
Originally Posted by constantius
I tend to disagree that spell haste is useless for healers. Look at the progression Blizzard has taken with healers.
Molten Core: lots of stats, a bit of +heal, a bit of +regen, nothing fancy.
BWL: lots more regen, introduced fights where you almost *needed* to do a healer rotation.
AQ40: tons more regen, balanced with healing. Finally stressing Mp5 as a primary stat.
Naxx: +heal scales a little better, but even more regen. Finally have the holy trinity: 10k mana, 150 Mp5, and 1000 +heal.
TBC: continues.
Now, look at *encounters*. What does TBC suggest to all of you? From what I've seen so far (3/10 T5 bosses down), they think we have enough regen now (it's tapering off / plateauing), they know we have enough +heal (easy to break 2000+ if you want to), and they recognize that neither of those stats scales in a satisfying way.
So they stopped, and thought about what could possibly make us lose fights now. We have lots of regen (Super Mana + Shadow Priest + gear = win), we have lots of +heal (so we can downrank for more longevity, or switch to high rank for our highest HPS) ... but we still lose tanks to burst damage.
And they can't make more steady damage -- that's been done to death (hello Rank 2 Heal, *cough* Naxx *cough*). They can't do more huge damage (at some point, they're capped by the stamina of the tanks). So they're increasing burst-y damage. Medium-to-large hits, but many of them, back to back.
And how do you deal with that? Crank up your HPS. +heal is a decidedly BAD way to do that. So they introduce spell haste.
If a paladin geared him or herself in all the spell haste gear available in BT+, with 2/5 T5, according to the math I did, you get Holy Light down to about 1.65 seconds cast. With over 2k + heal. That's a 7k heal, in 1.65 seconds. And that's the type of encounters we're going to see past BT. Burst damage, then steady sustained, then BURST, then steady ... burst to force us to wear spell haste so we can DEAL with that damage.
My 2c, anyway.
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In Hyjal/BT they seem to be putting more emphasis on raid healing than tank healing from what I've seen/know, which allows classes to shine where before only Paladins held the top spot.
There is still a very big shortage on mana in several fights unless you overwhelm the encounter with healers, often requireing SP's in the healer groups to allow them to sustain it. Haste rating only makes them spend mana 'faster' which sure increases their HPS, but does nothing for HPM.
You could look into how many people use the max rank of their healing spells all the time, because I think quite a few [with the exception of Paladins] will downrank just a little.
They could of done with implementing a new regeneration stat for healers, something like [% of mana regeneration to continue while casting], or [chance to restore <x> mana on spellcast] which would of been around equal to that of haste for dpsers.
Anyway sorry for the slight derail, but yes it seems a very expensive stat and for healers its not close to being remotly worth it.