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02/08/08, 1:46 PM
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#776
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Don Flamenco
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Originally Posted by Gorrog
not even in P3 where RoS has 0 armor.
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P1 has 0 armor, p2 and p3 are both 7700 armor.
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02/08/08, 2:13 PM
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#777
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Von Kaiser
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So last night was our second night of attempts on this boss and we finally have phase 1 and 2 down. However phase 3 is giving us a lot of problems. Namely the healing on this stage
On our best attempts our healing was
1 disc priest
1 holy priest
2 holy pally
2 resto shaman
1 resto druid
Also had in raid
2 prot warriors
1 dps war
3 rogues
1 ret pally
1 enh shaman
1 ele shaman
3 mages
1 warlock
3 hunters
1 feral druid
and i forget who the 25th was
DPS seemed fine, he was about 60% when we got to 2k ticks and then people started dieing. We only had 1 lock (we only have one in guild right now) and had neither of our shadow priests online, and may not have them next time either. (We are recruiting both. Anyone interested?). So that i know hurt us. not having classes that can help heal themselves/others as they dps.
I just wasnt able to come up with a healing solution that kept us alive long enough to kill him. Our best attempt was a 30% wipe where the shamans that were healing the melee died at around 50% and then the melee died shortly thereafter. I could sub in another resto druid for a pally if our second druid is online. But with this healing setup, what can you suggest to keep people alive?
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02/08/08, 2:30 PM
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#778
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by sedrikk
So last night was our second night of attempts on this boss and we finally have phase 1 and 2 down. However phase 3 is giving us a lot of problems. Namely the healing on this stage
On our best attempts our healing was
1 disc priest
1 holy priest
2 holy pally
2 resto shaman
1 resto druid
Also had in raid
2 prot warriors
1 dps war
3 rogues
1 ret pally
1 enh shaman
1 ele shaman
3 mages
1 warlock
3 hunters
1 feral druid
and i forget who the 25th was
DPS seemed fine, he was about 60% when we got to 2k ticks and then people started dieing. We only had 1 lock (we only have one in guild right now) and had neither of our shadow priests online, and may not have them next time either. (We are recruiting both. Anyone interested?). So that i know hurt us. not having classes that can help heal themselves/others as they dps.
I just wasnt able to come up with a healing solution that kept us alive long enough to kill him. Our best attempt was a 30% wipe where the shamans that were healing the melee died at around 50% and then the melee died shortly thereafter. I could sub in another resto druid for a pally if our second druid is online. But with this healing setup, what can you suggest to keep people alive?
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Well you need to assign healing ahead of time, you pretty much want 2healers on the tank because of the scream stuff. I'm usually on the tank, with a paladin, paladin precast holy light when scream is coming and I swiftmend right after for safety, I keep rejuv and lifebloom on mt, and usually throw lifeblooms on everyone in the raid randomly with my spare GCD. You assign your shamans to spam chain heal on melees, and priests to CoH the casters, or PoH their own group(which should be casters anyway). Finally paladin spot heal everyone who drops low.
You give nature prot potions to everyone and drink them at the start so you don't forget later, soulstone as many dps as you can at the start of the phase, and tell people to use healing potion when cooldown is up, and healthstone. Usually at around 2.5k, you'll start losing some people. Those people are the ones that should have been soulstonned, it's quite often mages or rogues.
Our tank shield wall near the end and spam execute, and instead of throwing lifeblooms randomly like I do in the early part of the fight, which tends to fail when the tick gets too big, I just keep myself and the tank alive(3LB+rejuv on both of us). Try to keep the dps war and the 2nd prot war alive if possible, execute spam with recklessness is high dps, so your shamans should try to target their chain heal on the wars first when people start dieing.
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02/08/08, 3:49 PM
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#779
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Von Kaiser
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That is very similar to what i tried. Had the nature pots, etc I had the 2 priests healing their groups, the 2 pallies on the tanks, the 2 shaman chain healing the melee. The one druid tried to keep up anyone not in a priest group that was at range. It just didnt work for some reason. I think there may have been too many for the druid to keep up, the 2 shaman, 3 hunters, lock, and self. Once the shaman went down it was too late.
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02/08/08, 5:00 PM
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#780
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Not Enough Rage.
