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Old 06/21/07, 11:45 PM   #151
Adalys
Von Kaiser
 
Murloc Druid
 
Frostmane
Originally Posted by RK View Post
Thought it was meant to have a lot of potential bugs involved, mostly to do with having mailboxes accessible in instances, and they decided it wasn't worth the time of their programming and network teams to fix (especially since leaving instance and being summoned back is far less of an issue now).

Fused wiring availability wasn't the reason, certainly, as they could have just changed the mat requirements.
Gnomeragan already has a working mailbox, or atleast it worked a year ago.

edit: Rk beat me to it.

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Old 06/21/07, 11:48 PM   #152
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
Originally Posted by Trifle View Post
There's mailboxes in gnomeregan tho ...
They don't despawn. Snd they aren't in a position where they can be used during a bosss fight script. And there's no items in Gnomeregan which are meant to despawn upon leaving the instance. And so on.

Also an issue of traffic- Gnomeregan is not high traffic and never really was even in January 2005. In June 2007, we have enough mailbox bugs without subjecting the mail system to crashes and resets and raid-zone lag.

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Old 06/21/07, 11:59 PM   #153
Lavode
Bald Bull
 
Night Elf Druid
 
Earthen Ring (EU)
The final trashpack in slavepens (the defender x 2 + 2 others) ate the nerf sledgehammer - no defenders in it anymore.

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Old 06/22/07, 1:57 AM   #154
Xei
Token Australian
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Grayson Carlyle View Post
I'm still getting hard-locks on alt+tabbing occasionally. Anyone else who had them pre-patch getting them?
I used to constantly get the lock-ups from ALT-TABing out of WoW. Post patch I haven't had a single problem.

"Being a leader is not a position of power. It is a position of service." ~ Barestomper

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Old 06/22/07, 3:12 AM   #155
Xav
Bald Bull
 
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Worgen Warrior
 
Sen'jin
The terrain/environmental/geography/something in Gurtogg's room was changed near the waterfalls, specifically, when you're facing him, the waterfall to the right. It's possible to jump on to, or more realistically, get knocked back onto the waterfall and fall through the world. The camera also behaves very poorly and bugs out tremendously near the right waterfall.

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Old 06/22/07, 3:47 AM   #156
 Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Xei View Post
I used to constantly get the lock-ups from ALT-TABing out of WoW. Post patch I haven't had a single problem.
They sort of fixed it, it no longer errors after 30 alt tabs instead the graphics become screwy and I have to use /console gxRestart, but their seems to be some sort of memory issue since I've started to get out of memory errors while alt tabbing.

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Old 06/22/07, 4:33 AM   #157
 Zak
Nuke it from orbit.
 
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Zak
Tauren Warrior
 
No WoW Account (EU)
They've changed the graphics of the Karazhan plate set again. Previously they had messed with the shoulders, turning them into red wrath ones while leaving the rest of the set bright green lawbringer. Now it's all a very browny Bold-armour reskin, from first glance.

I had grown kinda attached to my red wrath shoulders. New ones are very dull.

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Old 06/22/07, 4:40 AM   #158
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Originally Posted by KikassAssassin View Post
Strange change I noticed: The Dragonmaw Transporters at Netherwing Ledge are now immune to Gouge.

They're immune to most CC's, including freezing trap. I used to pull 2 of them down and just trap one while I killed the other, now I've got to kite one or feign and let the kitty tank two.

I have a kitty, because the lvl 70 Ravagers in the mines still aren't tameable *hint* .

Last edited by Rane : 06/22/07 at 5:11 AM.

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Old 06/22/07, 4:52 AM   #159
anathor
Piston Honda
 
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Tauren Druid
 
Karazhan (EU)
Originally Posted by xani View Post
* Tempest Keep: Mechanar
o Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode.
She also cannot be kited out of the room any longer (although I have to say I had never kited her before but a guildmate of mine with whom I was running this yesterday told me he did - so potentially to be confirmed). As soon as she goes on the glass portion of the bridge she resets and runs back to the starting position with full health and her elementals despawn. It was a normal mode. It would be consistent with the fact that they fixed a few kiting issues with bosses in this patch (e.g. Anzu).

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Old 06/22/07, 4:56 AM   #160
Goggles
King Hippo
 
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Selggog
Dwarf Shaman
 
No WoW Account (EU)
Originally Posted by anathor View Post
She also cannot be kited out of the room any longer (although I have to say I had never kited her before but a guildmate of mine with whom I was running this yesterday told me he did - so potentially to be confirmed). As soon as she goes on the glass portion of the bridge she resets and runs back to the starting position with full health and her elementals despawn. It was a normal mode. It would be consistent with the fact that they fixed a few kiting issues with bosses in this patch (e.g. Anzu).
This has been in since 2.1. It was possible to kite the adds though but I imagine now that they switch target it's not any more.

