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Old 07/03/07, 3:51 PM   #126
Tinhay
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Orc Death Knight
 
Laughing Skull (EU)
Has anyone else observed Al'ar stunning himself after each charge and gaining an invisible "After Charge" debuff?

We are doing some attempts on Al'ar at the moment and have never noticed this behavior before. Seems like a quick and dirty hotfix for the autoattack-after-charge issue.

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Old 07/03/07, 8:03 PM   #127
Pyria
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Draenei Hunter
 
Argent Dawn (EU)
So, what are melee doing to counter Al'ar's stupidly bugged hitbox in phase 2? On our first kill, I spent half my DPS time flailing around blindly and looking for the invisible selection circle on the seethrough floor.

At the moment I've settled on enabling friendly name plates and pretending I'm meleeing Al'ar's current target from the front, but I'm sure there has to be a less clunky solution that doesn't cover your screen with jostling rectangles.

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Old 07/05/07, 10:47 AM   #128
Stopokingme
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Orc Shaman
 
Azjol-Nerub (EU)
Not quite on topic, but didn't feel this question was worth a new thread. Is there a way to disable the targeting circle? Our melee (including our tanks) had trouble seeing the Flame Patches because of them being the exact color as the targeting circle.

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Old 07/05/07, 10:59 AM   #129
Fellwraith
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Mulack
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Originally Posted by Pyria View Post
So, what are melee doing to counter Al'ar's stupidly bugged hitbox in phase 2? On our first kill, I spent half my DPS time flailing around blindly and looking for the invisible selection circle on the seethrough floor.

At the moment I've settled on enabling friendly name plates and pretending I'm meleeing Al'ar's current target from the front, but I'm sure there has to be a less clunky solution that doesn't cover your screen with jostling rectangles.
He always had a normal-sized hitbox at the beginning of phase 2 for me, but it would shrink immediately after the first meteor. I suspect they screwed up something with the transition code there.

I generally found that if I was directly underneath him I could hit him (in the dead center of the red circle). Taunting him can be a challenge the first time you fight him, but it's pretty easy to get used to. I don't backstab so I can't say for certain if that was his back or his front.

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Old 07/05/07, 11:00 AM   #130
 Shifft
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Shifft
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Originally Posted by Pyria View Post
So, what are melee doing to counter Al'ar's stupidly bugged hitbox in phase 2? On our first kill, I spent half my DPS time flailing around blindly and looking for the invisible selection circle on the seethrough floor.

At the moment I've settled on enabling friendly name plates and pretending I'm meleeing Al'ar's current target from the front, but I'm sure there has to be a less clunky solution that doesn't cover your screen with jostling rectangles.
The easiest way to melee him is to pretend you're meleeing whoever's tanking him unfortunately, I think you've already got it right

On his hitbox, it just seems like the meteor has a super-small hitbox and there's no code in place to change the hitbox back to normal size when Al'ar respawns.

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Old 07/09/07, 1:54 PM   #131
Tri
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Human Priest
 
Executus
Last night on Al'ar was my first time shadowpriesting in T5 content (having made the switch from holy) and I was very excited about trying to push the limit on an 'aggroless' boss (as P1 was described to me). However, repeatedly in P2 Al'ar would come after me (not charge) after a meteor (and at the start of P2, but we mitigated that by having myself and the locks in a designated location so the tanks could intercept) despite attempts to temper my threat or dps adds during P2 instead of al'ar. This behavior seems vaguely alluded to in this thread, however, I was wondering if anyone has found a reliable way to keep al'ar on the tanks during P2. My only thought is to make sure I keep the tanks in between al'ar and myself prior to and following a meteor so they can taunt if it comes after me, instead of going to dps on the embers while he's in the air as I had been. Any other suggestions? I've seen WWSs of priests going full burn on al'ar with VE running so I know there's a way, unless we were running into some wierd bug, or I'm too inexperienced to see something obvious.

