DW penalty on hit.

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Old 10/09/07, 3:13 PM   #257
Arveene
Von Kaiser
 
Blood Elf Priest
 
<FH>
Black Dragonflight
Has anyone tried to check if resilience gear reduces the amount of damage taken by the bloodboil DoT since 2.2?

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Old 10/09/07, 4:49 PM   #258
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Arveene View Post
Has anyone tried to check if resilience gear reduces the amount of damage taken by the bloodboil DoT since 2.2?
It does, but the reduction is so minimal it is hardly worth stacking a bunch of it.

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Old 10/10/07, 7:30 AM   #259
Hadria
Glass Joe
 
Night Elf Priest
 
Terenas (EU)
We just killed him this week and I have to say that he is pretty easy. We had only 8-9 trys before he went down and I thought from what I read and heard that he would be a bit harder after the bosses before him.

Make a good healingplan with 9 healers. Assign grps to take the BB, let ppl spread out before the Felphase and you will down him easily.
If you bring 3 holy priests its a joke. They will need a Shadowpriest in their grp though. CoH and PoH make the BBhealing really simple... back it up with a druid and you are set for a kill.

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Old 10/10/07, 7:59 AM   #260
Kallisti
Von Kaiser
 
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Night Elf Druid
 
Ulduar (EU)
I agree that I expected him to be harder. We just looked at him for two tries with 7 healers to agree on strategy / positioning, came back the next day with 8 healers (4 Paladins, 2 Druids, 1 Shaman, 1 Priest) and had 30%, 11%, 1% tries, then a few stupid wipes and he died before we had to reclear the trash. We did not assign any healers at all. This worked well for the second kill, too.

We just rotated 3 groups through the bloodboil dot with me calling out the group number to go on range on teamspeak and telling all to spread out after the fifth bloodboil.

If I compare that to the number of wipes we had on Archimonde (something around 60-70 for the first kill, 30 for the second, 13 for the third - there is hope!) or even Gorefiend (20+), Gurtogg was really smooth progression and a funny encounter.

How many healers do the Illidan-farming guilds use on Gurtogg? I think he should be doable with 7 without huge problems in the future, which would have an influence on our further recruitment. We only have 8 healers in the guild, tring to find a decent second resto shaman, but depending on content demanding more than 7 healers, we would maybe recruit another holy priest too. However right now, I think 7 should be fine for nearly every fight.
I hope this question is not too offtopic, but currently Gurtogg seems to be the exception in comparison of the required healing, so I think it fits here.

Last edited by Kallisti : 10/10/07 at 8:12 AM. Reason: made clearer that bloodboil = dot, Gurtogg = npc

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Old 10/10/07, 9:31 AM   #261
Arveene
Von Kaiser
 
Blood Elf Priest
 
<FH>
Black Dragonflight
Originally Posted by Kallisti View Post
How many healers do the Illidan-farming guilds use on Gurtogg? I think he should be doable with 7 without huge problems in the future, which would have an influence on our further recruitment. We only have 8 healers in the guild, tring to find a decent second resto shaman, but depending on content demanding more than 7 healers, we would maybe recruit another holy priest too. However right now, I think 7 should be fine for nearly every fight.
I hope this question is not too offtopic, but currently Gurtogg seems to be the exception in comparison of the required healing, so I think it fits here.
I believe the lowest we've ever done Gurtogg with is 6 healers. We normally like to bring 7. As for our group comp for BB groups. Group A is usually a double shadow priest / 3 healer group. Group B is a 3 mage, ele shammy, sp group. Group C is a mix of 2 groups, usually containing the warlocks, hunters, and sometimes a pally. A-B-C-A (spread out) - B. We bring 3 SPs, so with a good group set-up it is doable with less than the optimal amount of healers.

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Old 10/10/07, 1:07 PM   #262
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Hadria View Post
Bloodboil is easier than described...etc.
Originally Posted by Kallisti View Post
Bloodboil is easier than described...etc.
Keep in mind that just in 2.2 bloodboil got like 15-20% chance to miss, this is a HUUUUUUUUUGE change and makes the fight completely easier than it was before. The tanks take ridiculously less damage and fel rage targets are trivial to keep up.

So I wouldn't read too much into the first 10 or so pages of this thread as the fight is completely different now.

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Old 10/10/07, 1:46 PM   #263
Zindel
Don Flamenco
 
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Asik
Human Warrior
 
No WoW Account
Originally Posted by Hadria View Post
If you bring 3 holy priests its a joke. They will need a Shadowpriest in their grp though. CoH and PoH make the BBhealing really simple... back it up with a druid and you are set for a kill.
Yes, priests with CoH make healing BB groups a non issue.

We only bring one though, and we give him two shadow priests.

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Old 10/10/07, 2:07 PM   #264
Kirth
Piston Honda
 
Night Elf Priest
 
Khadgar
Originally Posted by Buiden View Post
Keep in mind that just in 2.2 bloodboil got like 15-20% chance to miss, this is a HUUUUUUUUUGE change and makes the fight completely easier than it was before. The tanks take ridiculously less damage and fel rage targets are trivial to keep up.

