Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 06/26/07, 10:09 AM   #76
Dragooner
Last holy priest alive.
 
Dragooner's Avatar
 
Undead Priest
 
<TG>
Arthas
It's just nice to be in tempest keep, it has a good feeling to it, you're on a space battleship filled with Kael's baddies. VR is very nicely tuned for where he is really, it's a survival, dps race which requires poeple to actually watch their screen instead of just standing still and collecting epics.

Just about bosses people say are "loot pinyatas", it's frustrating to hear poeple in guild chat or vent complaining because your guild couldn't kill a loot pinyata in 1 or 2 tries. We actually had someone in our guild complain because we didn't one shot the trash waves in hyjal and kill rage winterchill in one try. He is defined as a "loot pinyata" by uber guillds; but guilds don't tell you about the waves of trash which are actually pretty intense if you have no idea what to expect the first time.

The point of this post was, I hate the type poeple who complain about not one shotting a "loot pinyata" to the elite uber guilds.

I wonder if this happens in other guilds as well.

Edit: I hate apostrophies apparentily.

Offline
Reply With Quote
Old 06/26/07, 10:09 AM   #77
Gearshifter
Glass Joe
 
Dwarf Priest
 
Ravencrest (EU)
Originally Posted by Gabnakh View Post
We went this week to visit VR for the first time, we planned on going there this week before they lifted the attunement requirements, so we have decent equipment (4 Bosses in ssc down).
It seems to me that Void Reaver is made significantly easier by gear. We killed him in our second attempt, however, half our raid was dead in the end, with several casualties before 50%. If we only had a couple of Gruul and maybe one Magtheridon kill on our belt, and were still wearing instance blues, he would have been much more difficult, and it would have taken us many more attempts.
So I'd say vor VR your raid needs either the awareness to evade those arcane balls, or the equip to kill him even if some of your players die because they fail to run away.

It's certainly a nice change of scenery for a raid, no matter where you are progression-wise, however, while the stories of VR being freeloot have some merit, they require a raid that is either pretty good at evading those balls, or has decent equipment. Otherwise, I'd say you're still in for a challenging fight.
Gear have always made fights eassier, but in my opinion it doesn't change much in this fight. As long as you have some decent geared tanks you should be fine. Healing isn't really that intensive in this fight, if you got "bad" gear, you would just have to use some more mana potions.

I've seen guilds with mainly blue/heroic epics take him in like an evening (that would be within the first 10 tries), but in my opinion that doesn't make the fight more challenging, it will just last longer.

Usually the only reason people wipe to this encounter is due to people sleeping and dying to bolts. Focus for 5-10 min and he is down

Offline
Reply With Quote
Old 06/26/07, 11:05 AM   #78
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by dukes View Post
(you can get the same effect on the brutes in Gruuls Lair but as that is RSTS it's harder).
Horribly off-topic, but you can also just stay 30 yards away from Lair Brutes and they wont charge off.

Offline
Reply With Quote
Old 06/26/07, 11:10 AM   #79
Gabnakh
Glass Joe
 
Troll Shaman
 
Frostmourne (EU)
Originally Posted by Gearshifter View Post
Gear have always made fights eassier, but in my opinion it doesn't change much in this fight. As long as you have some decent geared tanks you should be fine. Healing isn't really that intensive in this fight, if you got "bad" gear, you would just have to use some more mana potions.

I've seen guilds with mainly blue/heroic epics take him in like an evening (that would be within the first 10 tries), but in my opinion that doesn't make the fight more challenging, it will just last longer.

Usually the only reason people wipe to this encounter is due to people sleeping and dying to bolts. Focus for 5-10 min and he is down
What I meant with gear was mostly dps gear. As I said, our raid lost a bunch of people to the bolts. I actually didn't believe that we had enough dps to finish him at 50%, but in the end we even had something like 30 seconds to spare. Then I read about guilds hitting the enrage timer, so apparently they don't have enough dps. Since more than half our dps was dead, this either means they lost almost all of their dps, or their dps classes were just dealing much dps. So that's why I'm assuming it's the gear, or maybe it's the dps classes being more experienced at doing dps (although we still kinda suck at that). The encounter just felt as if it was tuned to a lower gear level than ours, I'd say we haven't learned a new encounter with that much tolerance to deaths since some of the early karazhan bosses.
And challenging was probably the wrong word, but with worse gear I'm pretty sure we would have had a lot longer to down VR.