Ehandel
Tauren Warrior
No WoW Account
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Originally Posted by sedrikk
That is very similar to what i tried. Had the nature pots, etc I had the 2 priests healing their groups, the 2 pallies on the tanks, the 2 shaman chain healing the melee. The one druid tried to keep up anyone not in a priest group that was at range. It just didnt work for some reason. I think there may have been too many for the druid to keep up, the 2 shaman, 3 hunters, lock, and self. Once the shaman went down it was too late.
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Have your warrior pop shield wall at 50% or so, and make sure that the tank healers know it's coming and when it's up/down. During SW have them heal the raid, it will greatly decrease your deaths.
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There's not some hidden "but he tries really hard" variable built into the game. -Slake
I always love the "it doesn't fit my style of play" line. There are only two styles of play; Correct, and Incorrect. The only people that ever use this line are people with the incorrect style of play. -Sebudai
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02/08/08, 5:02 PM
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#781
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by sedrikk
That is very similar to what i tried. Had the nature pots, etc I had the 2 priests healing their groups, the 2 pallies on the tanks, the 2 shaman chain healing the melee. The one druid tried to keep up anyone not in a priest group that was at range. It just didnt work for some reason. I think there may have been too many for the druid to keep up, the 2 shaman, 3 hunters, lock, and self. Once the shaman went down it was too late.
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Well if you only had a few tries, it might take some time for people to adapt, or your dps might have been too low. I'd switch the druid and the paladin tho, it's easier for a druid to keep a tank alive and throw a few hots on the raid at the same time, than being focused entirely on raid healing, at least in my opinion. In comparison Holy Light spam on the raid works much better(downrank a bit, since P3 is pretty short, mana shouldn't be an issue, and you're looking at much bigger heals than regrowth because half of it isnt a hot).
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02/08/08, 6:14 PM
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#782
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Great Tiger
Worgen Druid
Dragonblight
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Originally Posted by Penguin
Have your warrior pop shield wall at 50% or so, and make sure that the tank healers know it's coming and when it's up/down. During SW have them heal the raid, it will greatly decrease your deaths.
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Too early for shield wall IMHO. Hit last stand at 50% and shield wall when it is wearing off, that should get him down to 0% around when shield wall is fading. Having 30k hitpoints with last stand up gives people a lot more flexibility in healing you vs the raid.
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02/08/08, 6:35 PM
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#783
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Bald Bull
Night Elf Warrior
Proudmoore
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We had an oddity with RoS last night. We cleared the trash down to him and he didn't drop out of his little cage. We were all standing around in his room stuck in combat with the boss happily sitting in his cage refusing to come out.
No clue how that happened.
It was rather a night of bizarreness too - the first Kaz'rogal trash wave was 'invisible'. Everyone stood around and nothing came. The second wave came on cue, but half way through, Thrall just up and died resetting the entire thing.
We've decided we had a case of gremlins in our server.
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02/08/08, 7:58 PM
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#784
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Glass Joe
Orc Warrior
Dalvengyr (EU)
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It seems a lot of guild have a really hard time with this boss, and since we downed RoS on teh fly I might just add some important things that might help other guilds.
P1:
We DPS down the boss with 1 enrage, a second enrage is very rare or when someone screws up. I tank RoS in P1 with around 50% block chance and 840+ block value can singlehanded. When I get to the first enrage I pop Moroes watch and gnomeblocker until a rogue takes over. After the enrage I go back in and continue tanking or a second tank takes over if I have bad luck. 1 Priest has a shielding priority on the MT, all disspellers dispells, Resto druids use hurricane and dps.
P2:
Simple tank and spank, 3 Rogues for Ghostshock Interrupts, each rogue announces the interrupt for the next rogue in ts, raidleader announces a 5 sec cd on deaden to make it easier on the tank. Each rogues should have a backup, warrior shaman etc., who listens for the que from the previous rogue. 2 warlocks with felhounds to get rid of the shield, mages can be too slow. When the Raid has 0 mana the warrior fokuses on shield slam for the shield only, have ur dds burn threat reducing abilities.
