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06/19/07, 5:45 PM
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#1
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Glass Joe
Troll Priest
Sisters of Elune
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Casual Progression
Now, our guild is very casual. 1-2 raid nights a week, maybe 4 hours a night. We've been farming Karazhan for about a month, and are right there on Gruul after a night of attempts (3% wipe last week, we'll get him this week now that people are used to it...and yes, I know, months behind, we don't really care about speed, just experience).
Now, with today's attunement lift announcement, people are very anxious to get into SSC and TK after being basically bored with repetitive KZ runs. My question is, is it even worth it? I've heard Void Reaver is basically a loot pinata, but gear-wise, we're running mostly on KZ and heroic epics, with no Gruul or Mag gear.
Is it worth going into SSC and TK without repeatedly farming Mag or Gruul? Is Magtheridon even worth working on anymore? If we were to try SSC, which boss makes for a good beginning (apparently not Hydross)? I'm mostly curious how big the jump from Gruul to SSC/TK is, and what bosses would be worth taking a look at at this point to see whether it's even worth it for now.
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06/19/07, 5:52 PM
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#2
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Glass Joe
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If you can do Maulgar, you can do VR is the general consensus from most people i've talked to in TE guilds.
But prepare yourself for a long and agonizing trash clear.
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06/19/07, 5:55 PM
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#3
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Piston Honda
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Originally Posted by Orcheon
If you can do Maulgar, you can do VR is the general consensus from most people i've talked to in TE guilds.
But prepare yourself for a long and agonizing trash clear.
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Eh, I'd kill gruul at least. If you fail at moving for gruul, you'll fail at moving for VR.
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06/19/07, 5:58 PM
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#4
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Piston Honda
Blood Elf Paladin
Mug'thol
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It's impossible to answer this question fairly...only you can evaluate the talent and gear quality of your guild, specifically the gear on your tanks. You won't get anywhere without two geared main tanks. If you are wiping on Gruul, SSC and TK will be very difficult.
Having said that, work on Magtheridon, Lurker, and Void Reaver. They all require raid cooridination, only require at most three geared tanks, and are probably the easiest bosses in each zone. There is no reason not to try different encounters at this point, since Blizzard has left you free to do so. The trash in TK and SSC drops decent items as well, so if you are clearing trash, you are at least getting something out of it.
Don't get frustrated if you get flattened though. You are probably not ready at this point.
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06/19/07, 6:01 PM
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#5
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Bald Bull
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I question whether a guild in Karazhan gear would be able to beat the Void Reaver berserk timer without heavy consumable use. Which is unlikely to happen given the premise of a "casual" guild.
Then again, maybe my guild's DPS is just bad.
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06/19/07, 6:01 PM
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#6
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Mass Teleport
Lorentz
Troll Shaman
No WoW Account
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You have to be able to kill Gruul before you go to these other instances. Every boss in SSC and TK is harder than Gruul. I'd say even Void Reaver is harder than Gruul, because you can lose 5-6 DPS to Gruul and still win, but if you lose that many to VR orbs you won't make the enrage.
If you want to try SSC, Hydross is really not bad if you can field five tanks and AoE. He used to be difficult so he's got a bad reputation, but he's not a hard boss anymore. You'll get a feel for how the fight goes pretty quickly, then it's just a matter of repeating the transitions. Lurker is not a bad starting point either, though you may have trouble getting all the adds down because of your DPS.
If Magtheridon is burning you out, the first boss you should switch to is Void Reaver, but you won't really want to skip Magtheridon entirely. Once you get to the point of farming SSC/TK and some of Hyjal/BT, Magtheridon becomes a second priority, but until then two T4 breastplates are still worth it.
But yeah, you have to be able to down Gruul to make it anywhere in SSC or TK.
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06/19/07, 6:22 PM
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#7
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Glass Joe
Undead Mage
Dethecus (EU)
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We killed gruul 1 month ago and had our first 2 attempts on mag this week (27 %). I guess we have a chance to kill VR, but the question i am more concerned about is the trash. I'm not interessted in clearing trash all night long, to have 15min of trying VR.