Offline
Reply With Quote
Old 06/26/07, 11:32 AM   #80
Docjowles
Soda Popinski
 
Docjowles's Avatar
 
Docjowles
Gnome Mage
 
No WoW Account
Originally Posted by Gabnakh View Post
So I'd say vor VR your raid needs either the awareness to evade those arcane balls, or the equip to kill him even if some of your players die because they fail to run away.
Honestly, this is how every boss should be, at least toward the front of each instance. Skilled, coordinated raids should be able to progress without having to farm Attumen and Maulgar for weeks, while slower guilds should eventually be able to brute force the dungeon. I'm not saying you should be able to outgear it to the point where no one even tries to click cubes or avoid Orbs, but you should be able to lose those few "dead weight" guys you carry because you're a casual guild and they're your GM's spouse or whatever. One of the main reasons people despised raiding pre-2.1 was because this wasn't true; you could be in full tier 4/crafted epics and still need to flask out the ass with zero deaths to down Hydross. I think at this point, Blizzard has the difficulty curve pretty well sorted.

United States Online
Reply With Quote
Old 06/26/07, 1:28 PM   #81
 Jameson
Soda Popinski
 
Jameson's Avatar
 
Jameson
Tauren Warrior
 
No WoW Account
Originally Posted by Docjowles View Post
One of the main reasons people despised raiding pre-2.1 was because this wasn't true; you could be in full tier 4/crafted epics and still need to flask out the ass with zero deaths to down Hydross. I think at this point, Blizzard has the difficulty curve pretty well sorted.
That's pretty much why we held off on even trying SSC until 2.1. Flasked to the tits, perfect execution, no deaths? No thanks. Reading the horror stories here or watching a nihilum video where Awake has every elixir imaginable and several world buffs was enough for us to say, "Let's just wait, they'll nerf it in 2.1".

It's weird, I go back and forth about the changes that cater to the more casual. While I think a lot of the changes in the 25 mans were positive, I wasn't a big fan of some of the stupid nerfs. Do the guys in kara that ice tomb really need to be shackleable? They were pretty easy to begin with. The 2 Defenders +more pulls in heroic pens? There's tons of little changes like those that were completely unnecessary.

United States Online
Reply With Quote
Old 06/26/07, 1:40 PM   #82
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
I agree. It was never unreasonable to take on a double Defender pack (although surely a wake-up call the first time I, and surely several others, faced them) and similar.

It was definitely time for the pendulum to swing...it's just a wee bit over-swung at the moment, although this is far superior than the state of affairs pre-2.0.

Offline
Reply With Quote
Old 06/26/07, 1:41 PM   #83
liore
border collie
 
liore's Avatar
 
Night Elf Priest
 
Uldum
Originally Posted by bankythehack View Post
It's weird, I go back and forth about the changes that cater to the more casual. While I think a lot of the changes in the 25 mans were positive, I wasn't a big fan of some of the stupid nerfs. Do the guys in kara that ice tomb really need to be shackleable? They were pretty easy to begin with. The 2 Defenders +more pulls in heroic pens? There's tons of little changes like those that were completely unnecessary.
I totally agree. I am incredibly pleased that my guild only started working on Gruul after the nerf and cheap flasks in 2.1. On the other hand I think it's just stupid that they took out the double robot pull in regular Arcatraz. And a lot of heroics hit like cotton balls now...

Oh, and on topic, I'm thinking once that once my guild gets Gruul down and on farm (need.. more.. dps..) we can start working on SSC and maybe make a fun run to VR. There's definitely no rush for casual guilds.