Here's a WWS of last night if it helps: http://www.lossendil.com/wws/?report=cqls41xxeifkm&m

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Old 07/09/07, 2:36 PM   #132
LiteSabre
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Ramsay
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Well, Phase 1 is truly aggro-less, but you have to remember that the aggro carries on to Phase 2. I have no idea how much threat s-priests can generate (as a rogue, I'm on the other end of the threat-management system) but I've seen some of the priests in my guild skyrocket to over 1500 TPS even with salv. It's remotely possible that your DoTs and what-have-you are exceeding the MT's threat by 130% while Al'ar is in the air. Also remotely possible that Al'ar completely ignores the 130/110% rule with each rebirth and instead heads towards the absolute highest on his threat list.

I would lean towards the latter explanation except for the fact that I've never seen behavior like you've described, and we've got some pretty mean s-priests ourselves.

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Old 07/09/07, 2:48 PM   #133
Tri
Glass Joe
 
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Also remotely possible that Al'ar completely ignores the 130/110% rule with each rebirth and instead heads towards the absolute highest on his threat list.
yeah, I'm just not sure how the whole thing comes together with al'ar being tauntable as well. My only other thought is that his threat list is re-established via aggro producing abilities when he lands, much like a knockback scenario, and that my dots either on al'ar or the adds are putting me on the list while tanks who are just standing there waiting for him to do the aoe knockback so they can charge are not getting back on the list. Does anyone have any experience re-establishing tank threat with a commanding shout or somesuch?

And yeah, healing this fight I recall him typically going back to the inital tank after each meteor, which makes this doubly frustrating for me.

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Old 07/09/07, 3:02 PM   #134
Ghando
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Tauren Shaman
 
Mal'Ganis
Al'ar sticking to his first P2 target after a meteor is a documented bug/oddity/what-have-you. I've never seen it personally (and I've seen a lot of weird Al'ar behavior) so I don't think there's some crucial fight mechanic you're missing out on. All I can really recommend is stopping extreme-threat DPS at say, 5% on Phase 1. If your tank lands a Taunt at ANY point after that,. and you haven't touched Al'ar in the time between that Taunt and his rebirth, there is no possible way for you to out-threat him. Tri, your posts are ambiguous as to whether this happened repeatedly or not, and that would make a difference in terms of how you address it.

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Old 07/09/07, 3:57 PM   #135
Tri
Glass Joe
 
Human Priest
 
Executus
Tri, your posts are ambiguous as to whether this happened repeatedly or not, and that would make a difference in terms of how you address it.
Sorry, you're right. This happened in no less than three different attempts. Each time it happened after a meteor. I can only assume that a taunt would have occured at some point prior to my death given melt armor. The last attempt I did, I used a lighter dps rotation, stopped dots at around 7% in P1, and focused on embers during P2 with only dots on Al'ar. Al'ar killed a warlock first after one meteor, and me right after the following meteor, both with melee. After the warlock died, I didn't touch Al'ar again during his entire phase on the ground. In addition, the boss was taunted in the same second that the warlock died.

Here's the log of my death: http://www.lossendil.com/wws/?report...xeifkm&bl=8284

some pertinent lines:
Al'ar's Meteor hits Tyresa for 5731 Fire damage
Penthesilea's Lifebloom heals Penthesilea for 1356
Par's Lifebloom heals Par for 1308
Trianna gains Fade
Al'ar's Melee hits Trianna for 9638
Par and Penth were our Al'ar tanks, so you'd think they'd be on the threat list if you believe the bit about lifebloom's final tick.

To quote arrested development, it was weird.

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Old 07/09/07, 4:17 PM   #136
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
My solution would again be to stop DPS entirely near the end of Phase 1, and have your MT Taunt Al'ar twice...first after the super-aggro DPS halts, again right as he's about to die. It's doubtful that a tank would decide to Taunt a mob that was solidly on him (as Al'ar is), so this might not be happening. At the most basic level, Al'ar DOES have a threat list in Phase 1, and since the transition from Phase 1-2 appears to be dodgy I'd do whatever you can to just remove the issue.

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