P3:
Run to the cage, tab to get the boss, go to his left and build up aggro, u can start before the boss is out of the cage. I usually go to the boss while the raid is finishing the last 2-3 ghosts. Have a Shaman in the tank group and use WF totem, don't use revenge, only shield slam and devestate and spam HS, revenge is too cheap in terms of rage and a wasted GC for 2-5 rage. At 50% have ur shaman use bloodlust to give u a speed buff for HS rage burn. We have the tank announce soul scream this way even if u get 10k dmg u will get massive heals. at 20%-30% use shield wall if needed. Try to spread out ur druids so they can Tranq. at 30-40% this keeps u the last seconds alive.
Hardcore trick P3:
If the phase takes too long your tank will take massive dmg from the shadow dmg aura and then through soul scream to prevent this during teh last seconds of battle have your tank rotate stances Deff->Battle->Deff this will burn all rage and prevent dying from soul scream burst your TPS is going to hell but only the highest DPS classes will be in danger of pulling aggro BUT your healers will have more room to heal the raid and not your ur ass beacause of 10k soul screams.
Also a shaman is standard in the MT group during this fight in our guidl because of increased TPS from the WF totem, agi totem helps during P1 to avoid more dmg, and WF totem and bloodlust help extremly to burn Rage in P3 and reduce dmg this way.
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02/11/08, 4:43 AM
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#785
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Glass Joe
Troll Priest
Bloodscalp (EU)
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how do you setup the 7 healers for P3?
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02/11/08, 6:26 AM
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#786
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Banned
Orc Warrior
Darksorrow (EU)
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Originally Posted by Gorrog
P3:
Run to the cage, tab to get the boss, go to his left and build up aggro, u can start before the boss is out of the cage. I usually go to the boss while the raid is finishing the last 2-3 ghosts. Have a Shaman in the tank group and use WF totem, don't use revenge, only shield slam and devestate and spam HS, revenge is too cheap in terms of rage and a wasted GC for 2-5 rage. At 50% have ur shaman use bloodlust to give u a speed buff for HS rage burn. We have the tank announce soul scream this way even if u get 10k dmg u will get massive heals. at 20%-30% use shield wall if needed. Try to spread out ur druids so they can Tranq. at 30-40% this keeps u the last seconds alive.
Hardcore trick P3:
If the phase takes too long your tank will take massive dmg from the shadow dmg aura and then through soul scream to prevent this during teh last seconds of battle have your tank rotate stances Deff->Battle->Deff this will burn all rage and prevent dying from soul scream burst your TPS is going to hell but only the highest DPS classes will be in danger of pulling aggro BUT your healers will have more room to heal the raid and not your ur ass beacause of 10k soul screams.
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I think this advice is rather devastating and plain out wrong. You are correct in that you need to burn as much rage as possible, but having the aura increasing damage dealt, revenge becomes one of your best sources of threat, and shouldn't be skipped at all. Granted if you are high on rage on a soul scream is imminent, you would use other skills, but in general revenge should not be skipped. Another tip which most tanks seem to skip out on, is spamming spell reflect for 25 rage burned at zero GCD cost.
Regarding your "hardcore trick": If the fight lasts this long, it has to mean a kill is imminent, and while switching to battle stance to dump your rage, take the time to use mocking blow, effectively locking the boss to you for 6 seconds. If that isn't enough, use challenging shout directly after for another 6 seconds of guaranteed aggro. These combined should make the threat disadvantage of stance dancing non existant.
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02/11/08, 9:40 AM
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#787
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by etalon
how do you setup the 7 healers for P3?
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Read a few posts up, while the composition might differ, the roles should stay the same. 2 on tank, 2 on melees, 2 on ranged, and 1 on spot healing for spites.
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02/11/08, 11:03 AM
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#788
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Bald Bull
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how do you setup the 7 healers for P3?
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We usually do
- 2 paladins heal MT.
- 1 Healer on Spite topups (Preferably Paladin, but anyone can do it )
- 1 COH priest to solo heal the melee group
- Shadow priests put in a all-healer group and they solo heal this group with VE. (So the healers can focus solely on keeping the DPS alive)
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- All remaining healers (aka shamans + rest) heal the rest of the raid. You can try to assign these remaining healers to specific groups if you wish, but its not really necessary when your using Shamans because chain heal jumps between players, so just group up. If your using druids, assign them 4 people in a specific group to keep up lifebloom stacks on.
