Originally Posted by Nausicca
As a member of a raiding guild, ive heard lots of "who cares what pvp'ers are getting, let them have it, it doesnt effect us", but i think thats plain wrong.
It does matter. If everyone ran around with Illidan quality loot from pvp, it would cheapen the pve gear that actually did drop from Illidan, and cheapen the experience of getting it. Now im not saying pvp'ers should never be able to get the same level of gear as pve'ers, but it should be in the same percentage, less than 5% of raiders have access to weapons from pve that 100% pvp'ers now have access to from arena. How is that right exactly? Sure it would take a shitty pvp'er months to get those weapons, but it would take even longer (possibly) to get it from pve, depending on your guild and drop chances.
Im fine with pvp rewards being on par with pve ones, but the same proportion of people should be able to get them from each side.
|
Why is "cheapening" bad?
Back when Naxx was cutting edge, what did hardcore raid guilds care that the previous cutting edge raids (MC/BWL) were made easier (bugfixes, better pre-raid gear, etc)? Easier MC/BWL cheapened the epic gear that dropped from those instances.
The PvP patch (earn points to buy PvP items rather than rely on ranks) cheapened all the top-end PvP gear. (R12/13/14 stuff).
TBC coming out cheapened all the gear you earned from WoW 1.0 due to the itemization changes.
If the problem is with timing (ie: those changes cheapened old gear; this change cheapens top of the line gear), how long does it take some "random scrub" to earn all that "illidan quality PvE loot"? How long does it take raiding guilds to earn that same amount?