I'm an officer of a guild and the leadership tasked me with designing a DKP-type system for review and adoption. Currently, there's a short class leader debate to determine eligibility followed by /random, which works because our raiding pool is fairly small right now and made up mostly of long-time guildies. We decided we wanted something that'll appear less arbitrary and luck-based for when we start getting more newcomers in the guild.
Also, our guild is not hardcore. We're more concerned with raiding for the sake of raiding rather than progression, though many of us do want to progress.
This is what I came up with. The purpose I had in mind was to encourage consistent attendance and balance newcomers with established raiders. New raiders won't be eligible to compete for loot until they had attended X raids, at which point they'd be promoted to the bidding-eligible raiding rank. I've been tracking attendance for the last month so that we'd have a baseline to get everyone started with.
Attendance-based bidding lewt points system
Raiders are awarded up to 3 lewt points per night:
- 1 for being present on time at the start
- 1 for being present when the raid is called for the night
- 1 for being present for at least 60% of the raid's duration
Earning 1 lewt point in a night grants 1 attendance point in a separately tracked pool.
Our ranking system requires a minimum time investment of 9 out of 12 nights per 4 week period, or a full week of 3 full nights in a row (9 lewt points), whichever comes first. This eligibility requirement translates into a rolling point ceiling. When the 13th raid night's points are added, the 1st night gets moved off the spreadsheet for archiving. On the 14th raid night, the 2nd night gets archived, and so on. So, there's a rolling maximum of 12 raid nights, or a 36 lewt-point rolling ceiling. Attendance points are never expired or reduced.
Random BoP epics are biddable items, in a two-round secret auction. Tokens are not biddable and the process for those is described at the end of this post. We will designate two auctioneers at the start of the raid in opposing classes who generally would never compete for the same item - e.g., Warrior/Mage. If the primary auctioneer happens to want to bid for an item, the secondary will be whispered the bids instead.
Bids are 2 points minimum and must be an even number.
After 10 or so seconds, the first round is closed and the auctioneer announces the high bid. If no one bid, the item is /randomed and the winner pays 1 point.
If no one /randoms, it gets sharded for greed roll at the end, or it gets awarded to a non-ranked or point-impoverished raider. They will still have 1 point deducted from their total, even if it takes them into negative points.
(This 1 point minimum might get adjusted higher due to the smaller raid sizes leading to higher chances of only 1 person wanting the item).
Once the high bid is announced, the second and final auction stage begins. Once those 10 or so seconds are up, if anyone whispered bids higher than the last high bidder, they are announced with their winning bid cost. If no one outbid the first round high bid, or if only the first round's high-bid outbid himself in the second round, the first round high bid wins.
If more than one person are the final high bidders, the tie is broken by their Attendance points. If they have the same number of Attendance points, they /random for it.
Tier token items are not bid on but are allocated based on Attendance points, except, in our case, for tanking gear, priority for which goes to maintank/offtanks. All tokens cost 4 lewt points. If the only person who can use the token doesn't have enough points to cover the cost, they just go negative.
I think it'll be rather frothy - a full night is over 8% of the point cap, and bidding is relatively expensive, so newcomers won't be shut out for long and ancient raiders won't have a stranglehold on every drop due to an inflated point pool. A catastrophically high bid will be more or less erased in two or three weeks. Poor raid contributers will likely get passed over for raid spots, and we've talked about having a lewt council made up of two class leaders and one of the GMs to resolve conflicts after-the-fact (i.e., off-spec rolling against better suited raiders) and extract 'fines' of some number of lewt points from people bidding on items they won't get as much use out of.