So my question is, how long do a "good" guild need for the trash ? How much time would you approximately take into account for a guild going TK the first time and wype a few times ?
And one more question on the respawn timer. Since one of the last hotfixes the respawn is on 2h cd afaik. Is this just the respawn near VR or the complete way up to him ?
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06/19/07, 6:42 PM
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#8
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Glass Joe
Orc Shaman
Steamwheedle Cartel
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Go in and get flattened. Really. It's a great way to get people more motivated about gearing up through Kara. If the Raid thinks it's ready for TK, go for it. If you win, then you've got people excited about Raiding and they'll be more active and committed. If you get crushed, then people will be more willing to work on other encounters because they'll know they need to gear up better to progress. And, if you get flattened, the next time you go in with better gear, it will seem easier so people will start off the return with higher expectations.
It's a win/win.
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06/19/07, 7:03 PM
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#9
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Glass Joe
Human Warlock
Frostmourne
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Originally Posted by Tzan
Go in and get flattened. Really. It's a great way to get people more motivated about gearing up through Kara. If the Raid thinks it's ready for TK, go for it. If you win, then you've got people excited about Raiding and they'll be more active and committed. If you get crushed, then people will be more willing to work on other encounters because they'll know they need to gear up better to progress. And, if you get flattened, the next time you go in with better gear, it will seem easier so people will start off the return with higher expectations.
It's a win/win.
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I agree with this 100% There's nothing more lifting, and encouraging for a Guild then downing bosses, On the flip-side of things, If your guild doesn't quite have the means to down a boss it can also encourage people to attain those means.
I also suggest working on Mag.
It really is a great encounter, and a very fun fight.
Mag really relies on teamwork, and coordination so it is a great building ground, for your guild.
Plus there are still some quite nice loots there =)
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06/19/07, 7:07 PM
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#10
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We kill Gruul but need 2-3 attempts to do so because we have alot of casuals... Mag tries went not so good, we fail to kill all 5 adds in the first 3 minutes... our strength are our 3 tanks though... but the best DD are our 2 rogues... you think Void Reaver would be a good idea for us?
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06/19/07, 7:13 PM
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#11
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Gentleman of Leisure
Blood Elf Warlock
Mal'Ganis
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Originally Posted by Tzan
Go in and get flattened. Really. It's a great way to get people more motivated about gearing up through Kara. If the Raid thinks it's ready for TK, go for it. If you win, then you've got people excited about Raiding and they'll be more active and committed. If you get crushed, then people will be more willing to work on other encounters because they'll know they need to gear up better to progress. And, if you get flattened, the next time you go in with better gear, it will seem easier so people will start off the return with higher expectations.
It's a win/win.
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If you still have questions if your raid is ready if you can do some combination of XYZ boss in Karazhan, Gruul's, Mag, Naxx or whatever, re-read this post.
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06/19/07, 7:50 PM
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#12
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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On the other hand, if people just screw up and die to explosions all the time, people will be discouraged and won't show up the next time
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06/19/07, 8:16 PM
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#13
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Von Kaiser
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Originally Posted by Keline
On the other hand, if people just screw up and die to explosions all the time, people will be discouraged and won't show up the next time
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If people get discouraged that easily, then the guild probably isn't cut out for SSC/TK and above anyway, on the commitment end of things.
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06/19/07, 8:39 PM
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#14
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Don Flamenco
Orc Death Knight
Crushridge (EU)
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Can we turn this thread from "can we do it" into something more along the lines of "useful advice for people going into TK/SSC for the first time"?
Things like the scale of difficulty of the different bosses in each zone, how many geared tanks you need for each one, what kind of resistance sets are needed on what classes, what fights have specific requirements (aoe, etc). How hard/long is the trash clear in different parts of the instance...