So I wouldn't read too much into the first 10 or so pages of this thread as the fight is completely different now.
we had a night of attempts pre 2.2 where best we got past was 2 fel rages. and the other night we went in and got him in 5 attempts (4th was a 1% wipe). Fel Rage tanks are much easier to keep up. I'm not sure about bloodboil changes, however it never seemed to 'miss' anyone.

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Old 10/10/07, 7:25 PM   #265
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Kirth View Post
we had a night of attempts pre 2.2 where best we got past was 2 fel rages. and the other night we went in and got him in 5 attempts (4th was a 1% wipe). Fel Rage tanks are much easier to keep up. I'm not sure about bloodboil changes, however it never seemed to 'miss' anyone.
When he says bloodboil misses more he means Gurtogg not the dot I'm fairly sure. The dot can "miss" easily :P Some joker spreading out to avoid fel geyser gets farther away then a BB group guy and boom etc.

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Old 10/10/07, 7:37 PM   #266
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Talking about his melee swings as pointed out by the above poster.

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Old 10/10/07, 10:00 PM   #267
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Blizz
2.2 introduced a problem where Gurtogg was not hitting his main melee target as much as he should. We've resolved this so Gurtogg has the same innate miss chance as he possessed in 2.1.3.
Sigh, was fun while it lasted, why cant they only hotfix encounters that are too hard ;'(

Originally Posted by Vontre
I don't know anything

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Old 10/11/07, 3:55 AM   #268
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Yeah like said he was hot fixed tonight, so his regular miss rate is back to normal again ;(

It's too bad for us. I hyped up that healing fel-raged targets would be quite a bit easier due a hidden increased miss rate with one of the most recent patches too. Trying him tonight just once (raid was 10 minutes away from concluding anyways) and then seeing a hotfix stickied in the R&D forums, kinda sucks. Oh well, should die soon anyways!

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Old 10/11/07, 3:58 AM   #269
Nubbadin
Glass Joe
 
Blood Elf Paladin
 
Ysera
Looks like I'll have to break out the mana potions for this fight again =(.

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Old 10/11/07, 5:18 PM   #270
Datto
Glass Joe
 
Orc Shaman
 
Haomarush
We were working on this for a while last night and we couldn't figure out what the problem was, considering we had two shot this last week. Then someone brought up the hotfix and we had to bring in extra healers. :\ It is definitely a lot more challenging than it was pre-fix, at least healing wise.

i'm not even good at this game.

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Old 10/11/07, 7:03 PM   #271
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Datto View Post
We were working on this for a while last night and we couldn't figure out what the problem was, considering we had two shot this last week. Then someone brought up the hotfix and we had to bring in extra healers. :\ It is definitely a lot more challenging than it was pre-fix, at least healing wise.
The only problem I see with this is that it just encourages raid stacking. We've killed him pre-patch, where he was pretty much a joke. Went in today and had a really hard time, didn't get him. Didn't have that much time left anyway, but still - clearly a lot harder.

A holy priest got fel rage and he got his ass handed to him in 4 seconds flat, 11k incoming dps.

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Old 10/11/07, 7:18 PM   #272
Tylerlee
Von Kaiser
 
Human Warrior
 
Stormrage (EU)
Yup, we had a few goes on him tonight, killed Him prior to the nerf, but last 2/3 kills have been pretty easy 1 shot kills, Stacks on MT's go up a hell of alot faster than previous weeks, so alot more usage of BoP's, didnt have too many attempts but alot more challanging it seems. May need to stack a bit more avoidance, shame, i liked it when it was nerfed ^^

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Old 10/12/07, 3:16 AM   #273
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
Same sort of situation for us tonight, stacks were climbing really fast. Being rather stupid horde types we'd been doing it with just aggro swaps but BoP sounds like it'll be an easier method there. We'll see what works out.

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Old 10/12/07, 7:26 AM   #274
kNy
Glass Joe
 
Human Rogue
 
Gilneas (EU)
BoP is not a need for us. We`ve 3 tanks on him, for 1 of them is nearly allways the time to stand by side so that the debuff can fade from him. We push the lowest tank in the aggro list with MD from the hunters.

But like allways every raid grp has to figure out whats the best way for them.

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Old 10/12/07, 11:00 AM   #275
Crowbite
I'm sure I'll think of something clever
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Tylerlee View Post
Yup, we had a few goes on him tonight, killed Him prior to the nerf, but last 2/3 kills have been pretty easy 1 shot kills, Stacks on MT's go up a hell of alot faster than previous weeks, so alot more usage of BoP's, didnt have too many attempts but alot more challanging it seems. May need to stack a bit more avoidance, shame, i liked it when it was nerfed ^^
You have to admit though, after the nerf he was pretty darn easy. We killed him on our 6 or 7 pull ever. Last night we wiped 3 times and decided we're going to have to give him another night of learning. With the acid debuffs building so much faster our healers are having a hell of a time trying to keep clothies up through the fel rage.

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

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