Last edited by Tyrian : 02/11/08 at 11:13 AM.
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02/12/08, 5:15 AM
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#789
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Glass Joe
Troll Priest
Bloodscalp (EU)
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thanks for the help, we wiped on 7% yesterday, i hope we will make it tonite.
*fingers crossed*
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02/12/08, 6:42 AM
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#790
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by etalon
thanks for the help, we wiped on 7% yesterday, i hope we will make it tonite.
*fingers crossed*
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A 7% wipe is pretty much just a matter of prioritizing heals better at the end of P3, and soulstoning your best dps(fury wars for execute, or whatever else you have that's good). Should get it down real soon as long as you can get a clean p2.
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02/12/08, 7:10 AM
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#791
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Piston Honda
Troll Priest
Gul'dan (EU)
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We finally downed that thing last night after 3 days of stupid wiping (kicked Deadens, no CoT, etc.) and what really helped us was using 2 rogues for each enrage. I dont know why, but somehow our rogues got destroyed very fast when tanking the enrage. Evasion was up, Scorpid Sting, TC were up, just like any other debuff, but they kept dyieng in Phase1 90% of the time.
Also, it has been mentioned on page 24±, but just to say it again - let your tanks use the Runes of Warding (especially the one for shields) for Phase1. 4k hp can save you a lot of time.
Oh and btw, I tanked Phase3 as a Paladin in high avoidance gear sitting on only 400 spelldmg without any MD, heroism or WF (didn't have any spare shamans for the tank group) and threat wasn't an issue at all. The mob was glued to me from 100 to 0%, so if you're having problems with warrior-TPS in P3, try a paladin (if you have one).
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02/12/08, 8:33 AM
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#792
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Glass Joe
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Originally Posted by Karoshi
Oh and btw, I tanked Phase3 as a Paladin in high avoidance gear sitting on only 400 spelldmg without any MD, heroism or WF (didn't have any spare shamans for the tank group) and threat wasn't an issue at all. The mob was glued to me from 100 to 0%, so if you're having problems with warrior-TPS in P3, try a paladin (if you have one).
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To be frank, if between the increasing damage done aura, the 10 seconds of Seethe as a head-start, and the immense amount of damage the tank takes during the fight, if your tank is having trouble holding aggro on this fight you would be better served replacing him with anything else, like a piglet in cardboard armor, or a stack of dinner plates.
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02/12/08, 10:29 AM
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#793
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Glass Joe
Night Elf Warrior
Frostmane
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We actually experienced the opposite, when we tried a pally tank, the dps were saying the were a bit more threat capped then when I tanked him (warrior). As long as I can hold him till around 40% or so, the taunt rotation (taunt > challenging > mocking > taunt) was enough to carry him through to dead. We do have 4 misdirects dumped into me at the beginning of the phase however for a nice lead, but so did the pally, so that wouldn't account for threat differences. For rage burnoff, just doing my normal cycle with as much HS spam as possible kept me low enough for 90% of the screams. Healers need to be able to handle a full rage scream, but it is more then possible to keep your rage low through most of them without having to gay your threat output by constant stance switching.
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02/12/08, 2:55 PM
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#794
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Piston Honda
Blood Elf Death Knight
Mug'thol
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We have had this guy down for a month, but on our most recent clear we had a ton of trouble, mostly revolving around phase 3 and the tank losing aggro to this or that warlock. We tried to tell our DPS to slow down a little but that resulted in RoS not dieing fast enough and wiping us. Finally after banging our heads against the wall for 2 hours I just took over tanking (Feral Druid) and we had no problem, the DPS claimed to not be threat capped at all and w/ 25k HP a max dmg Soul Scream was no big deal.
I don't know what the problem was, we never really had aggro issues w/ this tank before, maybe 6-7 weeks of farming most of BT and Hyjal has upped our locks DPS enough that it is becoming a problem. Regardless, if you have a well geared feral and are having a tough time getting through phase 3 quickly, its worth a try.