Offline
Reply With Quote
Old 06/26/07, 2:08 PM   #84
Strategia
Glass Joe
 
Blood Elf Paladin
 
Drak'thul
We raid three nights a week. Have Gruuls lair and Magtheridon pretty close to one-shot status. We went into TK last night before the reset to give it a try.

I kinda hate the trash. We got no drops from them, which didn't help. Void Reaver though, was another story.

It's gonna take a few attempts for your ranged/healers to really understand they need to move away from the orbs. Melee should grab the Violet Badge and a piece or two of Arcane Resist gear. We had a few instances of them trying to run out for Pounding only to take an Arcane Orb. Just stick a shaman on them and keep them in.

Our final attempt was met with an enrage at 7%. Our tank with shield wall up was like 2 shotted.

Your DPS is definitely gonna need the gear from Kara, Gruul, and Magtheridon to make a decent amount of progress on the fight.

Offline
Reply With Quote
Old 06/26/07, 2:21 PM   #85
 Jameson
Soda Popinski
 
Jameson's Avatar
 
Jameson
Tauren Warrior
 
No WoW Account
Originally Posted by Strategia View Post
I kinda hate the trash. We got no drops from them, which didn't help. Void Reaver though, was another story.
It happens. I think we got one trash epic the first night. Then we got a pattern and 2 vortexes the next.

Originally Posted by Strategia View Post
It's gonna take a few attempts for your ranged/healers to really understand they need to move away from the orbs. Melee should grab the Violet Badge and a piece or two of Arcane Resist gear. We had a few instances of them trying to run out for Pounding only to take an Arcane Orb. Just stick a shaman on them and keep them in.
On our first few attempts, we had issues with people seeing VR target them to fire, they would run away, the ball would materialize...and basically everyone was just dragging the ball to another player. Once our raid leader said, "Let the ball materialize, then run away. This way you won't drag it over to someone else. Run out and away from the circle if necessary," things fell into place. Your melee will figure it out after a few tries, and yeah, chain heals on melee does wonders. I'd refrain from the AR though, it's completely unnecessary.

United States Online
Reply With Quote
Old 06/26/07, 2:24 PM   #86
Feorthas
King Hippo
 
Blood Elf Death Knight
 
Blackrock
Originally Posted by Strategia View Post
It's gonna take a few attempts for your ranged/healers to really understand they need to move away from the orbs. Melee should grab the Violet Badge and a piece or two of Arcane Resist gear. We had a few instances of them trying to run out for Pounding only to take an Arcane Orb. Just stick a shaman on them and keep them in.

Our final attempt was met with an enrage at 7%. Our tank with shield wall up was like 2 shotted.

Your DPS is definitely gonna need the gear from Kara, Gruul, and Magtheridon to make a decent amount of progress on the fight.
Nah, melee dont need any AR whatsoever, just a couple of healthstones, a shaman or two, and/or a tree druid will keep them alive just fine; the problem arises when your ranged guys can't learn to move out of the way of the big blue orbs o'death. Twice in a row. Yes, accidents happen, yes even the best of people will zone out and get hit once or twice through the course of the fight.... but twice, back to back, is just stupid.

However, once our ranged guys got used to moving, we went from ~7500 raid dps to ~9500 raid dps and just destroyed the guy. We had 5 tanks and 7 healers I believe, so that's a good 1k additional RDPS that we had in reserve if we decided to swap our two Ferals to cat gear.

I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.

My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.

Offline
Reply With Quote
Old 06/27/07, 5:50 AM   #87
MalkuthSB
Glass Joe
 
Undead Priest
 
Spinebreaker (EU)
Theres an addon (I'm pretty sure it Deadly Boss Mods) which makes you say 'ARCANE BALL coming to me run away!'

With speach bubbles on, its very easy for people around you to see the danger.

I'd agree that for casual guilds this fight is not easy. Its on par with Gruul maybe a little harder in terms of DPS requirments, but its not trivial. Worth going tho, in two clears we've had 4-5 epic patterns or drops and everyone has really enjoyed the change of pace.