My guild has a core group of about 15 players while the rest is way more casual, we've been clearing karazhan for long now and have three 5v5 arena teams over 2000. Only recently have we been able to round up 25 people one night a week and we've been able to down gruul a few times without too much problems. DPS is low but we still manage, last week we even had a 20 grow kill (some dps died at the start). We had about 1 hour of attempts on mag and were making decent progress.
But this isn't about my guild.
So, advice for people going in for the first time? Casual guilds don't have a lot of raiding time available so anything that allows them to plan ahead and not waste time would be great. I imagine there are a lot of guilds in this situation and that will consider taking a peek inside now that the attunement hurdle isn't there anymore.
Last edited by gia : 06/19/07 at 8:48 PM.
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06/19/07, 8:52 PM
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#15
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Glass Joe
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I think you should be able to do VR no problem. He's pretty easy, more an "are you awake check." We sorta tested this the other night - we have about 5 guys that have rerolled X class to fulfill certain raid spots that we were lacking, and we brought all of them with us to VR (we powered them through the attunes). The kill was still fine, though I'll admit our tanks are fairly well geared. Our first kill on him we had 22 people too, so... I think I'd honestly tell every and anyone to go for VR. He, and the trash too him, are quite simple.
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06/19/07, 9:01 PM
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#16
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Look on my works, ye mighty, and despair!
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My guild is planning to hit up Tempest Keep tonight and we're going straight for Void Reaver. We've read up on the fight and have studied videos but I'm still scared of the trash. Especially because of the lack of information regarding the trash except for "they're harder than the boss".
All I understand is that there's banishable targets who cast some sort of saw attack even while banished, and that the best remedy for these pulls is to banish them and run out of LoS so that they can't cast their raid-killing ability.
I know everyone is going to pounce on me for not actually having attempted these mobs - but some preliminary information regarding how these pulls work might just save my group from hours of wiping.
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06/19/07, 9:07 PM
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#17
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King Hippo
Orc Warlock
Magtheridon (EU)
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And let's not forget the random BoP's, Vortexes and patterns you will get clearing to both Lurker and VR. There's some pretty good BoE and BoP craftables to be found and made, your crafters and weaponsmiths will love the Vortexes (should get 1-2 at least clearing to either boss) as well.
By all means, every guild should give it a go if they can field the 25 man. The change of pace, new environment, heck even the the overwhelming truth of getting your arses kicked should be a good boost to any guild interested to get a taste of endgame raiding 
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06/19/07, 10:28 PM
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#18
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King Hippo
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VR trash could really be a pain for a new guild, but the boss is really doable.
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06/20/07, 1:32 AM
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#19
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speaks French...in Russian.
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Originally Posted by OzzymandiasKJ
My guild is planning to hit up Tempest Keep tonight and we're going straight for Void Reaver. We've read up on the fight and have studied videos but I'm still scared of the trash. Especially because of the lack of information regarding the trash except for "they're harder than the boss".
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We took advantage of the lifted keys tonight and went in for Void Reaver. In my opinion, the trash was very overrated and I think we had one wipe on our first pack from VR room (big robot, 2 saw throwers, engineer), but after that we lost maybe 1 person at most to the pulls. Like you said, they are very controllable packs and once you get a feel for their abilities it's not too much trouble. Went smooth all the way and didn't have to reclear trash before dropping him. TK is a lot more visually appealing than SSC at a very minimum.
From my experiences, if your guild is having some trouble with magtheridon, go and give void reaver some tries, more than likely you'll down him, grab some teir 5, rejoice, and boost the morale for more mag attempts later in the week.
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06/20/07, 2:45 AM
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#20
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Glass Joe
Human Rogue
Bloodhoof (EU)
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Originally Posted by OzzymandiasKJ
Especially because of the lack of information regarding the trash except for "they're harder than the boss".
All I understand is that there's banishable targets who cast some sort of saw attack even while banished, and that the best remedy for these pulls is to banish them and run out of LoS so that they can't cast their raid-killing ability.
