You need eight healers and two Shadow priests to even have a shot, I think. Each of your healers has to output 1500-2000 hp/s for the entire fight, potentially with spikes much higher than that. You can talk all you want about gear and progression and strategy modification, but the fact of the matter is, the damage being thrown is just too great to be remedied by any method other than stacking healers. On one of our earlier attempts, we had a priest overtake the main tank thirty seconds into the fight. A Holy priest. Bad precedent.
While I can't speak from experience, from a pure theorycraft perspective a single tree druid should be able to heal through 4 bloodboil victims by stacking lifebloom on them, and if you toss them a shadow priest and a stack of super mana potions, mana would most likely be a non issue. Get 2 trees and they would be able to heal through bloodboils while stacking their HoTs on the tank as well. Restoration druids excel at efficiently healing through predictable damage, this seems like "their fight" in BT.
Whats the enrage timer at the moment ?! Bringing it down too far would make a threat sensitive fight a nightmare :/
I do think gear will help, its not going to stop prayer of healing being one of the most powerful tools for the encounter though.
Whats the enrage timer at the moment ?! Bringing it down too far would make a threat sensitive fight a nightmare :/
I do think gear will help, its not going to stop prayer of healing being one of the most powerful tools for the encounter though.
10minutes.
Also, I don't see how people can call this fight not random. One poster said it wasn't random, but sometimes they kept a mage up and sometimes they didn't...you know why, right?
When he enteres Fel Rage, he has a 25% (this number could be off) change per melee attack to gain a 10% stacking speed increase. If this proc stacks quickly at the start, it's unhealable on cloth.
Also, once I took 2 13k crushings back to back, with an arcing smash between them for good measure. I don't see how that is healable (the MS debuff on top of the 35k dmg I took in ~1 sec is very nice).
Also, for the record, hunters are more healable than paladins. (30% dodge > paladin armor + shield when you are given 15k armor when he attacks you).
We didn't get to see it pre buff, but the debuff change from 1 per 3 seconds for 18 seconds to 1 every second for 24 seconds is insane, this to me is tweaking with a sledgehammer.
My biggest grumble with it, is watching our lower hp classes die to the 5k per second dot after the hp buff from fel rage has worn off. That is just broken.
It's a 100% strategy fight, no questions asked, there's not a single shred of luck involved.
If you're having problems with the new version of Bloodboil, then you never had the correct tactic to begin with.
We killed him yesterday, with only 2 tries, and the reason we wiped the first one was because people didn't pay attention.
We haven't changed a single thing in our tactic, nothing.
Healer setup was 3 Paladins, 3 Shamans, 1 Holy Priest, and a Restoration Druid. Usually we don't bring a restoration druid, but our main feral was online.
You don't need a excessive healer setup to beat this guy, you can run with your normal raid composition.
As Failure said, you could take 35k damage + adding the MS debuff onto the target within a second at the start of Fel Rage. Most likely that target will die.
How is there no luck involved?
It's a 100% strategy fight, no questions asked, there's not a single shred of luck involved.
If you're having problems with the new version of Bloodboil, then you never had the correct tactic to begin with.
We killed him yesterday, with only 2 tries, and the reason we wiped the first one was because people didn't pay attention.
We haven't changed a single thing in our tactic, nothing.
Healer setup was 3 Paladins, 3 Shamans, 1 Holy Priest, and a Restoration Druid. Usually we don't bring a restoration druid, but our main feral was online.
You don't need a excessive healer setup to beat this guy, you can run with your normal raid composition.
I realize that this is the Elitist Jerks forum, but that doesn't mean you have to be one. Perhaps you could enlighten us all as to what this "correct tactic" is, instead of just telling people that they are wrong?
Edit: to be clear, I wasn't asking for the strategy, I just don't believe that there is a "correct tactic" except maybe to stack your raid for shadow priests and be as awesome as Nihilum is.
Last edited by DecimusGarona : 06/11/07 at 1:32 PM.
Reason: Internet and sarcasm do not mix
There must be an element we're missing then, such as controlling Fel Rage targets, because with 7 healers and a mage or holy priest targeted, healing them was just not reliable. Thinking back about his target selection, I can't reasonably tie it down to agro or range. It seemed to land on Shadow Priests pretty often, and they were high on threat, but we also had it land on Paladins and Rogues who were at the complete opposite spectrum of threat and range, respectively. Gaining the Fel Rage buff makes you immune to BoP, but perhaps there is a short window before it lands, if it is on an undesirable target, to BoP or even DI/SS, the second of which is surely dicey as a "reliable" strategy.
If none of this is the case, and your raid is just capable of dealing with the damage with 7 healers, kudos, but don't expect that to be the norm, even for high end guilds attempting him right now.
I don't see the point in using BoP (if it was possible) on the Fel Raged target though, seeing as Gurtogg himself deals alot more damage during that phase and would gib your raid quite quick.
I realize that this is the Elitist Jerks forum, but that doesn't mean you have to be one. Perhaps you could enlighten us all as to what this "correct tactic" is, instead of just telling people that they are wrong?
No, he doesn't. This is pretty much a thread for people who are in BT right now working on this fight and others. I don't think most of the guilds working on the fight want to be told "ok, this is what to do to make it easier." It's a theoretical discussion. The answer may just be "bring more healers," but if there's a more elegant solution that works, then simply knowing that such a solution exists is important.