Offline
Reply With Quote
Old 06/27/07, 8:24 AM   #88
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
Yeah, the speech bubbles help a ton. There's a big difference from having to watch the chat and then see if it's anyone nearby saying it, to seeing the warning located in the playing field. Just a shame the bossmod (BigWigs in my case, don't think Deadly does it either) doesn't check the range to people announced as orb targets, and display the "Orb (x)" warning differently for you if they're close to you.

As for the boss himself, we're a more casual group that raids three times a week, been clearing Gruul and Karazhan regularly and working on Magtheridon, who decided to try him. Killed him on the fifth try or so with 30 seconds left before the enrage (with melee dps running out from the Pounding).

The trash really isn't *that* bad, as long as you have enough crowd control and a plan to deal with their wipetastic aoes.

Offline
Reply With Quote
Old 06/28/07, 1:23 PM   #89
Kiln
Von Kaiser
 
Tauren Shaman
 
Dark Iron
Its definatly worth the time to experience both SSC and TK once before making any hard choices. If you find that your guild is lacking gear, a usefull method is to form a few 5v5 arena teams and some bg trains. The season 2 arena weapons will be an upgrade for all classes excluding the possibility of Master blacksmith weapons. Arena gear provides heavy stamina and damage but severily lacks in the endurance department (int, mana regen, spell hit / penetration). It will still be better than the majority of blue gear choices. This will allow your guild to fill in any gear holes while waiting for more PvE frienldy options.

Offline
Reply With Quote
Old 06/28/07, 2:46 PM   #90
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
The place where the vast majority of these discussions fails is in the attempt to decide "What's a casual guild?"

The obvious place to start would be "Well, how many nights a week do they raid?".

Casual: 1-3
Raiders: 3-5 (few 7).

So there's still the overlap at 3 days of play.

Let's then look at "How much time do they put in outside of raiding?"
Casual: 1-3 (2-5 average counting non raid days) hours a night.
Raiders: 3-5 hours on top of raids (maybe 4-7 average if you count non-raid days).

So, again, you see a fair bit of overlap.

How do they spend their non-raid hours?
Casual: PvP, chatting, instancing with friends, farming.
Raiders: Grinding gold/quests/rep/material requisites to make their raiding experience more fulfilling.

Is it how they act in the instance itself? Going AFK, joking around, not taking progression seriously, wasting their compatriots' time and money?

Calling yourself "Casual" or "Hardcore" really doesn't mean much of anything. I've known "casual" players to log 60 hours a week, whereas I've known raiders (granted, those that bought copious amounts of gold) to log only the 20-25 hours they were expected to be raiding.

I've known guilds who raided 3 days a week who got up to and/or through AQ40 and up to 4H in Naxx. I also knew guilds who raided 6 hours a night who couldn't kill Emps and Maexxna.

Also: keep in mind that most players don't even do 75% of what their gear can. Enforcing specs or casting-cycles never makes people "happy", especially in a casual guild, but maybe try something like this with someone who is typically halfway down the damagemeters or lower, but doesn't get themselves killed:

/w AwfulMage Hey, I just heard that 10/48/3 is a better spec than 41/20 for raiding. I was wondering if you'd be willing to give it a shot for Mag/Gruul this week, and I'll offer for the guild bank to pay for your respec if you don't like it? Let me know.

Boom. Little cost, big benefit, and the person no longer has the risk associated with trying out a respec for the weekend (if that's really what's keeping him from doing so). Maybe he'll like it better for his daily farming/pvp or whatever as well. Try doing that with a couple of players who are obviously trying but might have suboptimal specs, and the overall efficiency of your raid should go up by a huge margin.

United States Offline
Reply With Quote
Old 06/28/07, 6:43 PM   #91
Trouble
Bald Bull
 
Trouble's Avatar
 
Trouble
Blood Elf Druid
 
No WoW Account
The problem is people tend to confuse "casual/hardcore" with "less skilled/more skilled". People automatically associate casual with less skilled and hardcore with more skilled. No doubt people who put more time in have the potential to accomplish more, but a lot of times they simply don't through lack of good leadership or lack of skilled players. On the other hand, it is rare to see a 3 day a week raiding guild anywhere close to the leading edge, but it is does happen on occasion.

