Originally Posted by PSGarak
When you think about it, the only functional difference between waiting 5 seconds to have to drink, and the current 5-second out-of-casting rule, is that you have to stand still. It's not an exciting mechanic, nor is it strategically very different than the regen boost you already get for not casting (even non-SPT classes, post-2.4).
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It is if you remove all passive regen. Then it becomes a risk/reward scenario: if you happen to pick a bad time to drink, where you either take damage or have to cast a clutch heal to save someone's ass, then you got nothing out of it. Picking the right time (and place, due to the not taking damage restriction) to drink becomes a game in itself under that scenario, where as going outside the 5 second rule just involves doing nothing.