Not actually a member of Refusion on Burning Blade.

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Old 06/22/07, 4:57 AM   #161
anathor
Piston Honda
 
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Tauren Druid
 
Karazhan (EU)
Originally Posted by Shadowed View Post
They sort of fixed it, it no longer errors after 30 alt tabs instead the graphics become screwy and I have to use /console gxRestart, but their seems to be some sort of memory issue since I've started to get out of memory errors while alt tabbing.
I didn't take me 30 Alt-Tabs for the game to crash before (either freeze or just close suddenyl with an error message). A couple were enough. However even before this patch I have taken the habit of using the Windows key to go back to the desktop and I have not had a problem since then. I still have the issue that portraits go black, and more annoyingly that the display gets completely weird, displaying vectors with full triangles in black or white (think about the way landscapes were rendered in 3D 15 years ago).

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Old 06/22/07, 7:01 AM   #162
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
In reference to Sepethrea, we did a heroic mech last night. Her elementals were changing targets randomly (hellfire optional). We did the encounter the 'intended' way (i.e. we stayed in her room and didn't go down the corridor or elevator, didn't encounter any other bugs.

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Old 06/22/07, 10:12 AM   #163
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Thaliz View Post
Found something interesting by playing a little with the armory.
http://armory.wow-europe.com/#item-info.xml?i=23885
...
this leads to some Engineer-love or just a mistake.
[Pattern: Remote Mail Terminal (Engineering 335)]

I'm pretty sure this pattern existed in early BC beta, or people who where in alpha talked about it.
I think someone in our beta guild had it, or at least had it linked, as some random drop. It was removed at a later patch (I think when they removed the level cap of 67).

Either that, or I suffer from juvenile dementia.

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Old 06/22/07, 10:18 AM   #164
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
I never saw the RMT in beta (PvE server) and to the extent of my knowledge it was only ever data-mined. I do recall the thread asking if it was ever actually coming into the game and the response was that it had been killed in development.

Unless, if course, senility is setting in finally. Mmmm, I'm looking forwards to that!

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Old 06/22/07, 12:04 PM   #165
lolz
Glass Joe
 
Night Elf Death Knight
 
Kor'gall (EU)
Originally Posted by Lavode View Post
The final trashpack in slavepens (the defender x 2 + 2 others) ate the nerf sledgehammer - no defenders in it anymore.
They have been like that since 2.1.

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Old 06/23/07, 8:59 PM   #166
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Northerner View Post
I never saw the RMT in beta (PvE server) and to the extent of my knowledge it was only ever data-mined. I do recall the thread asking if it was ever actually coming into the game and the response was that it had been killed in development.

Unless, if course, senility is setting in finally. Mmmm, I'm looking forwards to that!
Actually I had the drop in very very early beta (unless I'm nuts again...) but I mailed it to an engineer friend and -it was never seen again-. Just vanished- but everything was so new that I figured I mailed it to the wrong name or something, and it wasn't till months later that I learned that it was pulled from the game.

So I've no idea if it was even learnable or anything, but I'm pretty sure the drop did exist as a random world one.

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Old 06/23/07, 10:29 PM   #167
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
Originally Posted by anathor View Post
I didn't take me 30 Alt-Tabs for the game to crash before (either freeze or just close suddenyl with an error message). A couple were enough. However even before this patch I have taken the habit of using the Windows key to go back to the desktop and I have not had a problem since then. I still have the issue that portraits go black, and more annoyingly that the display gets completely weird, displaying vectors with full triangles in black or white (think about the way landscapes were rendered in 3D 15 years ago).
I only use the Windows key to get out of game, and have had hard locks since 2.1. It occurs after 4-20 times. If you're still experiencing this, don't ever alt+tab or Windows key out of the character selection menu, if it locks up there, you'll lose all your savedvariables from the last character you were logged into.

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Old 06/23/07, 11:17 PM   #168
matthra
Glass Joe
 
Dwarf Hunter
 
Ysera
I don't know if this is new to this patch, but switching hunter aspects while mounted will dismount you.

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Old 06/23/07, 11:17 PM   #169
Consecrated
Glass Joe
 
Blood Elf Paladin
 
Spinebreaker
Originally Posted by cheebamonkey View Post
It would seem that Curse of Recklessness and Curse of Weakness are causing a huge amount of aggro. We were having a lock put it up recklessness in our fights on leo during the demon phase and he kept pulling aggro as well as during the switch from demon to human. We further tested it on some of the trash pulls having him place CoR on a sheeped mob and everytime he did the mob would go strait to him after it broke.
This was probably due to an exploit you could do pre-patch. You could park an imp on an object that would cause a mob to evade, jump down on the ground and pull with rank 1 Curse of Recklessness (I'm assuming Weakness worked too), and then run like mad to your imp while spamming this macro:

/cancelaura Fire Shield
/cast [target=player] Fire Shield

Doing this would cause the mobs to aggro on your imp, holding them into place for a pretty good while. Eventually they would evade bug completely and aggro on you and kill you, but it was good for skipping trash packs in heroic instances, or helping someone else get that damned Netherwing Egg on the dock next to the two draknoids.