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02/13/08, 5:51 AM
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#795
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old and slow
Human Mage
Nordrassil (EU)
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Originally Posted by Karoshi
We finally downed that thing last night after 3 days of stupid wiping (kicked Deadens, no CoT, etc.) and what really helped us was using 2 rogues for each enrage. I dont know why, but somehow our rogues got destroyed very fast when tanking the enrage. Evasion was up, Scorpid Sting, TC were up, just like any other debuff, but they kept dyieng in Phase1 90% of the time.
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This means someone in your melee is hitting the boss from the front. Parries will reset a mob's swing timer which messes up evasion. We used to have this trouble as well when learning the boss, so we always took 4 rogues. One night only 2 rogues logged and we tried with no melee attacking during the enrage - not even the fixated, evading rogue. This way a rogue was able take a whole enrage without risk of dying.
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02/13/08, 8:18 AM
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#796
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Orestus
We have had this guy down for a month, but on our most recent clear we had a ton of trouble, mostly revolving around phase 3 and the tank losing aggro to this or that warlock. We tried to tell our DPS to slow down a little but that resulted in RoS not dieing fast enough and wiping us. Finally after banging our heads against the wall for 2 hours I just took over tanking (Feral Druid) and we had no problem, the DPS claimed to not be threat capped at all and w/ 25k HP a max dmg Soul Scream was no big deal.
I don't know what the problem was, we never really had aggro issues w/ this tank before, maybe 6-7 weeks of farming most of BT and Hyjal has upped our locks DPS enough that it is becoming a problem. Regardless, if you have a well geared feral and are having a tough time getting through phase 3 quickly, its worth a try.
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Omen was bugged on our last try also (error popup at the start of P3). Coincidentally it was Warlocks that died first too.
Luckily we scrambled a kill out of it, but it's not nice to see the guy go and slam down a Warlock who is nowhere near the top of threat lists.
There was a recent update to Omen/Threat just before our raid that day (Thursday) and I'm hoping theres a version conflict that will be cured by getting the whole raid to update.
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02/13/08, 10:23 AM
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#797
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Von Kaiser
Tauren Warrior
Bloodscalp (EU)
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No threat issues for me on P3, at least with windfury totem and the usual devastate/heroic strike macro pumping every little bit of threat out. Just for a soulscream I switch stances and back, usually do to still having an insane amount of rage
(Hi etalone btw  )
the spell reflect usage and taunt/mocking blow/shouts haven't been used yet, usually I don't have a lock or mage topping me on threat -yet.
I'll use that on our next couple of attempts, seems we have to shape up on the interrupters, they freaking failed so much yesterday... Any tips or addons on how to get to a decent rotation ?? Or is it just a bit of monkeyproofing that needs to be done (getting decent guys in the raid that is)
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02/13/08, 4:19 PM
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#798
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Glass Joe
Blood Elf Paladin
Spinebreaker
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Deadened on wowaceupdater hide the Deaden spell cast for interrupter. that way they can focus on the moment they see a spell casted they can interrupt it and not fear of interrupting Deaden. Just need to make sure you have 2 puppy and or a mage spellstealing the shield. can't interrupt with shield up.
About Deadened they need pitbul or quartz cast bar to hide it. i'v moded the addon to hide the default UI cast bar but it's not in wowaceupdater update. Heres the link for the default UI mod
Deadened - modular Reliquary of Souls helper
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02/14/08, 5:07 AM
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#799
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Von Kaiser
Tauren Warrior
Bloodscalp (EU)
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Awesome tanks... should make our interrupters less skillneeded and more trigger happy... cheers !
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02/14/08, 2:47 PM
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#800
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Piston Honda
Tauren Warrior
The Venture Co
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Last night one of our rogues went in to take the fixate, but didn't come in from the right angle resulting in mass parries and got an incredibly unlucky dodge streak:
Wow Web Stats
21:29'48.362 Nephele gains Evasion
21:29'48.784 Essence of Suffering's Melee hits Nephele for 3026
21:29'49.486 Essence of Suffering's Melee hits Nephele for 2260
21:29'50.236 Essence of Suffering's Melee hits Nephele for 2295
21:29'50.750 Essence of Suffering's Melee hits Nephele for 2945
21:29'51.260 Nephele dies
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Not surprisingly, phase1 is the hardest for my guild. We have to relearn it every other week.
Edit: For clarity, tank stands on one side and doesn't attack, all the melee stands on the other side.
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