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This was before patch 2.1 when the trash was still horrible. It's fixed now tho. The Robots on the way to VR is now meleeable and the demon adds are banishable without throwing Saw Blades while in it. It's 30 mins of work max once you learn it so go try it! =)
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06/20/07, 4:05 AM
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#21
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Still Bald Bull
Human Paladin
Earthen Ring
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Originally Posted by Keline
On the other hand, if people just screw up and die to explosions all the time, people will be discouraged and won't show up the next time
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That's the responsibility of the raid/guild leader to frame things in a positive light.
Instead of saying "we're not skilled enough to master the execution of this fight", emphasize "Once we gear up more in Karazhan and Gruul/Mag, we'll have more room for error and the fight will be easier to learn."
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My comrades are my weapons, and I am their shield.
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06/20/07, 4:18 AM
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#22
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Von Kaiser
Night Elf Warrior
Earthen Ring (EU)
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Originally Posted by Ghando
I question whether a guild in Karazhan gear would be able to beat the Void Reaver berserk timer without heavy consumable use. Which is unlikely to happen given the premise of a "casual" guild.
Then again, maybe my guild's DPS is just bad.
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I wouldn't say gear is an issue, if you have a decent amount of T4-level equipment. The Void Reaver fight caps DPS with threat more than anything else.
I mean, we went in and killed a rather DPS intensive boss (Hydross) pre 2.1, in Karazhan gear, like well, a lot of other groups?  VR doesn't really require more gear than that. I would think a guild that has been grinding Karazhan has the gear for most of the T5 content. Player skill is, obviously, another matter but there is only one way to find out about that 
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06/20/07, 4:31 AM
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#23
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Hero of the Horde
Orc Death Knight
Mal'Ganis
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these threads have gotten very stupid and redundant
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06/20/07, 4:32 AM
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#24
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Abuses Holy Nova for Epics
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It really depends, I think, on what you consider "Karazhan gear" to *be*.
I'm currently wearing a whopping 4 pieces of gear that don't come from Kara or previous instances (BWL, crafted, heroics, etc).
Full Karazhan gear *is* competitive right up to the end of SSC/TK for a lot of classes. Yes, T5 is great, and I want it ... but I have the best cloak in the game pre-BT for my class, and competitive weapons, offhands, wands, trinkets, rings, etc, etc..
Rogues in full Karazhan gear aren't significantly (read: much/at all) behind a rogue with Magtheridon and Gruul loot. What are they going to gain? A belt, and T4 sidegrades to Nightbane/Netherspite/Chess loot. Possibly a sidegrade cloak and a sidegrade ring.
Same goes for hunters and dps warriors.
Casters who are tailors don't gain anything but access to another option for weapon & cloak from Gruul/Magtheridon.
Tanks do gain something -- T4 chest/shoulders/legs are slightly better than Kara drops, but not OMG better.
List goes on. If you take every single drop from Karazhan, and then add in Gruul's Lair ... you can easily handle everything through SSC and TK. You're not missing much from Hydross/Magtheridon. Bits and pieces, here and there -- it's just like full BWL gear can completely handle Twin Emps. Yes, the drops from AQ40 pre-TE helped gear you up, but a full BWL geared raid could handle it.
A full T4 geared raid can kill Vashj. Or at least that's the claim made over and over around here when talking about "what's the point of the instances atm?".
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06/20/07, 5:45 AM
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#25
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Von Kaiser
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Can basically only agree on what above poster said.
It really depends if you are wearing 1-2 Kara epics, or your raid in general is fully decked out in Kara epics.
Since your post does not say what the gear level approximately is, Im going out on a limb and saying you probably need a bit more bits and pieces, but on the other hand if you do not raid more than you do, and still manage to get gruul on 3% the first night, it might not be entirely impossible on Void reaver.
Last but not least the average level of the person that dares post here, is usually a little above the medium that you find on your server/in your guild, so when something here is being mentioned as a loot pinata it might not be entirely true (even though VR is easy).
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Fun is more than a circular line!
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