I don't see the point in using BoP (if it was possible) on the Fel Raged target though, seeing as Gurtogg himself deals alot more damage during that phase and would gib your raid quite quick.
He maintains his threat if the Fel Rage target dies, going back to the tank, so I would assume the same would be true if he did not have a valid target. Tanks have far more reasonable ways of dealing with his increased damage, such as last stand, shield wall, and avoidance trinkets.
It's a 100% strategy fight, no questions asked, there's not a single shred of luck involved.
If you're having problems with the new version of Bloodboil, then you never had the correct tactic to begin with.
We killed him yesterday, with only 2 tries, and the reason we wiped the first one was because people didn't pay attention.
We haven't changed a single thing in our tactic, nothing.
Healer setup was 3 Paladins, 3 Shamans, 1 Holy Priest, and a Restoration Druid. Usually we don't bring a restoration druid, but our main feral was online.
You don't need a excessive healer setup to beat this guy, you can run with your normal raid composition.
Why would you not also mention that you had 3 shadow priests, this basically makes your not so healer excessive raid into something entirely different. Most guilds probably raid with 1-2 spriests, but you raid with 3, and 3 shadow priests on gurtogg is HUGE.
Also, I don't see how people can call this fight not random. One poster said it wasn't random, but sometimes they kept a mage up and sometimes they didn't...you know why, right?
I said it was random. L2Read. However, we failed to keep up the Mage due to shoddy healing, not because we lost a coin flip. If it's possible to keep up a Mage, then there is nothing to cry about.
When he enteres Fel Rage, he has a 25% (this number could be off) change per melee attack to gain a 10% stacking speed increase. If this proc stacks quickly at the start, it's unhealable on cloth.
Also, once I took 2 13k crushings back to back, with an arcing smash between them for good measure. I don't see how that is healable (the MS debuff on top of the 35k dmg I took in ~1 sec is very nice).
Like I said, 1 in every 4-5 attempts may be a guaranteed wipe due to a nasty string of bad luck. However, the same could be said about Hydross V1.0. Sapphiron is impossible to beat if all of his Ice Blocks concentrate on one side. And remember: Once upon a time they said Patchwerk was unhealable.
Also, for the record, hunters are more healable than paladins. (30% dodge > paladin armor + shield when you are given 15k armor when he attacks you).
It's 30% dodge > paladin armor + shield + a healer who heals for 45987234. Which is better? Arguable.
As for stacking healers: I think eight is fine, especially if two of them are Priests. We normally run 1 Holy Priest and 3 Shadow Priests, but this week, I respecced Holy due to healer attendance. 8 Healers incl 2 Holy Priests and 2 Shadow Priests is nothing out of the ordinary as far as healer setup goes.
BTW, out of curiosity, how many guilds have killed him since his buff?
Celebrity, Nihilum, Forte, DnT, Risen, DW?
Completely beside the point for this thread, but only if you didn't account for that in your strat.
The point was: There is nothing new about the concept of the "instant win" button from bosses...something that is almost completely out of your control that can't be recovered from. Perhaps Sapphiron was a bad example because we just used a shitty strategy. Hydross V1.0 one-shots is a better example. However, a Mage getting a Fel Rage is by no means an auto-wipe.
Question: We've never tried this before, but theoretically, can a Mage Invis or get BoP'ed, transferring aggro to a Warrior who can subsequently Shield Wall?
It's a 100% strategy fight, no questions asked, there's not a single shred of luck involved.
If you're having problems with the new version of Bloodboil, then you never had the correct tactic to begin with.
We killed him yesterday, with only 2 tries, and the reason we wiped the first one was because people didn't pay attention.
We haven't changed a single thing in our tactic, nothing.
Healer setup was 3 Paladins, 3 Shamans, 1 Holy Priest, and a Restoration Druid. Usually we don't bring a restoration druid, but our main feral was online.
You don't need a excessive healer setup to beat this guy, you can run with your normal raid composition.
How many shadowpriests ?!
Im guessing you let the felrage tank die which isnt really a strategy and more of a brute force method?
Originally Posted by Bokchoy
Question: We've never tried this before, but theoretically, can a Mage Invis or get BoP'ed, transferring aggro to a Warrior who can subsequently Shield Wall?
I also wouldn't say 3 shadowpriests and 3 healing shamans is a standard raid setup.
I wouldn't consider it out of the ordinary either. My guild runs 3 Shadow Priests and 2 Healing Shamans in our standard group. If a healer is absent, we sometimes take a third Resto Shaman.
Haven't did the fight yet (hopefully this upcoming week we will be in BT), but has anyone tried an intervene rotation? I know we used this initially on High King Maulgar. We usually run with 3 Warriors so it would seem nice to have 3~ intervenes going off. Especially on the squishies.
Haven't did the fight yet (hopefully this upcoming week we will be in BT), but has anyone tried an intervene rotation? I know we used this initially on High King Maulgar. We usually run with 3 Warriors so it would seem nice to have 3~ intervenes going off. Especially on the squishies.
He places a debuff on everyone else in the raid called "Insignificance" or something of that sort during fel rage. Basically anything you do causes no threat so no.
I initially had the same view as Egel after watching the clip and reading some of the discussion, but if people are able to manage it with 7-8 healers (w/ shadow priests) then it's not too bad. The point is that requiring one to bring in an additional 3 healers for just one fight seems silly to me -- then again as Gurg mentioned we run fairly light on healing these days so it's not as bad. Look forward to working on him.