United States Offline
Reply With Quote
Old 06/28/07, 8:04 PM   #92
Quigon
Bald Bull
 
Quigon's Avatar
 
Tauren Warrior
 
Kil'Jaeden
I'm willing to bet Nihilum is fairly casual now. I know for most of WoW raiding, the top guild ended up raiding less than the other guilds, due to having everything on farm and having so many nights off at the end. I guess its not really a fair perspective though, but it is interesting nonetheless.

Offline
Reply With Quote
Old 06/29/07, 8:23 AM   #93
Dragooner
Last holy priest alive.
 
Dragooner's Avatar
 
Undead Priest
 
<TG>
Arthas
Originally Posted by Quigon View Post
I'm willing to bet Nihilum is fairly casual now. I know for most of WoW raiding, the top guild ended up raiding less than the other guilds, due to having everything on farm and having so many nights off at the end. I guess its not really a fair perspective though, but it is interesting nonetheless.
Going from 5-6 nights a week to only 2-3 would be fairly depressing. Real life is scary, raiding is a good substitute.

Would poeple define casual as only playing WoW for 20 hours a week? I am in the boat that Kytrarewn described, raiding 5 days a week but only logging on for less than 25. Although in the long run I didn't get my epic flying mount, but that deficit gold has kept me raiding this long and for another few months I'd imagine.

Honestly, I'm glad that "casuals" get in and kill void reaver. That kind of motivational boost is great, "Damn that guy has t5, his guild must be decent" mentallity could even be good for smaller guilds to pick up new players. No reward for loyalty is the bane of casual guilds. Unless you know 25 poeple in real life who can show up all the time and won't abandon you, Trouble is right, very unlikely to be bleeding edge with 3 nights a week with random poeple who will probably scoop some loot and leave to a higherly progressed guilds.

Blizzard needs to come up with a system that rewards loyalty to guilds, or perhaps its up to the guild to reward loyalty, or perhaps in this morally corrupt society big guilds will always feed off the little ones for filler.

Offline
Reply With Quote
Old 06/29/07, 7:33 PM   #94
 Viator
Not actually William Falkingham
 
Viator's Avatar
 
Viator
Troll Mage
 
No WoW Account
The difference is simple: are you willing to get on Vent and tell the housewife who does just fine in Karazhan that being outdpsed by dead rogues on Gruul excludes her from future raids? Will you tell people they suck and can't come?

That's the difference. The "raiding" guilds in this instance are simply the guilds with performance benchmarks of some sort. I'm not attaching any value judgement to that; hell, there are consistently people I want to choke.

Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork

United States Offline
Reply With Quote
Old 06/29/07, 11:42 PM   #95
Dakous
Don Flamenco
 
Tauren Druid
 
Drenden
Originally Posted by Viator View Post
The difference is simple: are you willing to get on Vent and tell the housewife who does just fine in Karazhan that being outdpsed by dead rogues on Gruul excludes her from future raids? Will you tell people they suck and can't come?

That's the difference. The "raiding" guilds in this instance are simply the guilds with performance benchmarks of some sort. I'm not attaching any value judgement to that; hell, there are consistently people I want to choke.
I think "raiding" as a guild adjective is an important distinction from say, a leveling guild, (pure) PVP, or pure social guild. If the guild's goal is to go into [Karazhan/SSC/BT] it is a raid guild. Your metric-exclusionary example would be where I would define a social raiding guild (importantly noting social's change in adverbial use). Leaving casual raiding guilds and hardcore raiding guilds, which I think are most usefully distinguished between peak mandatory time committment. I think 20 hours with 80% mandatory attendance, or 16 hours/wk is probably about the peg for "hardcore raiding guild," and anything significantly less then that is casual raiding guild.

That's based on my own ancedotal observations of the character of many guilds, and the general metrics that seem to hold true - variations are easily explained as guilds-in-transition from any of those states. Nihilium if they're farming everything in ~10 hours is not casual, because when something new appears (and this of course presumes there will be something new to raid, it has been a reasonable supposition thusfar) their time committment will shoot up.