I tried this post-patch on some mobs and they no longer aggroed on the imp, so I'm assuming it was because they buffed the threat generated by curse of recklessness.

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Old 06/24/07, 1:31 AM   #170
 Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Originally Posted by anathor View Post
I didn't take me 30 Alt-Tabs for the game to crash before (either freeze or just close suddenyl with an error message). A couple were enough. However even before this patch I have taken the habit of using the Windows key to go back to the desktop and I have not had a problem since then. I still have the issue that portraits go black, and more annoyingly that the display gets completely weird, displaying vectors with full triangles in black or white (think about the way landscapes were rendered in 3D 15 years ago).
It's been very random for me, usually it's around 30-40, but sometimes it's 5 and sometimes it'll take 100+. It's much better then the previous patches that "fixed" it at least.

When the display gets weird do /console gxRestart I had that happen a bunch of times and used it to fix the problem without having to restart the entire game.


I only use the Windows key to get out of game, and have had hard locks since 2.1. It occurs after 4-20 times. If you're still experiencing this, don't ever alt+tab or Windows key out of the character selection menu, if it locks up there, you'll lose all your savedvariables from the last character you were logged into.
Not exactly sure what you mean by this, WoW basically buffers everything that you can change so you can't make a bot that reads SavedVariables/Keybindings/ect for changes, this is why when you crash all of your game and addon settings revert to the last save point.

The game saves everything on reload ui, a clean exit and probably log out.

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Old 06/24/07, 6:32 AM   #171
Regan_
Piston Honda
 
Human Paladin
 
Tarren Mill (EU)
Originally Posted by Consecrated View Post
This was probably due to an exploit you could do pre-patch. You could park an imp on an object that would cause a mob to evade, jump down on the ground and pull with rank 1 Curse of Recklessness (I'm assuming Weakness worked too), and then run like mad to your imp while spamming this macro:

/cancelaura Fire Shield
/cast [target=player] Fire Shield

Doing this would cause the mobs to aggro on your imp, holding them into place for a pretty good while. Eventually they would evade bug completely and aggro on you and kill you, but it was good for skipping trash packs in heroic instances, or helping someone else get that damned Netherwing Egg on the dock next to the two draknoids.

I tried this post-patch on some mobs and they no longer aggroed on the imp, so I'm assuming it was because they buffed the threat generated by curse of recklessness.
I have had similar experiences with Curse of Tongues after the patch. Usually when pulling a pack with caster mobs I CoTed the mob the warrior shot for pulling, since the aggro that CoT generated wasn't enough to pull the mob to me. But now it does. No biggie since now i just wait until the tank has made melee contact, but would seem to confirm that they buffed the threat non-damaging debuffs do.

My sample is a bit small, though, since i obviously stopped doing it soon after it was obvious i was messing the pulls. It would be possible that i grouped with warriors without maxed ranged skill.

Last edited by Regan_ : 06/24/07 at 6:40 AM.

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Old 06/24/07, 6:36 PM   #172
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
Originally Posted by Shadowed View Post
Not exactly sure what you mean by this, WoW basically buffers everything that you can change so you can't make a bot that reads SavedVariables/Keybindings/ect for changes, this is why when you crash all of your game and addon settings revert to the last save point.

The game saves everything on reload ui, a clean exit and probably log out.
I mean that the files were gone. Literally, entirely missing. Only the .bak files still existed, and those were no newer than Aug. 2006.

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Old 06/26/07, 12:57 PM   #173
snape
Great Tiger
 
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Human Mage
 
Destromath
Originally Posted by matthra View Post
I don't know if this is new to this patch, but switching hunter aspects while mounted will dismount you.
You are casting a spell here (mana cost, etc.), so that's intended behavior. My question is: can Paladins change auras and not get dismounted? I'm thinking of course in the Default UI, because there is an option to change it.

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Old 06/26/07, 1:03 PM   #174
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Originally Posted by snape View Post
You are casting a spell here (mana cost, etc.), so that's intended behavior. My question is: can Paladins change auras and not get dismounted? I'm thinking of course in the Default UI, because there is an option to change it.
Changing aura doesn't dismount .

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Old 06/27/07, 1:50 AM   #175
sovelis41
Bald Bull
 
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Draenei Shaman
 
Zul'Jin
In what seems to be a recurring theme, Gruul was HS the 2nd and 3rd on aggro tonight.

Edit: Wasn't sure where to throw this so I just posted it here

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