Long, rambly, but I've yet to encounter a guild whose character makes this taxonomy useless.

Everybody is your brother until the rent comes due.

Offline
Reply With Quote
Old 06/30/07, 1:53 AM   #96
 Viator
Not actually William Falkingham
 
Viator's Avatar
 
Viator
Troll Mage
 
No WoW Account
Sure, don't get me wrong there. I'm in a casual raiding guild. I put raiding in quotation marks to denote what alot of people were talking about in this particular thread. Raiding guilds are distinguished from casual guilds in this particular thread (since truly casual guilds would never have a thread devoted to casual progression since it's nonexistant) by the way they recruit and the way they make raiding rosters. It's that, way more than time or virtual money, which sets them apart.

Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork

United States Offline
Reply With Quote
Old 06/30/07, 5:35 AM   #97
Siddown
Don Flamenco
 
Siddown's Avatar
 
Undead Rogue
 
Lightninghoof
Originally Posted by Viator View Post
(since truly casual guilds would never have a thread devoted to casual progression since it's nonexistant)
What exactly do you mean by this? I'm part of a guild that raids 3 to 6 nights a month (we try and do every Sunday if we can, then follow it up Monday if there is interest, but there's always one week where we end up not raiding), and we've cleared all of Karazhan.

We're only 18 lvl 70s, so anything beyond Karazhan isn't possible, but we're probably the definition of Casual guild, there are no raid signups, we run with whomever shows up (including not even having a Prot warrior in the guild, so we Druid and Pally tank everything). Just because you are "casual" doesn't mean you don't want to see content, or want to succeed at the game.

Offline
Reply With Quote
Old 06/30/07, 8:57 AM   #98
Ghorthor
Glass Joe
 
Draenei Shaman
 
Zirkel des Cenarius (EU)
Originally Posted by Siddown View Post
Just because you are "casual" doesn't mean you don't want to see content, or want to succeed at the game.
It does mean that we do not jump through any burning hoop just to be able to see every content, like most guilds now raiding BT probably do. I think it is a completely different mindset of players. You do have those who push as hard as they can to achieve the goal and others who just considered it to be too inaccessible.

This isn't about content being to hard or to time consuming. It's just the question how much do i have to change my gaming experience from the last 2 years so i can raid current raid content. For many players the answer is: too much. That's the flaw of the current endgame design in this game.

Offline
Reply With Quote
Old 06/30/07, 10:47 AM   #99
 Viator
Not actually William Falkingham
 
Viator's Avatar
 
Viator
Troll Mage
 
No WoW Account
Originally Posted by Siddown View Post
What exactly do you mean by this? I'm part of a guild that raids 3 to 6 nights a month (we try and do every Sunday if we can, then follow it up Monday if there is interest, but there's always one week where we end up not raiding), and we've cleared all of Karazhan.

We're only 18 lvl 70s, so anything beyond Karazhan isn't possible, but we're probably the definition of Casual guild, there are no raid signups, we run with whomever shows up (including not even having a Prot warrior in the guild, so we Druid and Pally tank everything). Just because you are "casual" doesn't mean you don't want to see content, or want to succeed at the game.
By casual I mean the vast majority of players who either never get a level 70 or get to 70 and run a couple five mans. If you even know about this site you're neither in the majority or casual. If you've ever crunched numbers on how much dps you need to do or compared spirirt regen for your class to mp5 you're not casual. So you're certainly a casual raider but not casual in the larger, more real sense.

Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork

United States Offline
Reply With Quote
Old 06/30/07, 10:58 AM   #100
 Viator
Not actually William Falkingham
 
Viator's Avatar
 
Viator
Troll Mage
 
No WoW Account
Incidentally, we decided to pop into TK last night. That trash is... oh man. Brutal. No Void Reaver kill, alas.

Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Moving forward in a casual environment Nhojish Public Discussion 27 06/10/07 9:14 PM
The Casual Arena-er Hamlet Player vs. Player 46 05/16/07 4:56 PM